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苹果官宣年度最佳APP大奖,可视化AI规划工具Tiimo登顶
Hua Er Jie Jian Wen· 2025-12-05 00:26
可视化AI规划工具Tiimo摘得年度iPhone应用桂冠,这也反映出人工智能技术正从单一的对话交互向具 体场景化应用深度融合,逐渐成为移动软件生态的核心驱动力。 虽然苹果在此次评选中仍未将专用的AI聊天机器人直接选为年度应用,但在今年的获奖名单中,人工 智能技术的应用展示已无处不在。以年度最佳应用Tiimo为例,该软件被描述为一款可视化AI规划器, 它能够利用AI技术将用户的待办事项分解为切合实际的时间表,通过预估每个步骤所需时长来辅助用 户制定计划。 这份榜单涵盖了从iPhone、iPad到Vision Pro及Apple Watch等苹果全系硬件生态。除了生产力工具外, 卡牌游戏Pokémon TCG Pocket获评年度iPhone游戏。最终获奖名单是从11月公布的45个入围应用和游戏 中精选得出,最终缩减至17个优胜者,显示出苹果对软件生态质量的严格把控。 此外,苹果还评选出了多款具有"文化影响力"的应用,旨在表彰那些提供实用工具、促进理解或推动世 界更具包容性的软件。这表明苹果在关注技术创新的同时,继续强调应用生态在社会价值层面的贡献。 苹果公司周四正式公布了2025年度App Store大奖名单, ...
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
Core Insights - The global mobile game revenue rankings for June 2025 have been released, with Tencent's "Honor of Kings" leading the chart despite a month-over-month revenue decline [1][2]. Group 1: Top Revenue Generating Games - "Honor of Kings" by Tencent generated $143 million in June, maintaining its top position despite a $40 million drop from May's $184 million [2]. - "Whiteout Survival" and "LastWar" closely follow, with "Whiteout Survival" earning $128 million and "LastWar" at $127 million, showing a very narrow revenue gap [2]. - "Royal Match" ranked fourth with a revenue of $117 million, marking its first drop below $120 million since June 2024 [3]. Group 2: Notable Trends and Changes - "Monopoly Go" by Scopely has stabilized around $100 million for three consecutive months, while "Candy Crush Saga" saw its revenue fall below $100 million for the first time since February, now at $97 million [3]. - "PUBG Mobile" and "Peacekeeper Elite" also experienced revenue declines, with "Peacekeeper Elite" dropping from approximately $120 million in May to about $94 million in June [3]. - "Pokémon Go" saw a significant revenue increase to over $62 million due to community events, while "Pokémon TCG Pocket" faced a decline from approximately $81 million to $56 million [4]. Group 3: Rankings Beyond the Top 10 - "Genshin Impact" by miHoYo ranked 11th with $48.8 million, while "Gossip Harbor" reached $44.2 million, marking a new high [5][6]. - "Roblox" continued to struggle with a revenue drop to $39.2 million, while "Kingshot" surged to $37.3 million, climbing 13 positions [6][7]. - "Clash Royale" by Supercell achieved a revenue of approximately $36 million, marking its best performance since December 2021 [7].
5月全球手游收入Top20:国产独占6席,一新游爆火冲上前十
3 6 Ke· 2025-06-05 00:46
Core Insights - The global mobile game revenue rankings for May 2025 have been released, showing significant performance variations among top games [1][2]. Group 1: Top Performers - "Honor of Kings" by Tencent continues to lead the chart with a revenue of $184 million in May, maintaining its position after regaining the top spot in April [1][2]. - "Whiteout Survival" and "Last War: Survival" are in a close competition for the second position, with revenues of $137 million and $133 million respectively, marking their third consecutive month of rank changes [2][3]. - "PUBG Mobile" ranks fifth with a revenue of approximately $119 million, showing a slight month-over-month increase [3]. Group 2: Revenue Fluctuations - "Royal Match" experienced significant revenue fluctuations, earning about $127 million in May after peaking at nearly $145 million in March [2]. - "Candy Crush Saga" and "Monopoly Go" followed closely with revenues of $105 million and $100 million, both showing slight declines [3]. - "Pokémon TCG Pocket" saw its revenue rebound to over $80 million, heavily influenced by new card pack releases [3]. Group 3: Rankings 11-20 - The rankings from 11 to 20 include "Gossip Harbor" at $42.4 million, "Brawl Stars" at $38.9 million, and "Honkai: Star Rail" at $38.5 million, indicating a steady performance for these titles [4][5]. - "Gossip Harbor" has shown consistent growth since its launch in mid-2022, achieving a new high in May [5]. - "Fate/Grand Order" made a notable comeback to the top 20 with a revenue of $32.1 million [5].