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Ragnarok Crush Official Launching in Global Except for China and Japan on July 17, 2025
GlobeNewswire News Room· 2025-07-17 10:00
Seoul, South Korea, July 17, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games, announced that GRAVITY Game Hub PTE. Ltd., Gravity's wholly-owned subsidiary, has officially launched Ragnarok Crush, a Strategy Action Puzzle RPG Mobile game, in Global except for China and Japan on July 17, 2025. Ragnarok Crush is a Strategy Action Puzzle RPG Mobile game based on Ragnarok IP. The game features a 3-match puzzle system, off ...
Ragnarok Crush Official Launching in Global Except for China and Japan on July 17, 2025
Globenewswire· 2025-07-17 10:00
Seoul, South Korea, July 17, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games, announced that GRAVITY Game Hub PTE. Ltd., Gravity's wholly-owned subsidiary, has officially launched Ragnarok Crush, a Strategy Action Puzzle RPG Mobile game, in Global except for China and Japan on July 17, 2025. Ragnarok Crush is a Strategy Action Puzzle RPG Mobile game based on Ragnarok IP. The game features a 3-match puzzle system, off ...
Dragonica Origin Official Launching in Southeast Asia on July 16, 2025
Globenewswire· 2025-07-16 10:00
Company Overview - GRAVITY Co., Ltd. is a developer and publisher of online and mobile games, known for its principal product, Ragnarok Online, which is popular in various markets including Japan and Taiwan [3]. Product Launch - PT Gravity Game Link, Gravity's subsidiary in Indonesia, has officially launched Dragonica Origin, an MMORPG PC game, in 10 regions of Southeast Asia on July 16, 2025 [1]. - Dragonica Origin features a fantasy world with dragons and magic, dynamic side-scrolling combat, and class-specific comic skills, offering a unique play style [2]. Market Positioning - The company emphasizes that Dragonica Origin combines nostalgic elements of classic online games with exciting side-scrolling action, targeting players looking for a retro-style gaming experience [3].
Sensor Tower:一季度东南亚以19.3亿次新增游戏下载量位居全球第二大移动游戏市场
智通财经网· 2025-07-16 02:31
智通财经APP获悉,Sensor Tower发布的数据显示,2025年第一季度,东南亚以19.3亿次新增游戏下载量位居全球第二大移动游戏市场,同比增长3%,展 现出该地区高度活跃且不断增长的用户群体,对新游戏体验的强烈需求。尽管东南亚在2025年第一季度的应用内购买(IAP)收入为6.25亿美元,全球排名 第七,但这一数字显示出巨大的尚待开发的变现潜力。庞大的游戏社区、不断完善的数字支付基础设施以及智能手机普及率的提升,是推动未来收入增长 的关键因素。 在东南亚,各国呈现出不同的发展趋势。印度尼西亚在2025年第一季度以8.7亿次移动游戏下载量领跑,同比增长9%。菲律宾和越南分别以3.66亿和3.29 亿次下载量紧随其后。 在收入方面,泰国位居东南亚地区之首,2025年第一季度应用内购买(IAP)收入达到1.62亿美元。这得益于其完善的数字支付体系以及消费者对应用内付 费的较高意愿。印度尼西亚和马来西亚的收入表现也十分强劲。 热门游戏类型:休闲魅力与深度参与共筑盈利之路 市场亮点聚焦:印尼下载量领先,泰国收入夺冠 在东南亚地区,街机和模拟等易上手的游戏类型带动了大量下载量。然而,应用内购买收入主要集中在更具沉 ...
Sensor Tower:东南亚2025年第一季度新增游戏下载量达19.3亿次,成为全球第二大移动游戏市场
news flash· 2025-07-16 02:29
Core Insights - Southeast Asia is projected to be the second-largest mobile gaming market globally in Q1 2025, with 1.93 billion new game downloads, reflecting a 3% year-on-year growth [1] - The region's in-app purchase (IAP) revenue for Q1 2025 is estimated at $625 million, ranking seventh globally, indicating significant untapped monetization potential [1] - Different countries within Southeast Asia exhibit varying growth trends, with Indonesia leading in downloads at 870 million, a 9% increase year-on-year, followed by the Philippines and Vietnam with 366 million and 329 million downloads respectively [1]
冲破200亿大关,连续13个月的“出海第一”无敌了
3 6 Ke· 2025-07-15 23:55
Core Insights - The mobile game "Whiteout Survival" and "Gossip Harbor" continue to dominate the revenue charts, maintaining strong performance [2] - "Kingshot" saw a 56% revenue increase in June, entering the top three [2][10] - "Genshin Impact" experienced a 55% revenue surge, moving up to the top six [2][20] - "Ningchao" achieved a record high daily revenue, with a 48% increase in June, returning to the top nine [2][26] - "Zero Zone" reached a historical high in overseas revenue, climbing 13 spots to the top ten [2][22] Revenue Performance - "Whiteout Survival" has surpassed $2.8 billion in global revenue, demonstrating its strong market presence [8] - "Kingshot" has accumulated over $135 million in revenue within four months of launch, indicating its rapid growth potential [10] - Century Huatong's revenue forecast for the first half of 2025 is approximately RMB 17 billion, reflecting an 83.27% year-on-year increase, primarily driven by the success of "Whiteout Survival" and "Kingshot" [12][14] Game Launches and Updates - "Wittle Defender," "Crystal of Atlan," and "Persona 5X" have shown promising performances in overseas markets, entering the revenue growth rankings [2][31][39] - "Gossip Harbor" maintained its lead in the merge genre, with an 11% revenue increase in June due to new content updates [16] - "Flambé: Merge & Cook" has exhibited significant growth, with revenue increasing by 62% in June [18] Market Trends - The two-dimensional game market is experiencing a surge, with companies like miHoYo and Kuro demonstrating strong performances [20][24] - Continuous content updates and new character introductions have helped maintain the popularity of established titles like "Genshin Impact" and "Zero Zone" [20][22] - The competitive landscape for mobile games is intensifying as more domestic companies expand into overseas markets [40]
Sensor Tower:点点互动《Whiteout Survival》延续强劲吸金表现 稳坐6月出海手游收入冠军宝座
智通财经网· 2025-07-14 02:26
智通财经APP获悉,7月14日,Sensor Tower商店情报平台公布2025年6月中国手游产品在海外市场收入及下载量排行榜。点点互动《Whiteout Survival》延续 强劲吸金表现,稳坐本期出海手游收入冠军宝座,全球累计收入已突破28亿美元大关。 6月出海手游收入榜 同期,4X策略新作《Kingshot》表现同样亮眼,继5月收入翻倍后,6月再度劲增56%,上市仅4个月便闯入出海手游收入榜前三,排名有望继续攀升。在激 烈的头部竞争格局中,《Kingshot》凭借高成长性与强变现力,正加速成长为全球SLG品类的下一个现象级产品。 6月12日,库洛游戏《鸣潮》迎来全新2.4版本"轻掷欢呼之冕"。高人气五星角色"卡提希娅"的登场和全新区域"七丘"的开放,成功点燃玩家热情,带动游戏 创上市一周年以来的日流水新高。6月《鸣潮》海外收入环比大涨48%,达到上线以来的次高水平,以第9名的成绩强势重返出海手游收入榜前十,凭借出色 的内容更新和高品质战斗体验,持续巩固其在"重动作+开放世界"二次元细分赛道的标杆地位。 | | 游及发行商 | | | | --- | --- | --- | --- | | 1 | Wh ...
24/7 Market News: Siyata Mobile Files Form 6-K as Reports Suggest Imminent Closing of $185M Core Gaming Merger
Newsfile· 2025-07-11 13:24
Core Viewpoint - Siyata Mobile has filed a Form 6-K indicating significant progress towards its $185 million merger with Core Gaming, which is pending Nasdaq approval [1][2][3] Merger Details - The merger aims to leverage Core Gaming's 43 million monthly active users and its innovative AI COMIC App, marking a strategic shift for Siyata Mobile into the AI-powered gaming market valued at $28 billion [2][5] - The Form 6-K filing includes critical updates on financial standing, business operations, and material events, including both audited and unaudited financial statements for Core Gaming [2][3] Financial Projections - Core Gaming's CEO has stated a goal to exceed $100 million in revenue in 2025 and to achieve profitability for the combined entity [4] - Historical revenue figures for Siyata Mobile show growth from $13.2 million in 2021 to an estimated $80.8 million in 2024 [14] Shareholder Considerations - Legacy shareholders of Siyata Mobile are guaranteed to retain at least 10% ownership in the combined company, ensuring continued participation in future growth [4][8] Company Profiles - Core Gaming has developed over 2,100 games with more than 790 million cumulative downloads and 43 million monthly active users, positioning itself as a significant player in the AI gaming sector [7][10]
低调却偷偷爆发:米哈游收入大涨32%,库洛飙升55%,雷霆创近1年新高
3 6 Ke· 2025-07-10 04:44
Group 1 - The top 5 mobile game publishers in terms of revenue remain unchanged, including Tencent, Diandian Interactive, NetEase, Mihayou, and Lemon Microfun, with significant revenue increases observed across the board [6][10][20] - Diandian Interactive's game "Kingshot" saw a revenue increase of 56% in June, bringing its total revenue to over $135 million, solidifying its leading position in the strategy game segment [6][10] - Mihayou's flagship product "Genshin Impact" experienced a 72% increase in global revenue following the release of its 5.7 version, which introduced new characters and content [12][10] Group 2 - Florere Game's titles "Dark War Survival" and "Last Z: Survival Shooter" contributed to a 17% revenue increase, elevating the company to the 6th position in the revenue rankings [20][24] - The game "Ningchao" from Kullo Games achieved a 55% revenue increase, allowing it to rise 6 places in the rankings, demonstrating strong market appeal [22][24] - Joy Net Games and Heartbeat Network also reported revenue growth due to the successful launch of new games, with Heartbeat Network's "Etheria: Restart" generating over $11 million in its first month [26][29] Group 3 - The overall revenue of Chinese mobile game publishers in the global top 100 reached $1.76 billion, accounting for 33% of the total revenue of the top 100 publishers [2] - The Chinese mobile game market is experiencing a resurgence in overseas revenue, with a reported 13.39% year-on-year growth, reaching $18.557 billion in 2024 [31] - Companies like Diandian Interactive, Lemon Microfun, and Florere Game are expanding their product advantages into overseas markets, indicating a competitive landscape for future growth [31]
Ragnarok: Twilight Official Launching in Taiwan, Hong Kong and Macau on July 3, 2025
GlobeNewswire· 2025-07-03 10:00
Core Insights - Gravity Co., Ltd. has officially launched its MMORPG mobile game, Ragnarok: Twilight, in Taiwan, Hong Kong, and Macau on July 3, 2025 [1] - The game combines classic elements from the original Ragnarok Online with new features, including a hero transformation system and exclusive MVP dungeons, enhancing player experience [2][3] - Positive feedback was received during the closed beta test (CBT) held in May, which has increased anticipation among users for the official release [2] Company Overview - Gravity is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets, including Japan and Taiwan [3] - The company currently offers its games commercially in 91 regions [3]