《剑与远征》
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朱鹮“飞入”进博会,这场文创产品展示会在四叶草举办
Sou Hu Cai Jing· 2025-11-07 15:46
Core Viewpoint - The "Huanmei Tianxia - Creations Inspired by the Crested Ibis" exhibition highlights the integration of international technology and Chinese elements, showcasing cultural and ecological achievements related to the Crested Ibis, a symbol of biodiversity conservation in China [3][6]. Group 1: Event Overview - The exhibition was held on November 7 at the National Exhibition Center, co-hosted by various associations and local governments [3]. - The event featured participation from international consuls, emphasizing the cultural significance of the Crested Ibis [3][5]. Group 2: Product Launches - Several brands launched Crested Ibis-themed products, including L'Oréal's conservation project, a new wine series from Hanzhong, and various artistic items like silk scarves and coffee cups [3][5]. - The Shanghai Dance Troupe showcased cultural derivatives from the classic dance drama "Crested Ibis," which has performed over 400 times globally [5]. Group 3: Ecological Significance - The Crested Ibis, once nearly extinct, has seen successful breeding efforts in China, with over 10,000 individuals now [5]. - The species serves as a symbol of international ecological cooperation, with China assisting Japan and South Korea in rebuilding their Crested Ibis populations [5][6]. Group 4: Cultural Exchange and Cooperation - The exhibition reflects China's commitment to ecological civilization and cultural development, promoting international dialogue and green cooperation [6]. - Previous events, such as the "Huanmei Tianxia" initiative, have focused on environmental discussions and artistic exhibitions to foster regional collaboration [6].
库克来华,为何频频造访文创企业?
Mei Ri Jing Ji Xin Wen· 2025-10-17 10:05
Core Insights - Apple's CEO Tim Cook's recent visit to China emphasizes the company's ongoing engagement with the digital cultural and creative industry, particularly through the lens of "play" as a strategic theme for enhancing consumer interaction and brand loyalty [1][2][10] Group 1: Engagement with Digital Culture - Cook's itinerary included visits to various digital creative enterprises, showcasing Apple's interest in the gaming and cultural sectors, which are crucial for maintaining consumer purchasing power [1][2] - The visit to the LABUBU exhibition highlights Apple's strategy to connect with successful Chinese IPs, which resonate with its target audience and enhance the value of its devices among creative users [9][12] Group 2: Strategic Importance of Gaming - The collaboration with top game developers like miHoYo, known for the globally successful game "Genshin Impact," illustrates the symbiotic relationship between high-quality content and Apple's hardware capabilities [5][10] - Cook's participation in gaming events, such as watching a "Honor of Kings" tournament, reflects Apple's commitment to understanding and enhancing the user experience on its devices through gaming [5][10] Group 3: Cultural Connection and Brand Loyalty - Apple's focus on cultural engagement, including interactions with musicians and artists, aims to deepen emotional connections and cultural recognition in the Chinese market [12][13] - The emphasis on "play" serves as a communication tool that transcends commercial interests, fostering trust and collaboration with local stakeholders and enhancing Apple's brand persona [12][13]
苹果CEO库克造访莉莉丝背后:为何钟情中国游戏公司?
Zhong Guo Jing Ying Bao· 2025-10-16 01:51
Core Insights - Apple's CEO Tim Cook has been visiting Chinese gaming companies, including Lilith Games, Mihayou, and Paper Games, which are collectively referred to as the "Four Little Dragons" of Shanghai gaming [1][4] - The importance of service revenue, including gaming, is increasing for Apple, with service revenue reaching a new high of $27.4 billion, accounting for nearly 30% of total revenue in the latest quarterly report [1][4] Group 1: Tim Cook's Visits - Tim Cook's recent visit to Lilith Games included a mention of their product "Sword and Expedition: Journey," which is set to release in 2024 and has been recognized as the iPhone game of the year by App Store Awards 2024 [2] - Cook's visits to Chinese gaming companies have become a routine, with previous visits to Kuro Game, Paper Games, NetEase, and Mihayou, highlighting Apple's focus on the gaming sector [4] Group 2: Lilith Games Overview - Lilith Games, established in 2013, is known for its mobile games such as "Tiny Legends," "Sword and Home," "Awakening of Nations," and "Sword and Expedition," focusing on SLG and idle RPG genres [3] - The game "Awakening of Nations" set a record for monthly revenue for Chinese strategy mobile games when it was released in 2018, and as of September this year, it ranks 18th in the revenue chart for Chinese mobile games abroad [3] Group 3: Service Revenue Growth - Apple's financial performance for Q3 FY2025 showed total revenue of $94 billion, a 10% year-over-year increase, with service revenue growing by 13% [4] - The growing significance of service revenue, particularly from gaming, reflects a strategic shift for Apple as it diversifies its income sources beyond hardware [1][4]
《云海之下》客服功能后于充值解锁,《剑与远征》转人工20分钟后响应丨20款手游未保测评2025④
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-30 04:51
Core Viewpoint - The report evaluates the accessibility and efficiency of customer service for minors in gaming, focusing on the ability to resolve issues such as refunds and recharge disputes, reflecting the commitment of game companies to protect minors' rights [1][2]. Group 1: Customer Service Accessibility - Customer service is a direct communication channel between game companies and minor users or their guardians, with the introduction of smart customer service to reduce costs [2][5]. - In the evaluation of 20 games, 19 provided easy access to customer service within five steps, allowing direct communication or redirection to external platforms [3][8]. - An example of a game needing improvement is "Cloud Under," where customer service is locked behind certain game progress, creating a gap between recharge and customer service access [3][11]. Group 2: Refund Process and Legal Support - The legal framework supports minors in requesting refunds for unauthorized charges, with specific provisions for those under eight years old and those over eight if the charges are disproportionate to their age and consent is not obtained [6][8]. - In the current evaluation, 15 out of 20 games improved their refund processes, allowing users to provide transaction details for refunds directly within the platform [8][11]. - Notably, some games still require external channels for refund requests, although this has decreased from nine games last year to two this year [11]. Group 3: Challenges in Customer Service Interaction - Some games require users to input specific phrases or reach a certain dialogue threshold to connect with human customer service, creating barriers for minors seeking assistance [12][16]. - An example is "Sword and Expedition," where users faced delays and difficulties in reaching human support, highlighting the need for more straightforward access to customer service [12][16].