游戏市场收入增长
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10月份我国国内游戏市场收入313.59亿元 同比增长7.83%
Shang Hai Zheng Quan Bao· 2025-11-26 06:57
Core Insights - The report indicates that in October, China's domestic game market revenue reached 31.359 billion yuan, with a month-on-month growth of 5.66% and a year-on-year growth of 7.83% [1] Group 1: Market Performance - In October, the domestic mobile game market contributed significantly to the revenue, with actual sales income of 22.633 billion yuan, reflecting a month-on-month increase of 5.33% and a year-on-year increase of 2.36% [1] - The Chinese client game market achieved actual sales revenue of 7.227 billion yuan, showing a month-on-month growth of 1.92% and a substantial year-on-year growth of 29.39% [1] Group 2: International Revenue - The revenue from Chinese self-developed games in the overseas market amounted to 1.799 billion USD, with a month-on-month increase of 10.96% and a year-on-year increase of 11.90% [1]
10月我国国内游戏市场收入313.59亿元 同比增长7.83%
Xin Hua Cai Jing· 2025-11-26 06:30
Core Insights - The report indicates that in October 2025, China's domestic game market revenue reached 31.359 billion yuan, reflecting a month-on-month growth of 5.66% and a year-on-year growth of 7.83% [1][4][19] Domestic Game Market - The mobile game market contributed significantly to the revenue, generating 22.633 billion yuan, with a month-on-month increase of 5.33% and a year-on-year increase of 2.36% [1][9][11] - The client game market achieved a revenue of 7.227 billion yuan, showing a month-on-month growth of 1.92% and a substantial year-on-year growth of 29.39% [1][13][17] - The domestic revenue from self-developed games was 25.868 billion yuan, with a month-on-month increase of 5.58% and a year-on-year increase of 10.19% [7][8] Overseas Market Performance - The actual sales revenue from self-developed games in overseas markets was 1.799 billion USD, marking a month-on-month growth of 10.96% and a year-on-year growth of 11.90% [1][15][16] Esports Market - The esports game market recorded a revenue of 15.663 billion yuan, with a year-on-year increase of 27.23% and a month-on-month growth of 2.44% [1][17]
报告:10月中国国内游戏市场收入为313.59亿元,环比增长5.66%
Zheng Quan Shi Bao Wang· 2025-11-25 14:07
Core Insights - The report indicates that the Chinese gaming market generated a revenue of 31.359 billion yuan in October 2025, reflecting a month-on-month growth of 5.66% and a year-on-year growth of 7.83% [1] Market Performance - The mobile gaming sector was the primary contributor to the revenue increase, with several products benefiting from anniversary celebrations, version updates, and related activities, which effectively attracted new users and retained existing ones [1] - Standalone games like "Escape from Duckville" also showed strong performance, contributing to the growth of the standalone gaming market [1] Segment Analysis - The client game market emerged as a significant growth driver, with mature products and several cross-platform titles collectively adding several hundred million yuan in revenue [1] - The actual sales revenue from the mobile gaming market was 22.633 billion yuan, showing a month-on-month increase of 5.33% and a year-on-year increase of 2.36% [1] - The client game market achieved actual sales revenue of 7.227 billion yuan, with a month-on-month growth of 1.92% and a year-on-year growth of 29.39% [1] International Market - The actual sales revenue from domestically developed games in overseas markets reached 1.799 billion USD, reflecting a month-on-month increase of 10.96% and a year-on-year increase of 11.90% [1]
伽马数据:10月中国国内游戏市场收入为313.59亿元 环比增长5.66%
智通财经网· 2025-11-25 10:24
Core Insights - The Chinese domestic gaming market generated a revenue of 31.359 billion yuan in October 2025, reflecting a month-on-month growth of 5.66% and a year-on-year growth of 7.83% driven by operational activities and dual-end products [1] Group 1: Domestic Gaming Market Performance - In October 2025, the client game market revenue reached 7.227 billion yuan, with a month-on-month increase of 1.92% and a year-on-year increase of 29.39%, supported by stable performance of mature products and significant contributions from dual-end interoperable products [4][3] - The mobile gaming market achieved a revenue of 22.633 billion yuan, showing a month-on-month growth of 5.33% and a year-on-year growth of 2.36%, with major products enhancing user engagement and payment motivation through anniversary events and version updates [6][1] Group 2: Overseas Market Performance - The actual sales revenue of Chinese self-developed games in the overseas market was 1.799 billion USD in October 2025, marking a month-on-month increase of 10.96% and a year-on-year increase of 11.90%, indicating a stable recovery driven by both mature products and new game launches [8][9]
同比增长14.08%,上半年国内游戏市场收入1680亿元
Bei Jing Ri Bao Ke Hu Duan· 2025-07-31 11:25
Core Insights - The Chinese gaming market achieved actual sales revenue of 168 billion yuan in the first half of 2023, marking a year-on-year growth of 14.08%, setting a new record [1] - The user base for games reached approximately 679 million, reflecting a year-on-year increase of 0.72%, also a historical high [1] - The growth in market revenue and user base is attributed to several factors, including the successful launch of new games, the steady performance of established games, and the strong growth of esports and mini-program games [1] Revenue Breakdown - Actual sales revenue from self-developed games in the domestic market reached 140.45 billion yuan, with a year-on-year growth of 19.29% [1] - The overseas market for self-developed games generated actual sales revenue of 9.501 billion USD, reflecting a year-on-year increase of 11.07% [1] - The distribution of overseas revenue from self-developed mobile games shows that the United States accounts for 31.96%, Japan for 16.2%, and South Korea for 7.47%, collectively representing 55.63% of the total [1] Market Segmentation - The mobile gaming market generated actual sales revenue of 125.31 billion yuan, with a year-on-year growth of 16.55% [2] - The client game market achieved actual sales revenue of 35.40 billion yuan, growing by 4.86% year-on-year [2] - The console game market saw actual sales revenue of 1.03 billion yuan, with a significant year-on-year growth of 29.78% [2] - The web game market, however, experienced a decline, with actual sales revenue of 2.20 billion yuan, down by 5.87% [2] Esports and Mini-Programs - The esports gaming market reached actual sales revenue of 80.65 billion yuan, reflecting a year-on-year growth of 16.64% [2] - The two-dimensional mobile game market reported actual sales revenue of 14.58 billion yuan, showing a decline of 8% [2] - The mini-program gaming market achieved actual sales revenue of 23.28 billion yuan, with a remarkable year-on-year growth of 40.2% [2] - Within the mini-program market, in-app purchases generated 15.30 billion yuan, accounting for 65.7% of the revenue, while advertising revenue contributed 7.97 billion yuan, making up 34.3% [2]
2025年上半年国内游戏市场销售收入1680亿元 创同期历史新高
news flash· 2025-07-31 10:20
Group 1 - The core viewpoint of the report indicates that the domestic game market in China achieved a historical high in actual sales revenue of 168 billion yuan in the first half of 2025, representing a year-on-year growth of 14.08% [1] - The number of domestic game users reached 679 million, also marking a historical peak [1]