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Hasbro CEO Chris Cocks: Why Wizards of the Coast and digital gaming is exploding
Yahoo Finance· 2026-02-11 16:37
Core Insights - Hasbro is experiencing significant growth in its digital gaming business, particularly with franchises like Dungeons & Dragons and Magic the Gathering, which are fostering community engagement [1][2] - The company's shares rose by 8% following strong fourth-quarter profit results and positive guidance for 2026 [2] - Hasbro's Wizards of the Coast division saw an 86% increase in sales year-over-year, with improved operating margins [3] Financial Performance - The company has implemented aggressive cost-cutting measures and is benefiting from strong sales momentum in its digital gaming segment [3] - Hasbro's outlook indicates continued top-line growth and expansion of operating margins in the coming years [3][4] - Jefferies analyst Kylie Cohu raised Hasbro's price target by 24% to $120, reflecting confidence in the company's performance [5] Industry Trends - The toy industry has faced a decline of low single-digit percentages annually over the past three years, but signs indicate stabilization and potential flat growth in the near future [6] - Hasbro is expected to leverage a strong innovation portfolio and upcoming toy releases tied to major Disney films, such as Toy Story 5, to drive future growth [3][4]
Hasbro CEO Chris Cocks: Why Wizards of the Coast and digital gaming are exploding
Yahoo Finance· 2026-02-11 16:37
Hasbro (HAS) is entering a potentially holy grail year, led by whopping growth in its digital gaming business. "I think whether it's Dungeons & Dragons or Magic: The Gathering or, you know, some of our licensed partners like Monopoly Go, it's really the community and bringing people together that really drives ... the power in gaming," Hasbro CEO Chris Cocks told me on Yahoo Finance's Opening Bid. Added Cocks, "I think [Magic: The Gathering] is what really separates it apart. The tens of millions of pe ...
1月全球手游收入Top20:《王者荣耀》飙升110%,三角洲第13,原神第14
3 6 Ke· 2026-02-05 00:10
近日,外媒Mobilegamer.biz发布了2026年1月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) 具体来看,《王者荣耀》的收入记录依旧亮眼,其内购收入在1月份实现了环比大幅增长,从12月的约7900万 美元飙升至1月的1.72亿美元。 这个收入与腾讯这款热门MOBA游戏的最高月度收入总额相当,距离其2021年10月创下的1.84亿美元历史纪 录已相差不远。 Scopely的《Monopoly Go》在几个月徘徊在1亿美元关口后,本月收入重新回升至1.2亿美元以上,较2025年1 月的1.04亿美元实现了显著同比增长。 自2024年11月以来,《Last War》的收入曲线就一直波动剧烈,继去年12月冲至近1.39亿美元后,2026年1月 其预估收入为1.2亿美元,呈现回调态势。 Dream Games的《Royal Match》经历数月平稳下滑后重拾环比增长,以1.09亿美元创下去年10月以来的首次 破亿纪录。 《Roblox》的收入在1月份出现了下滑,从12月的约1.25亿美元降至1月的1.07亿美元,与2025年1月收入基 ...
2025全球收入Top20:第一名117亿,腾讯3款,米哈游1款,叠纸1款
3 6 Ke· 2026-01-19 02:48
Core Insights - The global mobile game revenue ranking for 2025 shows increased competition, with several games surpassing $1 billion in revenue, but Tencent's "Honor of Kings" remains the top earner at $1.68 billion [1][2]. Revenue Rankings - "Honor of Kings" generated $1.68 billion in 2025, a slight decrease from $1.74 billion in 2024, with the majority of revenue coming from China and the U.S. contributing approximately $8.5 million [1]. - "Last War" by FunFly achieved $1.57 billion in revenue, up from $1.1 billion in 2024, despite not being launched in mainland China [1]. - "Roblox" saw revenue growth to nearly $1.49 billion in 2025, up from $1.1 billion in 2024, driven by popular user-generated content [2]. - "Whiteout Survival" from Century Huatong increased its revenue from $936 million in 2024 to $1.4 billion in 2025, ranking fourth [2]. - "Royal Match" by Dream Games earned $1.37 billion in 2025, slightly down from $1.39 billion in 2024, possibly due to competition from its new title "Royal Kingdom" [3]. - "Monopoly Go" generated $1.36 billion in 2025, down from $1.43 billion in 2024, with significant revenue from web stores [3]. - "PUBG Mobile" reported $1.12 billion in revenue, showing slight growth, but faced a decline in momentum towards the end of 2025 [4]. - "Candy Crush Saga" achieved $1 billion in revenue, marking its first time surpassing this threshold, with a slight increase from $980 million in 2024 [4]. - "Coin Master" earned approximately $650 million, continuing a trend of declining revenue for the third consecutive year [5]. Additional Rankings - The 11th to 20th ranked games include "Gossip Harbor" at $550 million, "Pokémon Go" at $494 million, and "Clash Royale" at $453 million, with notable growth for "Gossip Harbor" and "Clash Royale" [6][7]. - "Pokémon Go" has seen a decline in revenue for four consecutive years, dropping below $500 million in 2025 [7]. - "Bun Bun Kingdom" generated nearly $450 million in its first year, indicating potential for future growth [8]. - "Honkai: Star Rail" experienced a revenue drop from $562 million in 2024 to $423 million in 2025, while "Genshin Impact" also saw a decline [8].
12月全球手游收入Top20:金铲铲第14,恋与深空第15,三角洲第17
3 6 Ke· 2026-01-12 01:32
Core Insights - The global mobile game revenue rankings for December 2025 show significant performance variations among top titles, with "LastWar" leading the chart with a revenue of over $141 million, marking its fifth month surpassing this threshold [1] - "Roblox" follows in second place with approximately $119 million in revenue, experiencing a slight increase compared to the previous year but failing to replicate the summer's peak performance [1] - "Monopoly Go" from Scopely saw a revenue drop to about $109 million, maintaining stability compared to the previous year but below its usual monthly average [2] - "Candy Crush" achieved stable revenue of nearly $83 million, showing slight declines year-over-year [2] - "Honor of Kings" experienced a revenue decline to just under $79 million, continuing a trend of annual revenue drops [3] - "Gossip Harbor" and "Kingshot" reported record revenues of over $72 million and $70 million respectively, indicating strong growth [4] - "PUBG Mobile" faced a significant revenue drop to approximately $53 million, reflecting a broader trend of reduced monetization efforts ahead of promotional events [4] - The rankings also highlighted notable movements, with "Last Z: Survival Shooter" rising three places, and "MapleStory: Idle RPG" climbing twelve spots [5] Revenue Performance - "LastWar" topped the revenue chart with $141 million, primarily driven by the U.S. market [1] - "Roblox" generated $119 million, showing an increase of $8 million year-over-year [1] - "Monopoly Go" reported $109 million, consistent with the previous year's performance [2] - "Whiteout Survival" and "Royal Match" maintained revenues of $106 million and $100 million respectively, both showing year-over-year declines [2] - "Candy Crush" earned nearly $83 million, slightly down from the previous year [2] - "Honor of Kings" saw revenues drop to just under $79 million, significantly lower than its peak [3] - "Gossip Harbor" achieved record revenue of over $72 million, while "Kingshot" also reached new highs with over $70 million [4] - "PUBG Mobile" reported $53 million, reflecting a significant decline from previous months [4] - "Pokémon TCG Pocket" earned approximately $36 million, down from over $117 million in the previous year [6] Rankings and Trends - The top 20 mobile games in December included "LastWar," "Roblox," and "Monopoly Go," with notable entries like "Gossip Harbor" and "Kingshot" showing strong upward trends [1][4] - "Last Z: Survival Shooter" and "MapleStory: Idle RPG" experienced significant ranking improvements, indicating growing popularity [5] - "Clash of Clans" fell 15 places in the rankings, achieving a low revenue of about $18.5 million [6]
Changing the Game: Hasbro's Strategic Transformation
Youtube· 2025-12-18 02:36
Core Insights - Hasbro is undergoing a significant transformation under the leadership of CEO Chris Cox and CFO Gina Getter, focusing on reducing complexity and revitalizing its brand portfolio to adapt to changing consumer preferences [6][7][8] - The company is emphasizing its gaming segment, particularly through franchises like Magic: The Gathering and Dungeons & Dragons, which are expected to drive substantial revenue growth [29][52] - Hasbro's strategic plan, "Playing to Win," aims to return to its core strengths and broaden its customer base by tapping into the concept of play beyond traditional toys [9][12] Leadership and Strategy - Chris Cox views his role as a CEO as a blend of analytical and storytelling skills, drawing parallels between game design and corporate leadership [1] - Gina Getter's dual role as CFO and COO allows for a cohesive approach to financial and operational decisions, linking every action back to financial outcomes [4][5] - The leadership team is focused on a five-point strategic plan to address the company's challenges and capitalize on growth opportunities [9][42] Financial Performance and Challenges - Hasbro's consumer products revenue has been declining, particularly in toy sales, leading to a need for a strategic rethink [7][11] - The company has reduced its SKU count by approximately 80% to streamline operations and focus on high-impact products [8] - Despite challenges, Hasbro's stock has been gaining ground, and the company continues to prioritize paying dividends while managing debt [50][51] Market Position and Consumer Trends - The toy market remains resilient, with parents prioritizing affordable entertainment for their children even in tougher economic conditions [11] - Hasbro is diversifying its supply chain to reduce dependence on China, aiming to lower this reliance from 50% to around 30% by 2027 [21][22] - The company is leveraging its intellectual property (IP) for licensing opportunities, which has become a significant revenue stream, accounting for about 35% of toy retail sales globally [46][47] Innovation and Future Outlook - Hasbro is investing heavily in video game development, with a focus on in-house projects like "Exodus," which is set in a space-themed universe [37][40] - The company is committed to maintaining the integrity of its gaming franchises while also innovating to attract new players [31][34] - Looking ahead, Hasbro aims to transition from being perceived solely as a toy company to a broader play and gaming company, which is seen as a key growth opportunity [53][54]
Wizards -- The 'Magic' Behind Hasbro's Return to Growth
Youtube· 2025-12-18 02:32
Core Insights - Wizards of the Coast, responsible for Dungeons and Dragons and Magic: The Gathering, is projected to contribute nearly 40% of Hasbro's sales in 2025 [1] Product Development and Engagement - The launch of Final Fantasy is noted as the biggest set in Magic's history, indicating a strong push for innovation [2] - The company is focusing on expanding engagement with its player base through new game universes, which are expected to grow the Magic ecosystem [3][4] - Balancing innovation with fan satisfaction is crucial, as changes can provoke strong reactions from the existing player base [5] Market Trends and Player Dynamics - The success of the Lord of the Rings set in 2023 attracted both new and lapsed players, demonstrating the potential for revitalizing interest in the game [6][7] - There are currently about 30,000 Magic cards, with more expected as the universes beyond expand [7] Artistic Direction and Technology - The company emphasizes that card designs are artist-driven and not reliant on AI, maintaining a human touch in creativity [8] - AI is being utilized to enhance processes but not in the actual art creation [9][10] Future Developments and Investments - Hasbro is investing approximately $100 million in video game ventures, including the upcoming release of a new IP called Exodus, set in space [11][12] - The company aims for moderate success with Exodus, focusing on learning and infrastructure development rather than high-volume sales [13][14]
11月全球手游收入Top20:三角洲冲进前十,崩铁第13
3 6 Ke· 2025-12-05 07:06
Core Insights - The global mobile game revenue rankings for November 2025 show a significant decline in revenues for several top games, with "LastWar" and "Roblox" experiencing notable drops [1][2][3] Group 1: Revenue Rankings - "LastWar" generated approximately $115 million in November, down from about $129 million in October, marking its weakest month since August 2024 [1] - "Roblox" reported revenues of around $112 million, the lowest since May, but is expected to rebound in December due to the holiday season [1] - "Monopoly Go" ranked third with revenues of about $111 million, also experiencing a decline and reaching its lowest monthly income since May [2] Group 2: Performance of Other Games - "Whiteout Survival" maintained stable revenues at approximately $104 million, significantly lower than the $120 million range seen in spring and summer [2] - "Candy Crush Saga" saw an increase in revenue to $81.1 million, returning to its typical range of $80-85 million [4] - "Delta Force" achieved $55 million in November, up from $48 million in October, successfully entering the top ten [4] Group 3: Rankings Beyond Top Ten - The rankings from 11th to 20th place showed stable performance, with "Clash Royale" declining to $51.8 million, down from around $68 million in August and September [5][6] - "Honkai: Star Rail" surged 24 places to earn $48.1 million in November, a significant increase from $17.5 million in October [6] - "eFootball" rose 5 places to rank 21 with nearly $30 million in revenue, while "Clash of Clans" jumped 11 places, exceeding $25 million in November [6]
Hasbro(HAS) - 2025 Q3 - Earnings Call Transcript
2025-10-23 13:30
Financial Data and Key Metrics Changes - Net revenue for Q3 was $1.4 billion, up 8% year-over-year, driven by double-digit growth in Wizards and steady execution across consumer products [10] - Adjusted operating profit increased 8% to $356 million, with an adjusted operating margin of 25.6%, holding steady despite increased cost pressure [10] - Year-to-date revenue is up 7% and adjusted operating profit has increased 14%, reflecting the strength of the diversified portfolio [10] Business Line Data and Key Metrics Changes - Wizards led performance with revenue growth of 42% to $572 million, with Magic revenue increasing 55% to $459 million [11] - Operating profit for Wizards rose 39% to $252 million, achieving a 44% operating margin [11] - Consumer Products revenue was down 7% year-over-year at $797 million, with an adjusted operating profit of $89 million and an 11.2% margin [12] Market Data and Key Metrics Changes - Retail shelf resets since late August led to a mid-single-digit point of sale (POS) increase entering the holiday season [8] - Retail inventories were down mid to high teens in the U.S. coming into Q4, but order books have accelerated compared to previous years [63] Company Strategy and Development Direction - The company is focused on a diversified, digitally forward strategy, with key drivers including Magic: The Gathering, Marvel, and Monopoly [4] - Plans for 2026 include original Magic: The Gathering IP sets and collaborations with popular franchises like Teenage Mutant Ninja Turtles and Star Trek [5] - The company is executing a tariff remediation playbook to mitigate risks and protect profitability, expecting $60 million of impact in 2025 due to tariffs [15] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in sustaining long-term growth through diversified digital initiatives and strategic partnerships [9] - The company raised its full-year guidance, expecting revenue growth in high single digits and adjusted operating profit growth exceeding 20% [16] - Management noted that the growth in Magic and sequential improvement in consumer products are fueling overall financial performance [11] Other Important Information - The company generated $490 million in operating cash flow and returned $294 million to shareholders via dividends [13] - The Board declared a quarterly dividend of $0.70 per share, consistent with capital allocation priorities [17] Q&A Session Summary Question: Q4 outlook and profitability by segment - Management expects modest revenue growth in Consumer Products, with Wizards anticipated to have a strong quarter due to upcoming releases [20][22] Question: Retail positive indicators and consumer behavior - Management noted that retail inventories were down, but POS momentum has accelerated, indicating a positive outlook for the holiday season [26][63] Question: Impact of tariffs on profitability - Tariff pressure in Q3 was approximately $20 million, with expectations of $60 million impact in 2025, but management is actively working to mitigate this [46][49] Question: Growth prospects for Magic: The Gathering - Management highlighted that the Universes Beyond strategy is driving new player engagement and sales, with expectations for continued growth [33][34] Question: Pricing strategy and consumer sensitivity - Pricing has been relatively muted, with a focus on maintaining price points under $20 to cater to consumer demand [36][39]
Hasbro lifts annual forecasts on "Magic: The Gathering" demand boost
Yahoo Finance· 2025-10-23 12:14
Company Overview - Hasbro raised its annual revenue and core profit forecasts, driven by strong demand for digital games like "Magic: The Gathering" despite tariff uncertainties affecting the holiday season [1][4] - The company expects annual revenue to increase by high-single-digits, up from previous expectations of mid-single-digit growth [4] - Adjusted EBITDA is projected to be between $1.24 billion and $1.26 billion, an increase from the prior forecast of $1.17 billion to $1.20 billion [4] Financial Performance - Revenue for the third quarter rose 8% to $1.39 billion, surpassing analysts' average estimate of $1.34 billion [4] - The Wizards of the Coast and Digital Gaming segment saw a significant revenue increase of 42%, compared to a 5% decrease in the same quarter last year [5] - Adjusted profit per share was reported at $1.68, exceeding estimates of $1.63 [5] Strategic Initiatives - Hasbro implemented job cuts and a $1 billion cost-savings program earlier in the year to mitigate potential impacts from tariffs [2] - The company aims to reduce its reliance on Chinese imports from 50% to about 40% by 2027 [2] - Finance chief Gina Goetter emphasized the company's agility in managing tariff volatility and maintaining margins through cost productivity and pricing discipline [2] Industry Context - The toy industry faces risks from tariff uncertainties, particularly with a potential 100% duty on Chinese imports looming [1] - Peer company Mattel maintained its annual outlook after missing third-quarter revenue and profit, indicating a cautious approach from retailers [3] - Despite the cautious retail environment, Hasbro's core brands are performing well, contributing positively to the company's outlook [3]