Workflow
Take-Two Interactive Software(TTWO)
icon
Search documents
Is Take-Two Interactive Software Stock Outperforming the Nasdaq?
Yahoo Finance· 2025-09-16 13:54
Company Overview - Take-Two Interactive Software, Inc. (TTWO) is a New York-based company that develops, publishes, and markets interactive entertainment solutions, with a market cap of $45.6 billion [1] - The company offers products for console systems, handheld gaming systems, and personal computers, delivered through various channels including physical retail, digital download, online, and cloud streaming services [1] Market Position - TTWO is classified as a "large-cap stock" due to its market cap exceeding $10 billion, highlighting its size, influence, and dominance in the electronic gaming and multimedia industry [2] - The company's commitment to innovation, advanced technology, compelling storylines, and engaging gameplay distinguishes it from competitors, while its internal IP development and strategic licensing provide financial and competitive advantages [2] Stock Performance - Despite a notable strength, TTWO's stock has decreased by 1.3% from its 52-week high of $250.45, reached on September 8 [3] - Over the past three months, TTWO stock has gained 7.4%, underperforming the Nasdaq Composite's 15.2% gains during the same period [3] - Year-to-date, TTWO shares have risen by 34.3% and climbed 62.5% over the past 52 weeks, outperforming the Nasdaq's year-to-date gains of 15.7% and 26.4% over the last year [4] Financial Results - On August 7, TTWO reported Q1 results, with an adjusted EPS of $0.61, exceeding Wall Street expectations of $0.27, and revenue of $1.5 billion, reflecting a year-over-year increase of 12.4% [5] - The company anticipates full-year revenue in the range of $6.1 billion to $6.2 billion [5] Competitive Landscape - In the competitive electronic gaming and multimedia sector, Electronic Arts Inc. (EA) has shown resilience but lags behind TTWO, with a year-to-date increase of 17.4% and 17.8% gains over the past 52 weeks [6] - Wall Street analysts maintain a bullish outlook on TTWO, with a consensus "Strong Buy" rating from 26 analysts and a mean price target of $261.96, indicating a potential upside of 5.9% from current price levels [6]
3 Monster Stocks That Could Double Your Money by 2030
The Motley Fool· 2025-09-13 12:00
Core Viewpoint - The article highlights three stocks with significant long-term upside potential, suggesting that they could double in value by 2030 due to favorable growth conditions in their respective industries [2]. Group 1: Take-Two Interactive - Take-Two Interactive is positioned in a resilient $190 billion video game industry, experiencing strong financial results and entering a major growth phase [4]. - The company is set to launch the sixth installment of the Grand Theft Auto series in May 2026, which is expected to drive substantial revenue growth [5]. - In fiscal 2026, Take-Two's first-quarter results exceeded expectations, with strong player interest in franchises like Grand Theft Auto and NBA 2K, and success in mobile game expansion [6]. - Recurrent consumer spending, which constitutes 83% of net bookings, grew 17% year-over-year, indicating strong momentum [7]. - Analysts project revenue to reach a record $9.2 billion in fiscal 2027, driven by the upcoming Grand Theft Auto VI sales, with earnings expected to grow at an annualized rate of 42% [8]. Group 2: On Holding - On Holding is outperforming larger activewear brands like Nike and Adidas, showing strong growth and resilience in a challenging market [9]. - The company has low brand penetration in key markets, presenting significant growth opportunities, with only 6% in major U.S. cities like New York and San Francisco [10]. - On Holding's growth strategy focuses on product innovation, brand awareness, geographic expansion, and operational excellence, supported by a robust direct-to-consumer segment [11]. - In the second quarter, sales increased by 38% year-over-year, with direct-to-consumer sales up 54% and wholesale up 29%, alongside the highest gross margin in the industry at 61.6% [12]. - Management aims for a compound annual growth rate (CAGR) of 26% through 2026, with potential revenue growth from $3.1 billion to $9.5 billion by 2030 [13]. Group 3: Lululemon Athletica - Lululemon has faced challenges this year, being the second-worst-performing stock on the S&P 500, down 57% year-to-date [14]. - The company is experiencing weak discretionary spending in the U.S. due to economic pressures and shifting fashion trends away from its core products [15]. - Lululemon has adjusted its full-year guidance and is redesigning its supply chain to adapt to new import tax regulations [16]. - Despite these challenges, the stock trades at a forward P/E of 13, suggesting potential for recovery and doubling by 2030 [16]. - The company is increasing the percentage of new styles in its collection and enhancing its responsiveness to consumer demand [17]. - Lululemon is witnessing strong growth in China, with a 25% revenue increase in Q2, and continues to expand its store presence [18]. - Given its current valuation, the stock has a reasonable chance to double in value over the next five years [19].
BYD vs. TTWO: Which Stock Is the Better Value Option?
ZACKS· 2025-09-03 16:40
Core Viewpoint - Investors in the Gaming sector should consider Boyd Gaming (BYD) and Take-Two Interactive (TTWO) for potential value opportunities, with BYD currently presenting a better value proposition [1] Valuation Metrics - Boyd Gaming has a forward P/E ratio of 12.42, while Take-Two Interactive has a significantly higher forward P/E of 87.96 [5] - Boyd Gaming's PEG ratio is 2.42, compared to Take-Two Interactive's PEG ratio of 2.57, indicating a more favorable valuation relative to expected earnings growth [5] - Boyd Gaming's P/B ratio stands at 4.92, whereas Take-Two Interactive's P/B ratio is 12.77, further highlighting BYD's more attractive valuation metrics [6] Analyst Outlook - Boyd Gaming holds a Zacks Rank of 2 (Buy), indicating stronger earnings estimate revision activity and a more favorable analyst outlook compared to Take-Two Interactive, which has a Zacks Rank of 3 (Hold) [3][7] - The overall assessment suggests that value investors are likely to favor Boyd Gaming over Take-Two Interactive based on the combination of valuation metrics and analyst sentiment [7]
1 Reason Take-Two Stock Could Surprise Investors (Hint: It's Not Grand Theft Auto)
The Motley Fool· 2025-08-30 08:35
Core Viewpoint - Take-Two Interactive is poised for its most profitable five-year period, driven by the anticipated release of Grand Theft Auto VI and a focus on cost discipline and profit margin expansion [1][6]. Financial Performance - Take-Two reported a revenue of $1.5 billion in the last quarter, with a year-over-year revenue growth of 12% in fiscal Q1 2026 [4][3]. - Operating expenses decreased by 3% to $923 million, while the cost of revenue declined by 1% to $559 million, resulting in an operating income of $22 million, a significant turnaround from a loss of $185 million a year ago [4][2]. Future Outlook - The company expects a net loss of $377 million to $442 million in fiscal 2026 due to increased marketing expenses for Grand Theft Auto VI, but anticipates a quick recovery given the franchise's historical sales performance [7]. - Analysts project revenue to surge to $9.2 billion in fiscal 2027, increasing to $9.8 billion by fiscal 2030, driven by new releases from existing franchises [8]. Profitability and Valuation - Take-Two's operating margin is expected to expand from 12% in fiscal 2026 to 31% by fiscal 2030, leading to an annual free cash flow of $3 billion over the next five years [9]. - The current market cap of Take-Two is $42 billion, with a price-to-free cash flow (P/FCF) multiple of 14 based on fiscal 2030 estimates, indicating potential for share price growth [9][11]. - A P/FCF multiple of 28 could potentially double the share price for investors, reflecting the company's growth opportunities and focus on margin expansion [10][11].
With Grand Theft Auto 6 Slated for May 2026, Is Take-Two Interactive Stock a Steal in 2025?
The Motley Fool· 2025-08-20 09:34
Core Viewpoint - Take-Two Interactive Software is poised for significant sales growth with the upcoming release of Grand Theft Auto VI, which is set to launch on May 26, 2026, following a substantial investment of over $1 billion in its development [1][2]. Group 1: Financial Performance - The Grand Theft Auto franchise is crucial for Take-Two, with GTA V accounting for nearly 70% of the company's sales in its 2014 fiscal year, and still representing 15% of revenue in the fiscal first quarter ended June 30, with total sales of $1.5 billion, marking a 12% year-over-year increase [4]. - Take-Two's revenue outlook for fiscal 2026 has been raised to between $6.1 billion and $6.2 billion, up from $5.6 billion in fiscal 2025, driven by upcoming game releases [8]. - Despite a net loss of $11.9 million in fiscal Q1, this is a significant improvement from the $262 million loss in the prior year, indicating potential for future profitability [9]. Group 2: Upcoming Releases and Market Anticipation - Anticipation for GTA VI is high, with its second trailer achieving 475 million views in the first day, making it the biggest video game trailer launch of all time [5]. - In addition to GTA VI, Take-Two is set to release NBA 2K26 and Borderlands 4 in September, which are expected to further boost revenue [7]. Group 3: Digital Sales and Profitability - Digital sales accounted for 98% of Take-Two's $1.5 billion revenue in fiscal Q1, a significant increase from 16% during the release of GTA V, suggesting that GTA VI may contribute higher profit margins [10]. - Take-Two achieved operating income of $21.6 million in fiscal Q1, a turnaround from the previous year's operating loss of $184.9 million, indicating improving financial health [9]. Group 4: Investment Considerations - The stock price of Take-Two has increased by 26% this year, raising questions about the timing for potential investments [11]. - The price-to-sales (P/S) ratio has steadily increased, suggesting that the anticipated sales boost from upcoming titles may already be reflected in the stock price [13]. - The video game sector's sales surpass those of the film, music, and book-publishing industries combined, reinforcing the expectation that GTA VI will be a key driver of revenue growth for Take-Two [15].
沙特主权财富基金PIF Q2持仓:买入礼来(LLY.US)等医药股看涨期权 清仓Meta(META.US)
智通财经网· 2025-08-15 02:33
Core Insights - The Saudi Public Investment Fund (PIF) reported a total market value of $23.8 billion for its U.S. stock holdings as of June 30, 2025, down from $25.6 billion in the previous quarter, representing a 7% decrease [1][2] - PIF added 17 new stocks, increased holdings in 9 stocks, reduced holdings in 21 stocks, and completely sold out of 24 stocks during the second quarter [1][2] Holdings Overview - The top five holdings include Uber (UBER.US) with approximately 72.8 million shares valued at $6.8 billion, representing 28.54% of the portfolio; Electronic Arts (EA.US) with about 24.8 million shares valued at $4 billion, accounting for 16.64%; Lucid (LCID.US) with around 1.77 billion shares valued at $3.7 billion, making up 15.69%; Take-Two Interactive (TTWO.US) with about 11.4 million shares valued at $2.8 billion, representing 11.64%; and Arm call options (ARM.US) with approximately 8.97 million shares valued at $1.5 billion, constituting 6.09% of the portfolio [3][4][5] Changes in Holdings - The top five purchases by percentage change in the portfolio were Arm call options, Lilly call options (LLY.US), UnitedHealth call options (UNH.US), Vertex Pharmaceuticals call options (VRTX.US), and Mastercard call options (MA.US) [6][7] - The top five sales by percentage change in the portfolio included Salesforce call options (CRM.US), Starbucks call options (SBUX.US), Meta (META.US), Microsoft call options (MSFT.US), and Linde call options (LIN.US) [6][7] Additional Insights - The top ten holdings accounted for 84.22% of the total market value of PIF's U.S. stock portfolio [1][2] - PIF's significant sell-offs included major companies such as Visa (V.US), Shopify (SHOP.US), Sea (SE.US), PayPal (PYPL.US), Meta (META.US), and FedEx (FDX.US) [5]
Take-Two Interactive CEO on Q2 earnings, gamer growth and GTA 6
CNBC Television· 2025-08-11 15:52
Financial Performance - Take-Two Interactive had a great first quarter and is guiding up for the year [1][2] - NBA 2K25 sales are up materially year-over-year, with 12 million units sold, representing an 115% increase [13] - Recurrent consumer spending for NBA 2K25 is up 48% year-over-year [13] - Everything related to Grand Theft Auto is meaningfully up year-over-year [14] Mobile Gaming - Mobile gaming is booming, driven by new hits from Peak (Match Factory) and Raleigh (Color Block Jam) [2][3] - The addressable market for mobile titles is huge, with potential for titles to generate $1 billion in annual revenue [5] - The company has the best collection of owned intellectual property across mobile, console, and PC [6] Grand Theft Auto 6 - Grand Theft Auto 6 remains on track to be released in May 2026 [1] - Trailer 2 for Grand Theft Auto 6 had 475 million views in 24 hours [15] - Rockstar's primary focus is Grand Theft Auto 6, and the company aims to beat extraordinary expectations [16] AI Impact - The company is reviewing about 200 different pieces of AI software [9] - While AI may create efficiencies, the company expects to offset those with increased spending to make things bigger and better, so production costs are not expected to dive [10] - AI is not expected to make it easier to create a hit game [11] Market Dynamics - The company acknowledges that entertainment businesses are affected by recessionary environments [6] - In tighter economic times, consumers prioritize quality entertainment, favoring "must-haves" over "want-to-haves" [7]
Take-Two Interactive: Execution Almost Flawless In Q1, But Price Is The Problem
Seeking Alpha· 2025-08-10 01:21
Group 1 - The core viewpoint is that the launch of GTA VI is a significant catalyst for Take-Two Interactive, but the company's current valuation appears to already incorporate much of this optimism, leading to a "hold" rating [1] - The stock has experienced fluctuations since the last analysis, indicating market reactions to the anticipated launch of GTA VI [1] Group 2 - The analysis emphasizes a fundamental approach to investment, focusing on identifying undervalued stocks with growth potential, which is relevant for evaluating Take-Two Interactive's future prospects [1]
Take-Two Q1 Net Bookings Up 17%
The Motley Fool· 2025-08-08 18:29
Core Insights - Take-Two Interactive Software reported strong Q1 FY2026 results, with Net Bookings of $1.42 billion, exceeding both company guidance and analyst expectations [1][2] - Non-GAAP earnings per share reached $0.61, significantly higher than the estimated $0.29, while GAAP net loss narrowed to $11.9 million from $262 million year-over-year [1][7] - The company raised its full-year Net Bookings guidance to $6.05–$6.15 billion, reflecting optimism for upcoming game launches, particularly Grand Theft Auto VI [1][14] Financial Performance - Net Bookings increased by 17% year-over-year, driven by strong recurring consumer spending, which accounted for 83% of total Net Bookings [2][5] - GAAP revenue rose by 11.9% compared to the same quarter last year, supported by established franchises like NBA 2K25 and Grand Theft Auto V [6] - Operating expenses remained high at $923.4 million, with R&D spending at $261.4 million, contributing to a GAAP net loss of $11.9 million [7] Business Overview - Take-Two develops and publishes interactive entertainment across various platforms, with notable franchises including Grand Theft Auto, NBA 2K, and Red Dead Redemption [3] - The company focuses on expanding its multi-platform reach and enhancing player engagement through investments in talent and technology [4] Strategic Focus - Key strategies include driving recurring spending within games, maintaining cost control, and innovating on new platforms like virtual reality [4][12] - The company is preparing for significant launches, including Mafia: The Old Country and NBA 2K26, alongside the anticipated Grand Theft Auto VI [10] Market Trends - Mobile gaming remains a critical area, with the Zynga division releasing profitable titles and leveraging direct-to-consumer sales [11] - Take-Two is exploring new trends such as virtual reality and global expansion, particularly in Asian markets [13] Future Guidance - For Q2 FY2026, Net Bookings are projected between $1.70 and $1.75 billion, with GAAP revenue expected at $1.65–$1.70 billion [14] - The company anticipates a full-year GAAP net loss of $442 to $377 million, despite raising its adjusted EBITDA guidance [14][15]
Take-Two's Q1 Loss Narrows Year Over Year, Revenue Growth Continues
ZACKS· 2025-08-08 17:11
Core Insights - Take-Two Interactive Software (TTWO) reported a first-quarter fiscal 2026 GAAP net loss of $0.07 per share, an improvement from a loss of $1.52 in the same quarter last year, while the Zacks Consensus Estimate was $0.27 per share [1] - GAAP net revenues increased by 12.4% year over year to $1.5 billion, surpassing the Zacks Consensus Estimate of $1.3 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.7% year over year to $900.4 million, accounting for 59.9% of total GAAP net revenues, while international revenues increased by 16.6% to $603.4 million [2] - Game revenues, which represent 91.9% of total revenues, grew by 13.6% year over year to $1.38 billion, whereas advertising revenues fell by 0.16% to $121.3 million [2] Bookings Performance - Total bookings improved by 16.8% year over year to $1.42 billion, with U.S. bookings increasing by 14.8% to $836.6 million, representing 58.8% of total bookings [3] - International bookings rose by 19.8% year over year to $586.5 million [3] Consumer Spending and Distribution - Recurrent consumer spending increased by 14% for the period, making up 83% of net bookings [4] - Digital online revenues grew by 14% year over year to $1.48 billion, constituting 98.2% of GAAP net revenues, while physical retail revenues declined by 36.3% to $27.2 million [5] Platform Revenue Insights - Revenues from mobile, console, and PC accounted for 53.3%, 36.6%, and 10.1% of GAAP net revenues, respectively [6] - Mobile revenues increased by 11% to $801.7 million, console revenues rose by 8.2% to $550.6 million, and PC revenues surged by 41.9% to $151.5 million [6] Gaming Highlights - NBA 2K25 exceeded expectations, selling over 11.5 million units worldwide, with daily active users increasing by 30% and recurrent consumer spending rising by 48% [8] - The Grand Theft Auto series maintained strong momentum, with Grand Theft Auto V selling over 215 million units globally [11] Financial Performance - GAAP gross profit surged by 22.6% year over year to $945 million, with gross margin expanding to 62.8% [15] - Operating income was reported at $21.6 million, a significant improvement from an operating loss of $184.9 million in the previous year [16] Balance Sheet and Guidance - As of June 30, 2025, the company had $2.03 billion in cash and cash equivalents, up from $1.46 billion in March 2025, with total debt at $3.07 billion [17] - For Q2 fiscal 2026, TTWO expects GAAP net revenues between $1.65 billion and $1.70 billion, with net bookings projected in the range of $1.70 billion to $1.75 billion [18]