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IP赋能+政策加持,“谷子经济”成文化消费新增长极
Cai Jing Wang· 2025-12-31 09:01
全面贯彻习近平法治思想 在中国特色社会主义 法治道路越走越宽广中坚定道路自信、法治自信 (来源:瑞财经 刘治颖) 12月22日,《人民日报》第10版以《上海静安区释放文化创意产业活力 为年轻人打造一片造梦空间》为题,报道了苏河湾功能区凭借深厚的文化底蕴,吸 引大批年轻创业者扎根。既有00后产品策划师参与潮玩卡牌设计,也有90后创业者从事CityWalk项目设计。 25年12月22日 尾期一 、学深悟透习近平 法治思想丰富发展最颜 成果 周年。时隔5年,党中央再次召开中 企面依法治国工作会议,充分体现了我们 党整续推进法治 ,历行法治的坚定决心 意志,习近平总书记专门作出重要指示 充分肯定新时代全面依法治围取得的历史 性成就,对当前和今后一个时期法治中围 建设作用战略赋画,站位高远,如野史信 面依法治国提供了根本邀妞和行动指南 会议深人总结习近平法治思想的最新理计 成果、实践成果,希统谋划部署新征程余面 依法治国重点工作 .举放定向 ,联心聚力 在我国社会主义法治建设史上具有重大欧 治、理论和实践意义 。司法弗诺和将会退 贯彻习近平总书记董要指示和会议精神 会面贯彻习近平津油息姐,认真履行中央 品国外搭在国资监 ...
上海静安区释放文化创意产业活力 为年轻人打造一片造梦空间
Xin Lang Cai Jing· 2025-12-22 10:07
Group 1 - The Suhewan area is transforming historical industrial buildings into cultural and creative spaces, enhancing the local economy with a tax revenue of 35 billion yuan since the 14th Five-Year Plan, achieving double-digit growth for three consecutive years [1] - The cultural and creative industry in Suhewan is evolving from a single model to a fusion of culture with technology and consumption, exemplified by the card game company that shifted from traditional printing to integrating AR technology, capturing 70% of the domestic anime card market with annual sales exceeding 10 billion yuan [2] - The district government is providing comprehensive support for entrepreneurs, including financial assistance for projects that empower traditional industries with cultural IP, with a maximum support of 1 million yuan for companies completing trademark registration or copyright [2] Group 2 - The Suhewan area, covering less than 4.2 square kilometers, is becoming a key hub for Shanghai's ambition to build a world-class design city, emphasizing the synergy between culture, creativity, and youth [3] - Future plans include promoting the integration of Suhewan with other districts to create a deep ecosystem of "business + culture + creativity + technology," while attracting top cultural and creative institutions to enhance the entrepreneurial environment [3]
华立科技分析师会议-20251015
Dong Jian Yan Bao· 2025-10-15 00:40
Group 1: General Information - The research object is Huali Technology, belonging to the special equipment industry, and the reception time was on October 14, 2025. The company's reception staff included the board secretary Huashun Yang and the securities affairs supervisor Linyong [17] - Participating research institutions include CITIC Securities, GF Securities, Guolian Fund, Golden Eagle Fund, etc [2] Group 2: Investor Questions and Company Responses - Regarding the potential impact of the US's proposed tariff increase on overseas sales, the company stated that its overseas sales mainly cover Asia, Europe, and the Americas, with a low proportion of revenue from the US market. The tariff increase is uncertain, and the company will focus on international situations, design diverse cross - border service solutions, and explore overseas market opportunities [22] - To extend the life cycle of anime trading cards, the company uses well - known IPs or national - trend cultures, updates game content regularly, and hosts events and competitions through self - operation [22] - The core player group of Pokémon Bright Star is relatively stable. During the product iteration period, the company held a gratitude event and invited players to experience the new product [22] - The company will increase the external release of Pokémon Bright Star according to market demand and explore the feasibility of multi - business channel placements [23] - The company's Three Kingdoms Fantasy Battle TCG card game, first unveiled at the Guangzhou Anime Game Festival in early October, is an attempt at the "amusement equipment + TCG card" model, enabling seamless online - offline integration and creating a new card sales model [24]
调研速递|广州华立科技接受中信证券等4家机构调研 聚焦海外业务及卡牌产品要点
Xin Lang Cai Jing· 2025-10-14 14:10
Core Insights - Guangzhou Huali Technology Co., Ltd. has attracted attention from multiple institutions, indicating growing interest in the company and its operations [1] Group 1: Investor Engagement - A specific investor engagement event took place on October 14, 2025, involving representatives from CITIC Securities, GF Securities, Guolian Fund, and Jinying Fund, who met with the company's board secretary and securities affairs supervisor [1] Group 2: Business Impact and Strategy - The company is closely monitoring the potential impact of the proposed U.S. tariff increases, noting that its revenue from the U.S. market is relatively low compared to overall sales. The company plans to adapt its cross-border service offerings and explore opportunities in other overseas markets [1] - The lifecycle of the company's anime card products is supported by well-known IPs and national cultural elements, with regular updates to game content and events to enhance player engagement and extend product longevity [1] Group 3: Product Development and Market Strategy - The "Pokémon: Shining Star" product has a stable core player base and the company is planning to increase its market presence based on demand, exploring new distribution channels such as shopping malls and toy stores [1] - The company introduced a new trading card game, "Three Kingdoms Fantasy Battle TCG," at the Guangzhou Animation and Game Festival, representing an innovative approach to combine gaming devices with trading card sales [1]
直播间抽卡,硬控小学生的暑假
Hu Xiu· 2025-08-05 06:57
Core Viewpoint - The article highlights the booming live-streaming card-selling industry in China, showcasing the lucrative opportunities and the underlying issues related to the market's growth and practices. Group 1: Market Overview - The domestic collectible card market has seen rapid growth, surpassing 10 billion RMB in 2022, compared to just 700 million RMB in 2017 [11] - The popularity of collectible cards is evident on social media platforms, with various types of cards, including sports, anime, and movie characters, gaining significant attention [9] - The market has led to a surge in employment opportunities, with many individuals, especially young women, entering the live-streaming card-selling business [14] Group 2: Sales Dynamics - Live-streaming sessions typically start early in the morning, with hosts like Xiao Liang selling over 100 packs of cards in a single session, achieving monthly sales of around 40,000 RMB [7][8] - The pricing of card packs ranges from 8 to 15 RMB, with rare cards being highly sought after, creating a gambling-like atmosphere for buyers [5][6] - The top performers in the industry can achieve monthly sales exceeding 200,000 RMB, with the overall company sales estimated at around 2 million RMB monthly [8][13] Group 3: Consumer Behavior - The trend of card collecting has permeated various age groups, with children and adults alike participating in the craze, often leading to significant monthly expenditures [16][18] - The phenomenon has influenced consumer behavior, with parents expressing concern over their children's spending habits on cards [16] - Many adults engage in card collecting not out of nostalgia but simply for the thrill of the gamble, spending substantial amounts in the process [18][20] Group 4: Ethical Concerns - The industry faces ethical dilemmas, including the sale of "second creation cards," which are unauthorized reproductions that blur the lines between legitimate and counterfeit products [25][27] - There are reports of individuals spending their savings on these cards, only to find they have purchased low-value items, raising concerns about consumer protection [28][30] - The practices of manipulating card sales and the pressure to perform in a competitive environment have led to a culture of deception within the industry [24][33] Group 5: Future Outlook - The article suggests that the current card craze may not be sustainable, as many participants may end up feeling exploited or disillusioned by the industry's practices [30][34] - The shift towards purchasing second-hand cards is becoming more common, as consumers seek transparency and value in their transactions [34][35]