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Meta继续与苹果“开战”?Quest 3或将成为苹果混合现实头显最大挑战者
Xin Lang Ke Ji· 2025-11-26 07:25
据报道,美国彭博社专栏作家马克·古尔曼(Mark Gurman)上周上手试用了尚未发布的Quest 3混合现 实头显。在他看来,这是同样尚未发布的苹果混合现实头显最大的挑战者。 因此,这两家科技巨头将在头显市场掀起一场战争,这可能与15年前苹果与谷歌Android在智能手机市 场的竞争类似:iPhone主导高端、高价市场,拥有封闭生态系统;Android的定位相对较低,但采用开 放式平台。 在头显市场,苹果将凭借售价超过2000美元的产品立刻夺取高端市场。不过,Meta也仍会继续主导低 端市场。苹果进军虚拟现实市场后,将会带火整个行业,所以Meta反而会因此受益——那些对这项技 术蠢蠢欲动但却无力承担苹果高价产品的消费者,很有可能选择Meta的产品。 这场对决将在未来几个月上演:苹果计划于6月5日发布其混合现实头显,Meta则准备在10月份推出最 新型号。尽管苹果的设备仍未发布,但古尔曼却有幸测试了即将发布的Meta Quest 3。 他测试的是原型版产品,希望通过这一过程感受它对苹果的威胁。测试范围包括操作界面、视频传递、 软件和游戏功能等。 该设备的开发代号为Eureka,比2020年发布的Quest 2 ...
今日硅谷科技头条是一个游戏机
量子位· 2025-11-13 09:25
Core Viewpoint - Valve has launched three new gaming hardware devices, including the Steam Frame VR headset, Steam Machine console, and new Steam Controller, aiming to create a comprehensive ecosystem for gaming [4][24][33]. Group 1: Steam Frame VR Headset - The Steam Frame is positioned as a "standalone + wireless streaming" VR headset, featuring a Qualcomm Snapdragon 8 Gen 3-level Arm chip and a microSD slot for local game running and wireless streaming from PC [10][12]. - It has a modular lightweight design, weighing approximately 440 grams, significantly lighter than the previous Valve Index [13]. - The headset includes dual LCD screens with a resolution of 2160×2160 pixels per eye and supports a maximum refresh rate of 144Hz [16]. - It incorporates eye-tracking and foveated streaming technology to optimize bandwidth usage and rendering efficiency [19]. - The Steam Frame is expected to be priced below $1,000, replacing the Valve Index in the market [23]. Group 2: Steam Machine - The Steam Machine is a desktop computer that runs SteamOS, designed for seamless integration with VR gaming experiences [24][25]. - It boasts a performance upgrade of over six times compared to the previous Steam Deck, featuring an AMD Zen 4 CPU and AMD RDNA3 GPU [27]. - Users can activate the Steam Machine directly through the Steam Frame without needing a physical display [28]. Group 3: Steam Controller - The new Steam Controller features magnetic resistance joysticks and is designed for both flat and VR gaming modes, with a battery life of up to 40 hours [20]. - It supports high-precision input and haptic feedback, making it suitable for complex PC game types [32]. - The controller can connect wirelessly or via cable, enhancing its versatility for gamers [29]. Group 4: Ecosystem Integration - The launch of these three products signifies Valve's strategy to integrate hardware and software into a cohesive gaming ecosystem, potentially transforming the gaming experience [33]. - The combination of the Steam Frame, Steam Machine, and Steam Controller aims to create a comprehensive gaming solution for users [33].
Meta Quest 3 & 3S Covers — A Manufacturer’s Safe-Use Guide from a Lens Protector Maker
Medium· 2025-11-12 09:48
Core Insights - The article emphasizes the importance of using lens protectors for the Meta Quest 3 and 3S to prevent permanent damage to the display caused by direct sunlight and other environmental factors [2][6][21] Product Types - Lens Cover: A soft or semi-rigid cap that protects the optics when not in use, preventing dust and scratches [3][9] - Face Cover: A pad that enhances hygiene and comfort during play sessions, allowing for airflow [4][9] - Shell Cover: A silicone skin that wraps the headset body, which can potentially block vents and tracking cameras if not designed properly [4][9] Usage Guidelines - Direct sunlight can cause permanent damage to the display in under a minute, making it crucial to keep the headset away from windows and direct light [5][21] - Lens caps should only be used during idle/storage and removed before gameplay to avoid overheating [5][17] - Cleaning lenses should be done with a dry microfiber cloth only, avoiding alcohol or chemical cleaners [20] Maintenance Habits - Recommended practices include playing lightly, storing the headset smartly, and following official guidelines to avoid direct sunlight exposure [7][10] - A low-friction care routine is suggested, which includes cleaning lenses, capping the headset immediately after use, and storing it in a hard case [14][16] Compatibility Considerations - The Quest 3 and 3S have different fits, and accessories may not be interchangeable; users should always check compatibility [11][19] - RX inserts and lens films can be used with lens caps if there is proper clearance to avoid contact [17] Safety Precautions - The article highlights the need to avoid blocking vents and tracking cameras to prevent overheating and tracking issues [5][24] - It is advised to keep the headset capped and stored away from sunlight to mitigate risks of damage [12][21]
These XR glasses with a 200-inch screen effectively replaced my triple monitor setup
ZDNET· 2025-09-25 19:22
Core Insights - The Xreal One Pro is positioned as a leading augmented reality (AR) device, offering a wide field of view and advanced functionality without the need for additional software [5][10][8] - Priced at $649, the Xreal One Pro is designed for productivity and media consumption, providing a compelling alternative to multiple physical monitors [6][10] - The device features the X1 spatial computing chip, which enhances usability and performance, making it suitable for both work and entertainment [8][10] Product Features - The Xreal One Pro boasts a 57-degree field of view, the widest available in consumer AR devices, and utilizes new flat prism optics for an impressive visual experience [5][6] - It offers ultra-wide screen functionality and 6DoF support when paired with the Xreal Eye accessory, allowing for a fluid multitasking experience [9][15] - The glasses are equipped with adjustable frame angles and come with three sizes of nose pads, ensuring comfort during extended use [17] User Experience - Users report that the Xreal One Pro enhances productivity by allowing seamless multitasking across devices, outperforming traditional multi-monitor setups [4][10] - The device simplifies control with intuitive button functions for adjusting display settings and modes, improving the overall user experience [11][12] - The Xreal Eye accessory enables AR content capture and will receive future updates for enhanced functionality, including gesture support [16][15] Market Positioning - The Xreal One Pro is compared favorably against other XR devices, highlighting its superior display brightness of 700 nits and advanced optical design [18] - The product is marketed as a premium option for frequent travelers and commuters, providing a portable solution for enhanced media enjoyment and productivity [10][17] - The Xreal One Pro's pricing and features set a new benchmark in the portable extended reality market, appealing to both tech enthusiasts and professionals [10][19]
外媒:三星 Project Moohan XR 疑似延期
Huan Qiu Wang Zi Xun· 2025-09-19 07:04
来源:环球网 具体来看,三星计划在10月21日举行线上发布会,并在发布会当天立即开始发售。这一策略表明三星希 望迅速将产品推向市场,以抢占先机。三星的目标是销售约10万台,但这一数字可能会在确认市场初步 需求后进行调整。 外媒称,Project Moohan XR耳机的售价预计为200万韩元,约合1400美元。这一价格低于苹果的Vision Pro,但远高于Meta的Quest 3。据称,Moohan的显示屏像素密度约为3800 ppi,高于苹果Vision Pro。这 款头显搭载高通骁龙XR2+ Gen 2 SoC,并配备16GB RAM。(青云) 【环球网科技综合报道】9月19日消息,据gsmarena援引韩媒报道,三星首款搭载Android XR的Project Moohan头显已从原定的9月29日推迟至10月21日。 ...
Meta launches Hyperscape, technology to turn real-world spaces into VR
TechCrunch· 2025-09-18 00:43
Core Insights - Meta Connect developer conference highlighted new smart glasses and significant metaverse updates, particularly the introduction of Hyperscape for creating photorealistic virtual spaces [1][5] Group 1: Hyperscape Introduction - Hyperscape Capture is now in Early Access, allowing Quest device owners to scan real rooms and create immersive digital replicas [2] - The capture process takes a few minutes, but rendering the room will take several hours [2] - Initially, users cannot invite others into their digital spaces, but this feature will be available later through a private link [3] Group 2: Featured Hyperscape Worlds - The technology has been used to render notable locations such as Gordon Ramsay's kitchen, Chance the Rapper's House of Kicks, and the UFC Apex Octagon [4] Group 3: User Rollout and Age Restrictions - Hyperscape is being rolled out to users aged 18 and older with Quest 3 or Quest 3S devices, starting gradually from the announcement date [5] Group 4: Additional Metaverse Updates - Meta introduced new VR games for fall, including Marvel's Deadpool VR and Star Wars: Beyond Victory [8] - Horizon TV will support streaming services like Disney+, ESPN, and Hulu, along with partnerships for immersive movie experiences [9]
XRoboToolkit:延迟低、可扩展、质量高的数据采集框架
具身智能之心· 2025-08-07 00:03
Core Insights - The article discusses the development of XRoboToolkit, a cross-platform framework for robot teleoperation, addressing the increasing demand for large-scale, high-quality robot demonstration datasets due to the rapid advancement of visual-language-action models (VLAs) [3]. Existing Teleoperation Solutions Limitations - Current teleoperation frameworks have various shortcomings, including limited scalability, complex setup processes, and poor data quality [4][5]. XRoboToolkit's Core Design - The framework features a three-layer architecture for cross-platform integration, comprising XR end components, robot end components, and a service layer for real-time teleoperation and stereo vision [4][5]. Data Streaming and Transmission - XRoboToolkit employs an asynchronous callback-driven architecture for real-time data transmission from XR hardware to the client, with a focus on various tracking data formats [7][9]. Robot Control Module - The inverse kinematics (IK) solver is based on quadratic programming (QP) to generate smooth movements, particularly near kinematic singularities, enhancing stability [8][10]. XR Unity Application and Stereo Vision Feedback - The framework has been validated across multiple platforms, demonstrating an average latency of 82ms, significantly lower than the 121.5ms of Open-TeleVision, with a standard deviation of 6.32ms [11][13]. - Data quality was verified through the collection of 100 data points, achieving a 100% success rate in a 30-minute continuous operation [11][14]. Application Interface and Features - The application interface includes five panels for network status, tracking configuration, remote vision, data collection, and system diagnostics, supporting various devices [16]. - Stereo vision capabilities are optimized for depth perception, with the PICO 4 Ultra outperforming in visual quality metrics [16].
Meta Platforms(META) - 2025 Q2 - Earnings Call Transcript
2025-07-30 22:02
Financial Data and Key Metrics Changes - Q2 total revenue was $47.5 billion, up 22% year over year on both a reported and constant currency basis [18] - Q2 total expenses were $27.1 billion, up 12% compared to last year [18] - Operating income for Q2 was $20.4 billion, representing a 43% operating margin [20] - Net income was $18.3 billion, or $7.14 per share [20] - Free cash flow was $8.5 billion, with $9.8 billion repurchased in Class A common stock [21] Business Line Data and Key Metrics Changes - Family of Apps revenue was $47.1 billion, up 22% year over year [22] - Family of Apps ad revenue was $46.6 billion, up 21% to 22% on a constant currency basis [22] - Reality Labs revenue was $370 million, up 5% year over year [25] - Family of Apps operating income was $25 billion, representing a 53% operating margin [24] Market Data and Key Metrics Changes - Ad revenue growth was strongest in Europe and the rest of the world at 24% and 23% respectively [22] - North America and Asia Pacific grew 21% and 18% respectively [22] - The total number of ad impressions served increased by 11%, driven mainly by Asia Pacific [23] - The average price per ad increased by 9% due to increased advertiser demand [23] Company Strategy and Development Direction - The company is focused on developing superintelligence through Meta Superintelligence Labs, aiming to empower individuals [6][7] - Investments are being made in AI systems to improve advertising efficiency and user engagement [11][12] - The five basic opportunities being pursued include improved advertising, engaging experiences, business messaging, Meta AI, and AI devices [10] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the trajectory of AI development and its potential impact on the business [51][52] - The company expects to deliver additional improvements in user engagement and monetization efficiency throughout the year [26] - There are anticipated challenges from regulatory environments, particularly in the EU, which could impact revenue [45] Other Important Information - The company ended Q2 with $47.1 billion in cash and marketable securities and $28.8 billion in debt [21] - Capital expenditures for Q2 were $17 billion, driven by investments in infrastructure [20] - The company is exploring partnerships for financing large-scale data center projects [77] Q&A Session Summary Question: Insights on AI strategy evolution - Management noted that aggressive assumptions have often predicted outcomes accurately, and they are focused on self-improvement in AI systems [50][51] Question: Commentary on OpEx and CapEx - Management provided insights into the budgeting process for 2026, highlighting infrastructure and compensation as key drivers of expense growth [55][56] Question: Technological constraints for superintelligence - Management emphasized the importance of self-improvement in AI and the need for small, talent-dense teams for leading research [64][66] Question: Open source AI approach - Management confirmed that they will continue to open source some models while being cautious about sharing larger models due to competitive concerns [73] Question: Financing CapEx - Management expects to finance a significant portion of CapEx internally but is also exploring partnerships for data center development [77] Question: ROI on CapEx - Management expressed strong confidence in the ROI from core AI investments, while acknowledging that Gen AI is still early in the return curve [81]