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PowerA Teams Up with Bandai Namco to Celebrate the 45th Anniversary of PAC-MAN With New Licensed Gaming Gear
Prnewswire· 2025-03-04 16:05
Group 1 - PowerA partners with Bandai Namco Entertainment America Inc. to celebrate the 45th anniversary of PAC-MAN by launching officially licensed gaming accessories for Nintendo Switch and Xbox platforms in Spring 2025 [1][2] - The partnership aims to deliver collectible, high-quality designs that honor PAC-MAN's legacy while providing style and performance for gamers [2] - PowerA is recognized for its innovative accessory products that enhance gaming experiences and is available globally at major retailers [4] Group 2 - Bandai Namco Entertainment America Inc. is a leading global publisher and developer known for classic franchises like PAC-MAN, TEKKEN, and DARK SOULS, and is headquartered in Irvine, California [6] - The collaboration aligns with Bandai Namco's vision of sharing PAC-MAN's impact and legacy with gamers and collectors worldwide [2]
DraftKings Announces Jason Robins’ Participation in Upcoming Event
Globenewswire· 2025-03-03 14:00
Core Insights - DraftKings Inc. will have its CEO Jason Robins participate in the Morgan Stanley Technology, Media & Telecom Conference on March 4, 2025, at 3:20 PM ET [1] Company Overview - DraftKings Inc. is a digital sports entertainment and gaming company founded in 2012, headquartered in Boston, and co-founded by Jason Robins, Matt Kalish, and Paul Liberman [2] - The company operates as the only U.S.-based vertically integrated sports betting operator, offering products in daily fantasy, regulated gaming, and digital media [2] - DraftKings Sportsbook is operational in 28 states, Washington D.C., and Ontario, Canada, while iGaming is available in five states and Ontario under the DraftKings brand [2] - The company also owns Jackpocket, the leading digital lottery app in the U.S., and its daily fantasy sports product is accessible in 44 states and certain Canadian provinces [2] - DraftKings has partnerships with major sports leagues, including the NFL, NHL, PGA TOUR, WNBA, UFC, NBA, and MLB, enhancing its market presence [2] - The company is committed to responsible gaming, providing educational resources and tools for players [2]
Accel Entertainment (ACEL) Lags Q4 Earnings Estimates
ZACKS· 2025-02-28 00:30
Core Viewpoint - Accel Entertainment reported quarterly earnings of $0.19 per share, missing the Zacks Consensus Estimate of $0.21 per share, and showing a decline from $0.26 per share a year ago, indicating an earnings surprise of -9.52% [1] Group 1: Earnings Performance - The company posted revenues of $317.52 million for the quarter ended December 2024, surpassing the Zacks Consensus Estimate by 2.81%, compared to $297.07 million in the same quarter last year [2] - Over the last four quarters, Accel Entertainment has exceeded consensus EPS estimates three times [2] Group 2: Stock Performance - Accel Entertainment shares have increased approximately 11.1% since the beginning of the year, outperforming the S&P 500's gain of 1.3% [3] Group 3: Future Outlook - The current consensus EPS estimate for the upcoming quarter is $0.21 on revenues of $312.4 million, and for the current fiscal year, it is $0.85 on revenues of $1.26 billion [7] - The estimate revisions trend for Accel Entertainment is currently favorable, leading to a Zacks Rank 1 (Strong Buy) for the stock, suggesting expected outperformance in the near future [6] Group 4: Industry Context - The Gaming industry, to which Accel Entertainment belongs, is currently ranked in the top 22% of over 250 Zacks industries, indicating a favorable outlook compared to the bottom 50% [8]
Playtika(PLTK) - 2024 Q4 - Earnings Call Transcript
2025-02-27 17:36
Financial Data and Key Metrics Changes - For the full year 2024, the company generated $2.549 billion in revenue, a decrease of 0.7% year-over-year, with GAAP net income of $162.2 million compared to $235 million in 2023, and credit adjusted EBITDA of $757.7 million, reflecting a 9% decline year-over-year [17][18] - In Q4 2024, revenue was $650.3 million, up 4.8% sequentially and 1.9% year-over-year, while GAAP net income was negative $16.7 million compared to $39.3 million in Q3 and $37.3 million in Q4 2023 [18][19] - The company reported a credit adjusted EBITDA of $183.9 million for Q4, down 6.7% sequentially and 2.6% year-over-year, with a credit adjusted EBITDA margin of 28.3% compared to 31.8% in Q3 and 29.6% in Q4 last year [18][19] Business Line Data and Key Metrics Changes - Revenue from direct-to-consumer platforms was $174.6 million, up 0.1% sequentially and 8% year-over-year [19] - Bingo Blitz generated $159.1 million in revenue, down 0.5% sequentially but up 5.8% year-over-year, while Slotomania's revenue was $118.4 million, down 7.9% sequentially and 13.5% year-over-year [19][20] - Solitaire Grand Harvest revenue was $72.5 million, down 8.1% sequentially and 4.3% year-over-year, indicating underperformance [21] Market Data and Key Metrics Changes - The company noted that acquired titles like Animals & Coins and Governor of Poker 3 showed robust performance, with Animals & Coins achieving record results during the Black Friday period [22][23] - SuperPlay contributed approximately $48 million in revenue for the quarter, reflecting only a partial period contribution due to the timing of the acquisition [23] Company Strategy and Development Direction - The company is focused on executing a return to growth strategy, which includes a capital allocation framework, quarterly dividends, a buyback program, and a plan to restart M&A activities [7][10] - Over the next 12 to 18 months, the company plans to launch three new games, including Disney's Solitaire and Claire's Chronicles, while continuing to explore M&A opportunities [8][9] - The company is transitioning its portfolio away from declining legacy titles and investing in new studios to enhance growth potential [29][30] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about generating consistent top-line growth through new game launches and investments in existing titles [10][32] - The company anticipates a transitional year in 2025, with expected revenue between $2.8 billion and $2.85 billion and adjusted EBITDA between $715 million and $740 million [28][32] - Management highlighted the importance of stabilizing the business while investing in new titles, expecting in-play and SuperPlay studios to become positive EBITDA contributors by 2026 [33][34] Other Important Information - The company is adopting a more market-based executive compensation structure to align leadership interests with shareholder returns [16] - Free cash flow for the year was $396.8 million, reflecting a 9.1% decline year-over-year [17] Q&A Session Summary Question: What is the organic growth trajectory for 2025? - Management indicated that the existing portfolio and recently acquired titles are expected to trend around flat, with high singles growth anticipated for the casino business [39][40] Question: What are the key learnings from the DTC strategy in 2024? - Management noted that DTC has been a significant growth driver for EBITDA, with a successful strategy in place [51][52] Question: How is the new game pipeline trending? - Management expressed excitement about the upcoming launch of Disney's Solitaire, expecting it to be one of the top games in the next year [55][56] Question: How does the company view the social casino genre's growth? - Management sees stability in the genre with opportunities to gain market share, despite not expecting significant overall growth [72][73] Question: What is the roadmap for introducing more IGT content? - Management reported positive engagement from Cleopatra II and is excited about rolling out more IGT content throughout the year [84]
2025年,游戏的端游故事好讲吗?
雷峰网· 2025-02-26 10:04
Core Viewpoint - The rise of PC and console gaming is becoming increasingly evident, with significant growth in revenue and user engagement, particularly driven by successful titles and multi-platform strategies [2][4][8]. Group 1: Company Performance - NetEase reported a revenue of 105.3 billion yuan for 2024, with a year-on-year growth of 1.73%, and its gaming segment generated 83.6 billion yuan, growing by 2.45% [2]. - The growth in NetEase's gaming business is attributed to stable performances from flagship products like "Naraka: Bladepoint," "World of Warcraft," and "Hearthstone" [2]. - The fourth quarter saw a 57% year-on-year increase in revenue from PC and console games, significantly contributing to NetEase's overall revenue growth [2]. Group 2: Market Trends - The gaming industry is witnessing a resurgence in PC gaming, with Tencent's new title "Delta Force" generating 70% of its revenue from the PC platform [4]. - The anticipated release of "Black Myth: Wukong" has reignited interest in AAA PC games, leading to increased market enthusiasm for the segment [4][8]. - Over two-thirds of users who purchased "Black Myth" also bought other console games, indicating a shift in consumer behavior towards multi-platform gaming [4]. Group 3: Industry Dynamics - The demand for high-quality graphics and gameplay is rising, pushing developers to enhance their offerings across platforms [5][8]. - Multi-platform connectivity has become a new industry consensus, with games like "Genshin Impact" leading the way in cross-platform integration [5][6]. - Despite the growth in PC gaming, mobile games still dominate the revenue landscape, accounting for 73% of the total gaming revenue in 2023, highlighting the need for a balanced approach [9].
X @Market Spotter
Market Spotter· 2025-02-08 10:00
The gaming industry is rapidly adopting #blockchain. How will this change the gaming experience in the next few years? 🎮 ...
X @CryptoJack
CryptoJack· 2025-01-22 08:30
Which is the best use case for #NFTs?•Art•Gaming 🎮•Real estate•Other ...
X @Market Spotter
Market Spotter· 2025-01-01 07:00
#Blockchain gaming will dominate the industry this year. Are you ready? 🎮 ...
​晚点财经丨与字节合作的传闻没能拉起博通股价;GPT-5延期;关乎十分之一GDP的博弈
晚点LatePost· 2024-06-25 10:00
最大骑手外包公司赚 3 个点的差价 关注《晚点财经》并设为星标,第一时间获取每日商业精华。 与字节合作的传闻没能拉起博通股价 据媒体援引知情人士报道,字节跳动正在与美国芯片设计商博通合作开发一款先进的 AI 芯片,采用 台积电 5 纳米工艺,暂未流片(试生产),预计今年内不会量产。字节跳动表示,该消息不实。 6 月 24 日美股开盘,博通股价下跌超 1%。 与字节合作的传闻没能拉起博通股价 GPT-5 延期 关乎十分之一 GDP 的博弈 据我们了解,自 2020 年以来,字节跳动已经至少启动了包括 AI 芯片在内四个芯片项目,团队规模 不大。其中 AI 芯片部门主要负责人为施云峰,曾在联发科、美满电子工作,2018 年加入字节。上月 字节内部的算力资源已经非常紧张,而且随着豆包大模型的发布,相关算力需求可能继续推高。截至 发稿,字节未回应上述内容。 字节副总裁、算法和数据技术负责人杨震源曾在 2022 年的 "火山引擎原动力大会" 上解释过字节自研 芯片的逻辑:不是为了对外销售,而是为自身需求研发定制化芯片,以降低成本、提高性能。 前述文章称,去年字节用于购买英伟达芯片的拨款高达 20 亿美元。而且随着美国政 ...
​晚点财经丨中概股又开始从市场里找钱;阿尔特曼背叛当初的OpenAI
晚点LatePost· 2024-05-30 15:34
中概股又开始从市场里找钱 这一轮中概股财报季接近尾声,大多数公司走出业绩低谷,收入和利润双增,使得现金和投资理财规模 基本都超过了疫情前的水平,剔除必要的资本开支和研发支出后,仍存在大量的超额现金。 如截至今年 3 月底,阿里巴巴现金、投资和理财规模超过 6000 亿元,腾讯超过 4000 亿元,拼多多超过 2400 亿元,京东超过 1700 亿元。 阿尔特曼背叛当初的 OpenAI 《地下城与勇士》首周预计创收超 1.4 亿美元 普华永道可能因地产审计面临创纪录罚款 关注《晚点财经》并设为星标,第一时间获取每日商业精华。 面对这种情况,公司通常有两个选择。一是将超额现金作为股息发放,但这可能不符合大股东的期望, 因为大股东更倾向于公司股票增值而不是获得额外现金收益,并且拿到股息的大股东往往需要支付税 费,使得实际收益减少。二是通过回购减少流通股数,在不改变企业盈利状况的情况下提升每股收益, 从而支撑股价、提升公司股票价值。 有的公司两种激励同时推进、但更多资源放在回购。比如阿里 2024 财年大约派息 40 亿美元、同时回购 了 125 亿美元;腾讯去年大约派息 320 亿港元、回购 490 亿港元,今年仅 ...