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竞逐春节档 游戏厂商花式联动抢市场
中经记者 李哲 北京报道 春节档一直是游戏厂商的"必争之地"。2026年春节期间,各大厂商通过与文旅、春晚联动等方式展开竞 逐,让游戏走出屏幕,更加多元化、立体化与玩家见面。 不过,相比花样百出的联动方式,从收入方面来看,整体市场表现并不突出。根据Sensor Tower数据, 2026年春节档游戏iOS端收入约为4.4亿美元,与去年同期基本持平。 游戏产业时评人张书乐向《中国经营报》记者表示,春节档本身就有"休假"意味,玩家休假,大厂也在 休假,因此在1月新游集中发布后,大多数游戏都进入休假期,只是通过春节档活动来进行日常维护。 这和暑期档的高强度维护形成了差异性。 厂商花式联动 2月15日,腾讯旗下《王者荣耀》在春节假期第一天推出了马年"皮肤",随后便迅速冲上iOS畅销榜总 榜,并且因服务器宕机登上了各大社交平台热搜。 此外,腾讯旗下另一款游戏大作《和平精英》则在春节版本推出了以敦煌文化为载体的新地图,并上线 了一系列符合新春氛围的活动,包括"月牙泉许愿打卡""年兽大作战"等。这一系列的联动让《和平精 英》在除夕夜的日活跃用户数突破9000万。 春节假期的"团圆"特性,成为了派对类游戏施展的舞台。网易旗下 ...
网易-S(09999.HK):递延收入高增长 分红维持高位 关注新游进展
Ge Long Hui· 2026-02-14 05:01
Core Viewpoint - The company's 4Q25 Non-GAAP net profit fell short of both internal and market expectations, primarily due to higher-than-expected investment losses and lower revenue recognition from deferred income [1][2] Performance Review - 4Q25 revenue increased by 3% year-on-year to 27.5 billion yuan, below the expected 28.5 billion yuan, attributed to a slower-than-expected recognition of deferred income [1] - Non-GAAP net profit decreased by 27% year-on-year to 7.1 billion yuan, also below the expected 8.25 billion yuan, mainly due to investment losses exceeding expectations by approximately 1.07 billion yuan [1][2] - Gross margin improved to 64.2%, indicating effective cost control by the company [2] Development Trends - Deferred income saw a net increase of 1.04 billion yuan in 4Q25, better than market expectations, suggesting potential revenue release in the future [1] - The new game "Forgotten Sea" is expected to launch in 3Q26, with positive market feedback on gameplay and art style [1] - The game "Yanyun Sixteen Sounds" has over 80 million players globally as of the 4Q25 earnings release [1] Financial Policies - The company declared a dividend of $1.16 per ADS for 4Q25, with a dividend payout ratio of 83%, maintaining a stable shareholder return policy [2] - The share repurchase plan has been extended to January 2029, with approximately $2 billion repurchased by the end of 2025 [2] Profit Forecast and Valuation - The forecast for 2026 Non-GAAP net profit has been revised down by 4% to 40.9 billion yuan, while the 2027 forecast remains unchanged [2] - Current stock prices correspond to 14x and 12x Non-GAAP P/E for 2026 and 2027, respectively, indicating an upside potential of 36% for Hong Kong stocks and 38% for U.S. stocks [2]
世界文化图景里的“中国新势力”(五洲茶亭)
Ren Min Ri Bao· 2026-02-13 08:39
Core Viewpoint - The rise of new popular literature in China, including online literature, web dramas, and online games, is significantly contributing to the global dissemination of Chinese culture and narratives, showcasing a vibrant and relatable image of China to the world [2][5]. Group 1: New Popular Literature - New popular literature is characterized by its "lightweight carrier and high penetration," appealing to younger audiences with engaging and emotional content, thus integrating into the global cultural landscape [2][3]. - The online literature sector has expanded rapidly, reaching over 200 countries and regions with nearly 200 million active overseas readers by early 2026, becoming an essential part of young people's reading habits in North America, Eurasia, and Latin America [3]. - The emergence of micro-short dramas, leveraging mobile internet formats, has led to over 300 applications overseas by the end of 2025, capturing more than 90% of the global market share [3]. Group 2: Online Gaming - Chinese online games have entered over 100 countries and regions, with titles like "Genshin Impact" and "Yanyun Sixteen Sounds" establishing stable player bases globally, enriching players' understanding of Chinese culture through immersive experiences [4]. - These games convey traditional Chinese values such as "self-improvement" and "national unity," presenting contemporary narratives that resonate with global audiences [4]. Group 3: Cultural Exchange and Innovation - The vitality of new popular literature stems from China's rapid social development and rising living standards, alongside a rich cultural heritage that fosters innovation [5]. - Creators are encouraged to deeply root their works in traditional culture while exploring new platforms and dissemination methods, ensuring the sustainable global outreach of new popular literature [5]. - New popular literature serves as a bridge connecting Chinese and foreign hearts, adopting an open and inclusive approach that differs from Western cultural industrial logic, emphasizing the importance of shared human emotions in effective cultural communication [5].
中金:维持网易-S(09999) 跑赢行业评级 目标价265港元
智通财经网· 2026-02-12 02:20
Core Viewpoint - The report from CICC maintains the 2027 Non-GAAP net profit forecast for NetEase-S (09999), with target prices set at HKD 265 and USD 171, indicating an upside potential of 36% and 38% for Hong Kong and US stocks respectively [1] Group 1: Revenue and Growth - Quarterly deferred revenue shows high growth, with a net increase of CNY 1.04 billion in Q4 2025, better than market expectations, indicating potential revenue release in the future [2] - Revenue from games and related value-added services increased by 3% year-on-year in Q4 2025, driven by stable operations of long-standing IPs like "Fantasy Westward Journey" and contributions from new titles [2] - Youdao's revenue grew by 17%, reflecting the effective implementation of its AI-driven strategy, while Cloud Music's revenue increased steadily by 5% [2] Group 2: Profitability and Cost Management - The gross margin improved to 64.2% in Q4 2025, demonstrating the company's cost control capabilities [3] - The absolute amount of operating expenses met expectations, with the sales expense ratio rising to 14%, aligning with the overall marketing investment strategy [3] Group 3: Shareholder Returns - The dividend for Q4 2025 was USD 1.16 per ADS, with a dividend payout ratio of 83%, maintaining an annual dividend ratio of around 40% [4] - The company has extended its share repurchase program (up to USD 5 billion) until January 2029, having repurchased approximately USD 2 billion by the end of 2025 [4]
网易Q4财报电话会:中国是全世界拥有游戏开发人才最多的国家
Cai Fu Zai Xian· 2026-02-12 02:06
Core Insights - NetEase reported Q4 revenue of RMB 27.5 billion and annual revenue of RMB 112.6 billion, highlighting its strategic focus on AI technology, overseas market expansion, and long-term game operations during the earnings call [1] AI Technology Application - NetEase aims to become the "most knowledgeable AI expert in gaming," with AI-native gameplay already implemented in several flagship products. The management noted that while AI lowers the entry barrier for game development, it raises the success threshold for top-tier products, shifting the core barrier from mere production capacity to integration capability [2][3] - The company plans to maintain high investment in vertical models, AI-native gameplay, and talent development, emphasizing that high-quality private data is more critical than computing power in vertical fields [2] Overseas Market Expansion - The success of "Yan Yun Shi Liu Sheng" in overseas markets validates NetEase's ability to express Chinese stories internationally. The game reached the second position on Steam's global sales chart and topped the iOS download charts in over 60 markets, with global users exceeding 80 million [4] - The management expressed confidence in cultivating high-quality creative talent in China, which has the largest pool of game development professionals globally [4] Long-term Game Operations - NetEase demonstrated strong long-term operational capabilities, with "Dream of Dreams" PC version achieving record quarterly revenue in its 23rd year. The successful launch of the "Chuang Wan" server provided new insights for long-term game operations [5] - The management outlined three key strategies for revitalizing long-standing games: restoring classic gameplay, restructuring the economic system while maintaining free trade, and optimizing the overall experience [5] Upcoming Products - Anticipated releases include "Forgotten Sea," expected to launch in Q3, and "Infinite," which has met testing expectations. Both products aim for global simultaneous release across multiple platforms [6] - The management highlighted the potential in the auto-chess genre, planning to create a unique game based on Chinese mythology, emphasizing strong narrative and aesthetic elements [7]
多家游戏上市公司发布业绩预告;1月版号名单发布
Industry Dynamics - The first batch of game licenses for 2026 has been officially issued, totaling 182 games, including 177 domestic games and 5 imported games, marking a high value for recent years [3][4] - Notable games that received licenses include NetEase's "Yao Yao Chess," 37 Interactive's "Douluo Dalu: Qicheng," and Giant Network's "Moonlight Night: Master Duel" [4] Company Updates - NetEase's "Yanyun Sixteen Sounds" won multiple awards at the 2025 TapTap Annual Game Awards, including Best Game and Best Narrative [5] - Century Huatong forecasts a revenue of approximately 38 billion yuan for 2025, representing a year-on-year growth of about 68%, with net profit expected to surge by 357.47% to 475.34% [6] - Perfect World anticipates turning a profit in 2025, projecting a net profit of 720 million to 760 million yuan [7] - Gigabit expects a net profit of 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97% [8] - Glacier Network predicts a turnaround with a net profit of 436 million to 516 million yuan, recovering from a loss of 247 million yuan in the previous year [9] - Electric Soul Network forecasts a loss of 160 million to 230 million yuan for 2025, marking its first annual loss since going public [10] - NetEase's Montreal studio has reportedly undergone layoffs, primarily affecting the quality assurance department [11] Overseas and Compliance - Valve, the parent company of Steam, is facing a collective lawsuit in the UK, accused of abusing its dominant position in the PC gaming market, with claims for damages amounting to 6.56 billion pounds (approximately 62.40 billion yuan) [12] - Google has launched a new interactive world AI creation tool, Project Genie, which allows users to generate playable 3D environments [13] - Ubisoft plans to lay off up to 200 employees at its Paris headquarters following a restructuring announcement [14]
网易-S(09999.HK):料Q4平稳过渡 关注股东回报与全球化进展
Ge Long Hui· 2026-01-30 04:49
Core Viewpoint - The company is expected to see a 7% year-on-year revenue increase in Q4 2025, reaching 28.5 billion yuan, while Non-GAAP net profit is projected to decline by 15% to 8.25 billion yuan due to potential investment and foreign exchange losses [1] Group 1: Revenue and Product Performance - The company's flagship products are showing stable performance, with online game service revenue expected to grow by 7% in Q4 2025 [1] - "Dream of the Red Chamber" PC is anticipated to achieve significant growth due to the continued recognition of deferred revenue [1] - "Dream of the Red Chamber" mobile continues to perform well, while "Egg Party" is expected to see increased user activity and revenue due to ongoing holiday and operational events [1] - "Yanyun Sixteen Sounds" maintains steady revenue in the domestic market, and the overseas version is expected to contribute additional revenue after its strong launch [1] - "Marvel Showdown" has been climbing the Steam bestseller list since November 2025, further validating the company's globalization capabilities [1] Group 2: Future Product Pipeline and Shareholder Returns - The product pipeline for 2026 is robust, with key titles like "Forgotten Sea" set for testing in February 2026 and plans for launch [2] - "Starry Sky Friends" has received a license, and the open-world game "Infinite" is generating significant market interest [2] - The company has multiple projects in development, including auto-chess games, which will strengthen its core R&D advantages and support its globalization strategy [2] - The company has maintained a stable shareholder return, with a dividend payout ratio of 30% in the first three quarters of 2025, and is expected to continue generous dividends in Q4 2025 [2] Group 3: Profit Forecast and Valuation - The company's Non-GAAP net profit for 2025 has been revised down by 2% to 38.5 billion yuan, while estimates for 2026 and 2027 remain at 42.6 billion yuan and 45.3 billion yuan respectively [2] - The current stock price corresponds to a Non-GAAP P/E ratio of 14/13 times for 2026/2027, with an expected upside of 33% for both Hong Kong and US stocks [2]
一款国产游戏的长青故事
《决胜巅峰》是一款由中国游戏公司沐瞳科技发行的作品,其运营已进入第10个年头。过去几年,国产 游戏成为中国文化产业出海的又一金字招牌,全球无数的年轻人因为游戏齐聚一堂,分享共同的文化体 验。 此轮全球游戏市场的"中国风",恰与国内行业提倡"长青游戏"的节点不谋而合——它往往意味着一款游 戏持续数年乃至十几年的长线运营。长青游戏的出现,既是国内6.8亿玩家的"用脚投票",也是行业对 长期主义的共识凝聚。那么,长青游戏以何长青?又凭何令玩家长情? 运营长青:让故事值得期待 2025年,中国游戏产业迎来丰收,国内游戏市场实际销售收入预计达3507.89亿元,创历史新高。在中 国音数协游戏工委主任委员张毅君看来,头部长青游戏创新玩法、优化运营功不可没。 长青游戏的概念最早由腾讯在2023年提出,其核心理念在于通过集中资源运营少数高质量游戏,实现业 务的长期稳健增长。 稳健且长期的运营,是长青游戏最显著的特征。 ◎记者罗茂林 中国游戏出海的版图还在扩张。在近日于印尼雅加达举行的今年《决胜巅峰》电竞世界总决赛现场,沐 瞳科技CEO张云帆宣布,沐瞳将设立全新的美洲赛区,下一届全球总决赛将首次进军欧洲。 以风靡全球的《原神》 ...
游戏产业跟踪(19):新游及行业密集催化,游戏板块持续推荐
Changjiang Securities· 2026-01-11 11:45
Investment Rating - The industry investment rating is "Positive" and maintained [7] Core Insights - The new game cycle in January continues with several products like "Duck Duck Goose" and "Heart Town" launching successfully. The trend of Chinese games going overseas remains strong, with leading companies like Dd and others showing impressive performance. The industry is expected to see a series of new game launches, leading to continuous catalysts [2][4] - The gaming sector's product cycle in 2026 shows strong sustainability and performance certainty, indicating room for valuation improvement. It is recommended to continue focusing on investment opportunities in the gaming sector, with relevant companies including Giant Network, Kaiying Network, Perfect World, 37 Interactive, G-bits, Yaoji Technology, Shengtian Network, Tencent Holdings, and Xindong Company [2][4] Summary by Sections New Game Launches - The January new game cycle has seen successful launches, including "Duck Duck Goose," which has gained significant popularity, and "Heart Town," which topped the global free charts in over 50 regions during its pre-download phase [2][4] - The performance of these new games validates the importance of global expansion and social interaction as growth engines in the gaming industry, with a strategy of "evergreen games + globalization" becoming key for leading companies [10] Overseas Market Performance - The overseas gaming market continues to thrive, with Dd's "Whiteout Survival" achieving over $4 billion in global revenue by December 2025. Other games like "Tasty Travels: Merge Game" and "Truck Star" have also shown strong performance in the overseas market [10] Future Game Releases - Upcoming game releases include Tencent's "Counter-Strike: Future" on January 13, "Rock Kingdom: World" on March 26, and several others from various companies, indicating a busy launch schedule that may catalyze further industry growth [10]
再创新纪录:《三角洲行动》年收暴涨29倍,《无尽冬日》大破280亿,叠纸上升90%
3 6 Ke· 2026-01-08 02:52
Core Insights - The global mobile game market is experiencing significant growth, with Chinese publishers dominating the revenue rankings in December 2025, as highlighted by Sensor Tower's report [1][24]. Group 1: Revenue Rankings - The top 10 mobile game publishers in December 2025 remained stable, with NetEase's "Yan Yun Shi Liu Sheng" ranking 4th, showing a 16% month-over-month revenue increase [1]. - Chinese publishers accounted for 34.6% of the total revenue of the global top 100 mobile game publishers, collectively earning $1.95 billion [1]. - Tencent's "Honor of Kings" led the iOS mobile game sales chart in China, generating over $2 billion in total revenue for the year [5]. Group 2: Key Game Performances - Tencent's "Honor of Kings" maintained strong revenue momentum through continuous content updates and esports events, contributing to its sustained market leadership [3][5]. - "Endless Winter" by Point Point Interactive is projected to reach $2.2 billion in revenue for 2025, showcasing its leading position in the survival strategy genre [7]. - NetEase's "Yan Yun Shi Liu Sheng" achieved significant success, ranking 2nd in the global iOS mobile game sales chart and generating a 95% revenue increase in December [11][15]. Group 3: Publisher Performance - Lemon Microfun's revenue grew by 10%, securing the 3rd position among publishers, driven by successful holiday-themed events [9]. - The revenue of Deyou Network surged by 90% due to the success of "Love and Deep Space," which reached a global revenue of $930 million [20]. - Youka Network's "Three Kingdoms Kill" saw a 65% revenue increase, allowing it to re-enter the top 30 rankings [22]. Group 4: Market Trends - The global mobile game market is undergoing a transformation, with a focus on high-quality, detailed operational activities as a key driver for growth [23][28]. - In 2025, 135 mobile games surpassed $100 million in in-app revenue, totaling $50.8 billion, with strategy games leading the way [24].