《世界之外》

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国乙婚卡从“假结婚”到“真誓约” 玩家想要的从来不是一张卡
3 6 Ke· 2025-07-09 00:28
7 月 3 日更新 4.0 版本「于深空见证的」的《恋与深空》成功吸引了大量玩家的目光,一跃攀升至畅销 榜总榜第三。同时,在 2025 年 6 月 30 日 - 7 月 6 日的小红书涨粉榜中,《恋与深空》位列第四位,一 周涨粉超 13 万。 这次成绩的取得,很大程度上或许要归功于新版本中的混池主题。 尽管官方将其命名为「誓约卡」,但玩家们更习惯称它为「婚卡」。 乙游婚卡:常见却依旧吸睛 乙女游戏推出婚卡,如今已不是什么新鲜事。 回顾国乙市场,大部分游戏第一次推出的婚卡剧情,多为「假结婚」设定。比如玩家和男主可能以伴娘 伴郎的身份参与婚礼,或是共同拍摄婚纱照,亦或是进行角色扮演等。 不过,也有部分乙游推出过官方盖章或玩家公认的真婚卡,像《遇见逆水寒》《月影别墅》《未定事件 簿》等。 目前,国内四大头部乙女游戏《恋与制作人》《未定事件簿》《时空中的绘旅人》《光与夜之恋》均已 推出过婚卡,且有的游戏不止推出一次,这些婚卡的破圈程度有目共睹。与《恋与深空》同期上线的 《世界之外》,虽然没有出过婚卡混池,但也有婚礼主题的卡面。 《恋与深空》此次的婚卡,从剧情来看,似乎仍属于「假结婚」范畴。或许正因如此,这次混池的官方 ...
叠纸游戏卖潮玩盲盒,暖暖能成为下一个LABUBU吗?
3 6 Ke· 2025-06-19 03:23
叠纸游戏开始卖盲盒了? LABUBU的火爆持续刷新着网友的认知,在潮玩大热的当下,女性向游戏起家的叠纸竟然也卖起了潮玩盲盒,新的潮玩品牌DearNikki于6月份正式上 架,发售产品以手办、毛球挂件、金属徽章盲盒为主。 显而易见,DearNikki是专注于"Nikki"即暖暖IP的潮玩盲盒品牌,目前并不涉及叠纸游戏旗下爆红的"恋与"系列乙游,即便如此,第一批暖暖盲盒与6月1 日上架后也遭到了大量玩家疯抢。 数据显示,截止到6月18日,DearNikki梦织序章系列手办盲盒销售量超过7万,按照79元一盒的定价,销售额已经超过550万元,如果算上毛球挂件和金属 徽章两款盲盒,以及预售新产品耳机包,店铺总销售额为600万左右。 作为叠纸游戏在盲盒领域的试水之作,DearNikki显然是成功的。比起徽章、小卡、拍立得这类传统二游周边售价基本不超过20元,手办盲盒的定价高出 不少,但仍然能够催动暖妈们的抢购热情,足以见得暖暖IP的影响力。 不过也不能否认,相比于掀起全民抢购热潮的Labubu,暖暖手办盲盒的火热仍然局限在玩家群体,但叠纸游戏对DearNikki的期待显然不仅于此,否则不 会专门从叠纸心意旗舰店拆分出一个 ...
标榜爱自己的乙游玩家,为什么不爱乙游女主角?
3 6 Ke· 2025-06-05 04:12
Core Viewpoint - The controversy surrounding the female protagonist in otome games, particularly in "Undecided Incident," highlights a broader trend where players prefer to see the female character as a mere vessel for their own identity rather than as an independent character [1][3][17] Group 1: Player Reactions and Trends - Players expressed dissatisfaction with the female protagonist's visibility in the new event of "Undecided Incident," indicating a strong preference for anonymity in the character's portrayal [1][4] - The phenomenon of "anti-female protagonist" sentiment is prevalent in the otome game community, where players often reject the notion of the female character having a distinct identity [3][6] - Similar backlash occurred in "Love and Deep Space," where the female character's appearance in promotional materials led to player outrage and even some quitting the game [4][6] Group 2: Character Development and Market Evolution - The evolution of female protagonists in otome games has shifted from having defined identities to being more customizable, reflecting the changing preferences of the player base [8][10] - Early otome games allowed for more character individuality, but as the genre evolved, the focus shifted towards enhancing player immersion by minimizing the female character's distinctiveness [10][12] - Recent titles like "Love and Deep Space" and "World Beyond" have taken this to an extreme, allowing players to create their own characters, thus reinforcing the idea that the female protagonist is essentially the player themselves [12][13] Group 3: Industry Challenges - The otome game industry faces a dilemma between enhancing player immersion and maintaining narrative depth, as reducing the female protagonist's presence can lead to weaker storylines [14][16] - The current market trend prioritizes player engagement and emotional connection with male characters, often at the expense of character development and plot richness [14][16] - This ongoing challenge suggests that the otome game industry may struggle to balance player expectations with the need for compelling storytelling in the future [16][17]
首曝仅18天火速开测,满屏“狼虎之词”,今天这家广州公司爆了!
3 6 Ke· 2025-05-18 07:18
Core Viewpoint - The article discusses the launch and marketing strategy of the new female-oriented game "Code Bang Bang," developed by the studio Insomnia Night, which targets an adult audience with its bold themes and gameplay elements [1][3][30]. Group 1: Game Overview - "Code Bang Bang" is set in a mafia-themed world, where players assume the role of a powerful family boss seeking revenge in the Milan Kingdom [5][11]. - The game features a strong female protagonist who embodies ambition and decisiveness, establishing a narrative filled with suspense, power, and desire [9][20]. - The game incorporates a unique battle system with character-specific finishing moves, enhancing the gameplay experience [10][16]. Group 2: Marketing Strategy - The game explicitly targets players aged 18 and above, a strategy previously adopted by other titles like Tencent's "Light and Night of Love" [3][30]. - The marketing approach includes provocative themes and character designs, aiming to attract a niche audience within the saturated female-oriented gaming market [17][34]. - The game aims to explore diverse emotional experiences beyond traditional romantic simulations, appealing to various player preferences [30][34]. Group 3: Industry Context - The female-oriented gaming market has seen a slowdown in new releases, with several titles facing operational challenges, creating a potential gap for "Code Bang Bang" to fill [31][34]. - The game's artistic quality and unique thematic approach may attract new audiences, leveraging the existing fanbase from the developer's previous successful titles [34]. - The collaboration with Baidian, a well-established player in the female-oriented gaming sector, may provide operational advantages for "Code Bang Bang" [34].