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Sensor Tower:7月共32个中国厂商入围全球手游发行商收入榜TOP100 合计吸金19.5亿美元
智通财经网· 2025-08-08 02:40
Core Insights - In July 2025, 32 Chinese game publishers made it to the global mobile game publisher revenue TOP 100, collectively generating $1.95 billion, accounting for 34% of the total revenue of the TOP 100 publishers during this period [1] Group 1: Top Performers - Tencent maintained its position as the top global mobile game publisher, with a 20% increase in revenue driven by popular titles like "Honor of Kings" and "PUBG MOBILE" [2] - Point Cloud Interactive secured the second position, with a 10% revenue increase, bolstered by strong performances from "Kingshot" and "Tasty Travels: Merge Game," which saw revenue growth of 34% and 52% respectively [2] - NetEase ranked third, with a 23% revenue increase attributed to the anniversary celebration of "Party of Eggs," which doubled its income [4] Group 2: Notable Revenue Growth - miHoYo's "Honkai: Star Rail" experienced a 325% revenue surge in July, marking a new high for 2025, contributing to a 28% increase in overall revenue for the company [4] - Florere Game's new title "Last Z: Survival Shooter" saw a 44% revenue increase, helping the publisher achieve a 24% overall revenue growth [4] - Paper Games' "Love and Deep Space" reached a record high in revenue following a major update, resulting in a 33% increase in overall income [5] Group 3: Emerging Publishers - Momo Technology's flagship title "Mobile Legends: Bang Bang" continued to perform well, with a 32% revenue increase, while its new title "Silver and Scarlet" debuted strongly in the iOS download charts [6] - Youka Network's two titles, "Three Kingdoms Kill" and "Finger Mountain and Sea," saw revenue increases of 110% and 252% respectively, leading to a doubling of overall income [6] - Giant Network's "Supernatural Action Group" experienced significant revenue growth of 76%, climbing to the 29th position in the revenue rankings [6] Group 4: Additional Publishers - Other Chinese game publishers that made it to the global TOP 100 include Bilibili and Mattel163, totaling 32 publishers [7]
俄罗斯:移动游戏下载量排名全球第五,人均每月玩11.5小时
news flash· 2025-08-01 11:07
Core Insights - Yandex Ads released the "2025 Growth Report for the Russian App Market" at ChinaJoy 2025, indicating significant growth in the mobile gaming and online advertising sectors in Russia [1] Group 1: Mobile Gaming - In 2024, Russia is projected to rank fifth globally in mobile game downloads [1] - The smartphone penetration rate in Russia has reached 83% [1] - The average time spent playing games per person per month is 11.5 hours [1] Group 2: Online Advertising - The online advertising market in Russia is expected to reach a size of $13.4 billion, reflecting a year-on-year growth of 53% [1] - Over 70% of Android users in Russia are primarily young users [1]
Earnings Preview: Playtika Holding (PLTK) Q2 Earnings Expected to Decline
ZACKS· 2025-07-31 15:08
Core Viewpoint - Playtika Holding (PLTK) is anticipated to report a year-over-year decline in earnings despite an increase in revenues for the quarter ended June 2025, which could significantly influence its stock price depending on the actual results compared to estimates [1][2]. Earnings Expectations - The upcoming earnings report is scheduled for August 7, and if the reported figures exceed expectations, the stock may rise; conversely, a miss could lead to a decline [2]. - The consensus estimate for Playtika's quarterly earnings is projected at $0.15 per share, reflecting a year-over-year decrease of 34.8%, while revenues are expected to reach $710.65 million, marking a 13.3% increase from the previous year [3]. Estimate Revisions - Over the last 30 days, the consensus EPS estimate has been revised down by 1.08%, indicating a collective reassessment by analysts regarding the company's earnings prospects [4]. - The Most Accurate Estimate for Playtika is lower than the Zacks Consensus Estimate, resulting in an Earnings ESP of -1.64%, suggesting a bearish outlook from analysts [12]. Historical Performance - In the last reported quarter, Playtika was expected to post earnings of $0.11 per share but only achieved $0.09, resulting in a surprise of -18.18% [13]. - Over the past four quarters, Playtika has only beaten consensus EPS estimates once [14]. Predictive Indicators - A positive Earnings ESP is a strong indicator of an earnings beat, especially when combined with a Zacks Rank of 1, 2, or 3; however, Playtika currently holds a Zacks Rank of 3, making it challenging to predict a beat [10][12]. - The predictive power of the Earnings ESP model is significant primarily for positive readings, and a negative Earnings ESP does not necessarily indicate an earnings miss [9][11].
高通展示移动游戏技术成果:骁龙8至尊版覆盖184款产品
Feng Huang Wang· 2025-07-31 12:36
Group 1 - Qualcomm hosted the Snapdragon Game Technology Awards event in Shanghai, showcasing advancements in mobile gaming technology in collaboration with partners like OnePlus, Tencent, and Epic Games [1] - The Snapdragon 8 Gen 2 mobile platform supports 184 product designs, including high-end Android gaming devices, and has been selected as the official device for the KPL esports event by iQOO [1] - Qualcomm's Adreno Motion Engine 2.0 enhances gaming performance by analyzing 3D information to improve frame rates and reduce latency, benefiting games like "Mingchao" [1] Group 2 - Qualcomm announced a partnership with Tencent Games to deploy Snapdragon Adaptive Game Graphics for "League of Legends Mobile," achieving a 16.36% reduction in device power consumption while maintaining 120 frames per second [2] - Snapdragon Game Super Resolution 2.0 technology enhances performance and visual clarity by rendering at lower native resolutions and improving graphics quality, which is being integrated into the open-world mobile game "Infinite Warm" [2] - The Snapdragon ecosystem now supports over 1,200 games in the PC domain, with upcoming support for Easy Anti-Cheat to enhance cross-platform gaming experiences [2][3] Group 3 - Qualcomm's Snapdragon technology will continue to drive improvements in mobile gaming performance and expand cross-terminal entertainment ecosystems, with results to be showcased during ChinaJoy [3]
东好亚:2025年移动游戏市场洞察报告
Sensor Tower· 2025-07-25 01:26
Investment Rating - The report does not explicitly state an investment rating for the mobile gaming industry in East Asia Core Insights - The East Asia mobile gaming market is projected to show strong growth, with a total download of 1.93 billion in Q1 2025, marking a 3% increase from Q4 2024, indicating high player engagement and demand for new content [32][33] - In-app purchase (IAP) revenue for the region reached $625 million in Q1 2025, ranking seventh globally, showcasing significant monetization potential driven by a large user base and improved digital payment systems [32][34] - The report highlights the success of top games like "Mobile Legends: Bang Bang" in maintaining long-term user engagement and operational success in the East Asian market [19][34] Summary by Sections East Asia Mobile Gaming Overview - The report provides a comprehensive analysis of the mobile gaming market in East Asia, covering revenue and download trends, major game types, and country-specific performance [19][27] Download and Revenue Trends - In Q1 2025, Indonesia led the region with 870 million downloads, a 9% increase, while Thailand topped the revenue charts with $162 million, driven by strong digital payment infrastructure [34][35] - The overall download growth in East Asia is expected to drive player spending, establishing a foundation for revenue growth [32][33] Game Type Performance - Casual and arcade games dominate download volumes, while strategy and role-playing games lead in revenue, indicating diverse player preferences [38][40] - The report notes that games with strong social features and personalization, particularly RPGs, effectively convert player engagement into revenue [38][40] Country Highlights - Indonesia's mobile gaming market is characterized by strong performance in simulation and arcade genres, while strategy and MOBA games lead in revenue [45][46] - Thailand's market shows a diverse revenue landscape with sports games leading in income, while puzzle games see significant download growth [51][53] - Vietnam's market reflects a strong demand for diverse gaming experiences, with both local and international titles performing well [56][58] Top Games and Market Dynamics - The report lists top-performing games in the region, highlighting the impact of new titles and established franchises on market dynamics [41][59] - Games like "Garena Free Fire" and "Last War: Survival" are noted for their strong performance in downloads and revenue, showcasing the competitive landscape [41][59]
Sensor Tower:一季度东南亚以19.3亿次新增游戏下载量位居全球第二大移动游戏市场
智通财经网· 2025-07-16 02:31
Core Insights - Southeast Asia is the second largest mobile gaming market globally, with 1.93 billion new downloads in Q1 2025, reflecting a 3% year-on-year growth, indicating a highly active and growing user base with strong demand for new gaming experiences [1] - The region's in-app purchase (IAP) revenue reached $625 million in Q1 2025, ranking seventh globally, showcasing significant untapped monetization potential [1] - Key factors driving future revenue growth include a large gaming community, improving digital payment infrastructure, and increasing smartphone penetration [1] Download Trends - Indonesia leads the region with 870 million mobile game downloads in Q1 2025, marking a 9% increase year-on-year [2] - The Philippines and Vietnam follow with 366 million and 329 million downloads, respectively [2] Revenue Insights - Thailand tops Southeast Asia in IAP revenue, generating $162 million in Q1 2025, attributed to its robust digital payment system and high consumer willingness to spend on in-app purchases [5] - Indonesia and Malaysia also show strong revenue performance [5] Game Genre Dynamics - Casual games like arcade and simulation drive high download volumes, while IAP revenue is concentrated in more immersive genres such as strategy (especially 4X and MOBA), shooting, and role-playing games (RPG) [7] - Puzzle games are gaining attention, particularly those with low entry barriers and viral potential [7] Publisher Landscape - Southeast Asian publishers are increasingly influential globally, with the region's mobile game publishers achieving over 5.8 billion downloads in 2024, ranking first worldwide [10] - Notably, three Vietnamese publishers are among the top 15 globally in terms of downloads, highlighting Vietnam's growing strength in game publishing [10] Global Impact of Southeast Asian Publishers - Publishers based in Southeast Asia, particularly in Singapore and Vietnam, are demonstrating strong global influence, leading download charts and establishing the region as a key game development hub [12] - Q1 2025 highlights include "Garena Free Fire" from Singapore leading global downloads and "IKame's Car Race" from Vietnam gaining significant global attention [12] Localization Strategies - The success of games like "Mobile Legends: Bang Bang" underscores the importance of deep localization strategies, which go beyond language translation to include culturally relevant content and community engagement [15] - Initiatives such as Ramadan events in Indonesia and pop-up exhibitions in the Philippines enhance player resonance and loyalty [15] Future Outlook - Southeast Asia is poised for rapid evolution in the mobile gaming market, driven by a large and active player base and increasing monetization potential [18] - The market will continue to attract diverse game types, with local publishers expanding their global influence [18] - As competition intensifies, developers and publishers must optimize strategies focusing on deep localization, community engagement, personalized marketing, user loyalty incentives, and seamless user experiences [18]
Sensor Tower:东南亚2025年第一季度新增游戏下载量达19.3亿次,成为全球第二大移动游戏市场
news flash· 2025-07-16 02:29
Core Insights - Southeast Asia is projected to be the second-largest mobile gaming market globally in Q1 2025, with 1.93 billion new game downloads, reflecting a 3% year-on-year growth [1] - The region's in-app purchase (IAP) revenue for Q1 2025 is estimated at $625 million, ranking seventh globally, indicating significant untapped monetization potential [1] - Different countries within Southeast Asia exhibit varying growth trends, with Indonesia leading in downloads at 870 million, a 9% increase year-on-year, followed by the Philippines and Vietnam with 366 million and 329 million downloads respectively [1]
冲破200亿大关,连续13个月的“出海第一”无敌了
3 6 Ke· 2025-07-15 23:55
Core Insights - The mobile game "Whiteout Survival" and "Gossip Harbor" continue to dominate the revenue charts, maintaining strong performance [2] - "Kingshot" saw a 56% revenue increase in June, entering the top three [2][10] - "Genshin Impact" experienced a 55% revenue surge, moving up to the top six [2][20] - "Ningchao" achieved a record high daily revenue, with a 48% increase in June, returning to the top nine [2][26] - "Zero Zone" reached a historical high in overseas revenue, climbing 13 spots to the top ten [2][22] Revenue Performance - "Whiteout Survival" has surpassed $2.8 billion in global revenue, demonstrating its strong market presence [8] - "Kingshot" has accumulated over $135 million in revenue within four months of launch, indicating its rapid growth potential [10] - Century Huatong's revenue forecast for the first half of 2025 is approximately RMB 17 billion, reflecting an 83.27% year-on-year increase, primarily driven by the success of "Whiteout Survival" and "Kingshot" [12][14] Game Launches and Updates - "Wittle Defender," "Crystal of Atlan," and "Persona 5X" have shown promising performances in overseas markets, entering the revenue growth rankings [2][31][39] - "Gossip Harbor" maintained its lead in the merge genre, with an 11% revenue increase in June due to new content updates [16] - "Flambé: Merge & Cook" has exhibited significant growth, with revenue increasing by 62% in June [18] Market Trends - The two-dimensional game market is experiencing a surge, with companies like miHoYo and Kuro demonstrating strong performances [20][24] - Continuous content updates and new character introductions have helped maintain the popularity of established titles like "Genshin Impact" and "Zero Zone" [20][22] - The competitive landscape for mobile games is intensifying as more domestic companies expand into overseas markets [40]
Sensor Tower:点点互动《Whiteout Survival》延续强劲吸金表现 稳坐6月出海手游收入冠军宝座
智通财经网· 2025-07-14 02:26
Core Insights - The article highlights the performance of Chinese mobile games in overseas markets, with Sensor Tower reporting revenue and download rankings for June 2025, showcasing strong growth and competition among various titles [1][2]. Revenue Rankings - The top revenue-generating mobile game is "Whiteout Survival" by DianDian Interactive, with global cumulative revenue surpassing $2.8 billion [1]. - "Gossip Harbor: Merge & Story" by Lemon Microfun ranks second, with a month-over-month revenue increase of 11% [4]. - "Kingshot," a new 4X strategy game, has shown remarkable growth, with a 56% revenue increase in June, entering the top three in just four months since its launch [2][3]. Notable Performances - "Genshin Impact" by miHoYo achieved a 55% increase in overseas revenue, ranking sixth in the revenue chart [4]. - "Zero Zone" celebrated its first anniversary with a significant revenue surge of nearly 200%, moving up 13 positions to rank tenth [4]. - "Ningchao" by Kuro Games saw a 48% increase in overseas revenue, marking its second-highest level since launch and returning to the top ten at ninth place [5]. Growth Rankings - "Wittle Defender" by Haipi Games debuted at eighth in the growth rankings, combining tower defense, Roguelike, and card strategy elements [6]. - "Crystal of Atla" launched internationally, quickly climbing to the top of download charts in multiple regions, ranking ninth in growth and thirty-second in revenue [9]. - "Persona 5: The Phantom Night" also made a strong debut, topping download charts in Japan and the US, ranking tenth in growth [9]. Download Rankings - "Block Blast!" by Hungry Studio continues to lead the download rankings with nearly 530 million total downloads [10]. - "Moto Race Go" by XGAME STUDIO saw a 120% increase in downloads, moving up to second place [13]. - "Mini Games: Calm & Relax" experienced a 40% increase in downloads, rising to third place [13].
24/7 Market News: Siyata Mobile Files Form 6-K as Reports Suggest Imminent Closing of $185M Core Gaming Merger
Newsfile· 2025-07-11 13:24
Core Viewpoint - Siyata Mobile has filed a Form 6-K indicating significant progress towards its $185 million merger with Core Gaming, which is pending Nasdaq approval [1][2][3] Merger Details - The merger aims to leverage Core Gaming's 43 million monthly active users and its innovative AI COMIC App, marking a strategic shift for Siyata Mobile into the AI-powered gaming market valued at $28 billion [2][5] - The Form 6-K filing includes critical updates on financial standing, business operations, and material events, including both audited and unaudited financial statements for Core Gaming [2][3] Financial Projections - Core Gaming's CEO has stated a goal to exceed $100 million in revenue in 2025 and to achieve profitability for the combined entity [4] - Historical revenue figures for Siyata Mobile show growth from $13.2 million in 2021 to an estimated $80.8 million in 2024 [14] Shareholder Considerations - Legacy shareholders of Siyata Mobile are guaranteed to retain at least 10% ownership in the combined company, ensuring continued participation in future growth [4][8] Company Profiles - Core Gaming has developed over 2,100 games with more than 790 million cumulative downloads and 43 million monthly active users, positioning itself as a significant player in the AI gaming sector [7][10]