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2025年中国泛娱乐服装行业市场深度分析及投资战略咨询报告
Sou Hu Cai Jing· 2025-08-26 11:18
Core Viewpoint - The pan-entertainment clothing industry is experiencing robust growth, with the market size expected to reach 30.4 billion yuan in 2024, driven by the rise of the Z generation's purchasing power and the popularity of domestic cultural trends [1][11]. Industry Overview - Pan-entertainment clothing refers to garments deeply integrated with the pan-entertainment industry, designed to meet user needs in entertainment consumption, social interaction, and cultural expression [1][4]. - The industry chain is centered around intellectual property (IP), with upstream providing creative sources, midstream converting IP images into clothing products, and downstream utilizing diverse channels for sales and experience services [1][7]. Market Scale - The pan-entertainment clothing market in China is projected to grow to 30.4 billion yuan in 2024, reflecting a steady growth trend compared to previous years [11][12]. - The market's expansion is supported by the flourishing pan-entertainment industry, increasing consumer demand for personalized products, and the maturation of cross-industry collaboration models [1][11]. Competitive Landscape - The competitive landscape of the pan-entertainment clothing industry is diverse, with international players like Disney and Bandai Namco leveraging strong IP resources [13][15]. - Domestic companies such as Meisheng Group are emerging by capitalizing on both local and international popular IPs, focusing on e-commerce and comic conventions for sales [13][15]. Upstream Analysis - In 2022, China's animation industry saw a total output value of 237.9 billion yuan, maintaining steady growth, which fuels the demand for derivative clothing based on popular IPs [9][10]. Research Methodology - The research team employed a combination of desktop research, quantitative surveys, and qualitative analysis to comprehensively analyze the pan-entertainment clothing industry's market capacity, operational characteristics, and business models [2][18].
捧出“新首富”?“网红”LABUBU还能这样
Jin Rong Shi Bao· 2025-06-10 04:33
Core Viewpoint - The rise of LABUBU, a popular IP under Pop Mart, is significantly impacting consumer engagement and driving innovative cross-industry collaborations, particularly in the cultural and tourism sectors [1][5][6]. Group 1: LABUBU's Popularity and Collaborations - LABUBU has gained immense popularity through various collaborations, including partnerships with brands like Coca-Cola and Vans, showcasing its versatility across different sectors [2][5]. - A viral video featuring LABUBU in a cultural setting has led to increased consumer interaction, with over 1.61 million likes, highlighting the brand's ability to engage audiences through social media [2][5]. - The collaboration between LABUBU and local tourism in Quanzhou has successfully merged modern trends with traditional aesthetics, appealing to younger consumers and enhancing social sharing [5][6]. Group 2: Impact on Consumer Behavior - Cross-industry collaborations involving IPs like LABUBU cater to consumers' desire for novelty, providing fresh product designs and experiences that enhance consumer satisfaction [6][8]. - These collaborations leverage the influence of both brands involved, expanding their audience reach and enhancing brand value through cultural storytelling [6][7]. - The integration of traditional cultural elements with modern IPs is seen as a way to attract younger consumers, fostering a deeper connection and loyalty to brands [7][8]. Group 3: Policy and Market Trends - Local government initiatives are increasingly encouraging collaborations between traditional brands and well-known IPs to stimulate consumption and innovation [6][8]. - The trend of IP cross-industry collaborations is expected to grow, with advancements in technology such as AI and virtual reality further enhancing consumer engagement and creating new market opportunities [8].
人气IP的碰撞,这场联名快闪在上海开启
Guan Cha Zhe Wang· 2025-05-01 04:18
Core Insights - Alibaba's IP management platform, Aliyu, has launched a dual IP crossover pop-up event in Shanghai, featuring popular characters from Mofusand and Sanrio, marking their first offline activity in mainland China [1][3] - The event will run for 26 days, from April 30 to May 25, and includes immersive themed setups, limited edition merchandise, and interactive installations [1][3] Group 1 - The pop-up features over 20 exclusive products, including plush keychains, blind box figurines, acrylic stands, and tote bags, with a dedicated sales area for Mofusand's licensed products [3][9] - Two interactive installations are available for visitors, including a DIY commemorative coin area and a photo booth with exclusive themed filters [5] - The event has successfully attracted both loyal fans and new consumers, enhancing engagement across different IP demographics [7] Group 2 - Sanrio is known for creating popular characters such as Hello Kitty and My Melody, while Mofusand is a cat-themed series by Japanese illustrator Juno, known for its cute and varied designs [9] - In October 2024, Aliyu announced a strategic partnership with Spiralcute to focus on product licensing and IP operations for Mofusand in mainland China [9]