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What You Need to Know Ahead of Hasbro's Earnings Release
Yahoo Finance· 2025-10-07 11:57
Core Insights - Hasbro, Inc. is valued at a market cap of $10.5 billion and is a leading company in the toy, game, and entertainment sector, with a diverse portfolio of iconic brands [1] Financial Performance - Analysts expect Hasbro to report a profit of $1.65 per share for fiscal Q3 2025, which is a decrease of 4.6% from $1.73 per share in the same quarter last year [2] - For fiscal 2025, the expected profit is projected to be $4.88 per share, reflecting a 21.7% increase from $4.01 per share in fiscal 2024 [3] - The company's EPS is anticipated to grow by 6.6% year-over-year to $5.20 in fiscal 2026 [3] Stock Performance - Over the past 52 weeks, Hasbro's shares have increased by 3.4%, underperforming the S&P 500 Index's 17.2% gain and the Consumer Discretionary Select Sector SPDR Fund's 21.1% return [4] - Following the Q2 results announcement, Hasbro's shares fell by 2.3% due to a 1.5% decline in overall revenue, primarily from the consumer products segment, which saw a 15.7% drop [5] Analyst Ratings - Wall Street analysts have a highly optimistic outlook on Hasbro's stock, with a "Strong Buy" rating from 10 out of 12 analysts, one "Moderate Buy," and one "Hold" [6] - The mean price target for Hasbro is set at $89.82, indicating a potential upside of 20.1% from current levels [6]
Gameberry Labs Makes History with the Launch of the First-Ever Stand-Alone Mobile App for the Iconic Board Game SORRY!
Prnewswire· 2025-10-06 13:00
Core Insights - The launch of SORRY! WORLD marks a significant collaboration between Gameberry Labs and Hasbro, reimagining the classic board game for mobile platforms [1][4] - SORRY! WORLD is a free-to-play mobile app available globally, designed to attract both longtime fans and new players [2][3] - The game features lively animations, fast-paced matches, and social gameplay elements, enhancing the traditional experience [3][4] Company Overview - Gameberry Labs, founded in 2017 and based in Bangalore, India, specializes in high-quality multiplayer mobile games, boasting over 300 million downloads and 15 million monthly active users [6] - Hasbro, with over 164 years of experience, focuses on creating joy and community through play, reaching over 500 million people globally [7][8] Product Features - SORRY! WORLD includes quirky character selection, town-building, ranking systems, and league play, adding layers of strategy and progression [3][4] - The game aims to maintain the spirit of the original board game while providing a fresh digital experience suitable for all ages [5] Strategic Importance - The collaboration signifies a new chapter for both companies, merging traditional gaming with modern technology to foster social connections among players [4][5] - Hasbro's commitment to delivering engaging play experiences is reflected in the successful adaptation of SORRY! for mobile platforms [5][8]
Hasbro (HAS) Could Find a Support Soon, Here's Why You Should Buy the Stock Now
ZACKS· 2025-10-03 14:56
Core Viewpoint - Hasbro (HAS) has shown a downtrend recently, losing 6.5% over the past four weeks, but a hammer chart pattern suggests a potential trend reversal as buying interest may be emerging to counteract selling pressure [1][2]. Technical Analysis - The hammer chart pattern indicates a potential bottom in the stock price, suggesting that selling pressure may be exhausting and that bulls could be gaining control [2][5]. - A hammer pattern forms when there is a small candle body with a long lower wick, indicating that the stock opened lower, made a new low, but closed near or above the opening price, signaling a possible reversal [4][5]. Fundamental Analysis - There has been a positive trend in earnings estimate revisions for Hasbro, which is a bullish indicator suggesting potential price appreciation in the near term [7]. - The consensus EPS estimate for Hasbro has increased by 0.2% over the last 30 days, indicating that analysts are optimistic about the company's earnings potential [8]. - Hasbro currently holds a Zacks Rank 2 (Buy), placing it in the top 20% of over 4,000 ranked stocks, which typically outperform the market [9][10].
Hasbro to Announce Third Quarter 2025 Earnings on October 23, 2025
Businesswire· 2025-10-02 20:08
Core Viewpoint - Hasbro, Inc. is set to release its third quarter financial results on October 23, 2025, before the market opens, indicating a scheduled transparency in financial performance [1] Financial Information - The earnings conference call will be webcasted at 8:30 a.m. Eastern Time, allowing stakeholders to access real-time financial insights [1] - Financial and statistical information required by Regulation G will be available during the webcast on Hasbro's Investor Relations website, ensuring compliance and accessibility of key data [1]
Hasbro price target raised to $100 from $95 at BofA
Yahoo Finance· 2025-09-30 12:45
Group 1 - BofA raised the price target on Hasbro (HAS) to $100 from $95 and maintains a Buy rating on the shares [1] - The increase in price target follows an investor field trip to Atlanta MagicCon, which included meetings with CEO Chris Cocks and other executives [1] - The firm believes that Magic can achieve a very strong performance in 2025 due to the strength of its 2026 set schedule and Hasbro's robust video game pipeline [1]
卡游小马宝莉快闪首发超100款新品,为假日经济再添年轻活力
Sou Hu Cai Jing· 2025-09-30 04:42
Core Insights - The "My Little Pony" themed pop-up event, held in major cities, aims to engage the young consumer market and reflects the trend of emotional consumption in the IP derivative products industry [1][3][10] Group 1: Event Overview - The pop-up event features over 100 new merchandise items, focusing on plush products to stimulate holiday consumption among young consumers [1][3] - The event is strategically located in key commercial areas of Beijing, Shanghai, and Wuhan, targeting young professionals and students [9] Group 2: Consumer Trends - There is a noticeable shift in the consumer demographic, with over 60% of attendees being adults aged 20-35, indicating a transition from traditional child-focused consumption to adult emotional consumption [4][9] - The event highlights the growing trend of "emotional consumption," where products serve as both decorative items and stress relievers for consumers [4][10] Group 3: Product Offerings - The plush series is central to the event, featuring high-quality replicas of classic characters and interactive elements that enhance emotional connections with the brand [3][4] - Limited edition gift boxes and practical merchandise, such as music boxes and plush accessories, are introduced to enrich consumer choices and add cultural significance to purchases [5][10] Group 4: Market Implications - The event exemplifies the integration of IP economy with holiday consumption, showcasing how IP derivative products can transition from niche markets to mainstream appeal [9][10] - The innovative approach of combining new product launches with interactive experiences is seen as a model for driving foot traffic and enhancing consumer engagement in physical retail spaces [10]
Magic The Gathering PlayStation Secret Lair cards launch October 27: Last of Us, God of War featured
The Economic Times· 2025-09-27 04:05
Core Insights - Sony Interactive Entertainment announced a collaboration with Hasbro's Wizards of the Coast to introduce PlayStation franchises into Magic: The Gathering collectible trading cards, launching the Magic: The Gathering Secret Lair x PlayStation Superdrop on October 27 [14][12] - The collaboration includes seven unique Secret Lair drops featuring cards from popular PlayStation titles such as The Last of Us, God of War, Horizon Forbidden West, Uncharted, and Ghost of Tsushima [14][12] - Each Secret Lair pack contains cards depicting iconic characters, locations, and items reimagined as Magic: The Gathering cards with unique mechanics [14][12] The Last of Us Series - The collaboration features three Secret Lair drops based on Naughty Dog properties, including The Last of Us Part I and Part II, showcasing characters Joel, Ellie, and Abby [14][12] - The Last of Us Part I drop features Joel and Ellie cards that can function independently or together in gameplay, while The Last of Us Part II drop includes Abby and Ellie cards representing their intertwining survival stories [14][12][2] God of War Series - Santa Monica Studio contributed two Secret Lair packs tracing Kratos's journey across different time periods, including the God of War: Greek and Norse Secret Lair packs [14][5] - The Greek Secret Lair pack features Kratos from the original trilogy, while the Norse pack includes Kratos and Atreus cards that represent their father-son relationship and character development [14][6] Horizon Forbidden West - Guerrilla's Horizon Forbidden West Secret Lair pack features Aloy cards designed to reflect her journey as a Seeker of the Nora, incorporating artifact mechanics that represent her knowledge of the Old World [14][8] - The collaboration was significant for Guerrilla, as many team members are longtime Magic: The Gathering fans, and they aimed to capture the essence of the Horizon world through stunning artwork and fitting card mechanics [14][9] Ghost of Tsushima - Sucker Punch Productions' Ghost of Tsushima Secret Lair pack captures Jin Sakai's transformation from samurai to Ghost, representing gameplay choices between honorable combat and stealth tactics [14][10] - The collaboration emphasized Jin's iconic silhouette and emotional journey, with a focus on the Sakai armor and its representation in the game [14][11] Availability and Pricing - The Magic: The Gathering Secret Lair x PlayStation Superdrop will be available on October 27 at 9 a.m. PT, offering both foil and non-foil card versions [14][12]
泡泡玛特的玩具收入,超过迪士尼了,成年人才是玩具的最佳消费者
Founder Park· 2025-09-27 02:37
Core Insights - The article discusses the significant changes in the global toy industry, highlighting the revenue rankings of toy companies for the first half of 2025, which reflect evolving consumer trends and business models in the post-pandemic era [5][6]. Group 1: Market Overview - The global toy market showed a notable recovery in the first half of 2025, with an average year-on-year sales growth of 7% across 12 major markets excluding China [6]. - Specific categories such as "games and puzzles" and "collectibles" experienced explosive growth, with increases of 36% and 35% respectively [7]. Group 2: Revenue Rankings - The top toy companies by revenue for the first half of 2025 include: - LEGO Group: 38.45 billion RMB - Pop Mart: 13.88 billion RMB - Disney: 13.86 billion RMB - Bandai Namco: 14.44 billion RMB - Hasbro: 13.34 billion RMB - Mattel: 13.18 billion RMB - Sega Sammy: 6.64 billion RMB - Asmodee: 5.77 billion RMB - Tomy: 5.55 billion RMB - Pokémon: 5.50 billion RMB - Spin Master: 5.21 billion RMB - MGA Entertainment: 3.93 billion RMB - Sanrio: 3.91 billion RMB - Ravensburger: 3.04 billion RMB - VTech: 2.89 billion RMB - Funko: 2.74 billion RMB - Simba Dickie Group: 2.71 billion RMB - Moose Toys: 2.68 billion RMB - JAKKS Pacific: 1.66 billion RMB - Blokees: 1.34 billion RMB - Dream International Limited: 1.21 billion RMB [12][11]. Group 3: Key Trends - The article identifies three major trends driving profitability and growth in the toy industry: 1. The rise of IP collectible toys and trading card games. 2. The increasing importance of adult consumers in the toy market. 3. The necessity for brands to excel in IP development and cross-platform value amplification [15][19]. Group 4: Company Strategies - Disney continues to leverage its strong content ecosystem to drive sales, with its consumer products division generating 13.86 billion RMB in revenue, a 3.5% increase year-on-year [21][26]. - Bandai Namco's toy sales are closely tied to its content, with significant contributions from popular franchises like "One Piece" and "Dragon Ball" [27][30]. - Mattel is transitioning from a traditional toy company to a content-driven entity, establishing Mattel Studios to enhance its IP narrative capabilities [39][42]. - Pop Mart has emerged as a leading player in the global trend toy market, achieving 13.88 billion RMB in revenue, with its core IP "THE MONSTERS" contributing significantly to its success [48][50]. Group 5: Trading Card Games - Trading card games (TCGs) have become one of the fastest-growing and most profitable segments in the toy market, with the global TCG market projected to reach $7.8 billion (approximately 55.5 billion RMB) in 2025 [56][59]. - Hasbro's "Magic: The Gathering: Final Fantasy" set a record for single-day sales, highlighting the potential of TCGs in driving revenue growth [61][66]. Group 6: Distribution and Market Dynamics - Asmodee has established itself as a major distributor in the TCG market, with approximately 64% of its revenue coming from card games [69][76]. - Bandai Namco has also made significant strides in the TCG space, with multiple titles dominating sales charts in Japan [77][80].
Hasbro (HAS) Laps the Stock Market: Here's Why
ZACKS· 2025-09-26 23:01
Core Viewpoint - Hasbro's stock performance has been under pressure recently, with a notable decline over the past month, while upcoming earnings are anticipated to show a slight decline in EPS but growth in revenue [1][2]. Company Performance - Hasbro's stock increased by 1.38% to $75.59, outperforming the S&P 500's gain of 0.59% on the same day [1]. - Over the past month, Hasbro's stock has dropped by 8.63%, contrasting with the Consumer Discretionary sector's loss of 1.13% and the S&P 500's gain of 2.72% [1]. - The upcoming earnings report is expected to show an EPS of $1.65, reflecting a 4.62% decline year-over-year, while revenue is forecasted to be $1.34 billion, indicating a 4.58% growth [2]. Earnings Estimates - Full-year Zacks Consensus Estimates predict earnings of $4.88 per share and revenue of $4.41 billion, representing year-over-year changes of +21.7% and +6.68%, respectively [3]. - Recent changes in analyst estimates for Hasbro are crucial as they indicate the evolving business trends and analysts' outlook on the company's health and profitability [3][4]. Valuation Metrics - Hasbro's Forward P/E ratio stands at 15.27, which is a premium compared to the industry average Forward P/E of 10.32 [6]. - The company has a PEG ratio of 0.96, which is lower than the Toys - Games - Hobbies industry average PEG ratio of 1.54 [6]. Industry Context - The Toys - Games - Hobbies industry is part of the Consumer Discretionary sector and currently holds a Zacks Industry Rank of 194, placing it in the bottom 22% of over 250 industries [7]. - The Zacks Industry Rank measures the strength of industry groups based on the average Zacks Rank of individual stocks, indicating that higher-ranked industries tend to outperform lower-ranked ones [7].
Is Hasbro Stock Underperforming the Nasdaq?
Yahoo Finance· 2025-09-25 11:26
Company Overview - Hasbro, Inc. has a market cap of $10.5 billion and is recognized for its brands like Monopoly, NERF, and Transformers [1] - The company operates in consumer products, Wizards of the Coast & digital gaming, and entertainment/licensing, focusing on scaling gaming and licensing while streamlining traditional toy operations [1] Market Position - Hasbro is classified as a "large-cap" stock due to its valuation, and it has a diverse intellectual property portfolio that includes both traditional toys and high-growth gaming franchises [2] - The company benefits from a strong recurring revenue model through Wizards of the Coast, particularly with Magic: The Gathering and Dungeons & Dragons, which have a dedicated player base [2] Stock Performance - Hasbro's stock has experienced a decline of 8.5% from its 52-week high of $82.19, while gaining 3.7% over the past three months, underperforming the Nasdaq Composite's 13% rise [3] - Year-to-date, HAS stock has increased by 34.6%, outperforming the Nasdaq's 16.5% rise, but has only surged 4.6% over the past 52 weeks compared to the Nasdaq's 24.5% [4] Financial Results - In Q2 2025, Hasbro reported an adjusted EPS of $1.30 and revenue of $980.8 million, exceeding market expectations [5] - Despite the positive earnings report, shares dropped 2.3% due to a 16% decline in consumer products sales, attributed to U.S. retailers holding back orders amid tariff concerns [5] - Nearly half of Hasbro's sourcing is from China, leading to expected tariff-related costs of $60 million, although management aims to reduce this sourcing to 40% by 2027 [5]