Workflow
亚克力立牌
icon
Search documents
运动品牌抢滩“痛”赛道,1块5的成本如何烧出千亿身份生意?
3 6 Ke· 2025-09-24 00:05
1块5,如今可能连一瓶像样的饮料都买不到,但却能换来当下年轻人中最具代表性的"社交货币"之一——那些可自由搭配在鞋和包上的各式小配件,徽章 ("吧唧")、亚克力立牌、迷你树脂玩偶…… 它们不再只是不起眼的小装饰,而已然越来越多地成为运动鞋、背包上的个性化标识,悄悄地改变着运动消费生态。 以19岁的游泳爱好者蔡蔡为例,她每周都会逛谷子店,最近刚购入两枚《Free! 男子游泳部》主题吧唧别在训练包上。"训练很辛苦,但看到喜欢的角色就 特别治愈,"她表示。她还热衷于DIY装饰Crocs洞洞鞋,身边也有朋友刚入手《排球少年》痛包。对这些年轻人来说,周边产品不仅是装饰物,更承载了 情感陪伴与身份认同。 这股起源于二次元社群的"痛文化"正与蓬勃发展的"谷子经济"深度融合,席卷年轻消费市场,也开始吸引到众多运动品牌的布局。 艾媒咨询报告显示,2024年中国谷子经济市场规模已达1689亿元,预计2029年将突破3000亿元。这个市场的快速发展,离不开一条完整产业链的支撑。这 些情感附加值极高的配件,串联起从广东揭阳模具制造、浙江义乌装配生产、跨境电商销售再到新消费品牌孵化的完整产业链条。痛鞋、痛包类配饰市场 增长显著,已从早 ...
奥飞娱乐:公司推出了《异国破晓》电影纪念版卡牌礼盒等更多类型周边产品
Zheng Quan Ri Bao Wang· 2025-08-07 13:12
Group 1 - The company, AoFei Entertainment, has launched additional merchandise products besides the "Ba Ji" series, including a commemorative card box for the movie "Foreign Dawn," plush toys, acrylic stands, and postcards [1]
漫展热潮涌动广州,二次元经济激活新消费
Core Insights - The 36th Firefly Animation and Game Carnival and the 4th KKWORLD Comic Paradise attracted significant attendance, with 1.5 million people attempting to purchase tickets online, showcasing the popularity of the event and the growing interest in the domestic animation industry [1][2] Industry Overview - The event took place from July 18 to July 21, despite adverse weather conditions, indicating strong consumer enthusiasm for anime culture [2] - The diverse lineup of guests, including creators, voice actors, and cross-industry stars, highlights the event's role in bridging various entertainment sectors and enhancing fan engagement [2][4] Economic Impact - The "goods economy" related to anime and gaming merchandise has become a significant part of new consumption trends, with fans purchasing various small, affordable items to express their connection to their favorite IPs [3] - The event stimulated related industries such as cosplay costume rentals and makeup services, contributing to the "manga exhibition economy" and providing substantial income opportunities for service providers [4] Regional Significance - Guangzhou has established itself as a hub for large-scale anime exhibitions, hosting multiple events annually, which enhances its cultural and economic landscape [6][7] - The Firefly Animation Carnival has grown in scale since its inception in 2011, with projections for future events indicating continued growth in attendance and brand participation [6][7] Industry Statistics - In 2023, Guangzhou's animation industry generated revenue of 25 billion yuan, accounting for one-fifth of the national animation market, while the gaming industry reached 105 billion yuan, representing one-third of the national gaming market [7]
谷子也要按斤卖了?第二波谷店倒闭潮来了
创业邦· 2025-03-28 03:37
Core Viewpoint - The article discusses the ongoing decline of offline "谷店" (Grocery Stores) in China, highlighting the reasons behind the closures and the shift towards a more cost-effective and consumer-driven market, including the rise of "垃圾堆" (junk pile) stores that sell second-hand goods [3][6][19]. Group 1: Current Market Situation - Nearly a hundred offline "谷店" have closed in the first three months of the year, with some industry experts predicting that the peak of closures is yet to come [3][6]. - The closures are attributed to factors such as poor location choices, rational consumer behavior, and limited product selection freedom, leading to excess inventory [6][12]. - The rental costs for "谷店" have increased significantly, with some landlords raising their revenue share to as high as 30% [7][10]. Group 2: Consumer Behavior and Market Trends - Consumer enthusiasm for "谷店" has become more rational, with many feeling fatigued by the repetitive offerings and high prices of new products [12][15]. - The rise of "垃圾堆" stores, which sell second-hand goods at lower prices, reflects a shift towards more economical consumption patterns [21][22]. - The popularity of "垃圾堆" stores is driven by their affordability and the availability of unique IP products that are not found in traditional "谷店" [21][22]. Group 3: Business Adaptation and Future Directions - Some "谷店" are adapting by diversifying their offerings, such as incorporating DIY workshops and themed cafes to attract customers [31][34][36]. - The emergence of themed cafes and card game shops within the "谷店" ecosystem indicates a trend towards creating unique consumer experiences to differentiate from competitors [32][36]. - The market is undergoing a significant transformation, with many store owners realizing that the previous model of easy profitability is no longer viable, prompting a need for strategic pivots [31][36].