战双帕弥什

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库洛嘉年华吸引近万人来穗!广东如何带动二次元消费潮?
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-11 11:46
Group 1 - The success of Kuro Game's first offline carnival in Guangzhou reflects the booming "pan-anime economy" in the city, attracting over 10,000 attendees, with nearly half coming from outside Guangdong Province [1][2] - The carnival's popularity has a direct positive impact on the local hotel and restaurant industries, as many attendees are exploring Guangzhou's culinary offerings [1] - The Guangdong gaming industry has a revenue scale of 260.43 billion yuan, with over 1,000 anime companies and more than 3,000 gaming companies in Guangzhou, indicating a robust industry foundation [2][3] Group 2 - Kuro Game benefits from supportive policies aimed at promoting high-quality development in the gaming industry, which fosters a conducive environment for industry cluster growth [3] - The 2024 Guangzhou Game Export Index indicates that Guangdong's game export revenue is projected to reach 42.36 billion yuan, with a year-on-year growth of 9.9%, showcasing the global appeal of its products [3] - The combination of vibrant exhibitions and a thriving anime and gaming industry, along with policy advantages and consumer potential, is strengthening Guangdong's position as a digital cultural innovation hub [3]
二游联动哪家强?
Hu Xiu· 2025-05-01 00:48
Core Viewpoint - The article discusses the recent collaborations between various Chinese mobile games and popular IPs, highlighting the trends and implications of these partnerships in the gaming industry [1][2][4]. Group 1: Collaborations and Trends - "Arknights" announced collaborations with well-known IPs such as "Taiko no Tatsujin" and "BIGBanG Dream!" which sparked discussions among players [1]. - "Punishing: Gray Raven" confirmed its collaboration with "Devil May Cry 5," with the specific content being revealed four months after the initial announcement [2][3]. - The collaboration trend among Chinese mobile games has become a hot topic, with varying degrees of success in past partnerships [3][4]. Group 2: Types of Collaborations - Collaborations among Chinese mobile games primarily focus on partnerships with other games, with a notable preference for similar genres [5][6]. - Games like "Azur Lane" and "Girls' Frontline" have actively engaged in collaborations with various titles, while companies like miHoYo and NetEase tend to collaborate within their own game ecosystems [9][10]. - The article notes a "cursed" reputation for "Honkai Impact 2," where collaborations have historically led to negative outcomes for partnered games [10]. Group 3: IP and Cultural Collaborations - Collaborations are not limited to games; they also extend to IP-related works, such as "Wuthering Waves" partnering with "Cyberpunk: Edgerunners," which is an animated series based on the "Cyberpunk 2077" universe [11][12]. - The article highlights the significance of cultural collaborations, with over half of the partnerships involving anime IPs, reflecting the preferences of the gaming audience [14][28]. Group 4: Consumer Product Collaborations - The majority of collaborations in the Chinese mobile gaming sector involve consumer products, particularly in food and shopping categories, with KFC and Lawson being the most active partners [19][24][25]. - Food collaborations dominate, with fast food brands leading the way, while shopping collaborations often involve convenience stores and digital products [19][21][26]. Group 5: Community and Public Engagement - The article emphasizes the importance of community engagement through collaborations with cultural and public initiatives, such as partnerships with museums and environmental organizations [28][29]. - These collaborations are generally well-received by players, as they align with cultural values and promote positive social impact [30][31]. Group 6: Challenges and Considerations - The article warns that forced collaborations may lead to negative perceptions if they do not resonate with the player base, highlighting the need for thoughtful partnerships [34][35][36]. - It stresses that successful collaborations should be player-approved to ensure their value and effectiveness in enhancing the gaming experience [37].
4月127款版号发放,腾讯网易完美恺英均有收获,《战双帕弥什》要出PC版
3 6 Ke· 2025-04-21 12:29
今年已有510款游戏获批版号。 4月21日,国家新闻出版署公布了2025年4月份国产网络游戏及进口网络游戏审批信息,共有127款游戏过审,其中国产118款,进口9款。同时,有6款游戏 完成了运营审批变更。截至本月,版号总数已经达到510款,其中国产480款,进口30款。 本月获批版号的国产游戏中,带有"休闲益智"分类的产品数量有所下降,有46款,约占本月版号数量的39%。 国产游戏方面,纯客户端单机游戏有厦门泊游《海之乐章:回归》、成都星奕《山门与幻境》2款。支持移动、PC的跨端产品有4款,包括网易雷火《极 限战场》、完美世界《迷失》、深圳凉屋《魂坠深境》、萨罗斯网络《命运扳机》。此外,上海数龙《玛法传奇》、上海欢乐互娱《美食大战老鼠3》在 移动、PC之外,另有网页版本。其余110款均为纯移动游戏。 进口游戏方面,腾讯《流放之路:降临》、上海果趣《轨道连结》为纯客户端游戏,其余7款均为移动游戏。 《流放之路:降临》体验版画面 本月,多家大厂、上市公司都有进口游戏获批版号。如腾讯《流放之路:降临》,它是"暗黑"类ARPG《流放之路》的续作,由新西兰厂商Grinding Gear Games研发,腾讯运营,目前预 ...