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从代理《鹅鸭杀》到上线AI社交,沉寂7年的金山世游支棱起来了?
3 6 Ke· 2026-01-29 00:25
Tech星球独家获悉,金山世游已在国内正式上线其代理的AI社交App"卿卿我我"。公开信息显示,该产品海外版于2023年推出,上线后表现突出,在亚洲 区域AI应用创收效率排名中位列榜首,超越同期多款头部应用。此次国内版本落地,成为金山世游跳出传统游戏业务范畴,切入AI社交赛道的重要动 作。 公开资料显示,金山世游于2020年从承载金山系游戏老牌业务的西山居独立,此后二者分属不同业务线,独立运营时长至今不足7年。其业务起点以游戏 发行为主,此前凭借爆款游戏《鹅鸭杀》国服公测24小时新增500万用户、登顶iOS免费榜的成绩,成功敲开年轻用户市场。 与此同时,公司仍在持续拓宽产品线,2026年首批游戏版号中,《愤怒的小鸟:经典归来》《愤怒的小鸟:梦幻爆破》两款产品成功获批,传统游戏与新 兴赛道并行的策略,正在助力这家厂商重构增长曲线。 不难发现,金山世游这家从老牌游戏体系中拆分成长的新锐厂商,正以多赛道布局产品的动作完成业务边界的拓展。从游戏发行到自研、从国内到海外、 从传统游戏赛道到现象级社交游戏,再到如今跨界布局AI社交,这一系列动作的背后,正是游戏行业存量竞争加剧的行业大背景中,金山世游的生存之 道。在此之下 ...
Is LuxExperience B.V. - Sponsored ADR (LUXE) Stock Outpacing Its Consumer Discretionary Peers This Year?
ZACKS· 2026-01-28 15:41
Company Overview - LuxExperience B.V. - Sponsored ADR (LUXE) is part of the Consumer Discretionary sector, which includes 261 companies and is currently ranked 11 in the Zacks Sector Rank [2] - The company has a Zacks Rank of 2 (Buy), indicating a positive outlook based on earnings estimates and revisions [3] Performance Analysis - The Zacks Consensus Estimate for LUXE's full-year earnings has increased by 3.6% over the past quarter, reflecting improved analyst sentiment [4] - Year-to-date, LUXE has returned approximately 0.2%, outperforming the average return of -1.2% for the Consumer Discretionary sector [4] - In the Textile - Apparel industry, which includes 21 companies, LUXE is performing better as this group has lost an average of 14.2% this year [6] Comparative Analysis - Another company in the Consumer Discretionary sector, Nintendo Co. (NTDOY), has a year-to-date return of 0.6% and also holds a Zacks Rank of 2 (Buy) [5] - Nintendo belongs to the Gaming industry, which is currently ranked 191 and has shown no change in performance this year [6] Investment Outlook - Both LuxExperience B.V. and Nintendo Co. are highlighted as stocks to watch for continued solid performance in the Consumer Discretionary sector [7]
Take-Two Interactive Software, Inc. (TTWO): A Bull Case Theory
Yahoo Finance· 2026-01-28 14:05
Core Thesis - Take-Two Interactive Software, Inc. (TTWO) is positioned for significant growth due to its evolving business model, strong cash flow, and upcoming major game releases, particularly Grand Theft Auto VI [1][5]. Company Overview - Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions globally, transitioning from a hit-driven model to a resilient, cash-flow-oriented company under CEO Strauss Zelnick [2]. - The company now operates a dual-engine model, combining high-potential console and PC games with a stable revenue base from mobile and live services [2]. Financial Performance - Approximately 79% of TTWO's bookings now come from recurrent consumer spending, providing earnings stability and allowing the company to manage long development cycles without financial strain [3]. - The acquisition of Zynga for $12.7 billion has significantly altered Take-Two's financial landscape, with Zynga contributing over half of total revenue and enhancing cash flow through popular franchises [4]. Growth Catalysts - The anticipated launch of Grand Theft Auto VI on November 19, 2026, is expected to be a major catalyst for profitability, supported by a digital sales mix and enhanced monetization strategies [3][5]. - The integration of Zynga's data science capabilities is expected to optimize the GTA Online ecosystem, further driving revenue growth [5]. Market Position - Take-Two is well-positioned for low-double-digit revenue growth from steady releases from its 2K brand and mobile games, alongside operational leverage and improving margins [5]. - The company represents a compelling investment opportunity due to predictable cash flows and significant upside potential from upcoming releases and ongoing franchise development [5].
千亿之后,史玉柱又行了
36氪· 2026-01-28 13:35
Core Viewpoint - The article discusses the resurgence of Giant Network, highlighting its return to the "billion-dollar club" and the significant impact of the game "Supernatural Action Group" on its financial performance and market perception [3][4]. Financial Performance - In the third quarter of the previous year, Giant Network achieved revenue of 1.706 billion yuan, a year-on-year increase of 115.63%, with a net profit of 640 million yuan, up 81.19% year-on-year [4]. - The company’s revenue for 2023 and 2024 is projected to be 2.924 billion yuan and 2.923 billion yuan, respectively, with net profits of 1.086 billion yuan and 1.425 billion yuan [16]. Game Development Strategy - The success of "Supernatural Action Group" is attributed to a focus on "gameplay" rather than data-driven approaches, with a strategy of iterative development and user feedback [8][9]. - The game has a high female user ratio of 60% to 70%, and its marketing strategy includes engaging users in content creation and community interaction [8]. Leadership and Management Changes - The return of founder Shi Yuzhu is seen as a pivotal factor in revitalizing the company, emphasizing a shift back to prioritizing game quality over financial metrics [12][13]. - The company has undergone significant management restructuring, reducing layers of hierarchy and promoting a culture of innovation and responsiveness to player feedback [19][20]. Youthful Management and Future Direction - There is a clear trend towards younger leadership within the company, with key positions filled by individuals born in the 1980s and 1990s, reflecting a commitment to innovation and understanding of modern gaming trends [21][22]. - Shi Yuzhu aims to empower younger teams while gradually stepping back from day-to-day operations, fostering a culture that prioritizes youthful perspectives in game development [23]. AI Integration in Gaming - The integration of AI is highlighted as a critical factor for future growth, with plans to embed AI across all aspects of game development and operations [25][28]. - AI is being utilized to enhance gameplay experiences, such as creating dynamic NPCs that interact with players in real-time, thus improving engagement and satisfaction [29].
Snail, Inc. and Loric Games Launched Echoes of Elysium in Early Access on Steam
Globenewswire· 2026-01-28 13:30
Core Insights - Snail, Inc. has launched its new game, Echoes of Elysium, on Steam Early Access, in partnership with Loric Games, indicating a strategic move to enhance its portfolio in the interactive digital entertainment sector [1][6]. Group 1: Game Launch and Features - Echoes of Elysium combines open-world exploration, crafting, and cooperative survival gameplay in an airborne setting, appealing to a high-engagement gaming genre [2]. - The game has achieved over 150,000 wishlists on Steam prior to its Early Access launch, demonstrating strong early demand and visibility [2]. Group 2: Strategic Partnership - The collaboration with Loric Games aligns with Snail's strategy of supporting experienced development teams and projects that have a clear audience and market fit [4]. - Loric Games is recognized for its ability to create immersive worlds and sustain player communities, which complements Snail's focus on scalable titles with long-term performance potential [4]. Group 3: Business Development Perspective - Snail views Echoes of Elysium as an opportunity for original intellectual property developed by seasoned professionals, with strong early audience traction and a design that supports long-term content expansion [5]. - The game is priced at $19.99 with a 10% discount during the first week, indicating a competitive pricing strategy to attract early adopters [7]. Group 4: Future Growth and Revenue Diversification - Echoes of Elysium is expected to contribute to Snail's growing lineup of titles, diversifying revenue streams and expanding the company's market presence [6]. - The Early Access model will facilitate iterative development and community-driven enhancements, potentially leading to extended engagement cycles and recurring content opportunities [6].
New Launch to Drive a Strong First Quarter for Roblox (RBLX)
Yahoo Finance· 2026-01-28 11:57
Group 1 - Roblox Corp (NYSE:RBLX) is considered one of the best large-cap stocks under $100 with significant upside potential, with a Buy rating maintained by B. Riley Securities and a price target of $125, indicating an estimated 69% upside potential prior to the fourth quarter results announcement on February 5 [1] - Oppenheimer reaffirmed its Outperform rating on Roblox Corp with a price target of $150, following the implementation of an age verification process, which has reportedly had no material impact on monetization or player time for top Roblox games [3] - The company is expected to post healthy yet decelerating growth in bookings, with margins under pressure due to large investments, and strong first-quarter results in 2026 are anticipated, driven by the launch of the game Escape Tsunami for Brainrots! [2] Group 2 - Roblox Corporation operates as a virtual communication and connection platform, providing a highly immersive digital experience through offerings such as Roblox Client, Roblox Studio, and Roblox Cloud, enabling users and developers to connect, work, play, and socialize in a 3D environment [4]
Reasons Why DraftKings (DKNG) Offers Attractive Upside
Yahoo Finance· 2026-01-28 11:57
Group 1: Company Overview - DraftKings Inc (NASDAQ:DKNG) is a digital sports entertainment and gaming business that offers online betting, fantasy sports, digital lottery, and other relevant products through a vertically integrated proprietary technology [5]. Group 2: Analyst Ratings and Price Targets - On January 23, Daniel Politzer from JPMorgan reiterated an Overweight rating on DraftKings Inc, reducing the price target to $41, which still indicates a potential upside of around 37% [1]. - Citizens reiterated a Market Outperform rating for DraftKings Inc on January 9, with a price target of $44, following Maine's legalization of online casino gaming and iPoker, which is expected to create growth opportunities for the company [3]. Group 3: Market Context and Opportunities - The cautious approach suggested by JPMorgan reflects the existing negativity surrounding stocks in the gaming segment, although the firm remains bullish on the digital segment, anticipating it will outperform earnings consensus [2]. - With Maine's legalization of online gaming, DraftKings Inc is expected to be among the top candidates for the four licenses to be issued, due to its current agreements with Maine's tribal operators for online sports betting [4].
马化腾夸腾讯游戏“强得可怕”,但未成年人保护仍有漏洞
Xin Lang Cai Jing· 2026-01-28 09:27
刘炽平补充说,去年国际市场业务贡献了腾讯游戏业务30%的营收,全年营收超过100亿美元。 Supercell旗下游戏DAU(季度平均日活跃用户)呈现多倍增长趋势,《流放之路2》《鸣潮》 《Warframe》《PUBGM》《CODM》等产品在拓展海外市场方面发挥了重要作用。 【文/观察者网 陈思佳】1月26日下午,腾讯召开2025年度员工大会,腾讯公司董事会主席兼首席执行 官马化腾分享了公司在过去一年的业务总结和战略思考。其中,腾讯游戏业务表现突出,在2025年交出 了一份亮眼的答卷。 据新华网、第一财经等消息,马化腾在演讲给予腾讯游戏业务极高的评价,称其"强得可怕",互动与娱 乐事业群(IEG)的业务在拓展长青和海外过程中再攀高峰。 IEG前两年曾被批评是"躺在成功的功劳簿上",但现在已经"扬眉吐气"。马化腾认为,这得益于团队持 续创新持续学习,引入新玩法、不断做出好内容,完成了进化演变。他半开玩笑地表示,有时候看收入 榜甚至想帮帮友商。 马化腾表示,目前"长青"游戏的概念也得到很多业界伙伴认可,大家都在走出不停开发新游戏的老模 式,而致力于在平台游戏里不断创新和拓展。同时,腾讯游戏也在走出去的过程中,赋能海 ...
Steam年度爆款大盘点:谁名利双收,谁遗臭万年?
3 6 Ke· 2026-01-28 09:20
01 2025毫无疑问是Steam游戏的大年。 这一年Steam多项大盘数据创新高:根据SteamDB统计,Steam平台日活跃人数(DAU)在2025年10月达到历史峰值4167万,该数据在2026年1月又刷新至 4204万。 这一年Steam发售的新游数量也从2024年的18526款,增长至历史峰值的20018款,突破两万大关。其中,独占游戏多达15434款,占总数的77.1%。 这一年Steam营收规模也突破了历史峰值,根据Alinea Analytics统计,截至2025年11月中旬,Steam年营收累计达到162亿美元,该数据在12月19日又突破 至177亿美元(约1231亿元),同比增幅超过15%。值得一提的是,独立游戏占Steam总营收的25%。 去年我们报道了大量在Steam上取得成功的游戏,几乎每个月都有那么几款成功的新作。其中包括了在社交平台爆火的独游、来PC端分一杯羹的传统主机 游戏、本就扎根Steam的多个大作,以及越来越重视Steam的诸多国产游戏。 同时2025年的12月,也是Steam历史表现最好的一个月,该月总计有超过1亿的玩家,为Steam贡献了16亿美金的总营收,同比增幅达 ...
Churchill Downs (CHDN) Rallies as Gaming Operations Stabilize
Yahoo Finance· 2026-01-28 06:48
Group 1: ClearBridge Investments and Mid Cap Strategy - ClearBridge Mid Cap Strategy underperformed against the Russell Midcap Index, which returned 0.16% during Q4 2025, due to narrow market leadership and sentiment-driven trading [1] - Weakness in information technology and real estate holdings negatively impacted returns, while gains in select consumer discretionary stocks provided partial support [1] - The portfolio management team expressed cautious optimism for the future, citing improving clarity around policy, interest rates, and business investment as potential positive factors for active stock selection [1] Group 2: Churchill Downs Inc. Overview - Churchill Downs Inc. operates gaming, racing, and online wagering assets, including the Kentucky Derby, with a one-month return of -11.91% and a market capitalization of approximately $7.029 billion [2] - The stock price of Churchill Downs Inc. has fluctuated between $85.58 and $126.60 over the past 52 weeks, closing at around $100.23 on January 27, 2026 [2] Group 3: Performance Insights on Churchill Downs Inc. - ClearBridge Investments highlighted Churchill Downs Inc. as a new holding that advanced as operating trends normalized following earlier weaknesses related to the Kentucky Derby and softer consumer sentiment [3] - Churchill Downs Inc. was held by 45 hedge fund portfolios at the end of Q3, an increase from 43 in the previous quarter, indicating growing interest among institutional investors [4]