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二次元热潮燃爆大湾区!2025广州动漫游戏盛典国庆登场
Nan Fang Du Shi Bao· 2025-09-28 09:09
燃点一:8万平方米主会场构建沉浸式二次元空间 10月2日至5日,AGF亚洲游戏博览会即将在广州保利世贸博览馆拉开帷幕,同期还将举办CICF中国国 际漫画节动漫游戏展。2025广州动漫游戏盛典不仅是一场专业的动漫游戏展览,更是助力广州国庆黄金 周文旅消费、推动 "游戏次元经济" 发展的重要平台。下面,南都N视频记者和您一起细数这场二次元 盛会的五大燃点。 活动主会场位于琶洲保利世贸博览馆,面积达8.2万平方米,汇聚全球千余个顶尖品牌、7000余款IP周 边产品,将举办超百场特色活动,并有数百位人气嘉宾到场。这里将成为Z世代感受动漫游戏文化的核 心场所。 此外,广州多个商场将参与次元联动活动,营造全城盛典氛围,预计将有来自全国各地的80万粉丝参与 联动,沉浸式体验广州的"次元文化";深圳、惠州、佛山等周边城市也将加入,更多联动内容敬请关注 后续公布。 燃点二:行业优质展商及IP集中亮相 多家游戏厂商参展,包括腾讯游戏xSupercell、网易游戏、盛趣游戏、三七互娱(002555)、西山居、 库洛游戏、贪玩网络、益世界、灵犀互娱、四三九九、B站游戏、宝可梦明耀之星、华立科技 (301011)、世宇科技、明日游戏、 ...
LISA代言PS、猎魔女团“闯美”,K-POP跨界ACG上瘾了
3 6 Ke· 2025-07-29 10:53
Group 1 - The core concept of the article revolves around the successful integration of K-POP culture into the animation film "K-POP Demon Hunter Girl Group," which has gained significant popularity on Netflix, topping charts in 41 countries shortly after its release [3][10]. - The film showcases a blend of K-POP elements and storytelling, despite criticisms regarding its narrative structure and logic, highlighting the appeal of its characters and high-quality audiovisual presentation [3][6]. - The K-POP industry has contributed 7% to the global music market revenue, with 17 out of the top 20 best-selling albums in 2024 being from K-POP artists, indicating the genre's strong commercial presence [11][12]. Group 2 - The K-POP market is experiencing a decline, with a 5.7% drop in 2024, marking the first decrease in nearly a decade, despite overall growth in the global music market [12][13]. - The article discusses the challenges faced by the K-POP industry, including fan fatigue from continuous consumption and the need for innovative products and experiences to sustain interest [12][26]. - The fusion of K-POP and ACG (Anime, Comic, and Games) cultures is accelerating, with various collaborations and cross-promotions emerging, reflecting a growing trend of cultural exchange and audience overlap [5][25]. Group 3 - The film "K-POP Demon Hunter Girl Group" features original songs produced by notable K-POP producers, enhancing its authenticity and appeal to fans [8][10]. - The animation medium allows for a visually stunning representation of K-POP performances, contributing to a high-quality viewing experience that compensates for narrative flaws [10][26]. - The collaboration between K-POP and ACG is not one-sided; both industries are engaging in resource exchange to expand their influence and reach a broader audience [25][26].
国内最高规格的街霸赛事,为何陷入了“假赛”风波?
Hu Xiu· 2025-05-23 15:04
上星期,汇集了包括DOTA2、CS2等九大电竞项目在内的2025英雄亚洲冠军联赛刚刚在上海落幕。 这项赛事有近1200支顶尖战队,共超10000名国内外职业选手同场竞技,即使放眼世界范围,都是一项规模和级别都相当高的综合性赛事。 不过对于这项联赛的其中一个分项目——《街霸6》来说,观众和玩家对其的态度,在这几天可谓是五味杂陈。 英雄亚冠对《街霸6》项目的官方宣传词是"国内首个街霸6大型线下赛事",说得确实没错。 相比MOBA、FPS等主流电竞项目类型,这几年国内格斗游戏的关注度和赛事规模明显要差上一截。 在ACL之前,即使是"街霸"这种格斗游戏里的顶流IP,中国级别较高的线下赛事可能也只有每年的CPT,也就是CAPCOM Pro Tour "卡普空职业巡回赛"的 中国区比赛。 这种偏门票性质的比赛,主要目的是为了决出年终规模和级别更高的"CAPCOM杯"的参赛资格,报名参加的也大多是国内选手,很难谈得上"世界级"; 而且去年采用的还是线上排位与线下决赛的混合形式,甚至都不算严格意义上的"线下赛"。 而这次的ACL,除了总奖金提升外,规模上共有近800名选手参赛,邀请到了梅原大吾、东大Tokido、2025 E ...