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政策持续加码、行业景气回升、AI落地加速,游戏板块三重驱动
Mei Ri Jing Ji Xin Wen· 2025-08-25 06:04
8月22日,2025年科隆游戏展大奖正式公布获奖名单,叠纸旗下的《恋与深空》获得最佳移动游戏奖 项。自2023年科隆游戏展首次设置"最佳移动游戏奖"以来,中国的游戏厂商就展现出一骑绝尘的姿态。 从《光·遇》到《原神》,再到《恋与深空》,国产游戏已经连续3年获得这一奖项。《恋与深空》更是 首个获得国际奖项的女性向游戏。项目组在科隆现场接受采访时透露,截至目前,《恋与深空》全球玩 家总数已经突破7000万。此外,《原神》《明日方舟:终末地》《影之刃零》均获得奖项提名,国内厂 商2PGames参与发行的《小小书店》获得"最具影响力"奖。海外游戏方面,《生化危机:安魂曲》收获 4个奖项,《纪元117:罗马和平》《咚奇刚:蕉力全开》《空洞骑士:丝之歌》等均有奖项进账。 (文章来源:每日经济新闻) 中航证券发布研报称,政策持续加码、行业景气回升与AI落地加速,正构成游戏板块的三重驱动。短 期看,版号常态化释放和暑期档新品上线将支撑业绩兑现;中期看,AI技术对研发和运营的重塑将推 动降本增效与内容升级;长期看,全球化拓展将持续打开增长空间。 ...
记者手记丨在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 05:51
Core Insights - The 2025 Cologne International Game Show showcased a significant increase in the presence and influence of Chinese gaming companies, reflecting their growing confidence in entering the European market [1][2][4] Group 1: Chinese Game Presence - The number of Chinese exhibitors at the Cologne Game Show reached a record high of 50, with over 10 new companies participating [4] - Chinese game developers are increasingly focusing on original content, enhancing their international competitiveness in visual style, narrative logic, and gameplay mechanics [4] - The game "Black Myth: Wukong" by Game Science was highlighted, with its sequel "Black Myth: Zhong Kui" being a major attraction at the event [2][3] Group 2: Market Impact - Germany, as Europe's largest gaming market, has approximately 37.5 million gamers, with mobile and console platforms being the most popular [5] - Four Chinese-developed games are projected to enter the top ten mobile download rankings in Germany in 2024 [5] Group 3: Sino-European Cooperation - Chinese gaming companies are increasingly localizing their content and operations to better connect with European players, as seen with miHoYo's "Genshin Impact" [6] - Collaborations between Chinese and European game studios are on the rise, with Tencent showcasing multiple new titles developed in partnership with international IPs and studios [7] - The focus on high-quality localization and community building is seen as essential for success in the competitive European market [6][7]
记者手记|在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 04:22
2025年科隆国际游戏展20日至24日在德国科隆举办。在本次展会上,中国游戏展台分布比去年更广、规 模更大、热度更高,多款新作试玩区前排起长龙。从内容日益丰富到影响力不断提升,从积极出海到深 化中欧合作,中国游戏正以更加自信的姿态走向欧洲,迈向世界。 更加普遍的中国元素 科隆国际游戏展创办于2009年,由德国游戏行业协会和科隆展览公司主办,与美国E3游戏展、日本东 京电玩展并称为世界三大游戏展会。本次展会上,不少中国展商以大展区亮相核心位置,散发着浓厚的 中国元素,不少企业展台前人潮涌动。 在一间展厅中央,一处长20余米的方形展区格外醒目。四周以幕布围合,墙面绘有水墨画,正面写 着"影之刃零"四个大字。等待入场试玩的队伍已绕展区一圈。这款游戏由北京灵游坊研发。该公司国内 发行负责人潘安妮介绍说,这是一款仍在研的动作类角色扮演游戏,叙事灵感来自中国武侠,美术风格 结合中式水墨与西方蒸汽朋克。 来自德国哈茨地区的蒂姆在试玩机前一坐就是半个小时,仍不舍放下手柄。他和记者分享试玩感受时 说,游戏的美术风格很酷,用刀剑与敌人战斗的方式也很有趣,"我一定会在发售后第一时间购买"。 在展会上,曾推出中国首部3A游戏《黑神话 ...
中国游戏闪耀科隆游戏展
Xin Hua Wang· 2025-08-23 02:18
Core Insights - The 2025 Cologne International Game Show has opened in Cologne, Germany, showcasing an increased presence and enthusiasm from Chinese gaming companies compared to the previous year [2] Industry Summary - The scale of participation by Chinese gaming companies has further increased, with numerous Chinese booths visible throughout the exhibition [2] - Many new game titles are available for trial, attracting long queues of visitors, indicating strong interest and engagement from attendees [2] - Chinese gaming companies are entering the European market with greater confidence, reflecting a shift in their international strategy [2]
二次元攻占上海
投资界· 2025-08-14 08:16
Core Viewpoint - Shanghai is emerging as a central hub for the gaming industry in China, particularly in the realm of ACG (Anime, Comic, and Games), showcasing significant cultural influence and economic potential [5][15][22]. Group 1: Events and Cultural Influence - Shanghai hosts numerous gaming and ACG events throughout the year, indicating its status as a leading city in the industry [7][15]. - The city has integrated ACG culture into various urban spaces, such as the "元界" (Neo World) street, which features themed installations and events that enhance the cultural landscape [10][12]. - The first "Shanghai Summer International Animation Month" was held, uniting major ACG events and promoting local culture through a "dimension map" connecting various attractions [15][16]. Group 2: Industry Development and Support - The Shanghai government is actively supporting the gaming industry by establishing incubators and service centers to foster growth and innovation [13][17]. - Notable companies like Eagle Horn, Mihayou, and Lilith are recognized for their contributions to the local gaming ecosystem and their social responsibility initiatives [17][18]. - The collaboration between gaming companies and local government is evident in various cultural exchange programs, such as the "Shanghai Day" event in New York, showcasing local ACG culture internationally [18][19]. Group 3: Economic Impact and Future Prospects - ACG events are significant drivers of local economic growth, with Shanghai increasing its investment in this sector to attract more visitors and enhance cultural tourism [15][16]. - The gaming industry in Shanghai is positioned for further growth, with a focus on integrating gaming as a vital part of the city's cultural identity [22].
上海复兴岛变“痛岛”,50+顶级动漫游戏IP打造二次元狂欢
第一财经· 2025-08-10 01:23
Core Viewpoint - The article discusses the transformation of Shanghai's Fuxing Island into a "Pain Island" for anime and gaming enthusiasts, highlighting the growing popularity of the two-dimensional culture and its integration into daily life [2][3]. Group 1: Event Overview - The event, organized by Xiaohongshu, featured over 50 global top-tier anime and gaming IPs, including Pokémon and Cyberpunk 2077, as part of the Shanghai Summer International Animation Month [2]. - Approximately 300,000 people participated in a quiz to obtain free tickets, with tickets selling out rapidly, indicating strong demand from the gaming and anime community [3]. Group 2: Community Engagement - Xiaohongshu's community market manager noted that the platform has seen a 175% year-on-year growth in two-dimensional content and a 168% increase in gaming content, making it the third-largest category after fashion and food [3]. - Users on Xiaohongshu are increasingly integrating gaming and anime into their real lives, such as celebrating game character birthdays, reflecting a trend among younger generations to blend virtual experiences with physical activities [3]. Group 3: Economic Impact - During the event, Yangpu District distributed 5 million yuan in consumption vouchers, collaborating with local businesses to enhance the event's reach and impact on the surrounding commercial area [4].
暑假首月,29款国产游戏赚了35亿元
3 6 Ke· 2025-08-10 01:23
Core Insights - The summer gaming season is a critical period for game developers to capture traffic and increase revenue, with a notable rise in player engagement and game duration [1] - Compared to the upcoming summer releases in 2024, this year's summer lineup appears relatively subdued, with new titles failing to disrupt the dominance of established games [1][2] - The "Evergreen Games List" and "Potential Evergreen Games List" have been compiled to highlight games that have shown sustained revenue performance [1] Evergreen Games - In July, 29 games made it to the "Evergreen Games List," a decrease of 4 from the first half of the year [2] - The top three games on the list are "Honor of Kings," "Peacekeeper Elite," and "Fantasy Westward Journey," with estimated revenues of approximately $147 million, $76.83 million, and $34.27 million respectively [8][9] - Tencent and NetEase dominate the list, with 12 and 5 games respectively, accounting for nearly 60% of the total entries [8] Potential Evergreen Games - The "Potential Evergreen Games List" expanded to 11 titles, with a cumulative estimated revenue of $152 million in July [13] - The top three games on this list are "Endless Winter," "Dungeon & Fighter Mobile," and "Honkai: Star Rail," with revenues of approximately $32.25 million, $29.30 million, and $24.13 million respectively [13][14] - Notable updates and events in July for these games contributed to their performance, such as new content and gameplay enhancements [14][15] Market Trends - The summer gaming market has seen a variety of new game types, but few have emerged as blockbuster hits, indicating a market still led by established titles [15] - The potential for new games to gain traction may increase in the upcoming fall and winter seasons as developers refine their offerings [15]
上海复兴岛变“痛岛”,50+顶级动漫游戏IP打造二次元狂欢
Di Yi Cai Jing· 2025-08-09 07:40
Core Insights - The event "Pain Island" was held from August 8 to 10 at Shanghai's Yangpu Fuxing Island, featuring over 50 global top anime and game IPs, including Pokémon, Honor of Kings, and EVA, marking it as a significant part of Shanghai's Summer International Animation Month [1][2] Group 1: Event Overview - The concept of "Pain Island" was developed to cater to the growing community of anime and gaming enthusiasts, transforming the island into a vibrant space filled with 2D elements [2][3] - The event attracted nearly 300,000 participants who engaged in a ticketing process that included answering questions for free tickets, with some tickets selling out in mere seconds, indicating strong demand [3][5] Group 2: Community Engagement - The growth of 2D and gaming content on Xiaohongshu has surged, with a year-on-year increase of 175% for 2D content and 168% for gaming content, making it the third-largest category after fashion and food [3][5] - Participants are increasingly integrating gaming and anime into their daily lives, showcasing a trend where the younger generation seeks to break the dimensional wall and experience these interests in real-life settings [4][5] Group 3: Economic Impact - The event also included a distribution of 5 million yuan in consumption vouchers to stimulate local commerce, linking various businesses in the Wujiaochang shopping district and Shanghai International Fashion Center [5]
工业风撞上二次元 复兴岛秒变“痛岛” 今起至10日 小红书“RED LAND”全球首个开放世界冒险岛活动举行
Jie Fang Ri Bao· 2025-08-08 01:40
Core Concept - The "RED LAND" event in Shanghai represents a fusion of industrial heritage and contemporary pop culture, featuring over 50 international IPs in a 2.5D immersive experience [1][3][4] Group 1: Event Overview - The event spans three days from August 8 to August 10, 2023, at Shanghai's Fuxing Island, covering an area of 80,000 square meters [1][2] - It aims to create an interactive "2.5D open world" that integrates gaming and anime elements into the industrial landscape of Fuxing Island [1][2] Group 2: Features and Attractions - The event includes popular IPs such as Pokémon, Genshin Impact, and Cyberpunk 2077, along with over 20 classic anime IPs and 10 original exhibition booths [3][4] - Attendees can engage in various immersive experiences, including themed areas like "Time Port," "Rebirth Trial Ground," and "Daydream Forest," tailored to different IPs [3][4] Group 3: Cultural Impact - The event serves as a cultural bridge, allowing high-quality IPs to break into the real world and integrate gaming and anime experiences into everyday life [3][4] - The rise of the 2D culture reflects a shift from niche interest to mainstream popularity, with significant engagement on platforms like Xiaohongshu [4][5] Group 4: Economic Implications - The Yangpu District supports the event with a budget of 5 million yuan in consumer vouchers to enhance the experience for attendees [8][9] - The district aims to build a "2D brand aggregation area," leveraging events like "Shanghai Dimension Roaming Festival" to stimulate local economic activity [9] Group 5: Community Engagement - The event fosters real connections among young people who share interests in gaming and anime, promoting a new form of social interaction [5][7] - Participants can engage in activities that blend their hobbies with social experiences, enhancing community ties [5][7]
谁在往“DeepSeek们”的回答里塞广告?
3 6 Ke· 2025-08-04 09:37
Core Viewpoint - AI is transforming modern workplaces and daily life, shifting user behavior from "searching" to "asking AI" for solutions, leading to a significant increase in AI search users from 310 million in January 2024 to 1.98 billion by February 2025, a growth rate of 538.7% [1] Group 1: User Experience and Concerns - Users are increasingly questioning whether AI-generated answers contain advertisements, as seen in the experiences of individuals like Zhao Xinting, who noticed brand mentions in AI responses and expressed skepticism about their authenticity [1][4] - Social media platforms are filled with users voicing concerns that AI responses are becoming "advertising spaces," with examples of AI tools like DeepSeek and Doubao incorporating promotional content in their answers [5][9] Group 2: Marketing Opportunities - The rise of AI has created new marketing opportunities, particularly through Generative Engine Optimization (GEO), which aims to influence AI outputs by producing content that aligns with AI preferences, similar to traditional Search Engine Optimization (SEO) [10] - The GEO market is projected to grow significantly, with estimates suggesting a market size of approximately 2.1 billion yuan in 2023, expected to reach 24.2 billion yuan by 2027, indicating a potential market value transformation exceeding 300 billion yuan in the next five years [14] Group 3: Service Providers and Pricing - GEO service companies are emerging, offering services that optimize brand visibility in AI responses, with pricing models based on the number of keywords and entries, ranging from 6,000 yuan for 50 entries to 20,000 yuan for 500 entries per month [12][13] - The effectiveness of GEO services is measured by the frequency of brand mentions in AI responses, with some companies offering guarantees of performance or refunds if results are unsatisfactory [14]