Take-Two Interactive Software(TTWO)
Search documents
2 Resilient Growth Stocks to Buy in April
The Motley Fool· 2025-04-13 09:33
Group 1: Netflix - Netflix shares significantly outperformed the S&P 500 year to date, driven by a focus on affordable digital entertainment [2] - The upcoming content slate, including returning hits like Squid Game and Stranger Things, is expected to attract millions of viewers and drive subscriber growth [3] - Paid memberships grew 15.9% year over year in Q4, surpassing 300 million for the first time, aided by live events and a cheaper ad-supported subscription tier [4] - Analysts project Netflix's earnings to grow at an annualized rate of 24% in the coming years, indicating strong long-term potential despite potential short-term stock fluctuations [5] Group 2: Take-Two Interactive - Take-Two Interactive operates in the $400 billion video game industry and has a strong release slate for 2025, which is expected to lead to record revenue [6] - The company generates over $5 billion in annual revenue from its catalog of titles, with Grand Theft Auto VI being the most anticipated release [7] - Analysts project Take-Two to achieve $8.2 billion in adjusted revenue for fiscal 2026, representing a 46% increase over expected fiscal 2025 revenue [8] - The monetization strategy for Grand Theft Auto VI through content updates is expected to sustain revenue growth, with earnings per share projected to reach $9.24 in fiscal 2027 [10]
3A游戏行业深度研究:TakeTwo:曾取凌云志,再见拉满弓
Tianfeng Securities· 2025-04-10 12:11
Investment Rating - The report maintains a positive investment outlook for the gaming industry, particularly highlighting the potential of Take-Two Interactive and its upcoming releases [7][80]. Core Insights - Take-Two Interactive has a strong portfolio of well-known IPs, including Grand Theft Auto (GTA), NBA 2K, and Civilization, which are expected to drive significant revenue growth in the coming years [6][79]. - The anticipated release of GTA6 is expected to replicate the success of GTA5, with projections indicating potential sales of $3.2 billion in its first year [61]. - The gaming industry is experiencing a growth cycle, with increasing player numbers and revenue, making it a key area for investment [8][54]. Summary by Sections Take-Two's Historical Performance - Take-Two's stock price has shown significant growth since the release of GTA5 in 2013, with the game contributing to a substantial portion of the company's revenue [3][20]. - GTA5 has sold over 210 million copies since its release, demonstrating its enduring popularity and revenue-generating capability [45][97]. Upcoming Releases and Market Potential - The report emphasizes the expected impact of GTA6, which is set to release in Fall 2025, and its potential to significantly boost Take-Two's revenue [27][80]. - The gaming market is projected to continue growing, with player numbers expected to reach 3.79 billion by 2026, further supporting the potential success of new game releases [54][55]. Industry Trends - The report notes that the gaming industry is becoming increasingly integrated into mainstream entertainment, with a growing number of players and revenue opportunities [7][54]. - The rise of mobile gaming and the expansion of online multiplayer experiences are reshaping the gaming landscape, providing new avenues for revenue generation [26][50].
Why Take-Two Interactive Stock Surged Today
The Motley Fool· 2025-04-09 21:02
Take-Two Interactive (TTWO 6.07%) stock rallied in Wednesday's trading as investors got some good news on the tariff front. The video game company's share price closed out the day's trading up 6.1%. Meanwhile, the S&P 500 (^GSPC 9.52%) rose 9.5%, and the Nasdaq Composite (^IXIC 12.16%) jumped 12.1%.Take-Two's stock price rose today as shifts in the Trump administration's tariff policies helped power huge gains for the broader market. Reciprocal tariffs on all countries except China will be lifted for 90 day ...
Take-Two Interactive (TTWO) Increases Yet Falls Behind Market: What Investors Need to Know
ZACKS· 2025-04-02 22:55
Group 1: Company Performance - Take-Two Interactive (TTWO) ended the latest trading session at $211.10, reflecting a +0.46% adjustment from the previous day's close, which lagged behind the S&P 500's 0.67% gain [1] - Over the last month, TTWO shares increased by 0.76%, outperforming the Consumer Discretionary sector's loss of 8.16% and the S&P 500's loss of 5.28% [1] Group 2: Earnings Expectations - The upcoming earnings report for Take-Two Interactive is anticipated to show an EPS of $1.08, indicating a significant growth of 248.39% compared to the same quarter last year [2] - Revenue is expected to reach $1.55 billion, representing a 14.73% increase from the year-ago quarter [2] Group 3: Analyst Estimates and Rankings - Recent changes to analyst estimates for Take-Two Interactive are being closely monitored, as they often indicate shifts in near-term business trends [3] - The Zacks Rank system, which evaluates estimate changes, currently ranks Take-Two Interactive as 3 (Hold) [5] Group 4: Valuation Metrics - Take-Two Interactive has a Forward P/E ratio of 28.53, which is a premium compared to its industry's Forward P/E of 17.73 [6] - The company has a PEG ratio of 0.88, while the average PEG ratio for the Gaming industry is 1.21 [6] Group 5: Industry Context - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 147, placing it in the bottom 41% of over 250 industries [7] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [7]
Take Two CEO 泽尼克:AI 游戏难成爆款,创意才是王道
Sou Hu Cai Jing· 2025-03-31 01:47
IT之家 3 月 31 日消息,当今人工智能(AI)的浪潮席卷各个领域,游戏行业也未能置身事外。然而, Take Two 公司的首席执行官斯特劳斯・泽尼克(Strauss Zelnick)却对 AI 游戏能否在游戏产业中大放异 彩持谨慎态度,而他这种态度并非仅仅是因为自家公司即将推出的《侠盗猎车手 6》(GTA 6)有望成 为爆款。 IT之家注意到,在与卡罗琳・戴利(Carolyn Dailey)就其著作《创意创业者》进行交流时,泽尼克分 享了他对游戏行业成功的见解。他强调:"要成为最具创造力的公司,这意味着要聘请最优秀的创作 者,并鼓励他们追随自己的热情。激励他们不断尝试新事物,远离模仿和抄袭的作品。"他进一步解释 说,在好莱坞,人们常常会这样推销自己的产品:"这是一部结合了《蜘蛛侠》《蝙蝠侠》和《回到未 来》的电影……"但在游戏行业,Take Two 不会这么做,他们追求的是独一无二、前所未见的内容。 泽尼克坚信,无论是哪种媒介,真正的大热门作品往往都是出人意料的。由于生成式 AI 是基于真实有 才华的艺术家们已经创造出来的东西构建的,他不认为 AI 能够创造出爆款游戏。他指出:"这就是我 并不担心 AI ...
Take-Two Interactive (TTWO) Declines More Than Market: Some Information for Investors
ZACKS· 2025-03-27 22:51
Company Performance - Take-Two Interactive (TTWO) closed at $214.29, reflecting a -0.74% change from the previous session, underperforming the S&P 500's loss of 0.33% [1] - Over the past month, TTWO shares appreciated by 3.24%, outperforming the Consumer Discretionary sector's loss of 4.73% and the S&P 500's loss of 4.03% [2] Earnings Projections - The upcoming EPS for Take-Two Interactive is projected at $1.08, indicating a significant 248.39% increase compared to the same quarter last year [3] - Revenue is forecasted to be $1.55 billion, representing a 14.73% growth year-over-year [3] - For the full year, analysts expect earnings of $2.51 per share and revenue of $5.61 billion, marking changes of 0% and +5.27% respectively from the previous year [4] Analyst Estimates and Rankings - Recent modifications to analyst estimates for Take-Two Interactive reflect short-term business trends, with positive revisions indicating analyst optimism about the company's profitability [5] - The Zacks Rank system, which ranges from 1 (Strong Buy) to 5 (Strong Sell), currently ranks Take-Two Interactive at 3 (Hold) [7] - Over the last 30 days, the Zacks Consensus EPS estimate has increased by 0.43% [7] Valuation Metrics - Take-Two Interactive has a Forward P/E ratio of 85.91, significantly higher than its industry's Forward P/E of 20.69 [8] - The company has a PEG ratio of 2.64, compared to the Gaming industry's average PEG ratio of 2.11 [8] Industry Context - The Gaming industry is part of the Consumer Discretionary sector and currently holds a Zacks Industry Rank of 136, placing it in the bottom 46% of over 250 industries [9] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [9]
Wall Street Bulls Look Optimistic About Take-Two (TTWO): Should You Buy?
ZACKS· 2025-02-11 15:31
Core Viewpoint - The article discusses the reliability of Wall Street analysts' recommendations, particularly focusing on Take-Two Interactive (TTWO), and highlights the potential misalignment of brokerage firms' interests with those of retail investors [1][4]. Group 1: Brokerage Recommendations for Take-Two - Take-Two currently has an average brokerage recommendation (ABR) of 1.25, indicating a consensus between Strong Buy and Buy, based on 24 brokerage firms' recommendations [2]. - Out of the 24 recommendations, 20 are Strong Buy and 2 are Buy, which accounts for 83.3% and 8.3% of all recommendations respectively [2]. Group 2: Limitations of Brokerage Recommendations - Relying solely on brokerage recommendations for investment decisions may not be advisable, as studies indicate they often fail to guide investors effectively towards stocks with high price appreciation potential [4]. - Analysts from brokerage firms tend to exhibit a strong positive bias in their ratings, issuing five "Strong Buy" recommendations for every "Strong Sell" [5]. Group 3: Zacks Rank as an Alternative - Zacks Rank is presented as a more reliable tool for stock evaluation, categorizing stocks from Zacks Rank 1 (Strong Buy) to Zacks Rank 5 (Strong Sell), and is based on earnings estimate revisions [7][10]. - The Zacks Rank is timely and reflects the latest earnings estimates, unlike the ABR, which may not be up-to-date [11]. Group 4: Current Earnings Outlook for Take-Two - The Zacks Consensus Estimate for Take-Two's current year earnings has declined by 0.9% over the past month to $2.51, indicating growing pessimism among analysts regarding the company's earnings prospects [12]. - This decline in earnings estimates has resulted in a Zacks Rank 4 (Sell) for Take-Two, suggesting caution despite the Buy-equivalent ABR [13].
These Analysts Raise Their Forecasts On Take-Two Interactive After Better-Than-Expected Earnings
Benzinga· 2025-02-07 19:43
Core Insights - Take-Two Interactive Software Inc reported third-quarter revenue of $1.37 billion, slightly below analyst estimates of $1.39 billion, but adjusted earnings of 72 cents per share exceeded expectations of 57 cents per share [1][2] Financial Performance - Total net bookings increased by 3% year-over-year, with net bookings from recurrent consumer spending growing by 9% year-over-year, representing 79% of total net bookings [2] - For the fourth quarter, revenue is expected to be between $1.52 billion and $1.62 billion, compared to estimates of $1.54 billion, with anticipated earnings ranging from a loss of 20 cents per share to a profit of 13 cents per share, against estimates of 6 cents per share [3] - Full-year revenue is projected to be between $5.57 billion and $5.67 billion, slightly above estimates of $5.62 billion, while the anticipated full-year loss per share is between $4.17 and $4.50, compared to estimates of a loss of $4.47 per share [4] Market Reaction - Following the earnings announcement, Take-Two shares rose by 16.2%, trading at $212.71 [4] Analyst Ratings and Price Targets - MoffettNathanson analyst maintained a Neutral rating and raised the price target from $156 to $170 [5] - Raymond James analyst reiterated an Outperform rating and increased the price target from $190 to $220 [5] - Goldman Sachs maintained a Buy rating and raised the price target from $205 to $230 [5] - Benchmark analyst reiterated a Buy rating and increased the price target from $210 to $225 [5] Future Outlook - The company plans to launch several major titles, including Sid Meier's Civilization VII on February 11, Mafia: The Old Country in the Summer, Grand Theft Auto VI in the Fall, and Borderlands 4, indicating a strong upcoming year [3]
Why Take-Two Interactive Stock Is Skyrocketing Today
The Motley Fool· 2025-02-07 18:58
Core Insights - Take-Two Interactive Software's shares surged by 14.4% on a day when major indices like the S&P 500 and Nasdaq Composite declined [1] - The company reported better-than-expected Q3 2025 earnings, with a significant EPS of $0.72 compared to the expected $0.58 [2][3] - Take-Two confirmed the release of a highly anticipated game, Grand Theft Auto 6, for fall 2025, which contributed to the positive market reaction [4][5] Financial Performance - Earnings per share (EPS) for Q3 2025 was reported at $0.72, exceeding expectations of $0.58 [3] - The company anticipates a further increase in EPS for the current quarter, projecting $1.37 per share against Wall Street's consensus of $1.22 [3] Game Releases and Market Outlook - The strong performance was attributed to the "significant outperformance" of NBA 2K, indicating robust sales from key titles [4] - The upcoming release of Grand Theft Auto 6 is expected to be a major driver of sales, with company leadership confirming its release date, alleviating concerns of potential delays [4][5]
TTWO Q3 Earnings Miss Estimates, Shares Rise on U.S. Revenue Growth
ZACKS· 2025-02-07 18:56
Core Viewpoint - Take-Two Interactive Software (TTWO) reported a wider net loss in Q3 fiscal 2025 compared to the previous year, with revenues falling short of expectations, indicating challenges in both game and advertising segments [1][2][4]. Financial Performance - The net loss for Q3 fiscal 2025 was 72 cents per share, compared to a loss of 71 cents per share in the same quarter last year, while the consensus estimate was 57 cents per share [1] - GAAP net revenues decreased by 0.5% year over year to $1.36 billion, below the consensus estimate of $1.39 billion [1] - Game revenues, which constitute 91.4% of total revenues, rose by 2.9% year over year to $1.24 billion, while advertising revenues fell by 26.2% to $116.7 million [2] Geographic Performance - Revenues from the United States increased by 0.9% year over year to $825.7 million, making up 60.7% of GAAP net revenues, while international revenues decreased by 2.5% to $534.1 million [2] Bookings and Consumer Spending - Total bookings improved by 2.7% year over year to $1.37 billion, with U.S. bookings rising by 7% to $841.8 million [3] - Recurrent consumer spending rose by 9% for the period, accounting for 79% of net bookings [5] Distribution Channels - Digital online revenues grew by 1% year over year to $1.31 billion, representing 96.4% of GAAP net revenues, while physical retail revenues plummeted by 28.8% to $49.1 million [6] Platform Performance - Revenues from mobile, console, and PC accounted for 53.8%, 37.4%, and 8.8% of GAAP net revenues, respectively, with mobile revenues increasing by 3.5% to $731.6 million [7] Operating Metrics - GAAP gross profit surged by 12.1% year over year to $759.9 million, with gross margin expanding to 55.9% from 49.6% in the previous year [12] - Operating expenses increased by 10.5% year over year to $892 million, leading to an operating loss of $132.1 million [13] Balance Sheet - As of December 31, 2024, Take-Two had $1.21 billion in cash and short-term investments, up from $879.6 million as of September 30, 2024, with total debt at $3.66 billion [14] Future Guidance - For Q4 fiscal 2025, the company expects GAAP net revenues between $1.52 billion and $1.62 billion, with a projected loss per share between 13 cents and 20 cents [15][16] - For fiscal 2025, GAAP net revenues are expected to be between $5.57 billion and $5.67 billion, with net bookings projected to grow by 5% compared to fiscal 2024 [18]