地下城与勇士:起源
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40% Steam游戏收入不到100美元,游戏行业回暖背后的“幸存者偏差”
第一财经· 2025-10-24 15:48
Core Insights - The gaming industry has seen record revenue and user growth in the first half of 2025, but this recovery is primarily driven by leading companies, indicating a shift away from high-speed growth and increasing pressure on mid-tier firms [2][8] - The latest Q3 data shows a decline in actual sales revenue for the Chinese gaming market, approximately 880 billion yuan, a year-on-year decrease of about 4% [2][3] - The overseas market for self-developed games also faced a decline, with actual sales revenue around 5 billion USD, down over 3% year-on-year [2][3] Industry Trends - The decline in revenue is attributed to the waning popularity of high-grossing products like "Black Myth: Wukong" and "Dungeon & Fighter: Origin" [3] - The gaming landscape is increasingly characterized by a "Matthew Effect," where a small percentage of games generate the majority of revenue, making it difficult for new players and small studios to survive [5][6] - Approximately 40% of new games released on the Steam platform have earned less than 100 USD, with around 60% earning less than 1,000 USD, indicating a significant challenge for new entrants [3][5] Market Dynamics - The top 10 mobile games in Q3 2025 were dominated by Tencent, which had seven titles, highlighting the concentration of revenue among a few major players [7][8] - The gaming industry is experiencing a bifurcation, where companies must either invest heavily in high-quality products or focus on niche markets to survive [8] - Industry experts suggest that the gaming sector is not returning to a boom cycle but rather stabilizing after a period of rapid growth, with ongoing opportunities for successful content creation [8]
暑假首月,29款国产游戏赚了35亿元
3 6 Ke· 2025-08-10 01:23
Core Insights - The summer gaming season is a critical period for game developers to capture traffic and increase revenue, with a notable rise in player engagement and game duration [1] - Compared to the upcoming summer releases in 2024, this year's summer lineup appears relatively subdued, with new titles failing to disrupt the dominance of established games [1][2] - The "Evergreen Games List" and "Potential Evergreen Games List" have been compiled to highlight games that have shown sustained revenue performance [1] Evergreen Games - In July, 29 games made it to the "Evergreen Games List," a decrease of 4 from the first half of the year [2] - The top three games on the list are "Honor of Kings," "Peacekeeper Elite," and "Fantasy Westward Journey," with estimated revenues of approximately $147 million, $76.83 million, and $34.27 million respectively [8][9] - Tencent and NetEase dominate the list, with 12 and 5 games respectively, accounting for nearly 60% of the total entries [8] Potential Evergreen Games - The "Potential Evergreen Games List" expanded to 11 titles, with a cumulative estimated revenue of $152 million in July [13] - The top three games on this list are "Endless Winter," "Dungeon & Fighter Mobile," and "Honkai: Star Rail," with revenues of approximately $32.25 million, $29.30 million, and $24.13 million respectively [13][14] - Notable updates and events in July for these games contributed to their performance, such as new content and gameplay enhancements [14][15] Market Trends - The summer gaming market has seen a variety of new game types, but few have emerged as blockbuster hits, indicating a market still led by established titles [15] - The potential for new games to gain traction may increase in the upcoming fall and winter seasons as developers refine their offerings [15]