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134个,新一批游戏版号来了
Core Insights - The National Press and Publication Administration announced the approval of 134 game licenses in July, consisting of 127 domestic and 7 imported games, maintaining a high issuance level [1] Group 1: Game License Approvals - A total of 134 game licenses were issued in July, including 127 domestic and 7 imported games [1] - The cumulative number of game licenses issued this year has reached 946, with 884 being domestic, showing significant year-on-year growth [6] - The issuance of game licenses has returned to a normalized state, supporting the development of the gaming industry [6] Group 2: Notable Games and Companies - Major companies such as Tencent, NetEase, 37 Interactive Entertainment, Giant Network, and others have successfully obtained licenses for various games [2][3] - Notable games include NetEase's "Diablo IV" and "Marvel's Midnight Suns," which are highly anticipated by players [3] - Tencent's "Ultimate Showdown" has also received a license, with player reservations now open [5] Group 3: Market Trends - In the first half of the year, a total of 757 domestic game licenses were issued, representing over a 20% increase compared to the same period in 2024 [5] - The focus on game quality and social responsibility in content is expected to accelerate the introduction of high-quality games [6]
7月134款游戏获版号,暗黑破坏神4、点点互动新爆款过审
Nan Fang Du Shi Bao· 2025-07-22 12:24
Core Insights - In July, the National Press and Publication Administration approved 127 domestic and 7 imported online game licenses, highlighting a significant regulatory activity in the gaming industry [2][3] - Notable domestic games include "Kingshot" under the brand "奔奔王国," which has shown strong performance in overseas markets [3] - The total number of approved domestic games for the year reached 884, while 62 imported games were licensed as of July [3] Domestic Game Approvals - A total of 127 domestic games were approved, comprising 81 mobile games, 35 mobile-casual puzzle games, and 9 mobile-client games, along with one client game and one mobile-web game [2] - Key domestic titles include "名将传" by Giant Network, "阿尔法契约" by 4399, and "消消瓜果园" by 点点互动, among others [2] Imported Game Approvals - Seven imported games received licenses, including Tencent's "终极角逐" and NetEase's "暗黑破坏神4" (Diablo IV), which is a highly anticipated action RPG from Blizzard Entertainment [3] - "暗黑破坏神4" has gained significant attention globally since its release on June 6, 2023, and has been a notable absence in the Chinese market due to previous contractual issues [3]
Enthusiast Gaming’s U.GG Launches Support for Rematch, Surpasses 100,000 Player Profiles in First Two Weeks
Globenewswire· 2025-07-22 11:00
Core Insights - Enthusiast Gaming Holdings Inc. has launched support for Rematch on its U.GG platform, accumulating over 100,000 player profiles in just two weeks [1][4] - Rematch, developed by Sloclap, is an arcade-style football game that gained over one million unique players within the first 24 hours of its launch [2] - The integration allows players to access real-time leaderboards and detailed performance metrics, with stats refreshed every three minutes [3] Company Overview - Enthusiast Gaming focuses on building tools and platforms for gamers, with a portfolio that includes U.GG and other well-known digital properties [5] - The company generates revenue through programmatic advertising, subscriptions, and events, and aims to expand its owned intellectual property while deepening audience engagement [5]
36氪East Forward 2025出海全球化创新系列名册|重磅发布
36氪· 2025-07-22 10:21
Core Viewpoint - Chinese enterprises are actively engaging in the long-term proposition of becoming "global enterprises," with significant growth in overseas market contributions and a shift towards innovation and localization in their global strategies [2][3]. Group 1: Market Expansion and Revenue Contribution - The market scale for Chinese enterprises going global is expanding, with a record export value of 13 trillion RMB in the first half of 2025, a year-on-year increase of 7.2% [2]. - In Q1 2025, China's total foreign direct investment reached 40.9 billion USD, up 6.2% year-on-year [2]. - A-share companies' overseas revenue is projected to exceed 10 trillion RMB in 2024, marking a 2.8-fold increase over the past decade, with overseas revenue accounting for 14.28% of total revenue, a rise of 4.65 percentage points compared to ten years ago [2]. Group 2: Globalization Trends and Strategies - The current phase of globalization for Chinese enterprises emphasizes not just "going out," but also the ability to "stay" and "integrate" into foreign markets [3]. - The transition from "goods going out" to "value going out" is driven by systematic evolution in technology, organization, and market strategy, focusing on product innovation and localization [3][4]. - A notable trend is the shift from "manufacturing" to "intelligent manufacturing," with many enterprises concentrating on key technology sectors such as smart manufacturing and AI [3]. Group 3: Localization and Organizational Changes - Many technology-driven enterprises are establishing R&D centers overseas from the outset, adopting a "native globalization" approach rather than the traditional "local first, then global" model [4]. - Over two-thirds of selected enterprises have set up local operational teams and decision-making centers abroad, enhancing local market responsiveness [4]. - The concept of localization has evolved from mere channel development to a comprehensive approach that includes organizational adaptation and local management integration [4]. Group 4: Sustainable Global Layout and Innovation - Content-driven enterprises are moving away from "traffic export" models to focus on building sustainable local content ecosystems, with some establishing "content outposts" for local narrative participation [5]. - The globalization of Chinese enterprises is now characterized by a need to reconstruct capabilities, driven by product, investment, and value outputs [5]. Group 5: Leadership and Governance - "Leading figures" in the globalization process are those who optimize organizational, governance, and product structures to build globally capable enterprises [7]. - These enterprises are increasingly establishing comprehensive overseas management systems that encompass strategic planning, brand building, and ESG responsibilities [7]. Group 6: Innovation and Market Responsiveness - Innovative figures focus on "opportunity structures," seeking unmet user needs and distribution gaps in global markets, emphasizing speed and product adaptability [27]. - Successful practices involve designing products for global users from the start, with flat organizational structures and market-aligned decision-making [27]. Group 7: Emerging Enterprises and Industry Concentration - The characteristics of outbound enterprises are becoming industry-specific, with technology-driven companies playing crucial roles in global applications of AI, robotics, and software services [56]. - Consumer brands leverage China's supply chain advantages to create closed loops of "front-end branding + back-end manufacturing" in overseas markets [56]. - Cultural and content enterprises are deeply engaging in local narrative construction, moving beyond simple content export strategies [56].
X @Cointelegraph
Cointelegraph· 2025-07-22 08:01
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X @BNB Chain
BNB Chain· 2025-07-22 00:00
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AlphaGen Announces Private Placement of up to $856,440
Globenewswire· 2025-07-21 23:01
Core Viewpoint - AlphaGen Intelligence Corp. plans to conduct a non-brokered private placement offering of up to 7,137,000 common shares at a price of $0.12 per share, aiming for gross proceeds of up to $856,440 [1][2]. Group 1: Offering Details - The offering will be used for general working capital purposes [2]. - All securities issued will be subject to a statutory hold period of four months and one day [2]. - The closing of the offering is contingent upon receiving necessary regulatory approvals, with an anticipated closing date around August 11, 2025 [2][6]. Group 2: Company Overview - AlphaGen Intelligence Corp. is publicly traded and holds a portfolio in gaming, entertainment, eCommerce, and retail [4]. - The company operates units such as Shape Immersive, a metaverse studio, and MANA, a SaaS solution for community engagement [4]. - Notable clients and partners include RTFKT, Olympics, Red Bull, Intel, and TED [4].
X @BSCN
BSCN· 2025-07-21 17:40
RT BSCN (@BSCNews)ASTRA NOVA - AN INNOVATOR IN AI & GAMING: Discover @Astra__Nova and why it's got people excited in 2025... https://t.co/bNlOYmapUU ...
HAS Q2 Earnings on Deck: Will Consumer Product Drag Its Results?
ZACKS· 2025-07-21 15:15
Core Insights - Hasbro, Inc. is set to report its second-quarter fiscal 2025 results on July 23, with earnings expected to decline significantly compared to the previous year [1][9] Earnings Estimates - The Zacks Consensus Estimate for earnings is 78 cents per share, reflecting a 36.1% decrease from $1.22 reported a year ago [2][9] - Revenue estimates stand at $873 million, indicating a 12.3% decline from the prior-year quarter [2] Revenue Performance - The Consumer Products segment is projected to see a revenue decline of 23.6% year over year to $400.9 million [4] - Conversely, revenues from Wizards of the Coast & Digital Gaming and Entertainment are expected to increase by 2.1% and 1% year over year, reaching $461.4 million and $19 million, respectively [4] Market Challenges - Hasbro's revenue growth is likely impacted by macroeconomic uncertainties and tariff-related disruptions, particularly in the Consumer Products segment [3] - A slowdown in direct import activity and ongoing SKU rationalization may further constrain revenue growth [3] Margin Pressures - The company faces significant margin pressure due to rising input costs associated with tariffs and supply chain shifts, estimating a gross impact of $100 million to $300 million for the year [6] - Despite cost-saving initiatives, near-term expenses related to logistics and royalty increases are expected to compress operating margins in Q2 [6][9] Earnings Prediction Model - The current model does not predict an earnings beat for Hasbro, with an Earnings ESP of 0.00% and a Zacks Rank of 3 [7]
Is Roblox (RBLX) Outperforming Other Consumer Discretionary Stocks This Year?
ZACKS· 2025-07-21 14:41
Group 1 - Roblox is part of the Consumer Discretionary sector, which includes 254 companies and is currently ranked 14 in the Zacks Sector Rank [2] - Roblox has a Zacks Rank of 2 (Buy), indicating a positive outlook based on earnings estimates and revisions [3] - The Zacks Consensus Estimate for Roblox's full-year earnings has increased by 6.7% over the past three months, reflecting improved analyst sentiment [3] Group 2 - Year-to-date, Roblox has gained approximately 115.2%, significantly outperforming the average gain of 10.6% for the Consumer Discretionary sector [4] - Roblox is categorized under the Gaming industry, which consists of 39 companies and is currently ranked 79 in the Zacks Industry Rank [5] - The Gaming industry has seen an average gain of about 19% this year, indicating that Roblox is also outperforming its immediate industry peers [5] Group 3 - Another notable stock in the Consumer Discretionary sector is Roku, which has increased by 25.5% year-to-date [4] - Roku's consensus EPS estimate has risen by 31.9% over the past three months, and it also holds a Zacks Rank of 2 (Buy) [5] - Roku belongs to the Broadcast Radio and Television industry, which has 18 stocks and is currently ranked 188, with an industry gain of 27.8% since the beginning of the year [6]