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2025 VDC游戏生态分会场:聚力共生,构筑游戏长效增长体系
Jiang Nan Shi Bao· 2025-10-11 07:05
Core Insights - The vivo Developer Conference (VDC) held in Shenzhen focused on enhancing platform services and user experiences for game developers and players, emphasizing the theme "Together, We Move Forward" [1] Game Ecosystem Value Creation - The Chinese gaming market is shifting towards long-term operations and high-quality content due to a plateau in user growth and revenue [2] - vivo aims to bridge developers and players, providing operational support tailored to different game life cycles, from launch to long-term promotion [2] - The company is increasing its promotion of high-quality mini-games, leveraging OS scenarios to achieve millions of daily new exposures [2] User Experience Optimization - vivo is enhancing user experience through hardware advancements, such as the iQOO gaming phone and the new vivo Vision mixed reality headset [3] - The company is focused on user-driven platform functionality improvements and collaborative offline activities with developers to create engaging gaming centers [3] Channel Value and Lifecycle Services - vivo's high-end models are driving growth in high-value gaming consumers, supported by refined channel services to attract these users [4] - The company has upgraded its self-developed traffic algorithm to optimize resource allocation and improve user acquisition [4] - Strategies for user retention include various recall tactics and enhanced exposure for previously uninstalled games [4] Case Study: "Douluo Dalu: Soul Hunting World" - vivo collaborated with 37 Mobile to implement a phased and precise operational strategy for the game, focusing on user acquisition and retention [5] - The partnership involved extensive resource integration and promotional efforts to maximize user conversion during the game's launch [5][6] Engaging Young Players - vivo is focusing on young players, who desire quick access to high-quality gaming experiences and diverse participation [7] - The company is innovating product forms to cover the entire user journey, from discovery to social interaction [7] Mini-Game Market Strategy - vivo is leveraging a multi-faceted approach to develop successful mini-games, including significant daily exposure and user conversion strategies [8] - The platform is enhancing monetization through diverse advertising formats and user incentives [8] Comprehensive Game Ecosystem Strategy - vivo is implementing a holistic strategy for in-app purchases and monetization, focusing on user engagement and retention [9] - Future plans include enhancing marketing capabilities through resource and creative strategies to build a closed-loop ecosystem for user growth [10]
创梦天地(01119)获 Playrix 3900万港元战略投资 八年深度合作再升级
智通财经网· 2025-07-29 01:06
Group 1 - The core point of the news is that Dream Games (创梦天地) has signed a capital agreement with Playrix's PLR Worldwide Sales Limited, where Playrix will subscribe to approximately 38.08 million shares at HKD 1.024 per share, totaling HKD 39 million, which represents a discount of about 3.4% from the closing price on July 28 [1] - Following this transaction, Playrix will hold approximately 2.11% of Dream Games' shares, indicating a strategic investment based on the company's strengths in the overseas premium game distribution business [1] - Dream Games has successfully launched the "Dream Series" games in China, achieving over 200 million registered users over eight years, with "Dream Garden" reaching record revenue in 2024 [1] Group 2 - Game industry research media GameLook analyzed how Dream Games has become a unique global distribution platform by deeply understanding game content and accurately connecting with culture, successfully introducing and operating several well-known IPs [2] - Dream Games has announced a profit forecast for the first half of 2025, expecting net profits between RMB 20 million and 50 million, driven by the results of strategic adjustments and the gradual delivery of self-developed products [2] - The company is set to enter a product launch phase in the second half of 2025, with multiple games, including "Kara Bichu" and "Chong Chong Qibing," expected to be released, showcasing the recognition from overseas developers of Dream Games' capabilities in premium game distribution [2][3] Group 3 - Dream Games is focusing on introducing unique vertical niche products and has reserved several overseas premium games, indicating a shift in collaboration with overseas developers from "agency distribution" to "equity binding," which is expected to create a stable and mutually beneficial long-term partnership [3] - The upcoming product launches and the strategic investment from Playrix are anticipated to accelerate the company's performance release period [3]
3A大作登陆 macOS,硬件先天不足,苹果游戏梦难圆?
3 6 Ke· 2025-07-28 09:49
Core Viewpoint - Apple is making efforts to enhance gaming on macOS to attract developers and improve the gaming experience on Mac, despite the platform's historical limitations in gaming performance and content availability [4][6][8]. Group 1: Apple's Gaming Strategy - Apple aims to showcase the capabilities of its M-series chips through gaming, as gaming performance is a direct indicator of hardware capability [8]. - The company is also motivated to retain gaming content within its ecosystem, as it has strict in-app purchase policies on iOS, and wants to prevent users from relying on external platforms like Steam and Epic [8][14]. - Despite the limited gaming market on Mac, Apple is pushing for more native game versions to create a viable gaming environment, even if the current offerings are sparse [8][17]. Group 2: Technical Limitations - The transition from Intel to Apple Silicon has created challenges for gaming on Mac, as many games are developed for Windows and do not have macOS versions [9][11]. - Hardware limitations, such as performance and power consumption issues, hinder the ability of Macs to run demanding games effectively [11][13]. - The unified memory architecture of Macs, while beneficial for certain tasks, may not meet the needs of high-performance gaming, as dedicated video memory is often preferred [13]. Group 3: Content Development Challenges - Apple's dual approach to gaming—offering services like Apple Arcade while also promoting high-profile games—creates a conflicting strategy that may confuse users [14][15]. - The lack of significant investment from developers in adapting games for macOS results in a limited selection of titles, which undermines the potential for a robust gaming ecosystem [17]. - The overall perception of Mac as a gaming platform remains skeptical, as developers are hesitant to invest in creating content specifically for macOS [17].