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「游戏风云」游戏厂商“激战”暑期档:超20款新游7月上线,《梦幻》怀旧服引爆十万玩家排队潮
Hua Xia Shi Bao· 2025-07-08 12:43
Core Viewpoint - The gaming industry is experiencing a surge in new game releases during the summer of 2025, driven by the availability of university students and major events like ChinaJoy, which encourages companies to showcase their new titles [3][5]. Game Releases - In June, 20 new games were launched in China, with July seeing over 20 additional titles set to release, including Tencent's "Star Resonance" and NetEase's "Unowned Star Abyss" [4][6]. - Notable games include "Limitless Machine" by Xishanju and "Carbon Island" by Tencent, both released on July 2, marking the start of the summer gaming season [4]. Market Dynamics - The gaming stock market has shown volatility, with significant gains on July 8, as companies like Iceberg Network and Giant Network saw increases of over 10% and 5% respectively [3][8]. - The approval of 757 game licenses in the first half of the year, including a record 158 in June, indicates a stable trend in the gaming industry [8]. Nostalgia and Updates - Established games are also seeing updates and new versions, such as the nostalgic version of "Fantasy Westward Journey," which has attracted significant player interest, leading to server congestion [6][7]. - The strategy of updating older games helps maintain player engagement and ensures stable revenue for gaming companies [7]. Policy Support - Various local governments have introduced supportive policies for the gaming industry, focusing on promoting game exports and integrating AI technology [8]. - The trend of regular game license approvals is expected to continue, fostering a more robust gaming environment [8]. Industry Trends - The gaming industry is witnessing a diversification of genres, with companies exploring new gameplay mechanics and AI integration [9]. - The emergence of party games like "Goose Duck" is expected to intensify competition among major players like NetEase and Tencent [9].
游戏年报|行业“增收不增利”困局凸显 七成公司境内业务下滑 出海成核心增长路径
Xin Lang Zheng Quan· 2025-05-09 10:04
Core Insights - The Chinese gaming industry has entered a phase of stock competition, with a user base of 674 million and a market revenue of 325.78 billion yuan, reflecting a year-on-year growth of 7.53% [1] - The overall performance of 26 A-share gaming companies shows a revenue increase of 7.74% to 93.43 billion yuan, but a significant drop in net profit by 50% to 4.25 billion yuan, indicating a trend of "increased revenue but decreased profit" [1][4] Industry Performance - Mobile gaming remains the dominant segment, accounting for 73.12% of total sales revenue [1] - The domestic market for self-developed games saw a revenue of 260.74 billion yuan, growing by 1.70%, but the growth rate has slowed due to intensified market competition and rising costs [6] - Over 40% of the companies reported losses, with significant declines in profits observed in companies like Xinghui Entertainment and Fuchun Shares, with declines exceeding 1751% and 1691% respectively [6][8] Company-Specific Insights - ST Huatuo, Sanqi Interactive, and Shenzhou Taiyue topped the revenue rankings among A-share gaming companies, with revenues of 22.62 billion yuan, 17.44 billion yuan, and 6.45 billion yuan respectively [4] - Sanqi Interactive led in net profit with 2.67 billion yuan, followed by Kaiying Network and Shenzhou Taiyue with 1.63 billion yuan and 1.43 billion yuan respectively [5] - Perfect World reported a revenue decline of 28.50% to 5.57 billion yuan and a net loss of 1.29 billion yuan, marking a significant downturn [6][7] International Expansion - The overseas market for self-developed games achieved a revenue of 18.557 billion USD, growing by 13.39%, significantly outpacing domestic growth [10] - ST Huatuo's overseas revenue reached 11.367 billion yuan, making up 50.26% of its total revenue, highlighting the importance of international markets for growth [10] - Sanqi Interactive's overseas business generated 5.722 billion yuan with a gross margin of 74.54%, indicating strong profitability in international markets [11]