逃离鸭科夫

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3000万鼠鼠“猛攻”三角洲
3 6 Ke· 2025-10-10 11:56
要能打,更要能撤离 从稳扎稳打到高歌猛进,再到眼下陷入"罢游"风波,《三角洲行动》踩在了新的十字路口。 相信最近几天,偏好"搜打撤"品类的玩家,多少有关注到赛道出现的一些动向。事件起因源自10月5日三角洲烽火地带平衡性调整,对部分撤离点增加超 载机制,并削弱了"共享玩家"热衷的深蓝职业(俗称"盾狗")。 一瞬间,这在三角洲玩家圈掀起了声势浩大的讨论。截至发稿前,三角洲在B站发布的"烽火地带平衡性调整公告"评论已高达55.5万条,且不少评论主要 为"炎上"类。甚至有一部分情绪上头的玩家,发起了"10月10日大罢游"的活动,抖音上 #三角洲xx阵营、# 三角洲道歉 等话题也登上了热榜。 一位三角洲老玩家向笔者表示:"从哲学的角度来讲,玩了这么久,它不出事才是不正常的,可我没想到会是这个样子。说实话,你比较难做好搜打撤平 衡,策划想要的和玩家想要的,可能很难在一个点上。"此外,他认为,既然三角洲吸引了不擅长竞技或非纯正FPS的玩家,那就要肩负起这类玩家的诉 求。 | 怕大咖 | 三角洲行动 | | | | --- | --- | --- | --- | | | 射击/竞技游戏/战术射击 | | 进入 | | 一十八 ...
华西证券:阿里云业务增速超预期 八月游戏版号数量创新高
智通财经网· 2025-09-01 07:30
Core Insights - Alibaba Cloud's revenue exceeded expectations, confirming the view that AI is a key investment direction amid global macroeconomic volatility [2] - The report suggests several investment opportunities, including Hong Kong internet leaders, the gaming industry, film and cultural tourism, and data rights [1] Market Overview - In the week of August 25-29, 2025, the Shanghai Composite Index rose by 0.84%, the CSI 300 Index increased by 2.71%, and the ChiNext Index surged by 7.74% [1] - The Hang Seng Index fell by 0.37%, and the Hang Seng Internet Index declined by 1.03%, lagging behind the Hang Seng Index by 0.66 percentage points [1] - The SW Media Index increased by 1.05%, trailing the ChiNext Index by 6.69 percentage points, ranking 12th among 31 industries [1] Alibaba's Financial Performance - In Q1 2025, Alibaba Cloud's revenue grew by 26% year-on-year to 33.398 billion yuan, marking a three-year high [2] - AI-related product revenue has seen triple-digit year-on-year growth for eight consecutive quarters, accounting for over 20% of external commercialization revenue [2] - Capital expenditure in the AI and cloud sector reached a record high of 38.6 billion yuan during the reporting period, with over 100 billion yuan invested in AI infrastructure and product development over the past four quarters [2] Gaming Industry Developments - In August 2025, the National Press and Publication Administration approved 166 domestic and 7 imported game licenses, with a total of 1,050 domestic game licenses issued this year [3] - The increase in approved licenses indicates a strengthening trend in the supply side of the industry, supported by policies that provide certainty for product matrix expansion [3] Media Industry Data - Top three films in theaters: "浪浪山小妖怪," "南京照相馆," "东极岛" [4] - Top three TV series: "凡人修仙传," "生万物," "利剑玫瑰" [4] - Top three variety shows: "地球超新鲜," "心动的信号第八季," "脱口秀和Ta的朋友们第二季" [4] - Top three animated series: "沧元图," "凡人修仙传," "开心锤锤" [4] - Top three iOS games: "王者荣耀," "和平精英," "穿越火线-枪战王者" [4] - Top three Android games: "心动小镇," "我的休闲时光," "崩坏:星穹铁道" [4]
政策持续加码、行业景气回升、AI落地加速,聚焦游戏ETF(159869)布局窗口
Sou Hu Cai Jing· 2025-08-28 03:03
Group 1 - The gaming sector experienced fluctuations but is currently on an upward trend, with the gaming ETF (159869) seeing a slight decline while attracting significant capital inflow of 206 million yuan over the past five trading days [1] - In August, the number of game licenses issued reached a record high, with a total of 1,050 domestic games approved this year and 166 games approved in August alone, marking an increase of 39 games from the previous month [1] - Notable games approved in August include titles from major developers such as NetEase, Bilibili, and Tencent, indicating a diverse range of products being released [1] Group 2 - According to Zhonghang Securities, the gaming sector is being driven by three main factors: ongoing policy support, industry recovery, and accelerated AI implementation [2] - In the short term, the normalization of license releases and the launch of new products during the summer will support performance realization [2] - The long-term growth potential is bolstered by global expansion opportunities, with the gaming sector undergoing transformations in AI, content, and commercialization models [2]
传媒行业快评报告:8月游戏版号发放量创新高,腾讯《卡厄思梦境》及bilibili《逃离鸭科夫》获批
Wanlian Securities· 2025-08-27 07:32
Investment Rating - The industry investment rating is "Outperform the Market" indicating a potential increase of over 10% relative to the market index in the next six months [3][6]. Core Insights - In August 2025, the number of game approvals reached a record high, with 166 domestic games and 7 imported games approved, marking a year-to-date total of 1,050 domestic games and 69 imported games [1][2]. - Notable games that received approval include Tencent's "Kareus Dream" and bilibili's "Escape from Duckov," both of which are expected to perform well in the market due to their unique gameplay and strong development teams [1][2]. - The report emphasizes the ongoing normalization of game approvals, suggesting a steady recovery in the industry, and recommends focusing on leading companies with diverse product portfolios and strong R&D capabilities [2]. Summary by Sections Industry Events - The National Press and Publication Administration announced the approval of 166 domestic and 7 imported games in August 2025, with significant titles like "Kareus Dream" and "Escape from Duckov" gaining attention [1][2]. Game Performance - "Kareus Dream," developed by Smilegate's SUPER CREATIVE, combines dark fantasy elements with innovative gameplay mechanics, while "Escape from Duckov" offers a unique blend of cute aesthetics and tactical gameplay, achieving over 200,000 players and a 93% positive rating during its Steam testing phase [1][2]. Investment Recommendations - The report suggests that the industry is on a recovery path with a consistent release of game approvals, and it advises investors to pay attention to top-tier companies with strong product reserves and diverse thematic strategies [2].
国泰海通|传媒:国产游戏版号数量新高,看好政策鼓励、供给优质的游戏行业
国泰海通证券研究· 2025-08-26 13:34
Core Insights - The article highlights a record high of 166 domestic game approvals in August, indicating strong policy support and a rich supply of products, leading to a positive outlook for the industry [1][2]. Group 1: Approval Statistics - In August, the National Press and Publication Administration approved 166 domestic games, marking a historical peak; a total of 1,050 domestic game approvals have been issued in the first eight months of the year, significantly higher than the 850 approvals during the same period last year [2]. - The average monthly issuance of domestic game approvals has increased from 88.8 in 2023 and 108.8 in 2024 to 131 in the first eight months of this year [2]. Group 2: Market Performance - The gaming industry in China continued to show positive growth in July 2025, with a domestic market size reaching 29.084 billion yuan, a year-on-year increase of 4.62%; mobile gaming grew by 0.92%, while client-based gaming surged by 16.56% [3]. - Notable game performances include Tencent's "Delta Action" achieving 20 million daily active users in July, and the mobile game "Valorant" launched on August 19, which boosted user engagement [3]. Group 3: Investment Recommendations - The stable approval rhythm and abundant game supply lead to a favorable outlook for companies with quality content reserves and solid fundamentals [4].
国产游戏版号数量新高,看好政策鼓励、供给优质的游戏行业
GUOTAI HAITONG SECURITIES· 2025-08-26 09:32
Investment Rating - The report assigns an "Overweight" rating to the gaming industry [1] Core Insights - In August, the number of domestic game approvals reached a record high of 166, with several listed companies receiving product approvals, indicating a positive outlook for the industry supported by favorable policies and abundant supply [3] - The domestic gaming market size in July 2025 was 29.084 billion yuan, showing a year-on-year growth of 4.62%, with mobile gaming growing by 0.92% and client-based gaming by 16.56% [5] Summary by Sections Approval Data - In August 2025, the National Press and Publication Administration approved 166 domestic games, marking a historical high. A total of 1,050 domestic game approvals have been issued in the first eight months of the year, significantly higher than the 850 approvals in the same period last year [5] - The report highlights specific games that received approvals, including titles from companies like NetEase, Bilibili, and 37 Interactive Entertainment [5] Market Performance - The gaming industry continues to show positive growth, with notable performances from games like Tencent's "Delta Action" achieving 20 million daily active users in July [5] - The report maintains a positive outlook for the gaming industry in the third quarter, particularly during the summer peak season, due to stable approval rhythms and rich product supply [5] Investment Recommendations - The report recommends companies with solid fundamentals and quality content reserves, including Kying Network, 37 Interactive Entertainment, Giant Network, Perfect World, Shenzhou Taiyue, and others [5][6]
国泰海通:国产游戏版号数量新高 看好政策鼓励、供给优质的游戏行业
智通财经网· 2025-08-26 06:00
Group 1 - The core viewpoint is that the approval of domestic game licenses has reached a historical high, with 166 games approved in August, contributing to a total of 1,050 licenses issued in the first eight months of the year, significantly higher than the 850 licenses in the same period last year [1][2] - The monthly average of domestic game licenses issued has increased from 88.8 in 2023 and 108.8 in 2024 to 131 in the first eight months of 2025, indicating a stable approval rhythm and a rich supply of game products [2] - Notable approved products include titles from major companies such as NetEase, Bilibili, and Tencent, showcasing a diverse range of offerings in the market [2] Group 2 - The gaming industry continues to show positive growth, with the domestic market size reaching 29.084 billion yuan in July 2025, a year-on-year increase of 4.62%, driven by strong performance in both mobile and client games [3] - The industry is expected to perform well in the third quarter, particularly during the summer peak season, supported by favorable policies and abundant supply [3] - Key games contributing to user engagement include Tencent's "Triangular Action" and the recently launched mobile game "Valorant," indicating a healthy consumer interest in gaming [3]
166+7!8月游戏版号来了
Zheng Quan Shi Bao Wang· 2025-08-25 12:28
Core Viewpoint - The approval of 166 domestic games and 7 imported games in August 2025 indicates a significant recovery and growth potential in the gaming industry, driven by policy support and an increase in game licenses issued [1][2][3]. Domestic Game Approval - A total of 166 domestic games received approval in August 2025, marking a new high for monthly approvals in recent years [3]. - Among the approved domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are both mobile and client games, 1 is a console game (PS5), and 2 are client games [2]. - Major companies like NetEase and Bilibili have notable titles approved, such as NetEase's "Tianxia: Wanxiang" and Bilibili's "Escape from Duckkov" [2]. Imported Game Approval - In August, 7 imported games received approval, including titles from major players like Bilibili and Tencent [2]. - The presence of established companies in both domestic and imported game approvals suggests a strong competitive landscape [2]. Industry Growth and Support - As of August 2025, a total of 1,119 games have received approval this year, with 1,050 being domestic and 69 imported, showing a significant year-on-year growth [3]. - Companies like Baotong Technology and Tom Cat have highlighted the positive impact of license issuance on the recovery of the domestic gaming industry, contributing to an improved overall industry ecosystem [3]. - Tom Cat also noted that various regions, including Beijing, Shanghai, and Guangdong, have introduced supportive policies for the gaming industry, fostering innovation and development [4].
一大批版号突然下发:173个创新高,腾讯网易三七B站在列,《逃离鸭科夫》过审了
3 6 Ke· 2025-08-25 11:12
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in August 2025, with a total of 166 domestic game licenses issued, indicating a growing trend towards multi-platform products [1][2]. Domestic Game Licenses - Out of the 166 domestic game licenses, 163 are for mobile games, 19 for client games, and 1 for console games. Additionally, 17 games received licenses for both mobile and client categories, highlighting the increasing trend of multi-platform products [1]. - A total of 1,050 domestic game licenses have been issued in 2025 as of August, with the monthly approval numbers showing a phase of growth, reaching a new high this month [2]. Imported Game Licenses - A new batch of 7 imported game licenses was also released, with 6 for mobile and 3 for client games. The frequency of issuing imported game licenses has changed from bi-monthly to monthly, maintaining relative stability without significant growth [4]. - Notable imported games include Tencent's "Kaeas Dreamland," developed by the SUPER CREATIVE team under South Korea's Smilegate, which will be co-operated by Tencent Games and Xiaoming Taiji [7]. Notable Games and Developers - Key domestic games approved include titles from major developers such as NetEase, Bilibili, and 37 Interactive Entertainment, with games like "Tianxia: Wanxiang" and "Escape from Duckkov" among the highlights [6]. - For imported games, Tencent's "Kaeas Dreamland" and other titles from companies like Shengqu and Bilibili are noteworthy, showcasing a mix of local and international collaborations [7].
哔哩哔哩(BILI):2Q25业绩前瞻:AI强化广告基建能力,关注储备游戏释放进展
EBSCN· 2025-07-22 10:09
Investment Rating - The report maintains a "Buy" rating for Bilibili (BILI.O) [4][6] Core Insights - The company is expected to achieve revenue of 7.33 billion RMB in Q2 2025, representing a year-over-year growth of 19.7%. The revenue breakdown by business segment includes gaming at 1.61 billion RMB (yoy +60%), VAS at 2.82 billion RMB (yoy +10%), advertising at 2.42 billion RMB (yoy +19%), and e-commerce at 480 million RMB (yoy -8%) [1] - The report highlights the strengthening of advertising infrastructure through AI, including the reconstruction of recommendation algorithms and creative generation, which is expected to enhance efficiency and effectiveness in advertising [3] - The gaming segment is anticipated to see significant growth with the launch of new games and updates, which are expected to drive user engagement and monetization [2] Summary by Sections Revenue and Profit Forecast - The projected revenue for Bilibili is expected to grow from 22.53 billion RMB in 2023 to 30.24 billion RMB in 2025, with a growth rate of 12.7% in 2025 [5][10] - Adjusted net profit is forecasted to improve from a loss of 3.41 billion RMB in 2023 to a profit of 2.15 billion RMB in 2025 [5][10] Business Segment Performance - The gaming business is expected to contribute significantly to revenue, with notable titles like "FGO" and "碧蓝航线" driving user growth and revenue [2] - Advertising revenue is projected to grow due to enhanced AI capabilities, with an expected ROI achievement rate exceeding 75% in 2024 [3] Financial Metrics - The report provides a detailed financial outlook, including expected EPS growth from -11.46 RMB in 2023 to 1.91 RMB in 2025 [5][10] - The P/S ratio is projected to decrease from 3.3 in 2023 to 2.5 in 2025, indicating a potential increase in valuation attractiveness [5][10]