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江淮观察|安徽最大两个城市,与北上广深一起进行一项试点
Sou Hu Cai Jing· 2026-01-05 13:01
image.png 中央经济工作会议明确把"坚持内需主导,建设强大国内市场"放在2026年经济工作重点任务的首要位置,作出"深入实施提振消费专项行动""释放服务消费 潜力"等具体部署。 这一大势下,不久前,合肥和芜湖作为安徽最大的两个城市,共同入选了一份颇有分量的国家试点名单—— 商务部办公厅、财政部办公厅印发通知,在包括合肥、芜湖在内的全国50个城市开展消费新业态新模式新场景试点。这份试点城市名单还包括北京、天津、 上海、重庆四大直辖市和广州、深圳等重点一线城市。 2025年以来,以"以旧换新"为代表的一系列提振消费的政策组合拳协同发力,推动消费市场平稳增长。但必须看到,一些领域供给质量仍有待提升,传统经 营业态已难以有效满足居民多元化、个性化的消费需求。 在此背景下,国家层面推出消费新业态、新模式、新场景试点工作,正是旨在从供给侧深化改革、激发潜能,以新供给创造新需求,在探索满足美好生活需 要的同时,逐步构建起从供给端促进消费、活跃市场的长效机制。 合肥、芜湖两市能够入选,既是对其区域消费基础、创新能力的认可,同时也意味着两地要在国家战略布局中,肩负起探索消费创新前沿、塑造高质量发展 新引擎的重要使命。 ...
江波:AI智能体的数据获取边界-新范式下的法律冲突与治理路径
Xin Lang Cai Jing· 2025-12-31 13:19
上海交通大学凯原法学院教授、博导、原深圳市南山区人民法院庭长、原腾讯集团副总裁及副总法律顾 问江波围绕"从IP到商业落地:法律结构与风险控制"表示,IP跨界联名、衍生开发与商业化变现的加 速,往往伴随权利链条复杂化与合规风险上升。要实现长期价值,应在授权、合同、权利边界、收益分 配、侵权处理等环节建立可执行的法律结构,以"先设计、再增长"的逻辑降低试错成本。 江波特别指出,AI智能体系与内容生成正在带来新的法律挑战,行业需要对训练数据来源、生成内容 归属、平台责任与合规前提进行系统性反思。他提出多个关键问题与条件,强调AI产品合法合规运行 必须建立在明确的权利前提与治理机制之上,以规则稳定性支撑创新速度。 以下为发言摘录: 江波(上海交通大学凯原法学院教授、博导、原深圳市南山区人民法院庭长、原腾讯集团副总裁及副总 法律顾问):各位领导,各位嘉宾,大家上午好!我想从合规与法律风险控制的角度,谈谈AI智能体 的发展趋势,以及它对版权与数据治理可能带来的结构性影响。我们正在经历一个变化:AI能力正在 从"应用内辅助工具"走向"系统级执行者",从单点功能走向跨APP协同执行,这会直接改变流量路径与 数据使用路径。 在 ...
21社论丨推动消费向多元融合生态转型
21世纪经济报道· 2025-12-04 00:33
Core Viewpoint - The article discusses the recent announcement by the Ministry of Finance and the Ministry of Commerce regarding the support for around 50 cities to pilot new consumption models, aiming to enhance domestic demand and respond to the upgrading of consumption structures [1][2]. Group 1: Policy Framework - The new policy framework focuses on three dimensions: new business formats, new models, and new scenarios, emphasizing the need for fiscal support to guide local exploration in digitalization, intelligence, and integration [1][2]. - The policy aims to break through the limitations of traditional consumption promotion measures by providing support in three key areas: pioneering economy, diversified service consumption scenarios, and cross-industry collaborations with well-known IPs [1][2]. Group 2: Funding Allocation - The central government will implement a tiered subsidy system based on city size, with funds distributed in two batches linked to performance evaluation results, ensuring efficient use of fiscal resources [2]. - This design considers the differences in city capabilities and establishes a dynamic adjustment mechanism to avoid issues related to superficial compliance [2]. Group 3: Pilot City Selection - The selection of 50 pilot cities balances leadership and equity, including four direct-controlled municipalities, five separately planned cities, and 41 other cities, leveraging the advantages of large cities while incorporating key regional cities [2][3]. - The diverse layout of pilot cities is expected to create replicable and scalable experiences, promoting a multi-layered consumption upgrade across the country [2][3]. Group 4: Differentiated Strategies - Different levels of cities are encouraged to adopt differentiated strategies based on their comparative advantages, avoiding homogeneous competition and fostering a diverse new consumption landscape [3]. - Direct-controlled and separately planned cities should focus on attracting high-quality consumption resources and enhancing global influence, while provincial capitals and regional centers should act as consumption hubs integrating local advantages [3][4]. Group 5: Sustainable Development - The pilot program aims to construct a policy system that fosters innovation, industry, and regional collaboration, with success hinging on cities choosing differentiated paths and leveraging technology and innovative mechanisms for sustainable development [4]. - This initiative is expected to not only boost consumption in the short term but also explore replicable experiences for a long-term mechanism to expand domestic demand, facilitating a transition to a multi-faceted consumption ecosystem [4].
《疯狂动物城2》票房“狂飙”!首日破2亿,IP跨界掀起消费热潮
Huan Qiu Wang· 2025-11-27 09:19
来源:环球网 【环球网消费综合报道】备受瞩目的动画电影《疯狂动物城2》在中国内地与北美同步上映,凭借强大 的IP号召力和口碑效应,上映首日便创下多项票房纪录,为即将到来的贺岁档打响了头炮。 据猫眼专业版数据,截至11月26日24时,《疯狂动物城2》在中国内地的首日票房达到2.28亿元,累计 票房达2.40亿元。这一成绩不仅使其成为中国影史进口动画电影单日票房冠军,其热度更在映前就已显 现——11月25日晚的预售及零点场票房便已突破3.09亿元,刷新了中国影史动画电影预售纪录。 市场的热情直接反映在排片上。该片首日排片占比高达66.9%,以绝对优势领跑市场。值得注意的是, 观众对原版电影的偏好十分明显,英文原版贡献了1.79亿元票房,占比高达74.6%。猫眼专业版最新预 测,该片总票房有望冲击24.03亿元。 于猫眼专业版公告截图 图片来源 作为2016年现象级作品《疯狂动物城》的续作,《疯狂动物城2》在映前就积累了极高的市场期待。 口碑方面,影片在豆瓣开分8.7,烂番茄新鲜度开局达93%,虽稍逊于前作9.3和98%的"封神"成绩,但 依旧保持了顶级水准。 《疯狂动物城2》的火爆不仅限于大银幕,其强大的IP价值 ...
国家级名单公示!郑州入选→
Sou Hu Cai Jing· 2025-11-21 06:18
Core Viewpoint - Zhengzhou has been selected as one of the 50 pilot cities for new consumption formats, showcasing its potential in consumption innovation and development [1][8]. Group 1: Pilot Program Overview - The policy implementation period is set for two years, focusing on large cities with significant population bases and development potential [4]. - The pilot program will support innovation in three main areas: establishing a first-release economic service system, creating diversified service consumption scenarios, and promoting cross-industry collaborations with quality consumption resources and well-known IPs [4][5][6][7]. Group 2: Financial Support - Central finance will provide funding assistance to pilot cities, with super-large cities receiving a total of 400 million yuan, large cities 300 million yuan, and other cities 200 million yuan during the implementation period [8]. - Zhengzhou's selection as a pilot city marks its second national-level breakthrough in the consumption sector this year, following its inclusion in the first batch of retail innovation enhancement pilot cities [8]. Group 3: Consumption Landscape Transformation - The city is experiencing a comprehensive activation of consumption vitality, with new business formats emerging and new consumption scenarios continuously breaking boundaries [9]. - Zhengzhou is positioning itself as a new highland for consumption upgrades, reflecting its growing appeal in the consumption landscape [9].
2025年中国泛娱乐服装行业市场深度分析及投资战略咨询报告
Sou Hu Cai Jing· 2025-08-26 11:18
Core Viewpoint - The pan-entertainment clothing industry is experiencing robust growth, with the market size expected to reach 30.4 billion yuan in 2024, driven by the rise of the Z generation's purchasing power and the popularity of domestic cultural trends [1][11]. Industry Overview - Pan-entertainment clothing refers to garments deeply integrated with the pan-entertainment industry, designed to meet user needs in entertainment consumption, social interaction, and cultural expression [1][4]. - The industry chain is centered around intellectual property (IP), with upstream providing creative sources, midstream converting IP images into clothing products, and downstream utilizing diverse channels for sales and experience services [1][7]. Market Scale - The pan-entertainment clothing market in China is projected to grow to 30.4 billion yuan in 2024, reflecting a steady growth trend compared to previous years [11][12]. - The market's expansion is supported by the flourishing pan-entertainment industry, increasing consumer demand for personalized products, and the maturation of cross-industry collaboration models [1][11]. Competitive Landscape - The competitive landscape of the pan-entertainment clothing industry is diverse, with international players like Disney and Bandai Namco leveraging strong IP resources [13][15]. - Domestic companies such as Meisheng Group are emerging by capitalizing on both local and international popular IPs, focusing on e-commerce and comic conventions for sales [13][15]. Upstream Analysis - In 2022, China's animation industry saw a total output value of 237.9 billion yuan, maintaining steady growth, which fuels the demand for derivative clothing based on popular IPs [9][10]. Research Methodology - The research team employed a combination of desktop research, quantitative surveys, and qualitative analysis to comprehensively analyze the pan-entertainment clothing industry's market capacity, operational characteristics, and business models [2][18].
捧出“新首富”?“网红”LABUBU还能这样
Jin Rong Shi Bao· 2025-06-10 04:33
Core Viewpoint - The rise of LABUBU, a popular IP under Pop Mart, is significantly impacting consumer engagement and driving innovative cross-industry collaborations, particularly in the cultural and tourism sectors [1][5][6]. Group 1: LABUBU's Popularity and Collaborations - LABUBU has gained immense popularity through various collaborations, including partnerships with brands like Coca-Cola and Vans, showcasing its versatility across different sectors [2][5]. - A viral video featuring LABUBU in a cultural setting has led to increased consumer interaction, with over 1.61 million likes, highlighting the brand's ability to engage audiences through social media [2][5]. - The collaboration between LABUBU and local tourism in Quanzhou has successfully merged modern trends with traditional aesthetics, appealing to younger consumers and enhancing social sharing [5][6]. Group 2: Impact on Consumer Behavior - Cross-industry collaborations involving IPs like LABUBU cater to consumers' desire for novelty, providing fresh product designs and experiences that enhance consumer satisfaction [6][8]. - These collaborations leverage the influence of both brands involved, expanding their audience reach and enhancing brand value through cultural storytelling [6][7]. - The integration of traditional cultural elements with modern IPs is seen as a way to attract younger consumers, fostering a deeper connection and loyalty to brands [7][8]. Group 3: Policy and Market Trends - Local government initiatives are increasingly encouraging collaborations between traditional brands and well-known IPs to stimulate consumption and innovation [6][8]. - The trend of IP cross-industry collaborations is expected to grow, with advancements in technology such as AI and virtual reality further enhancing consumer engagement and creating new market opportunities [8].
人气IP的碰撞,这场联名快闪在上海开启
Guan Cha Zhe Wang· 2025-05-01 04:18
Core Insights - Alibaba's IP management platform, Aliyu, has launched a dual IP crossover pop-up event in Shanghai, featuring popular characters from Mofusand and Sanrio, marking their first offline activity in mainland China [1][3] - The event will run for 26 days, from April 30 to May 25, and includes immersive themed setups, limited edition merchandise, and interactive installations [1][3] Group 1 - The pop-up features over 20 exclusive products, including plush keychains, blind box figurines, acrylic stands, and tote bags, with a dedicated sales area for Mofusand's licensed products [3][9] - Two interactive installations are available for visitors, including a DIY commemorative coin area and a photo booth with exclusive themed filters [5] - The event has successfully attracted both loyal fans and new consumers, enhancing engagement across different IP demographics [7] Group 2 - Sanrio is known for creating popular characters such as Hello Kitty and My Melody, while Mofusand is a cat-themed series by Japanese illustrator Juno, known for its cute and varied designs [9] - In October 2024, Aliyu announced a strategic partnership with Spiralcute to focus on product licensing and IP operations for Mofusand in mainland China [9]