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CNCC2025新闻发布会在京顺利召开
量子位· 2025-09-13 06:07
Core Points - The 2025 China Computer Conference (CNCC2025) will be held from October 22 to 25 in Harbin, Heilongjiang Province, with the theme "Digital Intelligence Empowerment, Infinite Possibilities" [1] - The conference aims to enhance the influence of the computer field in China and promote regional digital economic development [3][5] Event Overview - The conference will feature over 10,000 square meters of exhibition space, open to the public for free, marking a significant expansion in scale and depth [3] - A total of 19 invited reports, 3 main forums, and 154 specialized forums will be organized, focusing on various aspects of digital economy and AI [5][6] Key Participants - Notable speakers include academicians from various prestigious institutions and industry leaders, such as Sumi Helal from the University of Bologna and C. Mohan from Hong Kong Baptist University [5] - The forums will cover themes like "Digital Economy," "Large Model Development," and "Embodied Intelligence," with prominent experts leading discussions [5][6] Organizational Efforts - Harbin Engineering University and Harbin Institute of Technology are collaborating on the event's preparations, including venue setup and volunteer coordination [9][12] - The organizing committee emphasizes high standards in service and emergency management to ensure a successful conference [9][12] Media Engagement - The press conference attracted various media outlets, indicating strong interest and engagement from the media regarding the conference's significance [13][16]
全球高被引第一人,图灵得主Bengio近百万屠榜,Hinton、何恺明冲进TOP 5
3 6 Ke· 2025-08-26 02:20
Core Insights - Yoshua Bengio has been recognized as the world's most cited scientist across all fields, achieving a total citation count of over 973,655, with 698,008 citations in the last five years [4][5][6] - The top 10 list of highly cited scientists includes prominent figures in computer science, with four of them being key contributors to the field of artificial intelligence [7][8] Group 1: Yoshua Bengio - Yoshua Bengio is a Turing Award winner and a leading figure in deep learning, holding the top position in citation metrics globally [2][4] - His significant contributions include foundational work in machine learning and artificial intelligence, with a remarkable citation record that reflects his influence in the field [5][6] Group 2: Other Top Cited Scientists - Geoffrey Hinton ranks second globally, with a total citation count of 952,643 and over 577,970 citations in the last five years, recognized for his pivotal role in deep neural networks [8][9][10] - Kaiming He, known for developing deep residual networks (ResNets), ranks fifth with a total citation count of 733,529, and 617,328 citations in the last five years [13][14][15] - Ilya Sutskever, co-founder of OpenAI, has a total citation count of 670,000, with 500,000 citations in the last five years, contributing significantly to advancements in AI [16][18] Group 3: Citation Ranking Methodology - The AD Scientific Index ranks scientists based on total citation counts and citations over the last five years, evaluating their academic performance and impact [26][29] - The ranking system incorporates various metrics, including H-index and i10-index, to provide a comprehensive assessment of researchers' contributions [31][32]
一张图0.1秒生成上半身3D化身!清华IDEA新框架入选ICCV 2025
量子位· 2025-08-21 02:36
Core Viewpoint - The article discusses the introduction of GUAVA, a novel framework developed by researchers from Tsinghua University and IDEA, which enables the creation of upper-body 3D avatars from a single image in just 0.1 seconds, without the need for multi-view videos or individual training [1][5][36]. Summary by Sections Introduction - GUAVA is recognized for its ability to create realistic and expressive upper-body avatars, which is valuable in fields such as film, gaming, and virtual meetings [4]. Challenges and Innovations - Creating avatars from a single image has been a significant challenge, particularly in achieving real-time rendering and ease of creation. GUAVA addresses these challenges by allowing inference reconstruction in seconds and supporting real-time animation [5][6]. Methodology - GUAVA introduces the Expressive Human Model (EHM) to enhance facial expression capture, overcoming limitations of existing models [12][36]. - The framework employs a two-branch model for avatar reconstruction, combining a "template Gaussian" and a "UV Gaussian" to maintain geometric structure while capturing detailed textures [14][15]. - Real-time animation is achieved by deforming the Ubody Gaussian based on new pose parameters, followed by optimization through a neural refiner to enhance rendering quality [16][17]. Experimental Results - The dataset for experiments included over 620,000 frames, focusing on upper-body videos, with evaluations based on ID consistency, efficiency, and viewpoint control [18][20]. - GUAVA outperformed existing 2D and 3D methods in rendering quality and efficiency, achieving approximately 50 FPS and a reconstruction time of around 0.1 seconds [22][23]. - In self-reenactment scenarios, GUAVA showed superior performance across all metrics compared to 2D methods, while also maintaining ID consistency in cross-reenactment scenarios [22][25]. Conclusion - GUAVA represents a significant advancement in the field of 3D avatar reconstruction, demonstrating improved rendering quality and efficiency over existing methods, with a reconstruction time of approximately 0.1 seconds and support for real-time animation [36][37].
Fostering Creativity in Children | Cormac Flanigan | TEDxBolingbrook Youth
TEDx Talks· 2025-07-21 16:52
Child Development & Education - Early childhood experiences significantly impact future potential [4] - Opportunities in arts, science, math, and writing can spark passion and future careers [5] - Encouraging curiosity and exploration in children is crucial for development [3][11] Creativity & Innovation - Creativity evolves throughout life, adapting to different stages and challenges [6][7] - Engaging in creative activities is linked to higher life satisfaction [7] - Even seemingly uncreative jobs require unique forms of creativity [10] Job Market & Career Trends - Computer science fields are projected to grow by 26% from 2023 to 2033 [9] - Creative thinking is increasingly valued in various professions [8][9] - Diverse career paths benefit from creative problem-solving skills [10]
实验室10篇论文被ICCV 2025录用
自动驾驶之心· 2025-07-02 13:54
Core Insights - The article discusses the acceptance of 10 papers from a laboratory at the 20th ICCV International Conference on Computer Vision, highlighting advancements in 3D vision and related technologies [25]. Paper Summaries Paper 1: Domain-aware Category-level Geometry Learning Segmentation for 3D Point Clouds - This paper addresses domain generalization in 3D scene segmentation, proposing a framework that couples geometric embedding with semantic learning to enhance model generalization [1]. Paper 2: Hierarchical Variational Test-Time Prompt Generation for Zero-Shot Generalization - The authors introduce a hierarchical variational method for dynamic prompt generation during inference, significantly improving the zero-shot generalization capabilities of visual language models [3]. Paper 3: Knowledge-Guided Part Segmentation - A new framework is proposed that utilizes structural knowledge to enhance the segmentation of fine-grained object parts, improving understanding of complex structures [5][6]. Paper 4: TopicGeo: An Efficient Unified Framework for Geolocation - TopicGeo presents a unified framework for geolocation that improves computational efficiency and accuracy by directly matching query images with reference images [9]. Paper 5: Vision-Language Interactive Relation Mining for Open-Vocabulary Scene Graph Generation - This paper explores a model that enhances the understanding of relationships in open-vocabulary scene graph generation through multimodal interaction learning [11]. Paper 6: VGMamba: Attribute-to-Location Clue Reasoning for Quantity-Agnostic 3D Visual Grounding - The authors propose a mechanism that combines attribute and spatial information to improve the accuracy of 3D visual grounding tasks [13]. Paper 7: Meta-Learning Dynamic Center Distance: Hard Sample Mining for Learning with Noisy Labels - A new metric called Dynamic Center Distance is introduced to enhance the learning process in the presence of noisy labels by focusing on hard samples [15]. Paper 8: Learning Separable Fine-Grained Representation via Dendrogram Construction from Coarse Labels for Fine-grained Visual Recognition - The paper presents a method for learning fine-grained representations from coarse labels without predefined category numbers, enhancing adaptability to dynamic semantic structures [17]. Paper 9: Category-Specific Selective Feature Enhancement for Long-Tailed Multi-Label Image Classification - This research addresses the issue of label imbalance in multi-label image classification by enhancing feature sensitivity for underrepresented categories [19]. Paper 10: Partially Matching Submap Helps: Uncertainty Modeling and Propagation for Text to Point Cloud Localization - The authors redefine the task of text to point cloud localization by allowing partial spatial matches, improving the model's ability to handle real-world ambiguities [21].
How To Attract Talent To Europe 🇪🇺
Talent Acquisition & Retention - Recommends offering significant tax benefits, such as five years tax-free or no taxation on stock options, to attract computer science graduates and tech professionals to relocate to Europe [1] - Suggests leveraging Europe's attractiveness as a desirable place to live to attract talent to London, Berlin, Munich, and other cities [2] Competitive Landscape - Notes that Europe faces challenges in competing with less capital, a more scattered landscape, more bureaucracy, and less talent [1] - Argues that solving the talent shortage is crucial for Europe's success [2]
50年僵局打破!MIT最新证明:对于算法少量内存胜过大量时间
机器之心· 2025-05-25 03:51
Core Viewpoint - The article discusses a groundbreaking research by Ryan Williams that challenges the long-held belief in computer science regarding the relationship between time and space in algorithm execution, suggesting that a small amount of computational memory is theoretically more valuable than a large amount of computational time [1][3]. Group 1: Historical Context - In 1965, Juris Hartmanis and Richard Stearns established rigorous mathematical definitions for "time" and "space," providing a common language for researchers to categorize problems into complexity classes [5][6]. - The complexity class P includes problems solvable in reasonable time, while PSPACE includes problems solvable with a reasonable amount of space, with researchers believing PSPACE is significantly larger than P [7][8]. Group 2: Breakthrough in Complexity Theory - For 50 years, researchers struggled to prove that PSPACE is strictly larger than P, facing a fundamental barrier due to the limitations of previous simulation methods [8][9]. - In 2023, James Cook and Ian Mertz overturned a long-standing assumption about memory usage in algorithms, leading to a new algorithm that could solve the tree evaluation problem with significantly less space than previously thought [10][12]. Group 3: Williams' Revolutionary Approach - Ryan Williams recognized that the new algorithm by Cook and Mertz could serve as a universal space compression tool, allowing for the design of a new simulation mechanism that links time and space complexity more effectively [14][15]. - Williams' method involves breaking down the computation process into blocks and transforming it into a tree evaluation problem, optimizing the space complexity to O(√t log t), where t is the total computation time [16].
i人如何在学术会议有效社交?滑铁卢大学教授Gautam Kamath亲授心得
机器之心· 2025-05-03 04:18
Group 1 - The article emphasizes the importance of networking at academic conferences, particularly for researchers in computer science, suggesting that building connections can enhance both personal and professional experiences [9][10][11] - It provides practical advice on how to initiate conversations and establish relationships, focusing on finding common interests and leveraging existing connections [6][14][15] - The author highlights that socializing can be enjoyable and beneficial for career development, as it allows researchers to meet potential collaborators and peers [9][11][12] Group 2 - Specific strategies for networking include approaching individuals during coffee breaks, poster sessions, and meals, as these settings are conducive to casual interactions [18][22][23] - The article suggests that researchers should not feel intimidated by the social dynamics of conferences, as many attendees share similar feelings of apprehension [32] - It also notes that while networking can sometimes feel superficial, genuine connections can lead to lasting professional relationships [30][31]