《艾尔登法环》

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为什么大家都认为国产大作在做类“魂”?
3 6 Ke· 2025-09-18 11:27
Core Viewpoint - The rise of "Souls-like" games in the Chinese gaming industry reflects a shift in development strategies, with many developers adopting this genre as a safe entry point to attract investment and audience attention [3][11][30]. Group 1: Definition and Characteristics of "Souls-like" Games - "Souls-like" games refer to a genre pioneered by FromSoftware, characterized by high difficulty, death penalties, and fragmented storytelling [5][21]. - The genre has become a style symbol within the gaming community, with many players associating it with specific gameplay mechanics and aesthetics [21][24]. Group 2: Development Trends in China - The Chinese gaming market has seen an increase in "Souls-like" titles, as developers seek to replicate the success of established games like "Dark Souls" and "Elden Ring" [21][24]. - Developers often prioritize gameplay mechanics over narrative depth, leading to a focus on combat and visual spectacle in their projects [8][11]. Group 3: Investment and Market Dynamics - The success of titles like "Sekiro: Shadows Die Twice" has shifted investor perceptions, making them more willing to fund "Souls-like" projects due to their proven market appeal [16][17]. - The Chinese player base has shown a strong preference for "Souls-like" games, with significant sales figures indicating a lucrative market for this genre [21][23]. Group 4: Challenges and Community Expectations - The proliferation of "Souls-like" games has led to a saturated market, where players may become fatigued with the genre, raising expectations for innovation [24][28]. - Developers face pressure to meet high standards set by the community, which can stifle creativity and lead to a cycle of imitation rather than innovation [28][35]. Group 5: Future Directions - There is a growing recognition among developers that while "Souls-like" games provide a solid foundation, there is a need to explore and innovate beyond this genre to create unique gaming experiences [30][34]. - Successful titles may emerge from blending "Souls-like" elements with other genres or cultural narratives, potentially leading to a new wave of creativity in the industry [30][34].
和你吵架的,或许不是人
Tai Mei Ti A P P· 2025-08-28 08:01
Group 1 - The article discusses the transformative impact of AI on the gaming industry, highlighting the emergence of AI-driven interactions between players and NPCs [6][19][22] - DeepSeek's R1 model has made significant waves in the gaming sector, similar to the impact of ChatGPT in early 2023 [6][8] - The gaming industry is increasingly adopting open-world designs, which require advanced computational power to enhance player engagement [12][14][15] Group 2 - Companies like NetEase and MiHoYo are pioneering AI integration in games, with NetEase's "Nirvana in Fire" featuring intelligent NPCs that can engage in dynamic conversations with players [17][19] - MiHoYo's upcoming game "Whispers from the Star" emphasizes AI-driven narratives, allowing players to influence story outcomes through interactions with AI characters [25][27] - The article notes a shift in game development paradigms, where only a small fraction of top-tier teams may create groundbreaking content, while others may need to reconsider their roles in the industry [25][30] Group 3 - The rapid evolution of AI technologies is reshaping the gaming landscape, moving from traditional analysis to generative capabilities that can create diverse content [30][34] - AI's role in game development is expanding beyond graphics to include voice acting and music composition, as seen in recent projects by companies like NetEase and Kunlun Wanwei [36][40] - The article suggests that the gaming industry serves as a testing ground for AI advancements, with implications that extend beyond gaming into broader entertainment and media sectors [34][41]
和你吵架的,或许不是人|乐深度
Sou Hu Cai Jing· 2025-08-28 05:21
Group 1 - The emergence of AI in the gaming industry is marked by the release of DeepSeek's R1 model, which has significantly impacted both major companies and ordinary users [3][5] - The gaming industry is increasingly integrating AI to enhance player interactions with non-player characters (NPCs), aiming for a more immersive and nonlinear gaming experience [8][9] - The game "Whispers from the Star," developed by miHoYo, exemplifies the shift towards AI-driven gameplay, allowing players to interact with AI characters to influence story outcomes [16][20] Group 2 - The AI technology is transforming game development, leading to a divide where only a small percentage of top teams may create groundbreaking content, while others may need to reconsider their roles in the industry [18][20] - AI-generated content (AIGC) is becoming prevalent in various aspects of game production, from art design to voice acting, showcasing the versatility and potential of AI in enhancing gaming experiences [24][30] - The gaming industry serves as a testing ground for AI technologies, as it encompasses multiple forms of media and entertainment, making it a prime candidate for AI integration [29][30]
中国游戏为何能强势“出海”
Zheng Quan Ri Bao· 2025-08-24 15:55
Core Insights - The article highlights the emergence of a new wave of Chinese gaming companies venturing into global markets, exemplified by the launch of "Black Myth: Zhong Kui" by Game Science, which showcases confidence in innovation and a shift in global positioning for Chinese games [1][3] Group 1: Game Development and Innovation - Game Science has chosen to develop a new IP instead of following the traditional route of releasing DLCs after a successful title, indicating a strong belief in their team's innovative capabilities [1] - The success of "Black Myth: Wukong," which sold over 28 million copies and generated over 9 billion yuan in revenue, demonstrates the potential for high-quality standalone games in the global market [3] - The use of advanced technologies, such as Unreal Engine 5, and the integration of AI in game development have significantly lowered production costs and enhanced the quality of games [4] Group 2: Market Trends and Opportunities - The Chinese gaming industry is experiencing a "going global" trend, with a projected overseas revenue of $9.501 billion in the first half of 2025, reflecting an over 11% year-on-year growth [2] - The PC gaming market is becoming a new growth point, with a projected market size of $43.2 billion in 2024, growing at a rate of 4%, which is higher than the overall gaming market growth [3] - Multi-platform and global distribution strategies are becoming standard, as seen with "Black Myth: Zhong Kui," which plans to launch on both PC and major console platforms [5] Group 3: Cultural and Technical Advancements - The integration of traditional Chinese cultural elements into games is becoming a competitive advantage for Chinese developers, allowing them to tell deeper stories and engage with global audiences [4] - The gaming industry is witnessing a significant improvement in technical capabilities and aesthetic expression, with leading companies now able to customize and develop their own engines [4] - The balance between innovation investment and market returns remains a challenge for companies, as they navigate the costs associated with developing AAA titles and the need for diverse revenue streams [5]
小红书2.5次元的浪花,难撼二次元的深海
3 6 Ke· 2025-08-19 23:46
Core Insights - Xiaohongshu's recent foray into the ACG (Anime, Comic, and Game) community has not significantly altered the existing landscape, with core players still favoring platforms like Bilibili for in-depth content and Douyin for short videos [1][10] - The RED LAND event in Shanghai, strategically located near Bilibili's headquarters, symbolizes a new round of competition among internet platforms for the youth demographic [1][3] User and Strategic Drivers - Xiaohongshu's RED LAND marks its first large-scale offline event in the gaming and ACG sector, with a 175% increase in ACG content and a 168% rise in gaming content published on the platform over the past year [3][5] - The user demographic has shifted, with 50% of users being post-95s and 35% post-00s, predominantly female, aligning closely with the ACG audience [3][5] - The platform's rebranding from "Your Life Guide" to "Your Life Interest Community" reflects a strategic pivot towards interest-based social engagement, aiming to harness the spending potential of younger users [5][10] 2.5D User Engagement - The concept of 2.5D users, who integrate ACG interests into their daily lives, is crucial for Xiaohongshu's strategy in the ACG space [7][9] - The rise of "Guzi Economy" has facilitated the conversion of ACG enthusiasm into real-world consumption, contrasting with traditional core ACG communities [7][9] - Despite advantages in the otome game sector, Xiaohongshu struggles to attract hardcore gamers focused on in-depth content, indicating a limitation in its appeal to competitive gaming audiences [7][9] Competitive Landscape - The Chinese ACG industry is projected to reach a market size of 221.9 billion yuan in 2023, with the number of ACG users expected to grow from 210 million in 2017 to 526 million by 2025 [10][12] - Bilibili's established community culture and content ecosystem provide a more immersive ACG experience, while Xiaohongshu is still in the early stages of community expansion [12][13] - Other platforms like Douyin and Weibo are also targeting the youth demographic, leveraging their unique strengths to engage with ACG audiences [12][13] Future Challenges - Xiaohongshu's ability to convert the enthusiasm of 100,000 event participants into a sustainable community ecosystem will be critical for its success in the ACG sector [10][13] - The platform's current focus on brand exposure rather than deep partnerships with game developers may limit its long-term growth potential in the ACG market [12][13]
史上最伟大的动作游戏,源头竟如此小众
Hu Xiu· 2025-08-14 13:49
Group 1 - The article discusses the mixed reception of the Chinese single-player game "Mingmo: Yuanshu Zhi Yu" (referred to as "Mingmo"), which faced criticism for various issues including reward distribution errors and historical adaptation controversies [1] - The game initially received overwhelming negative reviews but managed to recover to a "mostly positive" rating on Steam after the developers issued apologies and released patches [1] - The article contrasts "Mingmo" with another Chinese game, "Black Myth: Wukong," which has garnered positive acclaim, highlighting the challenges faced by new entrants in the Chinese gaming market [1] Group 2 - The article explores the "Soulslike" genre, characterized by its emphasis on patience, reaction, and decision-making rather than mindless combat, with players often describing their experiences as "suffering" [2][3] - The narrative and aesthetic of games like "Dark Souls" are steeped in themes of decay and despair, creating a unique atmosphere that resonates with players [3][4] - The influence of early fantasy literature, particularly the "dying earth" subgenre, is noted as a significant inspiration for the dark fantasy style of these games [6][7] Group 3 - The article delves into the philosophical underpinnings of the "Dark Souls" series, which reflects themes of entropy and the inevitable decline of the universe, paralleling the concept of "heat death" [14][15] - The narrative structure of "Dark Souls" employs fragmented storytelling, requiring players to piece together the lore through exploration and discovery [4][24] - The article draws connections between the "dying earth" genre and the works of authors like Jack Vance, emphasizing the romanticism of entropy and the exploration of personal desires in a decaying world [25][27] Group 4 - The influence of H.G. Wells and other early science fiction writers on the themes of decay and societal collapse is highlighted, showcasing how these narratives have evolved over time [31][32] - The article discusses the blending of science fiction and fantasy elements in works like "The Dying Earth," which has impacted both literature and gaming [46] - The concept of "entropic romance" is introduced, where characters navigate a world on the brink of collapse, seeking meaning and connection in their personal journeys [25][26]
索尼集团收购万代南梦宫2.5%股份
日经中文网· 2025-07-25 07:15
Core Viewpoint - Sony Group is strategically investing in Bandai Namco Holdings to enhance its content-driven business growth, particularly in the expanding global anime market [1][3]. Group 1: Investment Details - Sony Group announced an investment of approximately 68 billion yen for a 2.5% stake in Bandai Namco Holdings [1]. - This investment aims to promote Bandai Namco's anime and manga intellectual properties (IP) on distribution platforms and co-produce game adaptations into animations [1][3]. Group 2: Strategic Alliances - The investment will help Sony form alliances with Japan's three major content companies, leveraging Bandai Namco's well-known IPs like "Mobile Suit Gundam" and "Pac-Man" [1][3]. - Sony has previously invested in KADOKAWA, becoming its largest shareholder with an additional investment of about 50 billion yen [2]. Group 3: Collaborative Projects - Sony's animation subsidiary Aniplex has collaborated with Crunchyroll to adapt popular games like "Ghost of Tsushima" into animations [3]. - Bandai Namco's popular themes such as "Tekken" and "Ridge Racer" will expand Sony's options for content development [3]. Group 4: Support for Production - Sony and Bandai Namco will jointly support production sites facing labor shortages in the future [4].
「游戏风云」3A游戏降至10元内,批量游戏“大甩卖”:Steam夏促引爆玩家囤货潮
Hua Xia Shi Bao· 2025-07-02 08:24
Core Insights - The annual Steam Summer Sale has commenced, featuring significant discounts on a wide range of games, including major titles like "Elden Ring" and "Red Dead Redemption 2" [1][2] - The sale aims to attract a large number of players during the summer break, capitalizing on the increased gaming time of students [1][3] Group 1: Discounts and Promotions - The Steam Summer Sale offers discounts up to 95% on hundreds of games, with some titles priced as low as 8.15 yuan after discounts [3][5] - Popular titles such as "Assassin's Creed: Shadows" and "Ghost of Tsushima" have seen substantial price reductions, with "Assassin's Creed: Shadows" dropping from 348 yuan to 261 yuan [2][3] - The sale is characterized by a high volume of games with significant discounts, making it an attractive opportunity for gamers to purchase multiple titles [3][5] Group 2: Player Preferences and Behavior - Players prefer Steam for its convenience and the quality of games available, despite the presence of other platforms like Epic and WeGame [4][5] - Many players are taking advantage of the sale to stock up on games, with some purchasing over 20 titles during the event [3][4] - The trend of waiting for sales to purchase games is prevalent among players, as they anticipate discounts similar to those seen during major shopping events [5] Group 3: Market Dynamics - The sale reflects a broader trend in the gaming industry where discounts are used to attract new players and boost sales for older titles nearing the end of their lifecycle [5] - Steam's strategy includes positioning games as digital collectibles, enhancing the perceived value of purchases compared to pirated versions [4][5] - The platform's ability to offer a diverse range of independent games contributes to its appeal, allowing for niche titles to achieve sales through long-tail effects [5]
玩家人数腰斩,到底谁在给老头环新作好评啊?
Hu Xiu· 2025-06-17 06:40
Core Viewpoint - The initial release of "Elden Ring: Nightfall" has led to a consensus among players and media that FromSoftware has "fallen from grace," despite high initial sales figures and player engagement [1][40]. Group 1: Game Reception and Player Feedback - The game achieved a peak of 300,000 concurrent players on Steam and sold 3.5 million copies within a week, but its overall approval rating was only 65%, with a dismal 27% in the Chinese market [1][2]. - After two weeks, the game's daily peak concurrent players halved, indicating a downward trend in player engagement [2][40]. - Despite initial negative feedback, the game's rating has improved significantly, reaching "very positive" status, with the Chinese market approval rating increasing to 52% [4][30]. Group 2: Gameplay Mechanics and Design Choices - "Nightfall" diverges from traditional Souls-like games, which has sparked controversy, but it aims to cater to players seeking a less complex action system [10][14]. - The game incorporates roguelike elements, allowing for varied gameplay experiences in shorter sessions, addressing the desires of action-oriented Souls players [16][18]. - The game maintains a high difficulty level in the early stages, similar to previous FromSoftware titles, but allows for a more rewarding experience in the mid to late game [25][29]. Group 3: Development and Strategic Positioning - FromSoftware has positioned "Nightfall" as a project that can afford to fail, allowing for experimentation without significant financial risk, as indicated by the absence of key figure Hidetaka Miyazaki in its development [35][39]. - The game was initially considered for a free-to-play model but ultimately adopted a buy-to-play structure to mitigate financial risks [42]. - The development team acknowledges the challenges of balancing exploration and combat in the game, reflecting a broader trend in the industry towards online service-based games [22][50].
二游最近怎么那么多“X环”?
Sou Hu Cai Jing· 2025-06-11 15:59
Core Viewpoint - The article discusses the emergence of various games with the "ring" theme, particularly focusing on the newly announced game "Return Ring," which features unique gameplay mechanics and a narrative structure influenced by player choices and time loops [4][19]. Group 1: Game Overview - "Return Ring" is an open-world action game that recently started a countdown for its promotional video and held a live stream event [4]. - The game incorporates a "time loop" mechanic and a classic dice system from tabletop role-playing games, allowing players to make choices that affect the storyline [6][9]. - Players can rewind time if they are dissatisfied with the outcomes of their choices, enhancing the interactive experience [9][17]. Group 2: Development Background - The game was developed after ByteDance closed its gaming division, selling the project to Tencent, which is now being developed by the Salros Studio, formed by former ByteDance employees [6]. - The game features a multiplayer squad system where players can switch characters during battles, each having unique abilities and roles [11][13]. Group 3: Gameplay Features - The game includes an AI system that allows for interaction with certain NPCs, although the interaction mechanics may have some quirks [15]. - There is a crime system in place where players can face consequences for their actions within the game world, such as being pursued for harming NPCs [15]. - The game promises a variety of story endings based on player decisions, contributing to its replayability [17]. Group 4: Industry Context - The article notes a trend of games with "ring" themes emerging in recent years, suggesting a potential influence from the popularity of titles like "Elden Ring" [19][26]. - The proliferation of these games raises questions about player identity and community dynamics, as more players may identify with the "ring" theme [26].