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Scopely COO on Creating "Social Engaging Experiences"
Bloomberg Technology· 2025-10-09 19:59
Business Performance & User Engagement - The company achieved over $10 billion in lifetime revenue [3] - The company has 500 million+ daily active users touching its games in the last 12 months [3] - 75% of Star Trek Fleet Command players engage with the game every single day [14] Competitive Landscape & Innovation - The company welcomes competition as it fuels innovation and exceeding expectations [1] - The company focuses on a community-first approach, creating highly social, engaging experiences [1][2][5] - The gaming space is fast moving and evolves quickly, requiring constant awareness of where players are engaging with IP [12] Strategic Outlook & Partnerships - The company is open to discussions with Electronic Arts (EA) regarding potential cooperation post EA's take-private deal [7] - The company is developing cross-platform content across platforms [9] - The company aims to serve its community where they want to engage with content, across different mediums [5][6][9] Global Reach & Market Dynamics - The company emphasizes the global appeal of games, transcending geographies and cultures [10][11]
暴涨近15%!华尔街日报:特朗普女婿参与,游戏巨头艺电将“私有化”,500亿美元估值创杠杆收购记录
美股IPO· 2025-09-27 02:02
Core Viewpoint - Electronic Arts (EA) is in talks for a potential privatization deal valued at approximately $50 billion, which could become the largest leveraged buyout in history, surpassing the previous record of $45 billion set in 2007 [3][13][14]. Group 1: Transaction Details - The deal is led by a consortium including Silver Lake Partners, Saudi Arabia's Public Investment Fund (PIF), and Jared Kushner's investment firm, with JPMorgan responsible for financing arrangements [4][5]. - If finalized, this transaction would not only be the largest of 2025 but also set a new record for leveraged buyouts [3][13]. - EA's stock surged nearly 15% to a historical high of $193.35, raising the company's market capitalization to approximately $48 billion following the news [5]. Group 2: Financial and Market Context - The gaming industry has faced a slowdown after a period of explosive growth during the COVID-19 pandemic, leading to significant job cuts across the sector, including at EA, which has conducted three major layoffs in 2023 [17]. - EA's performance has been volatile, with its latest football game, "EA Sports FC 25," underperforming, but recent reports indicate that the overall product portfolio has delivered better-than-expected results [18]. - The upcoming release of "Battlefield 6" on October 10 is highly anticipated, as it will compete directly with Microsoft's "Call of Duty" series in the shooting game market [19]. Group 3: Consortium Strength - Silver Lake Partners manages approximately $110 billion in assets and has existing investments in the gaming sector, including a stake in Unity Software, a major client of EA [7][8]. - The Saudi PIF holds about 10% of EA's shares and has been increasing its investment profile, including the establishment of the Savvy Gaming Division for gaming and esports acquisitions [9][10]. - Jared Kushner's Affinity Partners, founded in 2021, has received backing from investors including the PIF [12].
X @Bloomberg
Bloomberg· 2025-09-16 19:14
RT Bloomberg Live (@BloombergLive)Gaming is reshaping how audiences engage and build community. COO @scopely's Eunice Lee leads a #BloombergScreentime Community Curator session on how gaming’s operational playbook can fuel growth in other sectors of entertainment.This portion of our program falls under Chatham House Rule, and is only available with a ticket to attend in LA 🎟️ https://t.co/se5PjIKxIM ...
X @Bloomberg
Bloomberg· 2025-08-26 16:06
RT Bloomberg Live (@BloombergLive)Our Community Curator sessions are returning to #BloombergScreentime October 9th. Don't miss off the record conversations with:President & CEO @NPR Katherine MaherContent Creator Kinigra DeonChief Operating Officer @scopely Eunice Lee ...
Unity Software Partners With Globant to Enhance Global Tech Adoption
ZACKS· 2025-08-21 18:40
Core Insights - Unity Software Inc. has entered a global partnership with Globant S.A., making Globant a member of Unity's Service Partner Program, which is expected to enhance Unity's market presence and product integration [1][4] Partnership Details - The partnership allows Globant to assist enterprises in utilizing Unity's real-time 3D technology and digital asset management solutions, aimed at accelerating product development and enhancing customer engagement [2] - Key focus areas of the collaboration include digital twins for manufacturing, immersive training tools for healthcare, and advanced visualization platforms for automotive and industrial clients [3] Strategic Implications - Unity is making partnerships a central part of its turnaround strategy, emphasizing long-term growth opportunities rather than just product adoption [5] - The company is also strengthening its ties in industries beyond gaming, such as automotive and healthcare, with notable integrations in BMW and Mercedes-Benz systems [6] Financial Performance - Unity's stock has surged 65.5% over the past three months, outperforming the Zacks Internet - Software industry, the Zacks Computer and Technology sector, and the S&P 500 index [8][9]
Unity Leans Into Partnerships: Will it Unlock Shareholder Value?
ZACKS· 2025-08-20 15:56
Core Insights - Unity Software Inc. is focusing on partnerships as a key element of its turnaround strategy, aiming for long-term growth opportunities rather than just product adoption [1][4] - Recent multi-year agreements with Tencent, Scopely, and Nintendo are designed to enhance integration across Unity's Create and Grow platforms [1][9] Partnerships and Industry Integration - The partnership with Tencent solidifies Unity's position in the Chinese gaming market, which is the largest globally [2] - Scopely's agreement encompasses development and monetization, linking Unity's engine to mobile games like Monopoly Go! [2] - Collaboration with Nintendo ensures that the Unity 6 engine is optimized for the Switch 2, enhancing third-party development capabilities [2] Expansion Beyond Gaming - Unity is also expanding its presence in the automotive and healthcare sectors, with its technology being utilized in BMW's 3D asset management and integrated into Mercedes-Benz's operating system [3] - Medical partners are using Unity's tools for advanced visualization, showcasing the versatility of its technology [3] Financial Performance and Valuation - Unity's stock has increased by 31.4% over the past three months, outperforming the Zacks Internet - Software industry and the Zacks Computer and Technology sector [8][9] - The company is trading at a premium with a forward 12-month price-to-sales ratio of 8.2, indicating strong market confidence [13] Earnings Growth Estimates - Earnings per share for Unity are projected to grow by 146.4% in 2025 and 8.8% in 2026, reflecting positive financial momentum [12] - The Zacks Consensus Estimate for earnings in 2025 is $0.78, with a year-over-year growth estimate of 146.43% [14]
X @Bloomberg
Bloomberg· 2025-08-11 18:00
RT Bloomberg Live (@BloombergLive)Our Community Curator sessions are returning to #BloombergScreentime October 9th. Don't miss off the record conversations with:President & CEO @NPR Katherine MaherContent Creator Kinigra DeonChief Operating Officer @scopely Eunice Lee ...
两年吸金50亿美元的大作,也地位不稳?这个细分品类的机会点来了?
3 6 Ke· 2025-08-04 03:28
Core Insights - The "Coin Master" genre continues to evolve with new entries like "Monopoly Go!" and "Coin Master: Board Adventure," indicating ongoing competition and market opportunities [1][3][31] Game Evolution - The genre began with Jelly Button's "Pirate Kings," which inspired Moon Active's "Coin Master," leading to significant revenue growth [5] - Scopely's "Monopoly Go!" builds on the established mechanics of "Coin Master" while leveraging a well-known IP to attract a broader audience [5][9] Market Dynamics - "Monopoly Go!" has not cannibalized "Coin Master" but rather opened a new market segment, with both games maintaining stable revenues since the launch of "Monopoly Go!" [6][8] - The introduction of "Monopoly Go!" has attracted a different demographic, increasing engagement among board game players by 1100% compared to regular users [9] Revenue Insights - "Monopoly Go!" achieved $5 billion in revenue within two years without negatively impacting "Coin Master," which has maintained its revenue stream [8][22] - The casual board game genre has seen downloads reach 1.5 billion, with "Monopoly Go!" benefiting from high monetization potential [22] Competitive Landscape - New challengers like "Carnival Tycoon" and "Animals & Coins" are entering the market, contributing to a fragmented landscape and slightly decreasing revenue per download [19][21] - "Dice Dreams," developed by SuperPlay, has seen significant revenue growth post "Monopoly Go!" launch, indicating that the market is not a zero-sum game [23][29] Future Outlook - The "Coin Master" genre is transitioning from a "duopoly" to a "multiplayer" environment, with expectations of increased market saturation as new titles emerge [21] - Moon Active's upcoming title "Coin Master: Board Adventure" aims to compete directly with "Monopoly Go!" by incorporating similar gameplay mechanics [31]
月流水1.6亿,这个休闲玩法在海外又出现爆款了
3 6 Ke· 2025-07-18 01:46
Core Insights - The Solitaire genre, while less popular compared to other casual game types like Merge-2 and Match-3, still holds potential for new hit games, as evidenced by Superplay's recent success with "Disney Solitaire" [1][3][33] - "Disney Solitaire" quickly climbed to the top 50 of the iOS revenue charts in the U.S. within two weeks of its launch, achieving a monthly revenue of approximately 160 million yuan [1][24] Game Mechanics and Design - "Disney Solitaire" is based on the Tripeaks Solitaire gameplay, simplifying traditional mechanics to enhance accessibility while maintaining strategic elements [4][6][7] - The game features unique levels with special cards that can alter gameplay dynamics, such as puzzle pieces and cards that change values based on player actions [8][9][11] - A continuous reward system encourages players to engage with the game, offering bonuses for consecutive card removals and integrating a currency system that drives in-game purchases [14][16][20] Market Performance and IP Utilization - "Disney Solitaire" has become the top revenue-generating game in the Solitaire category, significantly benefiting from the Disney IP, which has proven successful in various markets, particularly in Japan [23][24][27] - The game has achieved a revenue distribution where nearly 50% comes from the U.S. market and 15% from Japan, showcasing its broad appeal [24][27] - The success of "Disney Solitaire" highlights the importance of leveraging established IPs in creating new hits within the competitive casual gaming landscape [27][28] Competitive Landscape - The performance of "Disney Solitaire" suggests that the Solitaire genre still has room for innovation and optimization, even in the absence of strong IP resources [33] - Other games in the Solitaire genre, such as "Solitaire Grand Harvest" and "Solitaire TriPeaks," have not matched the revenue success of "Disney Solitaire," indicating a potential shift in market dynamics [24][27]
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
Core Insights - The global mobile game revenue rankings for June 2025 have been released, with Tencent's "Honor of Kings" leading the chart despite a month-over-month revenue decline [1][2]. Group 1: Top Revenue Generating Games - "Honor of Kings" by Tencent generated $143 million in June, maintaining its top position despite a $40 million drop from May's $184 million [2]. - "Whiteout Survival" and "LastWar" closely follow, with "Whiteout Survival" earning $128 million and "LastWar" at $127 million, showing a very narrow revenue gap [2]. - "Royal Match" ranked fourth with a revenue of $117 million, marking its first drop below $120 million since June 2024 [3]. Group 2: Notable Trends and Changes - "Monopoly Go" by Scopely has stabilized around $100 million for three consecutive months, while "Candy Crush Saga" saw its revenue fall below $100 million for the first time since February, now at $97 million [3]. - "PUBG Mobile" and "Peacekeeper Elite" also experienced revenue declines, with "Peacekeeper Elite" dropping from approximately $120 million in May to about $94 million in June [3]. - "Pokémon Go" saw a significant revenue increase to over $62 million due to community events, while "Pokémon TCG Pocket" faced a decline from approximately $81 million to $56 million [4]. Group 3: Rankings Beyond the Top 10 - "Genshin Impact" by miHoYo ranked 11th with $48.8 million, while "Gossip Harbor" reached $44.2 million, marking a new high [5][6]. - "Roblox" continued to struggle with a revenue drop to $39.2 million, while "Kingshot" surged to $37.3 million, climbing 13 positions [6][7]. - "Clash Royale" by Supercell achieved a revenue of approximately $36 million, marking its best performance since December 2021 [7].