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螺丝拧出新高度,这款产品月流水将近6000万
3 6 Ke· 2025-07-16 02:36
Core Insights - The article discusses the rise of the "screw-turning" gameplay in hybrid casual games, highlighting the success of "Screwdom" which has achieved significant revenue milestones [1][4][16] - "Screwdom" has surpassed previous records set by "Screw Jam," indicating a new peak in the genre's performance [7][16] Revenue Performance - "Screw Jam" reached a peak monthly revenue of $5.21 million (approximately 37.32 million RMB) [1] - "Screwdom" recorded a monthly revenue of $8.22 million (approximately 58.89 million RMB) by May 2025, marking a significant increase [4][7] - A new product in the overseas market has achieved nearly 60 million RMB in monthly revenue [3] Company Background - "Screwdom" is developed by Dino Global Studio, which is based in Singapore and has been operational for over 10 years [6][10] - Zego Studio, known for its previous successful titles, is associated with the iOS version of "Screwdom" [6][10] Gameplay Mechanics - "Screwdom" features a gameplay mechanic where players disassemble 3D structures by turning screws, similar to LEGO [13][14] - The game is noted for its well-designed difficulty curve, making it accessible yet challenging for players [14][15] Market Trends - The success of "Screwdom" is expected to encourage more developers to explore the "screw-turning" gameplay, potentially leading to innovative gameplay integrations [20] - The article suggests that the genre could evolve to include narrative elements, enhancing player engagement [20]
X @Polkadot
Polkadot· 2025-07-15 21:20
RT Enter the Mythos (@EnterTheMythos)Institutions are entering Gaming 🏦@BitcoinSuisseAG is now offering staking & custody for MYTH, becoming the first institutional-grade staking provider on the Mythos Network.Setting a new standard for secure staking in blockchain gaming.Read more 👇 ...
GameSquare Schedules Conference Call to Review $100 Million Ethereum Treasury Strategy
Prnewswire· 2025-07-15 20:05
Core Insights - GameSquare Holdings, Inc. is set to discuss its $100 million Ethereum treasury strategy, which aims to leverage a proprietary yield strategy targeting on-chain yields of 8-14%, significantly higher than current staking benchmarks of 3-4% [1][2][3] Group 1: Company Strategy - The company believes its relationship with Dialectic and the new treasury management program will enhance its valuation profile and create a yield-generating business vertical with real cash flow [2] - GameSquare's strategy is expected to generate over $10 million in incremental annual profitability, which will be used for additional ETH asset purchases, potential share repurchases, and reinvestment in growth initiatives [2][4] - The treasury program is designed to generate sustainable, risk-adjusted yield through decentralized finance protocols and Ethereum ecosystem assets [4] Group 2: Technology and Risk Management - GameSquare is utilizing Medici, Dialectic's proprietary platform, which incorporates machine learning, automated optimization, and multi-layered risk controls to achieve its yield targets [3] - Medici's platform is recognized for its advanced risk management and performance monitoring capabilities, providing a strong foundation for scalable treasury deployment [4] Group 3: Market Positioning - GameSquare aims to differentiate itself from competitors by not only investing in ETH for appreciation but also by focusing on yield generation [2] - The company is positioned at the intersection of media, gaming, technology, and digital assets, enhancing its market presence and potential for growth [2]
135 Public Companies That Hold Bitcoin — And Why It Matters
Schaeffers Investment Research· 2025-07-15 16:10
Core Insights - As of mid-2025, 135 publicly traded companies collectively hold over 657,000 BTC, representing approximately 3.3% of all Bitcoin in existence [2][10] - Companies view Bitcoin either as a speculative asset, an inflation hedge, or a strategic reserve similar to digital gold [2][10] - The corporate adoption of Bitcoin spans various sectors, including crypto mining, fintech, healthcare, and retail [9] Bitcoin Treasury Firms - Companies in this category treat Bitcoin as a core treasury asset [3] Bitcoin Mining Companies - Publicly traded miners often retain a portion of their mined BTC [4] - Notable holders include Marathon Digital Holdings (~49,000 BTC), Riot Platforms (~19,200 BTC), and CleanSpark (~12,600 BTC) [5] Fintech, Crypto & Exchange Platforms - Payment firms, trading platforms, and custodians directly holding Bitcoin include Tesla (~11,500 BTC), Coinbase Global (~9,300 BTC), and Block Inc. (~8,600 BTC) [8] Other Public Companies - Companies from non-crypto industries with Bitcoin allocations include MercadoLibre, NEXON, and Alliance Resource Partners [8][9] - The list of Bitcoin holders now includes a diverse range of sectors beyond traditional crypto firms [9]
“外资企业在沪研发游戏视同国产游戏”,意味着什么?
3 6 Ke· 2025-07-15 11:35
Core Viewpoint - The Chinese gaming industry is transitioning from merely exporting products to a comprehensive globalization of the entire upstream and downstream industry chain [1] Policy Background - The policy "foreign-funded game companies developing games in Shanghai are treated as domestic games" aims to promote the agglomeration of the digital content industry in Shanghai [2] - This measure is part of a broader policy framework, including the "Fair Competition Review Regulations" passed by the State Council, which aims to ensure fair competition and expand high-level opening-up [3] Industry Development - Since 2014, Shanghai has initiated a pilot program for the territorial management of domestic online games, allowing local authorities to directly review and approve game licenses [4] - The "Accelerating the Comprehensive Pilot Work Plan for Expanding the Opening-up of the Service Industry" further promotes territorial management trials for domestic online games across multiple regions [6] Policy Impact - The new policy is expected to significantly reduce the time and uncertainty for foreign-funded game companies entering the Chinese market, aligning the approval process for foreign games with that of domestic games [8] - Historically, the approval process for imported games has been much longer than for domestic games, with delays often exceeding 12 months [8] Future Outlook - The policy may lead to more foreign-funded game companies being able to engage in various activities from development to operation in China, potentially creating new jobs and competitive products [11] - There are considerations regarding the expansion of this policy to other cities and the potential relaxation of operational requirements for foreign game companies [12] - The introduction of more favorable policies for the gaming industry is anticipated, particularly benefiting small and medium-sized enterprises [13] Industry Trends - The gaming industry is witnessing a shift as major companies relocate development teams to second-tier cities, indicating a proactive approach by local governments to attract gaming enterprises [15]
Enthusiast Gaming Announces the Launch of First-to-Market “LookBuilder” Tool for The Sims Resource
Globenewswire· 2025-07-15 11:00
Core Insights - Enthusiast Gaming Holdings Inc. has launched LookBuilder, a virtual fitting room for The Sims Resource, enhancing user experience by allowing players to preview and customize outfits before downloading them [1][3]. Company Overview - Enthusiast Gaming focuses on building tools, platforms, and experiences for gamers, with a portfolio that includes well-known digital properties such as U.GG, Icy-Veins, and The Sims Resource [5]. Product Launch Details - LookBuilder is a browser-based, 3D-rendered, real-time outfit preview engine that allows players to combine items like hair, clothing, and accessories to create complete looks [3]. - The feature aims to improve content discovery and personalization for both free and paid users, driving deeper engagement on the platform [3][4]. Strategic Importance - The CEO of Enthusiast Gaming emphasized that LookBuilder is a unique innovation in the industry, providing real value to gamers and enhancing the subscription offering [4]. - The underlying technology of LookBuilder may lead to new product experiences beyond The Sims Resource, indicating a strategic direction towards disciplined product development and meaningful advancements [4].
从BW2025,看乙游如何收割女性玩家
3 6 Ke· 2025-07-15 04:15
Core Insights - The BW2025 event highlighted tensions between two major games, NetEase's "World Beyond" and Paper Games' "Love in the Deep Space," leading to operational conflicts and public backlash against the event organizers [1][3] - Despite the initial disputes, the event ultimately provided a fulfilling experience for players, emphasizing the emotional value derived from immersive activities in otome games [3][9] Group 1: Event Conflicts - The first day of BW2025 saw a conflict between "World Beyond" and "Love in the Deep Space," with the former accusing the event organizers of poor planning regarding queue areas [1] - "World Beyond" announced it would not participate in future BW events due to the mishandling of space allocation, which drew significant media attention [1][3] - The aftermath of the event saw a rise in discussions about "withdrawal" among otome game players, indicating a strong emotional response to the experiences provided [3][9] Group 2: Immersive Experiences - The event focused on creating dream-like experiences for female players, with "Love in the Deep Space" featuring a wedding-themed setup that enhanced player engagement [4][6] - The immersive activities included professional interactions that avoided traditional character cosplay, allowing for a more abstract and imaginative engagement with the game [8] - The emotional impact of these experiences was profound, leading to a sense of identity affirmation and community among players, as evidenced by their strong emotional reactions [9][12] Group 3: Character Engagement - The character "Xia Yizhou" from "Love in the Deep Space" became a highlight of the event, with the actor portraying him receiving emotional responses from players, further bridging the gap between virtual and real experiences [10][12] - The successful integration of character cosplay into the event allowed players to connect more deeply with the characters, enhancing their loyalty and emotional investment in the games [12][13] - The phenomenon of players experiencing "withdrawal" reflects the powerful emotional connections formed through these immersive interactions, indicating a growing market for such events [9][12]
摩根士丹利:中国游戏_释放潜力_新游戏发布推动市场估值
摩根· 2025-07-15 01:58
Investment Ratings - The report maintains an "Overweight" (OW) rating on 37IE, an "Equal Weight" (EW) rating on G-bits, and an "Equal Weight" (EW) rating on Perfect World [1][3][4]. Core Insights - China's game industry has experienced high-teens percentage revenue growth year-to-date, surpassing the previous year's growth of 8%, indicating improved demand despite macroeconomic challenges [2]. - The report highlights successful new game releases and the stabilization of evergreen games as key factors driving the rebound in performance for 37IE, G-bits, and Perfect World [2][10]. Summary by Company 37IE - The price target is set at Rmb23.00, reflecting a 15x 2026 estimated P/E ratio, with an attractive 6% dividend yield [3][17]. - Anticipated revenue growth is supported by new titles such as "Soul Land," expected to generate Rmb300-500 million in its first month and Rmb1.5-2 billion overall in 2025 [16][17]. - The company has a robust pipeline with over 40 self-developed and licensed games, indicating sustained growth momentum [16][34]. Perfect World - The price target is raised to Rmb16.30, based on an 18x 2026 estimated P/E ratio, reflecting strong growth expectations driven by the anticipated title "Neverness to Everness" [4][29]. - The company is expected to see an 18% year-over-year revenue growth in 2025, with significant contributions from new titles [28][32]. - The release of "Zhuxian 2" on August 7 is also expected to be a key growth driver [4][31]. G-bits - The price target is increased to Rmb330, derived from a 15x 2026 estimated P/E ratio, reflecting a busy 2025 but a slower 2026 due to a weaker pipeline [5][22]. - Revenue growth is projected at 22% and 29% quarter-over-quarter and year-over-year in 2Q25, driven by new titles [20][22]. - The company is expected to experience alternating busy and slow product years, with 2025 being particularly strong [18][22].
Churchill Downs Incorporated Announces Definitive Agreements to Acquire a Majority of Casino Salem Project in New Hampshire
Globenewswire· 2025-07-14 20:31
Core Viewpoint - Churchill Downs Incorporated (CDI) has signed definitive agreements to acquire a majority of the equity interests in Casino Salem, a joint venture in New Hampshire, which will feature historical horse racing machines and a charitable gaming, entertainment, and dining destination [1][5]. Company Overview - CDI has been creating entertainment experiences for over 150 years, with its most iconic asset being the Kentucky Derby. The company is headquartered in Louisville, Kentucky, and has expanded through acquisitions and operations in live and historical racing, online wagering, and regional casino gaming properties [6]. Casino Salem Development - Casino Salem is located at The Mall at Rockingham Park, approximately 30 minutes from downtown Boston. Local developers Joe Faro and Sal Lupoli will retain ownership, ensuring their experience contributes to the venue's success [2]. - The initial phase of Casino Salem opened on July 9, featuring around 100 historical racing machines and 13 live table games. Future phases will include venue rebranding, gaming floor expansion, and new food and beverage concepts [3]. - CDI aims to create a regional destination in Salem to attract patrons from the growing New England market, with plans to support charitable organizations throughout New Hampshire [4]. Financial Aspects - The Salem Transaction will be financed through CDI's existing credit facility, with the closing subject to customary conditions, including approval from the New Hampshire Lottery Commission. The transaction is expected to close in the third quarter of 2025 [5].
6月游戏排行榜:「暴吵萌厨」凭厨房竞技火出圈,「超自然行动组」用成绩说话,快来看看玩家更Pick哪款?
3 6 Ke· 2025-07-14 09:28
Core Insights - The mobile gaming market is experiencing intense competition as summer approaches, with notable performances from established titles and emerging new games [1] Download Rankings - Tencent's "Delta Action" maintains its position at Top 1, while "Honor of Kings" ranks at Top 3, and the new game "Brawling Chef" from Friendship Time secures Top 2 [1][12] - A total of 8 new games entered the Top 30 download rankings in June, with "Brawling Chef" showing particularly impressive performance, achieving over 8 million pre-registrations before its launch [4][6] Game Categories - Action and adventure games dominate the new entries, with 7 games each, followed by 6 role-playing games [8] - "Supernatural Action Team" from Giant Network saw a significant rise, climbing 16 spots in the rankings, highlighting its unique blend of action, adventure, and strategy [8] Revenue Rankings - In the revenue rankings, Tencent's "Honor of Kings" and "Peace Elite" occupy Top 1 and Top 2, respectively, while "Endless Winter" from Dot Interactive ranks at Top 3 [12] - Eight new products entered the revenue rankings, with "Three Kingdoms: Strategy of the World" and "Forever Blue Planet" being the standout titles [14][19] Marketing Strategies - "Brawling Chef" utilized a multi-channel marketing strategy, including collaborations with influencers and traditional IP tie-ins, to enhance its visibility and player engagement [6][23] - "Three Kingdoms: Strategy of the World" implemented a multi-platform release strategy, supporting cross-platform data sharing, which contributed to its strong performance [19] Conclusion - The mobile gaming landscape in June showcased a blend of innovative new titles and the sustained success of established franchises, emphasizing the importance of content innovation and targeted marketing strategies in navigating market challenges [23]