泛娱乐产业

Search documents
2025年中国泛娱乐服装行业市场深度分析及投资战略咨询报告
Sou Hu Cai Jing· 2025-08-26 11:18
来源:市场资讯 (来源:华经产业研究院) 泛娱乐服装是指与泛娱乐产业深度结合,以娱乐内容为核心设计灵感,用于满足用户在娱乐消费、社交 互动、文化表达等场景需求的服装品类。 泛娱乐服装行业产业链以IP为核心,上游提供创意源泉,中游通过生产与定制将IP形象转化为服装产 品,下游借助多元渠道销售并提供体验服务。各环节紧密相连,随着IP产业发展、技术进步和消费需求 升级,产业链将不断完善,向专业化、个性化、多元化方向发展。 在当下泛娱乐产业蓬勃发展、年轻消费群体个性化需求高涨的市场环境下,随着国潮文化的风靡、Z世 代消费力的崛起,以及IP跨界联名模式的不断成熟,2024年中国泛娱乐服装市场规模强势攀升至304亿 元。与过往年份相比,市场增长态势稳健,且随着泛娱乐产业的持续扩张,未来仍蕴藏着巨大的上升潜 力。 泛娱乐服装行业竞争格局呈现多元化。国际上,迪士尼、万代南梦宫等凭借强大IP资源占据领先地位。 国内美盛集团等企业崛起,依托本土及国际热门IP,在电商和漫展等渠道发力。 华经产业研究院研究团队使用桌面研究与定量调查、定性分析相结合的方式,全面客观的剖析泛娱乐服 装行业发展的总体市场容量、产业链、经营特性、盈利能力和 ...
IP赋能叠加社交属性推动增长,集换式卡牌赛道空间广阔
Great Wall Securities· 2025-06-13 08:24
Investment Rating - The report maintains a rating of "Outperform the Market" for the collectible card industry [6] Core Insights - The collectible card industry is expected to maintain strong growth, driven by diverse IPs, evolving consumer habits, and the inherent social, collectible, and investment attributes of cards [5][12] - The market for collectible cards in China is projected to grow at a compound annual growth rate (CAGR) of 56.6% from 2019 to 2024, with a market share of 25.8% in the overall entertainment toy industry by 2024 [12][16] - The industry is characterized by a high concentration of major players, with the top five companies holding 82.4% of the market share [4][32] Summary by Sections 1. Collectible Card Market Potential - The collectible card segment is a significant part of the rapidly growing entertainment toy industry, which is expected to reach a market size of RMB 1,018 billion by 2024, with a CAGR of 15.8% from 2024 to 2029 [12][13] - The collectible card market is anticipated to grow at a CAGR of 56.6% from 2019 to 2024, making it the fastest-growing sub-sector within the entertainment toy industry [16][17] 2. Types and Characteristics of Cards - The card industry is divided into collectible and non-collectible cards, with collectible cards offering themes, collection, exchange, and competitive play [3][26] - Collectible cards can be further categorized into competitive and non-competitive types, catering to both strategic gameplay and collection interests [3][26] 3. Competitive Landscape - The collectible card industry is highly concentrated, with the leading company, 卡游 (KAYOU), holding a market share of 71.1% in 2024 [4][32] - Major players include 卡游, 宝可梦公司, and others, with the top five companies dominating the market [4][32] 4. Consumer Engagement and Market Dynamics - The low entry barrier and multiple attributes of collectible cards, including social interaction, competition, and investment potential, contribute to their growing popularity [4][39] - The rise of live streaming and secondary markets is enhancing consumer engagement and driving sales in the collectible card sector [4][54] 5. Future Growth Drivers - Factors such as increasing disposable income, expanding consumer demographics, and heightened interest from IP holders in developing entertainment products are expected to drive the market forward [20][21][24] - The overseas market presents significant opportunities for growth, particularly in Southeast Asia, where the collectible card market is projected to reach RMB 2.8 billion by 2024 [24]