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卡牌首登春晚,文化新业态点亮中国年
Xin Lang Cai Jing· 2026-02-21 01:52
除夕这天,来自四川大凉山的史加尔且,早早和家人守在电视机前,收看中央广播电视总台春节联欢晚 会。"舞台上那些卡牌就是我们生产的!我很多朋友都知道。"这位彝族青年的语气中带着几分骄傲。 史加尔且上班的工厂,位于钱江之源——浙江省衢州市开化县,是浙江卡游动漫有限公司(以下简称卡 游)的卡牌生产基地。今年登上总台春晚的"骐骥驰骋典藏卡",以及去年火遍全球的哪吒卡牌,都出自 这里。 "我的小众爱好也是'出息'了!"上海静安大悦城是国内"二次元浓度"最高的地方之一,正在卡游专柜挑 选卡牌的李宇轩说,没想到卡牌能登上春晚,"这是国家年度文化盛典和我们年轻人情绪消费的双向奔 赴"。 在总台春 晚后台,主持人宋宇豪(右一)领取集卡任务。受访者供图 方寸卡牌成为春节邀约 2月5日,中央广播电视总台宣布,卡游成为总台2026年春节联欢晚会独家卡牌合作伙伴。 马年的美好寓意,如何与一张小小的卡牌产生"化学反应"?据中央广播电视总台总经理室工作人员介 绍,此次春晚与卡游携手创作出的"骐骥驰骋典藏卡",不仅是对青春潮流文化的拥抱,更是一份面向年 轻一代的春节邀约——让方寸卡牌成为传递祝福、连接亲情、传承文化的温情纽带。 情绪消费重塑消 ...
新华每日电讯聚焦卡牌首登春晚:文化新业态点亮中国年
Xin Lang Cai Jing· 2026-02-21 00:48
除夕这天,来自四川大凉山的史加尔且,早早和家人守在电视机前,收看中央广播电视总台春节联欢晚 会。"舞台上那些卡牌就是我们生产的!我很多朋友都知道。"这位彝族青年的语气中带着几分骄傲。 史加尔且上班的工厂,位于钱江之源——浙江省衢州市开化县,是浙江卡游动漫有限公司(以下简称卡 游)的卡牌生产基地。今年登上总台春晚的"骐骥驰骋典藏卡",以及去年火遍全球的哪吒卡牌,都出自 这里。 "我的小众爱好也是'出息'了!"上海静安大悦城是国内"二次元浓度"最高的地方之一,正在卡游专柜挑 选卡牌的李宇轩说,没想到卡牌能登上春晚,"这是国家年度文化盛典和我们年轻人情绪消费的双向奔 赴"。 方寸卡牌成为春节邀约 2月5日,中央广播电视总台宣布,卡游成为总台2026年春节联欢晚会独家卡牌合作伙伴。 马年的美好寓意,如何与一张小小的卡牌产生"化学反应"?据中央广播电视总台总经理室工作人员介 绍,此次春晚与卡游携手创作出的"骐骥驰骋典藏卡",不仅是对青春潮流文化的拥抱,更是一份面向年 轻一代的春节邀约——让方寸卡牌成为传递祝福、连接亲情、传承文化的温情纽带。 "我们期待,这方寸之间的艺术,能让生肖文化更可亲可感,让春晚的记忆更可触可藏; ...
「谷子经济」激活文化消费新引擎,卡游以「国潮+科技」领航千亿级新赛道
IPO早知道· 2026-01-04 09:33
Core Viewpoint - The article emphasizes the emergence of the "Guzi Economy" as a significant cultural and economic phenomenon in China, driven by policy support and market vitality, with companies like KAYOU leading the way in the cultural creative industry [3][24][29]. Group 1: Market Overview - By 2024, the market size of the "Guzi Economy" in China is projected to reach 168.9 billion yuan, a 40.63% increase from 2023, and is expected to exceed 300 billion yuan by 2029, showcasing resilience in a challenging consumption environment [9]. - The "Guzi Economy" is seen as a vibrant intersection of traditional culture and modern consumption, marking a shift from "traffic monetization" to "value cultivation" in the cultural industry [9][24]. Group 2: KAYOU's Business Model - KAYOU has successfully transformed into a leading domestic anime card brand by integrating national trend elements into its original IP cards, exemplifying the potential of the "Guzi Economy" as a representative case of industrial upgrading [4][12]. - The company reported a revenue of 10.057 billion yuan in 2024, a 278% year-on-year increase, attributed to its deep integration with national trend IPs and a dual-driven approach of "culture + intelligent manufacturing" [14][15]. Group 3: Cultural Integration and Product Innovation - KAYOU focuses on deeply exploring traditional Chinese culture and developing national trend culture, launching successful products like the "KAYOU Three Kingdoms" card series and collaborations with renowned artists [16][18]. - The company has established a comprehensive product matrix that includes collectible cards, creative stationery, and various derivative products, enhancing consumer experience and expanding market potential [20][21]. Group 4: Global Expansion Strategy - KAYOU is expanding its global footprint by establishing subsidiaries in Japan, the United States, and Hong Kong, aiming to connect with global consumers through high-quality products and cultural exports [21][22]. - The company has secured global licenses for popular international IPs, positioning itself to leverage local preferences while promoting Chinese traditional culture on the international stage [21][22]. Group 5: Policy Support and Future Outlook - The central government's policies, such as the "Consumption Promotion Special Action," provide a supportive framework for the development of cultural derivative products, encouraging the integration of traditional culture into product design [25][26]. - KAYOU's business model exemplifies the effective synergy between product experience, interactive operations, and advanced manufacturing capabilities, contributing to a robust cultural creative ecosystem [26][28].
上海静安区释放文化创意产业活力 为年轻人打造一片造梦空间
Xin Lang Cai Jing· 2025-12-22 10:07
Group 1 - The Suhewan area is transforming historical industrial buildings into cultural and creative spaces, enhancing the local economy with a tax revenue of 35 billion yuan since the 14th Five-Year Plan, achieving double-digit growth for three consecutive years [1] - The cultural and creative industry in Suhewan is evolving from a single model to a fusion of culture with technology and consumption, exemplified by the card game company that shifted from traditional printing to integrating AR technology, capturing 70% of the domestic anime card market with annual sales exceeding 10 billion yuan [2] - The district government is providing comprehensive support for entrepreneurs, including financial assistance for projects that empower traditional industries with cultural IP, with a maximum support of 1 million yuan for companies completing trademark registration or copyright [2] Group 2 - The Suhewan area, covering less than 4.2 square kilometers, is becoming a key hub for Shanghai's ambition to build a world-class design city, emphasizing the synergy between culture, creativity, and youth [3] - Future plans include promoting the integration of Suhewan with other districts to create a deep ecosystem of "business + culture + creativity + technology," while attracting top cultural and creative institutions to enhance the entrepreneurial environment [3]
“国宝熊猫卡牌”共创出海计划正式启动:用潮流载体讲好中国故事
Xin Hua She· 2025-12-03 09:35
Core Viewpoint - The "National Treasure Panda Card" co-creation overseas plan has been launched to promote Chinese culture through a popular medium among young people, aiming to enhance international cultural exchange [1][2] Group 1: Project Overview - The project is initiated by KAYOU Animation and Xinhua Daily Telegraph, in collaboration with domestic panda protection organizations and various industry groups [1] - The panda, recognized globally as a cultural symbol and "diplomatic ambassador" of China, will be featured in trendy card formats that appeal to young audiences [1] Group 2: Objectives and Strategies - The plan aims to create a new pathway for cultural dissemination by combining card products with media, industry organizations, animal protection groups, and global creators [2] - The project focuses on content creation, image building, and cultural interpretation to promote panda culture in international markets through more interactive and international expressions [2]