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Super League and Next Generation Entertainment Pioneer Meta-Stadiums Team Up to Accelerate Gaming Creator Monetization on TikTok
Globenewswire· 2025-07-30 13:45
Core Insights - Super League has expanded its partnership with Meta-Stadiums Corp to enhance revenue opportunities within the TikTok creator ecosystem, focusing on content, commerce, and campaign activations [1][2][5] - The partnership aims to launch a branded sub-network of TikTok creators, leveraging MetaStars technology to onboard thousands of influencers and support brand-sponsored campaigns [2][3][4] - The new TikTok creator sub-network is set to launch in Q4 2025, targeting key consumer segments for brand and agency partners [4] Company Overview - Super League is a leader in engaging audiences through playable media and immersive experiences within mobile games, aiming to transform brand engagement [6] - The company utilizes proprietary technology and a vast network of creators to deliver impactful advertising and content experiences [6] - Meta-Stadiums Corp specializes in mobile-first, gamified entertainment environments, providing integrated engagement and monetization solutions [7]
直言确实“想赚钱”,网易乙游《世界之外》回应“涨价”
Guo Ji Jin Rong Bao· 2025-07-30 12:39
因新卡池涨价且未提前公告爆发运营事件的《世界之外》再因一则公告"惹怒"玩家社群。 7月29日晚间,网易旗下女性向游戏《世界之外》在各大社交平台连发多则公告,针对近期的一系列争议事件作出回应。其中一则公告称,"《世界之外》 想赚钱。只有赚到足够的钱,我们才能扩大产能,持续稳定地进行版本产出,创造更丰富的内容和体验,打磨更好的美术品质,开发更新颖多样的玩 法。" 《世界之外》公告 该公告一出立马引发《世界之外》游戏社群的激烈讨论,部分玩家表示"官方这是发什么神经""吃相难看"。与此同时,"世界之外史诗级的公关"的话题冲 上微博热搜,"xxx想赚钱"的句式也在社交平台"走红"。 "这种史诗级的公关,非常直白且直陈本心,不虚伪的'表白'值得点赞。"互联网产业分析师张书乐在接受记者采访时指出,《世界之外》这种"不给玩家台 阶下"的自我拆台式公关得到的是扩大危机。"尽管其玩家黏性太强,未必会流失多少用户,但却伤了网易和《世界之外》的口碑,'钢铁直男式'的公关, 不适配女性向游戏。" 《世界之外》是一款由网易游戏研发并运营的无限流言情手游,于2024年1月18日进行不删档测试,同年1月26日开启公测。游戏中玩家在无限副本扮 ...
Brag House and Gators Athletics Score Big Again with Successful "Brag Gators Gauntlet: Preseason Edition"
GlobeNewswire News Room· 2025-07-30 12:30
Core Insights - Brag House Holdings, Inc. successfully concluded the "Brag Gators Gauntlet: Preseason Edition," enhancing engagement among Gen Z in gaming and college sports [1][4] - The event featured a tournament based on EA College Football 26, showcasing Gators student athletes and promoting community interaction [2][3] - The series will continue with a "Football Edition" in the fall, integrating Name, Image, and Likeness (NIL) opportunities with digital engagement [6][7] Event Highlights - The tournament took place virtually on July 19, 2025, and included participation from notable Gators athletes discussing their experiences [2][3] - Participants competed for scholarships and cash prizes, with the champion receiving $1,000 and additional prizes for second and third places [4] - A Charity Match was held, resulting in a $500 donation to the B. Lou Foundation, showcasing the positive impact of the gaming community [5] Strategic Focus - Brag House aims to redefine fan engagement by merging college sports with gaming, creating new opportunities for students and universities [7] - The company emphasizes building authentic, gamified experiences that connect fans, students, and university athletics [4][6] - Learfield, a partner in the event, enhances college athletics through its extensive media and technology platforms, driving revenue and fan engagement [8][9]
Red Rock Resorts (RRR) Q2 Earnings and Revenues Surpass Estimates
ZACKS· 2025-07-29 22:21
Core Viewpoint - Red Rock Resorts reported strong quarterly earnings of $0.95 per share, significantly exceeding the Zacks Consensus Estimate of $0.40 per share, marking an earnings surprise of +137.50% [1][2] Financial Performance - The company achieved revenues of $526.27 million for the quarter ended June 2025, surpassing the Zacks Consensus Estimate by 8.45% and showing an increase from $486.4 million year-over-year [2] - Over the last four quarters, Red Rock Resorts has consistently exceeded consensus EPS estimates [2] Stock Performance - Red Rock Resorts shares have increased approximately 18.3% since the beginning of the year, outperforming the S&P 500's gain of 8.6% [3] Future Outlook - The company's earnings outlook will be crucial for assessing future stock performance, with current consensus EPS estimates at $0.33 for the upcoming quarter and $1.57 for the current fiscal year [7] - The Zacks Rank for Red Rock Resorts is currently 3 (Hold), indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which Red Rock Resorts belongs, is currently ranked in the top 38% of over 250 Zacks industries, suggesting a favorable environment for stock performance [8]
Electronic Arts (EA) Q1 Earnings and Revenues Beat Estimates
ZACKS· 2025-07-29 22:21
Core Viewpoint - Electronic Arts (EA) reported quarterly earnings of $0.25 per share, exceeding the Zacks Consensus Estimate of $0.1 per share, but down from $0.52 per share a year ago, indicating a significant earnings surprise of +150.00% [1][2] Financial Performance - EA's revenues for the quarter ended June 2025 were $1.3 billion, surpassing the Zacks Consensus Estimate by 4.65% and showing a year-over-year increase from $1.26 billion [2] - Over the last four quarters, EA has exceeded consensus EPS estimates three times and has also topped consensus revenue estimates three times [2] Stock Performance and Outlook - EA shares have increased approximately 3.9% since the beginning of the year, while the S&P 500 has gained 8.6% [3] - The future performance of EA's stock will largely depend on management's commentary during the earnings call and the company's earnings outlook [3][4] Earnings Estimates - The current consensus EPS estimate for the upcoming quarter is $2.08 on revenues of $1.99 billion, and for the current fiscal year, it is $8.22 on revenues of $7.88 billion [7] - The estimate revisions trend for EA was favorable prior to the earnings release, resulting in a Zacks Rank 2 (Buy) for the stock, indicating expected outperformance in the near future [6] Industry Context - The gaming industry, to which EA belongs, is currently ranked in the top 38% of over 250 Zacks industries, suggesting a positive outlook compared to the bottom 50% [8] - The performance of EA's stock may also be influenced by the overall industry outlook, as empirical research indicates a strong correlation between near-term stock movements and earnings estimate revisions [5][8]
Red Rock Resorts Announces Second Quarter 2025 Results
Prnewswire· 2025-07-29 20:01
The Company's Board of Directors has declared a cash dividend of $0.25 per Class A common share for the third quarter of 2025. The dividend will be payable on September 30, 2025 to all stockholders of record as of the close of business on September 15, 2025. Net revenues and adjusted EBITDA from Native American management activities were $10.0 million for the second quarter of 2025, representing a cumulative revenue catch-up related to development fees. Balance Sheet Highlights The Company's cash and cash e ...
Roblox vs. Take-Two: Which Gaming Stock Is in a Better Position Now?
ZACKS· 2025-07-29 16:56
Core Insights - Roblox Corporation (RBLX) and Take-Two Interactive Software, Inc. (TTWO) represent different growth strategies in the gaming industry, with Roblox focusing on user-generated content and social gaming, while Take-Two relies on established franchises for revenue [1][2]. Group 1: Roblox (RBLX) - Roblox has experienced significant user growth, with daily active users (DAUs) increasing by 26% year-over-year in Q1 2025, approaching 100 million [3][4]. - Engagement metrics are strong, with users spending over 21.7 billion hours on the platform, a 30% increase [3]. - International expansion has been crucial, with India and Japan seeing DAUs grow by 77% and 48%, respectively [4]. - The demographic shift shows that users aged 13 and older now make up 62% of DAUs, presenting monetization opportunities [4]. - Developer payouts increased by 39% year-over-year to $281 million, indicating a healthy creator economy [5]. - The top 100 creators earned an average of $6.7 million over the past year, with over 100 developers making at least $1 million [6]. - Operational efficiency improvements led to an 86% rise in cash from operations and a 123% surge in free cash flow in Q1 [7]. - The company is leveraging AI for content moderation and development, enhancing productivity and reducing costs [8]. - Despite strong performance, reliance on discretionary consumer spending poses risks during economic downturns [9]. Group 2: Take-Two Interactive (TTWO) - Take-Two's growth is driven by strong franchises like NBA 2K and Grand Theft Auto, which maintain user engagement and retention [10][12]. - The mobile segment, led by Zynga, is a key growth area, with successful titles generating profits shortly after launch [13]. - Direct-to-consumer mobile monetization strategies are being implemented to improve margins and reduce reliance on third-party app stores [14]. - The long-term outlook is supported by a robust release pipeline, including anticipated titles like Grand Theft Auto VI and Borderlands 4 [15]. - Management is investing in new technologies and partnerships to drive growth and improve margins [16]. - However, the company faces challenges with rising development costs and a potential decline in mobile monetization [17][18]. - The Zacks Consensus Estimate for TTWO's fiscal 2026 sales implies a year-over-year growth of 6.1% [21]. Group 3: Comparative Analysis - RBLX stock has surged 69.5% in the past six months, outperforming the industry growth of 15.9%, while TTWO shares rose 18.3% [22]. - RBLX is trading at a forward price-to-sales ratio of 13.16X, above its median of 8.28X, while TTWO's ratio is 5.61X, above its median of 4.90X [25]. - Both companies have compelling growth narratives, but Roblox's recent momentum and engagement expansion give it a slight edge over Take-Two [28][29].
X @IcoBeast.eth🦇🔊
IcoBeast.eth🦇🔊· 2025-07-29 15:26
Partnership & Market Expansion - Proof of Play is partnering with Kaia to provide developers and infrastructure for APAC customers building games and onchain technology [1] - The partnership aims to empower game developers with Verified RNG (Random Number Generator) and battle-tested game infrastructure [1] - The collaboration focuses on bringing provable randomness to Kaia Chain [1] - The partnership signifies an expansion into a largely untapped market in the APAC region [1] Technology & Services - Proof of Play is offering vRNG (verifiable Random Number Generator) and other unannounced technologies [1] - Kaia and Proof of Play are enabling the development of games that are provably fair [2]
Here's Why Boyd Gaming (BYD) is a Strong Momentum Stock
ZACKS· 2025-07-29 14:51
The Zacks Style Scores, developed alongside the Zacks Rank, are complementary indicators that rate stocks based on three widely-followed investing methodologies; they also help investors pick stocks with the best chances of beating the market over the next 30 days. Each stock is given an alphabetic rating of A, B, C, D or F based on their value, growth, and momentum qualities. With this system, an A is better than a B, a B is better than a C, and so on, meaning the better the score, the better chance the st ...
网易游戏被玩家连投诉 致歉私自涨价但没回应删号警告
Zhong Guo Jing Ji Wang· 2025-07-29 06:57
Core Viewpoint - The recent changes in the user agreement and pricing strategy of NetEase's game "World Beyond" have led to significant player backlash, resulting in thousands of complaints and potential reputational damage for the company [1][2]. Group 1: Pricing Controversy - The game "World Beyond" increased its card draw price from 300 diamonds to 400 diamonds without prior notification to players, leading to complaints about potential violations of consumer rights [1][2]. - Players expressed dissatisfaction with the new pricing structure, particularly regarding the guaranteed draw mechanism that could yield lower-value cards despite higher costs [1]. Group 2: Account Deletion Policy - A controversial clause in the user agreement states that accounts will be deleted if players do not log in for over 365 days, which has sparked outrage among the gaming community [1]. - The company has not clearly defined what constitutes a "reasonable period" for players to log in before account deletion occurs [1]. Group 3: Complaint Statistics - The consumer protection platform "Xiaofei Bao" reported receiving 3,251 valid complaints regarding "World Beyond" within just two days, with total claims exceeding 5.78 million yuan [1]. - The complaints reflect a growing discontent among players, with many stating they will not spend any more money on the game [1]. Group 4: Company Response - In response to the pricing issue, the official Weibo account of "World Beyond" acknowledged the lack of timely communication regarding the price changes and offered compensation to players [2]. - As of the latest updates, NetEase has not provided further clarification on the account deletion policy despite multiple inquiries from media outlets [2].