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实体游戏,无暇赴死
Hu Xiu· 2025-06-21 16:07
Group 1 - The initial sales momentum of the Nintendo Switch 2 (NS2) indicates that early controversies did not significantly impact its market performance, with sales surpassing 3.5 million units within just four days of launch, exceeding the first-month sales of the original Nintendo Switch [1][2] - The NS2's sales trajectory suggests it may soon break the record of 4.5 million units sold within the first two months, previously held by Sony's PS4 and PS5 [1][2] - Despite the strong sales, there are concerns regarding Nintendo's shift in strategy towards physical game cartridges, which may affect the overall gaming ecosystem [3][4] Group 2 - Nintendo's introduction of the key card technology for NS2 means that physical cartridges will no longer store the game itself but will serve as activation and authentication mediums, requiring players to download the game content separately [4][5] - The majority of confirmed third-party games for NS2 will still be released in physical form as key cards, leading to a perception among players that publishers who include full games on cartridges are "heroes" [5][6] - The shift towards digital gaming has been ongoing, with significant growth in digital game sales observed during the pandemic, leading to a projected decline in physical game sales [24][25] Group 3 - The gaming industry has seen a gradual transition from physical to digital formats, with statistics indicating that by 2024, physical game revenue will account for only 4.6% of the global gaming market, while digital games will dominate at approximately 95.4% [25] - The pandemic has accelerated this transition, as more players adapted to purchasing digital games, leading to a significant increase in digital sales for companies like Nintendo, Sony, and Microsoft [23][24] - Despite the dominance of digital games, there remains a belief that physical games will not completely disappear, as they still hold value for players in terms of cost, ownership, and emotional connection [26][28] Group 4 - Nintendo's new "virtual card" feature allows digital games to mimic the experience of physical cartridges, enabling actions like lending and transferring games between devices, thus providing a sense of ownership [44][45] - This feature represents a potential compromise for Nintendo, allowing it to transition towards digital gaming while still respecting the preferences of traditional physical game users [48][49] - The ongoing evolution of gaming media suggests that the lines between physical and digital formats may continue to blur, with both formats coexisting in the future [50][51]
游戏机涨价,全是芯片惹的祸?
半导体芯闻· 2025-05-06 11:08
什么是摩尔定律? 别被名字吓到:它其实并不是"法律"。摩尔定律更像是一个"目标"与"观察"的结合体,由英特尔联 合创始人戈登·摩尔于1965年提出:一个芯片上的晶体管数量大约每年翻一倍(1975年调整为每两 年翻一倍)。 如果您希望可以时常见面,欢迎标星收藏哦~ 来源:本文编译自arstechnica ,谢谢 。 多年来,我从不在游戏主机刚发布时就购买,而是通常会等上一两年。这一方面是因为我希望新主 机能有一个足够丰富的游戏库,另一方面也是因为等等看哪一台主机会在第一方独占游戏和第三方 开发者支持上"赢得"本世代是明智之举。 但最主要的原因是,从上世纪70年代的雅达利VCS开始,一直到2010年代的PlayStation 4和Xbox One,一条铁律始终成立:随着时间推移,游戏主机的价格总会下降。这些降价通常还伴随着内部 的调整和外观的重新设计——体积更小、更轻薄或者在其他方面改进的版本,通常比原始版更好 (尽管有时会取消一些使用率低的功能)。 然而,这两个趋势如今基本都已停止。我们能查到的上一次主流家用或便携游戏主机永久降价是在 2016年,那时PS4 Slim上市,入门价格从349美元降至299美元(不 ...