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Rogers Xfinity Introduces Amazon Luna
Globenewswire· 2025-12-11 18:00
Core Insights - Rogers has launched Amazon Luna on its Xfinity platform, enabling cloud gaming without the need for consoles or downloads, catering to the growing gaming market in Canada where over 70% of Canadians engage in video gaming [1][2]. Company Overview - Rogers Communications Inc. is a leading communications and entertainment company in Canada, publicly traded on the Toronto Stock Exchange and the New York Stock Exchange [6]. Product Offering - The integration of Amazon Luna allows Rogers Xfinity customers to access over 100 cloud-based games directly from their devices, with Prime members having access to more than 50 top games including popular titles like Hogwarts Legacy [3][4]. - The gaming experience is enhanced by the ability to use voice commands through the Xfinity remote, and players can utilize any major Bluetooth-enabled controller or the Amazon Luna Controller [4]. User Experience - Rogers Xfinity provides a comprehensive entertainment experience by combining cloud gaming with live TV, on-demand content, and streaming apps in a single interface, leveraging Comcast's Entertainment OS platform [5].
Comcast and Amazon Launch Amazon Luna Cloud Gaming on Xfinity's Entertainment Devices
Businesswire· 2025-12-11 18:00
PHILADELPHIA & SEATTLE--(BUSINESS WIRE)--Comcast and Amazon Launch Amazon Luna Cloud Gaming On Xfinity's Entertainment Devices. ...
Epic商店怎么用支付宝微信支付
Sou Hu Cai Jing· 2025-12-11 13:41
值得注意的是,Epic商店国区的游戏价格相比美区更加优惠。以《无主之地3》为例,国区售价为29.99美元(约206元人民币),而美区则是59.99美元,价 格差异非常明显。 好消息是,自2023年5月14日起,Epic游戏商店已正式向中国玩家开放,并添加了支付宝、微信支付这两个主流的付费方式。这意味着中国玩家终于可以像 使用Steam一样,方便地在Epic商店购买游戏了。 Epic商店支持支付宝和微信支付了吗? 如何在Epic商店使用支付宝/微信支付 支付宝支付步骤: 微信支付步骤: 随着Epic游戏商店在国内的全面开放,越来越多的中国玩家开始关注这个平台。相比于Steam,Epic商店不仅提供了独占游戏,还有定期免费游戏福利,吸 引了大量用户。然而,许多玩家在使用过程中遇到了一个共同问题:如何在Epic商店中使用支付宝或微信支付?本文将为大家详细解析这一问题,并提供完 整的操作指南。 UU加速器自研黑科技,独家专利加速技术,能够显著提升网络稳定性,降低延迟,特别适合游戏玩家使用。在购买Epic商店游戏或下载游戏时,开启UU加 速器可以: Epic商店支付的其他注意事项 虽然Epic商店已支持支付宝和微信支付 ...
26款常青游戏狂揽21亿,11月出海成绩出炉
3 6 Ke· 2025-12-11 10:48
Core Insights - The article highlights the ongoing trend of Chinese gaming companies successfully expanding into overseas markets, with large firms optimizing classic titles and smaller firms innovating to break through [2][10] - The "Evergreen List" and "Potential Evergreen List" are introduced, showcasing games that have maintained strong performance in international markets [2][10] Group 1: Evergreen Games - In November, 26 games made it to the "Evergreen List," an increase of 3 titles from October, with notable entries including "Gossip Harbor," "PUBG MOBILE," and "Puzzles & Survival" [2][9] - The total estimated revenue for these 26 games in November reached approximately $299 million, equivalent to about 2.11 billion yuan, with 9 games exceeding $10 million in revenue [2][9][10] Group 2: Potential Evergreen Games - The "Potential Evergreen List" features 14 games, with a decrease of 4 titles from October, indicating a competitive landscape [2][10] - "Whiteout Survival" led the list with an estimated revenue of $86.21 million (approximately 609 million yuan) in November, followed by "崩坏:星穹铁道" and "Top Heroes," each surpassing $20 million [10][11] Group 3: Industry Trends and Support - The gaming industry faces challenges due to global economic pressures, but there are supportive policies from various cities in China aimed at facilitating game exports [11] - The adoption of AI technologies is helping to reduce costs and improve efficiency in game development and marketing strategies, providing a more sustainable path for Chinese games in international markets [11]
腾讯的长青IP为什么“重新”开始做IP
Tai Mei Ti A P P· 2025-12-11 04:53
Core Insights - The DNF IP has evolved into a comprehensive ecosystem, integrating various gaming formats and appealing to a diverse player base [1][2][7] - The recent DNF annual CG video aims to showcase the product matrix and convey the message that players of different types can enjoy the IP [2][3][6] - The company emphasizes the importance of ecological co-creation, where various teams contribute to the IP's development, enhancing its value [6][7] Product Development - The upcoming DNF: Kazan will feature a competitive launch price and exclusive content tailored for the domestic market [1] - The DNF IP now includes multiple product forms, such as mobile games and single-player titles, reflecting a shift from solely online gaming [10][11] - The company aims to provide seamless transitions between different gaming platforms, allowing players to choose based on their time and preferences [8][10] Player Engagement - The company recognizes the need to cater to both new and returning players, implementing strategies to facilitate quick reintegration into the game [11][12] - There is a focus on balancing nostalgia for veteran players with new content, ensuring that classic elements are preserved while introducing modern gameplay [12][14] - The mobile game has been designed to cater to a different user base, emphasizing lighter gameplay and social interaction compared to the PC version [15][16] Future Directions - The company plans to reduce player fatigue by adjusting gameplay mechanics and offering diverse paths for character development [18][19] - There is an ongoing effort to attract younger players who may have left due to traditional RPG mechanics, aiming to create a more engaging experience [17][19] - The future product strategy will focus on enhancing user experience and satisfaction, making it a priority for the company's development efforts [19]
蓝思科技开拓AI算力;小米回应进军AI教育传言丨新鲜早科技
2 1 Shi Ji Jing Ji Bao Dao· 2025-12-11 02:15
Group 1: Xiaomi's AI Education Rumors - Xiaomi responded to rumors about entering the AI education sector, clarifying that recent job postings related to AI education are primarily for products like the Redmi Pad 2 and MiTu children's watch, not for launching educational programs [2] Group 2: Alibaba Cloud's New Product Launch - Alibaba Cloud launched AgentRun, a one-stop AI infrastructure platform that integrates Serverless features with AI-native application scenarios, helping enterprises optimize costs and efficiency, with an average Total Cost of Ownership (TCO) reduction of 60% [3] Group 3: Second-Hand Market Trends - The price of the Nubia M153 AI phone has surged in the second-hand market, with listings on platforms like Xianyu ranging from 3,999 to 4,999 yuan, and some reaching as high as 36,000 yuan due to the inability to purchase through official channels [4] - The Quark AI glasses S1 are sold out on major e-commerce platforms, with second-hand prices reaching 4,000 to 5,000 yuan, indicating high demand [7] Group 4: Apple’s New Delivery Service - Apple has launched a free three-hour delivery service for select products in mainland China, with free shipping available for iPhones, iPads, Apple Watches, MacBook Pros, MacBook Airs, and AirPods for certain orders [5] Group 5: Investment and Financial Updates - Century Huatong announced that its indirect investment in Moer Thread is expected to generate a net profit of 640 million yuan in Q4 2023, accounting for approximately 53% of the company's audited net profit for 2024 [7] - Taiji Industry's subsidiary plans to transfer up to 85 million USD in receivables to a bank, ensuring the receivables are genuine and valid [8] - OPPO signed a global patent licensing agreement with Audi, allowing the use of its cellular communication patents, including 5G, to enhance Audi's connected vehicle products [9] Group 6: Corporate Developments - Qualcomm announced the acquisition of Ventana Micro Systems to enhance its RISC-V CPU capabilities, marking a significant step in its commitment to RISC-V standards [11] - Haiguang Information stated that despite the termination of a merger, it will continue to collaborate with Zhongke Shuguang in areas like intelligent computing and data center solutions [12] - Yun Tian Li Fei is upgrading its Nova 500 series to a new GPNPU architecture, aiming to improve compatibility, performance, and efficiency for AI inference applications [13] Group 7: Capital Market Activities - Lens Technology plans to acquire 100% of PMG International Co., Ltd., which may allow it to enter NVIDIA's supply chain and enhance its capabilities in AI hardware infrastructure [14][15] - Muxi Co. reported that over 20,000 shares were abandoned by investors during its recent issuance, with the underwriting firm covering the abandoned shares [16] - Celerity Technology received approval from the China Securities Regulatory Commission for its overseas listing of up to 130,204,100 shares on the Hong Kong Stock Exchange [17]
Roblox's Virtual World Has Real Profits Ahead, Analyst Says
Benzinga· 2025-12-10 17:59
Roblox Corp. (NYSE:RBLX) is pressing its advantage as one of the fastest-growing platforms in gaming, betting that surging user engagement, viral hits like “Grow a Garden” and stepped-up investment in safety and AI can help it capture 10% of the $180 billion video game market and turn its virtual playground into accelerating real-world cash flows.B. Riley Securities analyst Drew Crum initiated coverage on Roblox with a Buy and a price forecast of $125. Crum said the stock can rise more than 30% from the Dec ...
InterDigital (NasdaqGS:IDCC) FY Conference Transcript
2025-12-10 15:32
InterDigital FY Conference Summary Company Overview - **Company**: InterDigital (NasdaqGS:IDCC) - **Industry**: Technology, specifically in wireless communication and video technologies - **Core Business**: Primarily a research company focused on developing and licensing patents related to wireless standards, video compression, and AI technologies [5][31][34] Key Points and Arguments Company Evolution and Strategy - InterDigital has evolved from a focus on digital telephony to a broader range of technologies, including cellular, Wi-Fi, and video compression, especially after acquiring Technicolor's research team [5][6] - The current management team, led by Liren Chen and Rajesh Pankaj, has significantly contributed to the company's recent successes [6] Patent Portfolio and Licensing - The company holds a substantial number of standard essential patents (SEPs) that are critical for the deployment of technologies like 5G and Wi-Fi [9][11] - InterDigital is involved in licensing agreements with major smartphone manufacturers, achieving compensation for 85% of the 1.2 billion smartphones sold annually [9][52] Financial Goals and Progress - InterDigital aims to reach $1 billion in annual recurring revenue (ARR) by 2030, with a current ARR of approximately $588 million, up from $400 million in 2024 [12][13] - The revenue breakdown includes $500 million from smartphones, $200 million from consumer electronics and IoT, and over $300 million from streaming services [13][14] Market Dynamics and Geopolitical Considerations - The company operates on a global scale, successfully navigating geopolitical tensions while maintaining relationships with manufacturers across different regions [17] - InterDigital's strategy includes focusing on licensing agreements through negotiation, with litigation as a last resort [34][48] Emerging Markets and Technologies - The company is venturing into the gaming and streaming markets, targeting over $300 million in revenue from these sectors, although current revenue is zero [19][20] - AI technologies are being integrated into their research and operations, enhancing their capabilities in video and cellular technologies [29][30] Financial Performance and Margins - InterDigital enjoys strong operating margins, with adjusted EBITDA margins exceeding 60% [24] - The company anticipates that new licensing agreements will lead to non-linear revenue growth, characterized by "catch-up sales" from prior usage before formal licensing [41][42] Challenges and Risks - The company faces challenges related to patent expiration and obsolescence, but maintains that their investments in research and development mitigate these risks [44][45] - The competitive landscape requires continuous innovation and adaptation to maintain market position [55] Additional Important Insights - InterDigital emphasizes its identity as a research company rather than a patent litigation firm, with over 90% of licensing agreements resolved without litigation [34] - The company is focused on solving complex problems in wireless communication, which positions it for long-term growth and value creation [55][56] - Future growth opportunities are seen in expanding their technology applications beyond smartphones, including automotive and IoT markets [50][51] This summary encapsulates the key points discussed during the InterDigital FY Conference, highlighting the company's strategic direction, financial goals, and market positioning.
3 Gaming Stocks to Add to Your Portfolio Despite Industry Pressure
ZACKS· 2025-12-10 15:06
Core Insights - The Zacks Gaming industry is facing challenges due to strained consumer spending, rising regulatory complexity, and compliance costs, but is benefiting from increased gaming revenues in Macau and strong demand for sports betting [1][3][4][5][6] Industry Overview - The Zacks Gaming industry encompasses companies that operate integrated casinos, hotels, and entertainment resorts, as well as those providing technology products and services in lotteries, electronic gaming, and sports betting [2] Key Themes - **Consumer Spending Pressure**: The U.S. gaming industry is experiencing reduced discretionary spending due to persistent inflation and rising costs, leading to more conservative spending habits among consumers [3] - **Regulatory Complexity**: The expansion of sports betting and iGaming is creating a fragmented regulatory environment, increasing compliance costs and compressing margins for operators [4] - **Macau Gaming Revenues**: Macau's gaming revenues rose 14.4% year-over-year to approximately MOP21.09 billion ($2.63 billion), indicating a steady recovery in the mass-market segment [5] - **Sports Betting Growth**: The legalization of sports betting across multiple states has significantly contributed to industry growth, with various digital platforms facilitating wagers [6] Industry Performance - The Zacks Gaming industry has underperformed the S&P 500 Index, rising 7.2% over the past year compared to the S&P 500's 15.7% growth [10] - The industry's current trailing EV/EBITDA ratio is 18.64, consistent with the S&P 500, with historical trading ranges between 14.16X and 28.46X over the past three years [13] Notable Companies - **Las Vegas Sands (LVS)**: Benefiting from strong travel demand and improved conditions in Macau and Singapore, with a 22% share price increase over the past year and a 10.1% rise in 2026 earnings estimates [16][17] - **Rush Street Interactive (RSI)**: Achieved record revenues with a 20% year-over-year increase, supported by a 46% surge in North American online casino monthly active users, and a 38.3% share price increase [20][21] - **Brightstar Lottery (BRSL)**: Strengthened its balance sheet post-IGT Gaming divestiture, with a 5% increase in 2026 earnings estimates despite a 19.9% decline in share price over the past year [24]
数娱工场丨从手机到“大屏”!小游戏中心“破壁”微信PC端,直播成新增长极
Xin Hua Cai Jing· 2025-12-10 10:20
Core Viewpoint - The recent launch of the "Mini Game Center" on the WeChat PC version signifies a shift in the development path of WeChat mini games from a mobile-only focus to a "mobile + desktop" collaborative phase [1][6]. Group 1: WeChat Mini Game Center Features - The new Mini Game Center homepage allows users to quickly access recently played games, with a "Find Games" page featuring "Discover" and "Leaderboard" sections for game recommendations and rankings [4]. - Tencent previously showcased a PC mini game experience area at the Guangzhou CICF Comic Festival, indicating a strategic move to enhance content beyond mobile limitations [6]. Group 2: Market Dynamics and Competition - The mini game market is characterized by rapid updates and a high turnover rate, with November data showing a monthly turnover rate exceeding 20% for the top 50 mini games [7]. - Major companies like Tencent, NetEase, ByteDance, and Kuaishou are entering the mini game space, intensifying competition and shifting the market from a casual to a more resource-driven phase [8]. Group 3: Market Growth and Revenue - The mini game sector saw a sales revenue of 23.276 billion yuan in the first half of the year, reflecting a year-on-year growth of over 40%, significantly outpacing other gaming segments [9]. - The monetization model of mini games, which includes ad views and in-app purchases (IAP), is evolving, with IAP now accounting for 65.7% of revenue, indicating a maturing user payment habit [9]. Group 4: User Engagement and Developer Landscape - WeChat mini games have reached 500 million monthly active users, with users playing an average of six games monthly and daily online time increasing by 10% compared to 2024 [10]. - The ecosystem has attracted over 400,000 developers, with more than 70% being small teams of fewer than 30 people [10]. Group 5: Challenges and Market Saturation - The mini game market faces challenges such as severe homogenization and user fatigue due to the prevalence of similar game types, which can lead to rapid declines in popularity for certain titles [11]. - There is a pressing need for innovation in gameplay and user experience to sustain long-term engagement and product lifecycle [11]. Group 6: Emergence of Mini Game Live Streaming - Mini game live streaming has emerged as a new growth area, with significant revenue generated through platforms like video accounts and Douyin, enhancing user engagement and conversion rates [12]. - The integration of live streaming with mini games is creating a more interactive and engaging user experience, which is expected to further expand the market [14]. Group 7: Future Market Projections - The domestic mini game market is projected to exceed 60 billion yuan by 2025, indicating substantial growth potential [14].