Workflow
《昭和米国物语》
icon
Search documents
上线3天销量100万份,这个小团队做的原创IP获法国总统亲贺
3 6 Ke· 2025-05-08 02:18
Core Insights - The game "Light and Shadow: Expedition 33" has quickly gained popularity, achieving over 1 million sales within three days of its release and receiving high praise from French President Emmanuel Macron as a model of French creativity [1][6][21] - The game has been recognized for its innovative blend of traditional JRPG elements with modern gameplay mechanics, receiving a Metacritic score of 94 and an 83% positive rating on Steam [7][6] - Despite its initial success, there are concerns regarding the game's narrative coherence and gameplay mechanics, which some players find disjointed and challenging [8][15] Game Development and Team Dynamics - The game's development team, consisting of only 25 members, benefited from a close-knit working environment that allowed for efficient communication and decision-making, contrasting with larger companies where lengthy approval processes can stifle innovation [21][22] - The game director, Guillaume Broche, noted that if the project had been developed by a larger company like Ubisoft, it could have taken up to 25 years to complete [21] Market Position and Reception - "Light and Shadow: Expedition 33" has been described as a "viral game," leveraging social media and influencer marketing to create a perception of quality that may not fully align with player experiences [15][16] - The game has sparked discussions about the nature of JRPGs, challenging traditional frameworks and inviting debate on what constitutes the genre [26] Gameplay Mechanics and Design - The combat system has been a focal point of discussion, with elements inspired by action games like "Devil May Cry," aiming to create a dynamic and engaging experience [9][11] - However, the game has faced criticism for its lack of clear guidance and overly complex mechanics, which may alienate casual players [19][20] Visual and Audio Experience - The game is praised for its high-quality visuals and sound design, which contribute to an immersive experience, although some players have reported issues with gameplay fluidity and control [15][26] Industry Trends - The success of "Light and Shadow: Expedition 33" highlights the potential for small teams to create impactful original IPs, suggesting a shift in the industry towards valuing creativity and efficiency over traditional large-scale development [21][26]
腾讯育碧成立新公司 / 《昭和米国物语》获战略投资 / 仙剑IP正式转至中手游 / 财报季
Sou Hu Cai Jing· 2025-03-31 10:12
Group 1: Investment and Strategic Partnerships - Tencent's investment of €1.16 billion will strengthen Ubisoft's balance sheet, including debt repayment and supporting new operations, while Ubisoft retains full creative control, IP ownership, and business decision-making rights [1] - Gaggle Studios announced a strategic partnership with Kingsoft Game, making Kingsoft the exclusive agent for "Goose Goose Duck" in mainland China, responsible for localization and mobile development, with the mobile version expected to begin testing in May 2025 [4] - NEKCOM announced a strategic investment agreement with GCL Global Holdings, with GCL acquiring 20% of NEKCOM's shares for the global distribution of the upcoming RPG "Showa America Story" [17] Group 2: Financial Performance and Market Trends - Friendship Time reported a revenue of ¥1.162 billion for the year ending December 31, 2024, a 10.1% increase from ¥1.056 billion in 2023, with a significant reduction in adjusted annual losses by 67.8% [6] - Heartbeat Company achieved a revenue of ¥5.012 billion, a 47.9% year-on-year increase, with game business revenue growing by 64.2% [6][7] - Qingci Games reported a revenue of ¥628 million, turning a profit of ¥51.12 million, with overseas market revenue increasing from 28.47% to 43.93% of total revenue [8] - Zulong Entertainment's revenue reached ¥1.141 billion, a 25.6% increase, driven by the success of "Dragon Tribe: Cassel's Gate" and sustained popularity of "Shining Name" [9] - IGG's total revenue was HK$5.737 billion (approximately ¥5.357 billion), a 9% increase, with net profit soaring by 697% to HK$580 million (approximately ¥541 million) [10][11] Group 3: Game Releases and Market Performance - Ubisoft's latest title "Assassin's Creed: Shadow" attracted over 3 million players within a week of release, setting a record for first-day sales in the franchise [20][21] - The game "NIKKE: Goddess of Victory" has generated over $1 billion in revenue since its launch in 2022, indicating strong market performance prior to its domestic release [12] - The gaming industry is seeing a trend where over 67% of PC players' time in 2024 is spent on games older than six years, highlighting a shift in player engagement towards established titles [5]