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《街霸6》
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二次元热潮燃爆大湾区!2025广州动漫游戏盛典国庆登场
Nan Fang Du Shi Bao· 2025-09-28 09:09
Core Points - The AGF Asia Game Expo will take place from October 2 to 5 in Guangzhou, coinciding with the CICF China International Comic Festival, serving as a significant platform for promoting the "game dimension economy" during the National Day holiday [1] Group 1: Event Overview - The main venue covers an area of 82,000 square meters, featuring over 1,000 top brands and more than 7,000 IP-related products, with over 100 special events planned and hundreds of popular guests attending [2] - An estimated 800,000 fans are expected to participate in city-wide activities, creating an immersive experience of Guangzhou's "dimension culture" [2] Group 2: Industry Participation - Major gaming companies such as Tencent Games, NetEase Games, and others will showcase numerous popular game IPs [3] - Ubisoft will host the first offline trial event for the new DLC of "Assassin's Creed: Shadows" at the expo [4] Group 3: Experience and Collaboration - Various brands will present limited-edition merchandise and collaborate with companies like Luckin Coffee and KFC to create themed pop-up stores and exclusive products [4] - Top-tier gaming peripherals and photography equipment will be available for hands-on experiences [5] Group 4: Esports Events - The expo will feature high-profile esports competitions, including the War Horse Energy Cup and the WEC2025 Huali Esports Finals, attracting top players from over 30 provinces [6] Group 5: City-Wide Engagement - Guangzhou will transform into a "dimension theme park" with 10 themed bus routes and over 150 IP-related advertisements across major commercial areas [7] - More than 20 shopping centers will serve as sub-venues, offering various cultural performances and interactive competitions to enhance the festive atmosphere [7] Group 6: Logistics and Services - Official ticketing platforms and hotel partnerships have been established to facilitate travel and accommodation for fans, with discounts and special offers available [8]
LISA代言PS、猎魔女团“闯美”,K-POP跨界ACG上瘾了
3 6 Ke· 2025-07-29 10:53
Group 1 - The core concept of the article revolves around the successful integration of K-POP culture into the animation film "K-POP Demon Hunter Girl Group," which has gained significant popularity on Netflix, topping charts in 41 countries shortly after its release [3][10]. - The film showcases a blend of K-POP elements and storytelling, despite criticisms regarding its narrative structure and logic, highlighting the appeal of its characters and high-quality audiovisual presentation [3][6]. - The K-POP industry has contributed 7% to the global music market revenue, with 17 out of the top 20 best-selling albums in 2024 being from K-POP artists, indicating the genre's strong commercial presence [11][12]. Group 2 - The K-POP market is experiencing a decline, with a 5.7% drop in 2024, marking the first decrease in nearly a decade, despite overall growth in the global music market [12][13]. - The article discusses the challenges faced by the K-POP industry, including fan fatigue from continuous consumption and the need for innovative products and experiences to sustain interest [12][26]. - The fusion of K-POP and ACG (Anime, Comic, and Games) cultures is accelerating, with various collaborations and cross-promotions emerging, reflecting a growing trend of cultural exchange and audience overlap [5][25]. Group 3 - The film "K-POP Demon Hunter Girl Group" features original songs produced by notable K-POP producers, enhancing its authenticity and appeal to fans [8][10]. - The animation medium allows for a visually stunning representation of K-POP performances, contributing to a high-quality viewing experience that compensates for narrative flaws [10][26]. - The collaboration between K-POP and ACG is not one-sided; both industries are engaging in resource exchange to expand their influence and reach a broader audience [25][26].
国内最高规格的街霸赛事,为何陷入了“假赛”风波?
Hu Xiu· 2025-05-23 15:04
Core Viewpoint - The recent 2025 Hero Asia Championship League (ACL) held in Shanghai, featuring nine major esports titles including DOTA2 and CS2, has faced controversy due to allegations of match-fixing related to the Street Fighter 6 segment of the event [1][2][9]. Group 1: Event Overview - The ACL attracted nearly 1,200 top teams and over 10,000 professional players from both domestic and international backgrounds, marking it as a significant event on a global scale [2]. - The Street Fighter 6 segment was promoted as the first large-scale offline event for the game in China, highlighting its importance [4]. - The event featured around 800 participants, including renowned international players and established domestic competitors, with the champions earning spots in the EWC esports World Cup [8]. Group 2: Controversy and Allegations - A video posted by a participant claimed that the event organizers allowed another player to replace him without his consent, leading to accusations of match-fixing [10][18]. - The incident involved a notable media personality, Xu Jingyu, who was invited to participate, raising questions about the integrity of the competition when his opponent appeared inexperienced [15][17]. - The official response from ACL acknowledged a procedural error in verifying participant information, confirming that the player who competed was not the original participant [23]. Group 3: Implications and Reactions - The controversy has raised concerns about the credibility of the ACL and the potential for similar issues in future events, as the official explanation did not fully address the underlying problems [25][39]. - The incident has sparked discussions about the treatment of local players and the need for better organization and respect for the competitive integrity of esports events [46]. - Despite the controversy, the event's scale and the interest it generated indicate a significant market for fighting games in China, suggesting potential for growth in this niche [45].