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英雄完美腾讯相继下场,「取消抽卡」正在成为新潮流?
3 6 Ke· 2025-09-16 11:44
Core Insights - The gaming industry is witnessing a shift away from traditional gacha systems, with several games announcing the removal of card-drawing mechanics to enhance player experience and trust [1][18] - The decline in the market size of RPG gacha games in China has prompted developers to explore alternative monetization strategies [1][18] Group 1: Industry Trends - Many games, including "Er Chong Luo Xian" and "Huan Ta," are adopting zero-spending models, indicating a significant change in the approach to monetization [1][16] - Sensor Tower reports a three-year continuous decline in the market size of RPG gacha games, suggesting that traditional monetization methods are becoming less effective [1][18] Group 2: Case Studies - GungHo's "Puzzle & Dragons" has successfully removed the gacha system in its new title "Puzzle & Dragons 0," focusing on material collection and synthesis instead [3][6] - The new monetization model in "Puzzle & Dragons 0" resembles an IAA (In-App Advertising) game, allowing players to earn rewards through ad views [5][6] - "Er Chong Luo Xian" has been compared to "Warframe" due to its gameplay and monetization changes, which include removing stamina limits and the gacha system [9][11] Group 3: Competitive Landscape - "Huan Ta" plans to launch a new server that eliminates the gacha system, offering players free SSR weapons and focusing on player retention [13][16] - "Liu Tu Zhi Bin" has introduced a "youth server" that allows players to draw cards without spending money, while still offering optional paid features [16][18] - The introduction of new gameplay modes and monetization strategies aims to attract and retain players in a competitive market [12][18]
《归龙潮》宣布停运,XG获TI14亚军
Industry Dynamics - In August, the overseas revenue ranking was released, with DianDian Interactive's two games generating over 25 billion, securing the top two spots in the overseas revenue ranking [1][3] - The game "Gui Long Chao" announced its shutdown due to unsustainable operational conditions, with a refund policy for unspent purchases [1][4] - MiHoYo established two AI-related companies, focusing on AI application software development and game development [1][5] Regulatory Compliance - The Mexican government announced an 8% tax on "violent games" starting in 2026, aimed at curbing consumption of products deemed harmful to public health [1][6] - A company in Zhengzhou was found guilty of unfair competition for providing in-game currency through an online platform, resulting in a compensation of over 3 million [1][7] - Steam tightened its review policy, prohibiting games with explicit content from being submitted through the Early Access model [1][8] Esports - Chinese player Dodo from Shenzhen Ao Jia esports team won the 2025 FC PRO Championship, marking a significant achievement for Chinese esports [1][9] - The TI14 finals concluded with the Chinese team XG finishing as runners-up, and the next TI15 will be held in Shanghai in August 2026 [1][10]
《归龙潮》宣布停运,XG获TI14亚军| 游戏周报
Industry Dynamics - In August, the overseas revenue ranking for games was released, with Diandian Interactive's two games surpassing 25 billion in total revenue, securing the top two spots on the overseas revenue list [2][4] - The game "Gu Long Chao" announced its shutdown due to unsustainable operational conditions, with a refund policy for unspent purchases [5] - MiHoYo established two AI-related companies, focusing on AI application software development and game development [6] Regulatory Developments - The Mexican government announced an additional 8% tax on "violent games" starting in 2026, aimed at curbing consumption of products deemed harmful to public health [7] - A company in Zhengzhou was found guilty of unfair competition for providing virtual assets through an online trading platform, resulting in a compensation of over 3 million yuan [8] - Steam tightened its review policies, prohibiting games with explicit content from being submitted through the Early Access model [9] Esports Achievements - Chinese player Dodo from Shenzhen Aojia Esports won the 2025 FC PRO Championship, marking a significant victory for the Chinese esports community [10] - The XG team finished as the runner-up in the TI14 finals, with the next tournament scheduled to be held in Shanghai in August 2026 [11]
当公益遇上游戏,改变正在发生
21世纪经济报道· 2025-09-06 12:46
Core Viewpoint - The article discusses the innovative integration of gaming and philanthropy, highlighting how games can effectively engage users in charitable activities, thereby redefining the concept of "easy philanthropy" in the digital age [2][5][26]. Group 1: Historical Context and Evolution - Historical examples of impactful philanthropic events include the 1985 LIVE AID concert, which reached 1.5 billion viewers, and the 2014 Ice Bucket Challenge, which spread virally through social media [2]. - Each generation's most influential philanthropic practices are closely tied to the prevailing media forms, with gaming emerging as a significant medium for charitable engagement today [2]. Group 2: Current Initiatives - The annual "Jiu Jiu Public Welfare Festival" is currently underway, with Tencent's initiative involving over 60 games participating in a "game gift donation" activity [2]. - Players can donate through H5 pages or mini-programs, receiving exclusive virtual items in return, thus creating a seamless integration of philanthropy into gaming experiences [7][8]. Group 3: Player Engagement and Experience - Players actively discuss and share their experiences related to the "gift donation" activity on social media, showcasing a blend of enjoyment and altruism [5]. - The innovative approach of embedding philanthropy within gaming experiences allows players to contribute to charitable projects while enjoying gameplay, thus fostering a new philanthropic ecosystem [5][6]. Group 4: Specific Game Initiatives - Various games have launched unique philanthropic activities, such as "Art for the Future" in Dungeon & Fighter, where players can donate to support art education for children [10][11]. - FC Football World has integrated football elements into its charity plan, allowing players to accumulate "love values" through gameplay, which translates into real support for AI education in underdeveloped areas [11][13]. - QQ Speed Mobile's initiative encourages players to donate for art education, rewarding them with in-game items and opportunities to unlock stories related to the charity [14][16]. Group 5: Long-term Impact and Future Directions - The article emphasizes a shift from simple material donations to providing high-quality educational resources for rural children, focusing on diverse subjects like art, music, and technology [19][20]. - Tencent's "Smart Dual Hundred" and "Touch Dream" plans aim to enhance educational opportunities in rural areas, with significant achievements reported, including 1,188 rural schools benefiting and over 134,000 students reached [24][26]. - The integration of gaming and philanthropy is seen as a transformative force, with the potential to redefine public engagement in charitable activities and foster a culture of giving among the gaming community [28][29].