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“西湖纹样”新春亮相伦敦卡姆登
Hang Zhou Ri Bao· 2026-02-25 02:54
此次亮相伦敦,西湖文创公司精心甄选了一系列多元文创产品,涵盖承载西湖山水灵气的纹样杯 垫、徽章、文件夹、巨型包、Cont.联名纹样托盘、FUFUSOUL联名纹样香氛玩偶等纹样系列文创。国 画大师戴敦邦的水浒红楼系列文创尽显古典侠义之风,工笔画家程澄的《风华六骏图》以细腻笔触诠释 骏马神韵,契合马年新春主题;财神冰箱贴、新春福桶、万事利联名"马上来财"文创暖意融融,把最质 朴的中国祝福送到了英国民众手中。 现场展品全方位展现了中国纹样的独特魅力和西湖文化的深厚底蕴,让每一件文创产品都成为文化 出海的美好载体。当天市集人流络绎不绝,不少英国年轻人围在巨型包和联名香氛玩偶摊位前,拿着纹 样杯垫比对光影效果,艺术学院的学生则被程澄的《风华六骏图》深深吸引,惊叹于东方艺术中线条的 表现力,还有人拿起"马上来财"的联名丝巾,饶有兴趣地探究"马"与"财"在中文里的谐音妙趣。 西湖文创的此次亮相是践行"文化+品牌"出海模式的生动实践,为促进中英民心相通、推动文明交 流互鉴发挥了积极作用。中英民众在卡姆登市集西湖文创展位前邂逅东方美学,感受纹样魅力,把来自 西湖的诗意与祝福一并带回家! 这个春节,浓郁喜庆的"中国风"吹到了英伦 ...
人文经济激活消费新动能丨泉州小木偶,撬动观演大市场
Xin Hua Wang· 2026-02-25 02:24
新华社福州2月25日电 题:泉州小木偶,撬动观演大市场 新华社记者庞梦霞 木偶小猴翻筋斗、弹吉他、耍金箍棒,动作灵动如真;木偶仙女卧倒在地,随着锣声"锵"地一响,站起的瞬间换了一身衣裳,引得观众一 阵惊呼。春节假期,泉州木偶剧院好戏连场,台下座无虚席,现场掌声、喝彩声接连不断。 图为泉州提线木偶戏演出现场。(肖和勇摄) 剧场外的木偶主题文创区,观众则排着队选购迷你提线木偶、冰箱贴、书签、徽章、帆布包等产品。泉州市木偶剧团团长洪世键说,剧院 客流持续攀升,带动文创产品热销,目前正加紧开发不同木偶造型的主题钥匙扣、充电宝等新品。 为一出戏,赴一座城。甚至有游客为观看木偶戏,特意规划泉州深度游。"提线木偶戏'一票难求',先买戏票、再买机票,提前蹲守小程序 抢票,戏票到手才敢安排行程。"不少观众在社交媒体上分享"抢票攻略"。 泉州提线木偶戏古称"悬丝傀儡",起源于汉,盛行于唐宋,2006年被列入国家级非物质文化遗产名录。过去,它多在庙会、节庆中作为民 俗仪式的一部分出现,观众以当地中老年群体为主。近年来,这一地方小剧种罕见地火爆"出圈",从区域性民俗表演一跃成为文旅热点,吸引 来自各地、各年龄层的游客到泉州看戏。 演 ...
春节假期,超百万内地游客赴港过年
Xin Lang Cai Jing· 2026-02-23 22:47
罗淑佩进一步表示,每逢香港举行演唱会,粉丝都会请化妆师替他们化妆、打扮后看表演及打卡拍照。 有化妆师称生意火爆,有时预约名额还爆满,希望政府可以多举办演唱会盛事。罗淑佩说,"这是以前 想不到的"。 福建旅客周女士感叹,春节期间来港旅游的人比想象中要多,她与家人此次留港3天,到访维港、太平 山、西九文化区等不同景点,而油麻地警署是必打卡点,提前半个多月就计划买票。 还有不少旅客到附近的香港警察礼品廊购买纪念品,22日,纪念品店门口逾50人排队。职员透露,最热 卖的是警徽磁贴、徽章等,不少款式已暂时售罄。 此外,22日香港各景点排队人潮不减。香港旅游发展局网页显示,22日下午由中环至山顶的山顶缆车须 排队30至60分钟,中环摩天轮须排队超过60分钟。旅游业议会主席谭光舜表示,预计整个春节黄金周, 内地及海外旅客同比都有约一成的增长,平均留港3晚多。他表示,整体旅客数目的增长与新春活动吸 引有关,当中赛马旅游有惊喜,增长较快,"旅客很喜爱去看,因为很热闹和刺激,这么多人一起入场 的气氛令他们十分享受,同时还可以了解更多赛马知识和历史等"。 香港文化体育及旅游局局长罗淑佩22日在电台节目中表示,香港有很多好景点,但景 ...
把“谷子”接回家 年轻人下单“情绪年货”
Xin Lang Cai Jing· 2026-02-22 15:52
Core Insights - The article highlights the growing trend of "Goods" (谷子), which are anime and gaming merchandise, becoming popular among young consumers as emotional and social connectors during the festive season [1][11]. Group 1: Market Trends - The "Goods" market is evolving, with products like cards, badges, and figurines becoming new year gifts that resonate with young people's emotional needs [1][3]. - Retail environments, such as the 百联ZX创趣场, are transforming into immersive experiences that blend traditional cultural elements with modern anime aesthetics, attracting families and fostering community engagement [3][6]. - The competition in the "Goods" market is intensifying, with many stores offering similar products, leading to a need for unique customer experiences and cultural understanding to survive [13]. Group 2: Consumer Behavior - Young consumers are increasingly viewing "Goods" as a means of emotional expression and community belonging, with purchasing experiences tied to personal narratives and social interactions [8][11]. - The purchasing process for "Goods" is described as an emotional journey, from anticipation to satisfaction, highlighting the psychological value these items hold for consumers [9][10]. - There are concerns about the sustainability of this emotional economy, as some consumers face financial strain from their purchases, indicating a need for responsible consumption practices [11][13]. Group 3: Industry Insights - The "Goods" market has developed a complete industry chain, creating new job opportunities in design, production, and community management, reflecting a shift from mere retail to cultural experiences [10][11]. - Industry leaders emphasize the importance of product quality, design, and cultural significance over short-term trends to ensure long-term viability [13]. - The potential for "Goods" to serve as a bridge between generations and foster meaningful connections is highlighted as a key aspect of their value [13][14].
“谷子年货”俏 国产IP占据C位
Xin Lang Cai Jing· 2026-02-21 20:16
Core Insights - The "Guzi economy" is experiencing significant growth during the Spring Festival, with various "Guzi stores" attracting large crowds and launching new products to capitalize on holiday traffic [2] - There is a noticeable shift from Japanese anime IPs to domestic Chinese animation IPs, which are gaining popularity among consumers [2] Group 1: Consumer Behavior - During the Spring Festival, "Guzi" products, which are related to anime and gaming, are becoming popular gifts among young people [2] - The number of customers visiting stores is increasing daily, with some stores reporting over 700 visitors per day during the holiday [2] - Sales figures are also rising, with some stores averaging sales of 30,000 yuan per day in the first three days of the holiday [2] Group 2: Market Trends - The demand for domestic IP derivative products is on the rise, with more "Guzi" products from Chinese animation being featured prominently in stores [2] - The second-hand "Guzi" market is thriving, with many consumers actively trading and selling their items, indicating a clear target market among buyers [2][3] - Some stores are offering personal consignment services, allowing individual sellers to rent space to sell their "Guzi" products directly to consumers [3]
感受年味,普及知识,春节“安全”送到游客身边
Xin Lang Cai Jing· 2026-02-20 04:12
现场文创打卡区、人偶互动区两大特色区域人气高涨,成为传递安全理念的"流动宣传站"。 "马年新春添喜乐,消防安全记心间。此次沉浸式消防宣传活动,既传递了新春的美好祝福,也普及了 实用的消防技能。"天安门地区消防救援支队相关负责人介绍,下一步,支队将持续坚守春节执勤值守 岗位,常态化开展消防安全宣传和隐患排查工作,不断创新宣传形式、丰富宣传内容,推动消防安全知 识深入人心,全力守护市民游客度过一个平安、祥和、欢乐的马年新春,以"火焰蓝"的坚守,筑牢首都 核心区域安全屏障。 来源:北京日报客户端 活动紧扣"沉浸式体验、互动式传播"主线,结合天安门广场春节氛围,精心设置特色宣传区域,让游客 在观光打卡、感受年味的过程中,轻松掌握消防知识、增强安全意识。 活动现场,消防宣传人员用接地气的语言、鲜活的典型案例,向游客细致讲解春节期间用火、用电、用 气安全规范,以及到天安门地区旅游注意事项、火场疏散逃生等关键要点,反复叮嘱大家牢记"三清三 关"要求,杜绝违规动火、违规充电等行为,守护好自身和家人的平安。 春节期间,天安门广场张灯结彩、暖意融融,来自五湖四海的游客齐聚广场共庆新春。天安门地区消防 救援支队在广场开展消防宣传活 ...
津派动画“出圈”又“出海”
Xin Lang Cai Jing· 2026-01-19 11:01
Group 1 - The core focus of the news is the development and promotion of the VR space project "Nezha 5DVR" at the National Animation Park in Tianjin, which aims to blend traditional culture with modern technology [1] - The National Animation Park has been exploring ways to enhance creative output and facilitate cultural exports over the past 15 years, with a current strategy centered on digital transformation [1][4] - Tianjin Mangou Animation Technology Co., Ltd. has developed the "Nezha 5DVR" project, utilizing advanced audiovisual technology to create an immersive experience for audiences [1][3] Group 2 - The "Guzi economy" is gaining traction, with more animation companies focusing on this emotionally valuable sector, as seen with Tianjin Haochuan Cultural Communication Co., Ltd. launching a physical store for related merchandise [3][6] - The National Animation Park is actively building overseas promotion platforms and has signed cultural cooperation agreements with countries like Uzbekistan and Egypt, aiming to expand market reach in Southeast Asia [4][7] - The overseas sales of peripheral products from Haochuan Animation now account for over 20% of the company's annual revenue, indicating a growing demand for Chinese cultural products abroad [6]
人文经济激活消费新动能丨津派动画“出圈”又“出海”
Xin Hua Wang· 2026-01-19 09:47
Core Perspective - The article highlights the growth and international expansion of the animation industry in Tianjin, particularly through innovative projects like the VR space and the integration of traditional culture with modern technology [1][4][8]. Group 1: VR and Technological Innovation - The National Animation Park has launched a VR project called "Nezha 5DVR," which allows users to experience immersive storytelling through advanced audiovisual technology [1][4]. - The project utilizes "cinema-grade" technology, including real-time rendering and ray tracing, to enhance the viewer's experience, allowing for interactive participation [4][9]. - The VR space project has already been successfully implemented in various locations, including Shenzhen and Xi'an, indicating its commercial viability [4][9]. Group 2: Cultural Products and Market Expansion - The animation industry is increasingly focusing on the "Guzi economy," which emphasizes the emotional value of cultural products, leading to the development of merchandise like plush toys and badges [6][7]. - The company Haocuan Animation has seen significant revenue from overseas sales of its merchandise, which now accounts for over 20% of its annual revenue [9]. - The National Animation Park is actively building overseas promotion platforms and has signed cultural cooperation agreements with countries like Uzbekistan and Egypt, aiming to expand its market reach [8][9]. Group 3: Future Development and Strategic Goals - The Tianjin Eco-City aims to consolidate its advantages in animation and digital creativity while exploring new sectors such as gaming and micro-dramas [11]. - The city has registered over 2,000 cultural enterprises, indicating a robust cultural industry ecosystem [11]. - The local government plans to leverage policy opportunities to build a modern cultural industry system, focusing on emerging business models [11].
从商品到社交硬通货 次元经济重塑零售逻辑
Bei Jing Shang Bao· 2026-01-15 12:14
Core Insights - The rise of emotional consumption is transforming the fashion market in Beijing, shifting from mere product transactions to experiences that resonate with consumers' emotions [1][2] - Emotional consumption is becoming a key driver of growth in Beijing's retail sector, reflecting a broader return to human-centric needs in the market [2][3] Group 1: Emotional Consumption Trends - Emotional consumption is permeating various fashion scenarios, leading to a shift from "traffic acquisition" to "emotional maintenance" in user operations [2] - The emotional value derived from products like blind boxes and collectibles is creating a unique consumer experience that transcends traditional retail [2][3] - Events like concerts and festivals are enhancing collective experiences, fostering a sense of belonging among consumers [2] Group 2: Market Data and Projections - By 2029, China's emotional economy market is expected to exceed 4.5 trillion yuan, with Generation Z being the core consumer group [3] - In the first three quarters of 2025, per capita spending on movie and theater tickets and sports activities in Beijing saw over a double-digit year-on-year growth [3] - During the 2026 New Year holiday, key shopping districts in Beijing recorded over 20.84 million visitors and sales of 8.46 billion yuan [3] Group 3: Business Model Innovations - Retail spaces in Beijing are evolving from single-product sales to immersive emotional experiences through combinations of different business models [3] - Examples include the integration of "trendy toys + dining" and "performances + retail" to create emotional experience loops [3] - The transformation of traditional shopping districts into multi-dimensional cultural hubs is becoming a benchmark for commercial evolution [3] Group 4: IP and Cultural Significance - The collaboration between IP and toys is essential, as IP provides emotional narratives and cultural symbols that enhance the appeal of products [6][11] - Successful brands in the trendy toy market are often backed by strong, market-accepted IPs that resonate with consumers' emotional needs [6][7] - The rise of domestic cultural IPs reflects a growing emotional connection among Chinese consumers, emphasizing the importance of cultural value in product offerings [8][11] Group 5: Consumer Behavior and Social Dynamics - The shift towards emotional consumption is indicative of a broader trend where consumers seek social connections and self-actualization through their purchases [14] - The emergence of "social currency" among different generations highlights the evolving nature of consumer behavior in the context of emotional fulfillment [14] - The popularity of trendy toys and collectibles among adults signifies a deeper emotional engagement beyond mere entertainment [14] Group 6: Market Challenges - Despite the growth of emotional consumption, issues like excessive emotional marketing and homogenization of experiences pose risks to the sustainability of this trend [4][27] - The rapid expansion of the "emotional economy" has led to a proliferation of similar businesses, raising concerns about product differentiation and market saturation [27] - Copyright issues remain a significant challenge, with unauthorized products undermining the value of legitimate IPs and leading to increased consumer complaints [28][29]
社交、体验感和即时满足是年轻人“回归线下”的主因
Zhong Guo Qing Nian Bao· 2026-01-15 02:25
Group 1 - The core viewpoint of the article highlights a significant trend among young people returning to offline shopping and socializing in various interest-based venues, with 72.6% of surveyed youth feeling they are shopping more in physical stores recently [1][3] - The survey indicates that popular offline consumption venues for young people include large shopping malls (68.5%), themed street districts (48.4%), and creative markets (44.3%) [3][4] - The rise of interest-driven, immersive experiences in shopping environments, such as pop-up events and themed areas, is attracting young consumers who seek social interaction and unique experiences [2][5] Group 2 - The survey reveals that 58.5% of young respondents enjoy the social aspect of shopping, while 55.4% appreciate the authentic experience of trying products in-store [6][7] - Young consumers are spending an average of 501-1000 yuan monthly on offline activities, with 48.5% of respondents falling within this spending range [5] - The article notes that the appeal of offline shopping includes immediate gratification, with 53.5% of respondents preferring to take purchases home immediately rather than waiting for delivery [7]