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冯骥的“黑神话”:从悟空的出走,到钟馗的归来
Mei Ri Jing Ji Xin Wen· 2025-08-20 11:39
Core Insights - The journey of game development can lead to feelings of emptiness after achieving a long-awaited goal, as expressed by the founder of Game Science, Feng Ji, after the release of "Black Myth: Wukong" [1][2] - The unexpected announcement of a new project, "Black Myth: Zhong Kui," signifies a return to the core brand promise of the "Black Myth" universe, rather than just focusing on the character Wukong [2][10] Company Background - Game Science was founded in 2014 by Feng Ji and Yang Qi after leaving a large gaming company, aiming to create a more idealistic and ambitious gaming experience [4][6] - The company initially found success with two online games, which provided the financial backing to pursue their dream project, "Black Myth: Wukong," starting in 2018 [6][8] Project Development - The development of "Black Myth: Wukong" was marked by significant challenges, including technical and talent acquisition hurdles, which were addressed by releasing a groundbreaking gameplay demonstration in August 2020 [6][8] - The release date for "Black Myth: Wukong" is set for August 20, 2024, marking a significant milestone in Chinese gaming history [8] Brand Evolution - The "Black Myth" brand is intended to be a broader universe, with Wukong as the first hero, and aims to explore complex narratives rather than being limited to a single character [10][11] - The new project "Black Myth: Zhong Kui" is expected to shift the narrative focus from grand mythological themes to more localized folklore, indicating a strategic evolution in storytelling [14]
腾讯游戏元老刘丹成立新公司,或瞄准AI游戏
Xin Lang Cai Jing· 2025-08-11 11:27
Core Viewpoint - Liu Dan, a veteran in Tencent Games, has established Shenzhen Chuangxiang Yuedong Technology Co., Ltd., which is likely to focus on AI gaming, a rapidly growing sector in the gaming industry [1][3]. Company Summary - Liu Dan is the sole shareholder and actual controller of Chuangxiang Yuedong, which was founded on July 30 with a registered capital of 1 million yuan. The company's business scope includes software development, internet data services, AI application software development, digital cultural creative software development, animation game development, and AI public data platforms [1][2]. - Liu Dan has previously contributed significantly to Tencent Games, participating in the growth of the company since 2003 and holding various key positions. He has been involved in major projects such as "Doubled War God" and others [3][4]. Industry Summary - The potential AI gaming sector is expected to grow significantly, with IDC predicting that the global AI gaming market could exceed $50 billion by 2028, with a compound annual growth rate of over 20% [4][5]. - AI technology can enhance gaming experiences by generating dynamic storylines and optimizing game design processes, although challenges remain in real-time rendering and complex scene simulation [5].
第一个中国 3A 大制作游戏面世:市场决定游戏、游戏又改变市场
晚点LatePost· 2024-08-20 15:59
第一次有了消费 3A 游戏的市场。 文丨李梓楠 贺乾明 编辑丨黄俊杰 今天,打开所有社交媒体、所有视频网站,都是猴子。《黑神话:悟空》甚至在股市掀起一场狂欢,造汽 车轮毂的金固股份盘中涨超 6%,有人分析,或许是因为名字与金箍棒谐音;云计算厂商云里物里涨幅达 30%,被一些股民解读为 "筋斗云供应商"。 相比之下,工作日的 Steam 上有超 220 万人同时在玩《黑神话:悟空》这件事也没那么离奇了。玩家们只 用两个小时就帮《黑神话:悟空》击败发售前花两个亿打广告的《赛博朋克 2077》和 2022 年最佳游戏 《艾尔登法环》,成为 Steam 史上同时在线人数最多的单机游戏。 《黑神话:悟空》由创业公司游戏科学开发,历时 6 年,投入超过 4 亿元人民币。它是一款以中国古典小 说《西游记》为背景制作的买断制动作冒险游戏,是中国游戏业的首款 3A 作品——游戏业将开发成本高、 周期长、投入资源多的游戏称为 3A 游戏,地位相当于电影界的 "大片"。 《黑神话:悟空》也是中国游戏公司第一次用 3D 高画质动作游戏的方式呈现中国神话,因此让中国玩家产 生了前所未有的文化认同感——玩家需要击败的不再是奥丁、宙斯、本 ...