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X @The Economist
The Economist· 2026-02-12 20:50
China’s ticket sales for music shows have more than tripled since 2019. Not only are there more offerings, but better ones, too https://t.co/Tl9Wp6LbhC ...
The Grimm Roar Back: Spotify Growth Nears 10,000%, First No. 1 Radio Hit Since 1968, and New Album Grimm Fairy Tales Arrives April 24, 2026
Businesswire· 2026-02-11 20:42
Core Insights - The Grimm experienced a significant resurgence in 2025, with streaming and audience engagement increasing by nearly 10,000% [1] - The band achieved a milestone with four songs charting on terrestrial radio, including their first No. 1 song since 1968, which appeals to multiple generations of rock fans [1] Streaming and Engagement - The band's Spotify year-end report highlighted a dramatic growth story in modern rock, showcasing the potential for revival in the music industry [1] Chart Performance - The achievement of having four songs on the radio charts indicates a strong comeback and renewed interest in The Grimm, marking a pivotal moment in their career [1]
X @Forbes
Forbes· 2026-02-11 19:22
Nineties pop star Britney Spears sold the rights to her music catalog to publisher Primary Wave for a reported $200 million, which will significantly boost her net worth.Forbes last estimated Britney Spears’ net worth at $60 million in 2021. https://t.co/MHv21gbxzh📸: Ethan Miller via Getty Images ...
Sony Group Corporation (SONY) Expands Music Rights Portfolio Amid Strong Profitability
Yahoo Finance· 2026-02-11 17:20
Group 1: Financial Performance - Sony Group Corporation reported Q3 FY2025 revenue of ¥3.71 trillion ($23.68 billion), reflecting a 1% year-over-year growth and surpassing the expected ¥3.69 trillion [1] - Operating profit increased by 22% year-over-year to ¥515 billion ($3.28 billion), exceeding analyst consensus estimates of approximately ¥469 billion [2] - The company raised its FY2025 operating profit forecast by 8% to ¥1.54 trillion, supported by sustained profitability in entertainment and semiconductor businesses [3] Group 2: Strategic Initiatives - Sony Music Group and Singapore's sovereign wealth fund GIC Pte Ltd established a joint venture to acquire and manage high-quality music catalog assets, with an expected investment of $2 billion to $3 billion [4] - Under the agreement, GIC will provide long-term capital and investment expertise, while Sony Music will contribute operational capabilities and global distribution infrastructure [5] Group 3: Business Segments - Sony Group Corporation operates across various segments including Electronics Products & Solutions, Game & Network Services, Music, Pictures, and Imaging & Sensing Solutions [6]
网易(09999)AI实用主义显成效 AI新质管线提效300%
智通财经网· 2026-02-11 11:05
Core Insights - NetEase reported steady performance in Q4 2025 with revenue of 27.5 billion yuan and total annual revenue of 112.6 billion yuan, achieving a Non-GAAP net profit of 37.3 billion yuan [1] - The company has invested 17.7 billion yuan in R&D for six consecutive years, focusing on AI-driven productivity across its gaming, music, and education sectors [1] - The "AI-native" strategy has led to significant advancements in AI applications, with a notable 11% year-on-year growth in online gaming revenue, reaching 89.6 billion yuan [1] Financial Performance - Q4 revenue reached 27.5 billion yuan, while total annual revenue was 112.6 billion yuan [1] - Non-GAAP net profit for the year was 37.3 billion yuan [1] - R&D investment for the year was 17.7 billion yuan, marking a consistent annual investment exceeding 10 billion yuan for six years [1] AI Strategy and Implementation - NetEase has established an AI-centric production system, integrating AI into various business segments, including gaming, music, and education [1] - The company has achieved large-scale deployment of AI in art, planning, programming, animation, and quality assurance [1] - AI-driven tools have improved production efficiency by up to 300% in certain areas, creating a competitive edge in AI industrialization [3] Gaming Sector Highlights - The gaming and related services revenue for 2025 was 92.1 billion yuan, with online gaming net revenue of 89.6 billion yuan, reflecting an 11% increase [1] - Classic games like "Dream of Red Mansions" and "Big Talk Journey to the West" have shown strong performance, with record revenues and user engagement [9] - New game features and innovative gameplay have attracted new users and increased player retention [10] Other Business Segments - NetEase's Youdao achieved annual revenue of 5.9 billion yuan, marking its first year of positive operating profit and cash flow [1] - NetEase Cloud Music generated 7.8 billion yuan in revenue, with steady growth in subscription services [1] - The innovation in AI applications has led to significant improvements in advertising efficiency, with gaming and AI application ad revenue growing over 50% year-on-year [7] Global Expansion and Market Performance - "Yan Yun Sixteen Sounds" has become a successful global title, surpassing 80 million users and achieving high rankings in international markets [12] - The game has been recognized for its cultural impact and has won multiple awards, showcasing NetEase's capability in global IP management [12] - Other titles like "World of Warcraft" and "Call of Duty" have also achieved record revenues in the Chinese market, highlighting the effectiveness of localized operations [10][13]
网易2025年营收1126亿元,Non-GAAP净利润373亿元
Guan Cha Zhe Wang· 2026-02-11 09:56
Core Insights - NetEase reported a stable performance in Q4 2025 with revenue of 27.5 billion yuan and total annual revenue of 112.6 billion yuan, achieving a Non-GAAP net profit of 37.3 billion yuan [1] - The company has invested 17.7 billion yuan in R&D for six consecutive years, focusing on AI as a core productivity system integrated across gaming, music, and education [1] - The "AI-native" strategy has led to significant revenue growth in various segments, with online gaming revenue reaching 89.6 billion yuan, a year-on-year increase of 11% [1] Financial Performance - Q4 revenue reached 20 billion yuan for innovation and other businesses, a 42% quarter-on-quarter increase, with total annual revenue of 6.8 billion yuan [2] - NetEase Youdao achieved annual revenue of 5.9 billion yuan, marking its first year of positive operating profit and cash flow [1][2] - NetEase Cloud Music generated 7.8 billion yuan in revenue, with steady growth in subscription services [1] AI Integration and Development - The company has implemented AI across various stages of production, achieving efficiency improvements of up to 300% in certain areas [3] - AI-driven tools like CodeMaker and DreamMaker have transformed content production, enabling rapid creative delivery and significant expansion of asset libraries [3] - NetEase has pioneered AI-native gameplay features, including intelligent NPCs and real-time voice AI teammates, enhancing user engagement and retention [4][5] Product and Market Expansion - The classic game "Dream of the Red Chamber" achieved record revenue in its 23rd year, while "Yanyun Sixteen Sounds" saw significant user engagement and revenue growth [8][10] - The global user base for "Yanyun Sixteen Sounds" surpassed 80 million, marking a successful cultural export of Chinese gaming [10][11] - New products like "Forgotten Sea" and "Infinite Big" are in development, aimed at meeting global demand for high-quality original content [11] AI Commercialization and Business Strategy - NetEase has accelerated AI commercialization, with Youdao's AI subscription service sales exceeding 100 million yuan for the first time [6] - The company is expanding its AI capabilities in advertising, with net revenue from gaming and AI applications growing over 50% year-on-year [6] - NetEase's enterprise service division has developed a comprehensive AI agent matrix, serving thousands of enterprises and enhancing productivity [7]
Britney Spears sells the rights to her music catalog
NBC News· 2026-02-11 02:29
Pop star Britney Spears has just sold the rights to her music catalog and the deal, get this, worth around $200 million. That according to a source familiar with the agreement who spoke to NBC News. They say Spears sold her catalog to the music publishing company Primary Wave.It includes her iconic hits like Oops. I did it again, baby. One more time. ...
X @BSCN
BSCN· 2026-02-10 21:04
🚨JUST IN: BRITNEY SPEARS SELLS MUSIC CATALOGUE IN "LANDMARK DEAL"TMZ reports Britney Spears has sold rights to her music catalogue in a similar deal to Justin Bieber (who's catalogue fetched over $200M)No details of the specific dollar amount were listed in the documents, but the deal includes some of her biggest hits including "Hit Me Baby One More Time" and "Oops I Did it Again" ...
The best photos of the 2026 Super Bowl
Business Insider· 2026-02-09 17:04
Game Summary - The Seattle Seahawks won Super Bowl LX against the New England Patriots with a final score of 29-13 [1][53] - Seahawks placekicker Jason Myers set a record by kicking five field goals during the game [1][43] - The game featured a halftime show headlined by Bad Bunny, marking a historic moment as he became the first Latino and Spanish-speaking solo artist to perform at the Super Bowl [1][21][29] Key Events - Jason Myers scored the first points of the game with a field goal in the first quarter, leading to a 9-0 score by halftime, which was notable for being one of only five Super Bowls without a touchdown in the first half [9][18] - The first touchdown of the game was scored by Seahawks tight end AJ Barner, extending their lead to 19-0 [36] - The Patriots managed to score their first touchdown through Mack Hollins, bringing the score to 19-7 [38] Halftime Show - Bad Bunny's performance included surprise appearances by Lady Gaga and Ricky Martin, energizing the crowd [21][27] - The show concluded with a powerful message displayed on a billboard: "The only thing more powerful than hate is love" [29] Final Moments - The Seahawks' lead was further extended by a touchdown from linebacker Uchenna Nwosu, making the score 29-7 [47] - The Patriots scored a late touchdown by Rhamondre Stevenson, finalizing the score at 29-13 [49] - Seahawks running back Kenneth Walker III was named MVP of the game, contributing over 160 scrimmage yards [65]
The MUSQ ETF Is the Real Winner of Super Bowl LX
Etftrends· 2026-02-09 16:57
Core Insights - The MUSQ Global Music Index ETF (MUSQ) benefits from the global appeal of music, highlighted by Bad Bunny's performance at Super Bowl LX, which enhances the ETF's visibility and potential growth in the music industry [1] Group 1: MUSQ ETF and Market Dynamics - MUSQ ETF is positioned to capitalize on the growing global music industry, valued at over $30 billion, by including a diverse range of holdings such as streaming services, hardware providers, and live event companies [1] - The ETF includes significant holdings in Apple, Sony, Live Nation Entertainment, and Universal Music Group, which are poised to benefit from cultural events like the Super Bowl [1] Group 2: Apple Music's Role - Apple Music has seen substantial growth, with over 90 million subscribers and generating $9.2 billion in revenue, accounting for 6.4% of Apple's total revenue [1] - Apple's sponsorship of the Super Bowl enhances its brand visibility and serves as a revenue driver through music subscriptions, further solidifying its position in the music streaming market [1] Group 3: Impact of Super Bowl on Music Sales - The "Super Bowl Bump" phenomenon indicates that artists featured in the halftime show often experience significant increases in sales and streaming, as evidenced by Kendrick Lamar's 91% increase in streams following his performance [1] - This trend is expected to benefit Bad Bunny, who is associated with Rimas Entertainment, a label that utilizes The Orchard for distribution, a subsidiary of Sony, which is also a MUSQ holding [1] Group 4: Live Music and Revenue Growth - The post-pandemic rise in live music attendance is translating into increased ticket sales, which is beneficial for Live Nation Entertainment, the top holding in MUSQ at 10.4% [1] - The Super Bowl serves as a launchpad for artists to embark on global tours, further driving revenue growth in the live entertainment sector [1]