Take-Two Interactive Software(TTWO)
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Producer Lyrical Media Launches New Game Publisher Led By Take-Two, UTA Alum Blake Rochkind
Deadline· 2025-08-04 16:10
Core Insights - Lyrical Media is launching Lyrical Games, a new privately funded game publisher, with a focus on supporting imaginative and high-caliber games that bridge the gap between indie and large productions [1][3] - Blake Rochkind, former Head of Business Development at Take-Two's Private Division, will lead Lyrical Games, supported by a team of veterans from notable companies like Devolver Digital and Microsoft [1][2] Company Strategy - Lyrical Games aims to empower storytellers and build expansive worlds through partnerships with creative talents, addressing the trend of traditional publishers favoring safer projects [3][5] - The company has already partnered with top-tier developers and signed three titles, including a new project from Blackbird Interactive, with more announcements to follow [4] Developer Relations - Lyrical Games emphasizes the importance of collaboration and transparency, allowing developers to retain ownership of their intellectual property (IP) and have a meaningful say in how their games are presented [6][7] - The company is targeting a wide range of developers, from experienced veterans to newer studios, fostering an environment that values their creative vision [5][6]
Unveiling Take-Two (TTWO) Q1 Outlook: Wall Street Estimates for Key Metrics
ZACKS· 2025-08-04 14:20
Core Viewpoint - Wall Street analysts predict that Take-Two Interactive (TTWO) will report quarterly earnings of $0.26 per share, reflecting a significant year-over-year increase of 420%, with revenues expected to reach $1.28 billion, marking a 5.4% increase compared to the same quarter last year [1]. Earnings Estimates - The consensus EPS estimate for the quarter has remained stable over the last 30 days, indicating that analysts have not changed their initial projections during this period [2]. - Changes in earnings projections are crucial for predicting investor reactions, as empirical studies show a strong correlation between earnings estimate trends and short-term stock price movements [3]. Revenue Metrics - Analysts estimate 'Net Revenue- Advertising' to be $107.95 million, which represents a decrease of 11.2% from the prior-year quarter [5]. - The 'Net Revenue- Game' is projected to be $1.28 billion, indicating a year-over-year increase of 5.2% [5]. - Total net bookings are expected to reach $1.27 billion, up from $1.22 billion reported in the same quarter last year [5]. Bookings by Platform and Channel - 'Net bookings by platform - Mobile' are estimated at $709.16 million, down from $722.50 million a year ago [6]. - 'Net bookings by distribution channel - Physical retail and other' are projected to be $50.06 million, compared to $30.80 million reported in the same quarter last year [6]. - 'Net bookings by distribution channel - Digital online' are expected to reach $1.20 billion, slightly up from $1.19 billion reported in the same quarter last year [7]. Stock Performance - Over the past month, Take-Two shares have declined by 8.1%, while the Zacks S&P 500 composite has increased by 0.6%. Based on its Zacks Rank 3 (Hold), TTWO is expected to perform in line with the overall market in the near term [7].
Take-Two Interactive Stock Is Beating the Market in 2025. Could a New Game Release Next Year Propel It to Even Greater Heights?
The Motley Fool· 2025-08-03 09:35
Core Viewpoint - Take-Two Interactive is poised for growth with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost revenue and stock performance [1][2]. Financial Performance - Take-Two reported solid financial results for fiscal 2025 and anticipates record revenue for fiscal 2026 [1]. - The stock has increased approximately 21% year-to-date, outperforming the Nasdaq Composite's 10% return [2]. Upcoming Releases - The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026, and is projected to drive substantial revenue growth in fiscal year 2027 [2]. - The last installment of the series sold 215 million copies over 12 years, indicating a strong established player base [4]. Business Strategy - Take-Two is diversifying its portfolio beyond reliance on GTA by increasing research and development spending and headcount for future releases [5]. - A significant portion of revenue comes from recurrent consumer spending, which accounted for 77% of bookings in the most recent quarter [6]. Profitability and Margins - Despite recent pressures on margins and free cash flow due to R&D and acquisitions, recurrent consumer spending has improved profitability over the last decade [7]. - The release of GTA VI and other titles is expected to enhance margins and free cash flow in the long term [7]. Market Position - Take-Two's stock is considered fairly valued, trading at a forward enterprise value-to-revenue multiple of 7.15x, which is competitive compared to peers [9]. - Analysts project earnings growth at an annualized rate of 39% through 2029, with free cash flow expected to reach $2.9 billion [12]. Future Outlook - The integration of artificial intelligence in game development is anticipated to improve efficiency and profitability for Take-Two over the next decade [11]. - The stock is positioned to potentially outperform the market due to its growth catalysts and reasonable pricing [8][12].
Take-Two Interactive (TTWO) Reports Next Week: Wall Street Expects Earnings Growth
ZACKS· 2025-07-31 15:07
Core Viewpoint - Take-Two Interactive (TTWO) is anticipated to report a significant year-over-year increase in earnings and revenues for the quarter ended June 2025, with earnings expected to be $0.26 per share, reflecting a 420% increase, and revenues projected at $1.28 billion, a 5.4% rise from the previous year [1][3][18]. Earnings Expectations - The upcoming earnings report is scheduled for August 7, and the stock may experience upward movement if the reported figures exceed expectations, while a miss could lead to a decline [2]. - The consensus EPS estimate has remained unchanged over the last 30 days, indicating stability in analyst expectations [4][19]. Earnings Surprise Potential - The Most Accurate Estimate for Take-Two is higher than the Zacks Consensus Estimate, resulting in an Earnings ESP of +13.93%, suggesting a bullish outlook from analysts [12][19]. - Take-Two has a Zacks Rank of 3 (Hold), which, when combined with the positive Earnings ESP, indicates a strong likelihood of beating the consensus EPS estimate [12][19]. Historical Performance - In the last reported quarter, Take-Two exceeded the expected earnings of $1.08 per share by posting $1.09, achieving a surprise of +0.93% [13]. - The company has successfully beaten consensus EPS estimates in each of the last four quarters [14][19]. Industry Context - Take-Two is positioned within the Zacks Gaming industry, where it is expected to deliver robust earnings and revenue growth, reinforcing its status as a compelling earnings-beat candidate [18][19].
Take-Two Interactive Software, Inc. (TTWO) Is a Trending Stock: Facts to Know Before Betting on It
ZACKS· 2025-07-31 14:01
Core Viewpoint - Take-Two Interactive has been experiencing a decline in stock performance, with a -6.6% return over the past month, contrasting with the S&P 500's +2.7% and the Zacks Gaming industry's +7.4% [2] Earnings Estimates - Take-Two is projected to report earnings of $0.26 per share for the current quarter, reflecting a year-over-year increase of +420% [5] - The consensus earnings estimate for the current fiscal year stands at $2.73, indicating a +33.2% change from the previous year [5] - For the next fiscal year, the consensus estimate is $9.22, suggesting a significant increase of +237.5% compared to the prior year [6] - The Zacks Rank for Take-Two is 3 (Hold), based on recent changes in earnings estimates and other related factors [7] Revenue Growth - The consensus sales estimate for the current quarter is $1.28 billion, representing a year-over-year growth of +5.4% [10] - Projected revenue for the current fiscal year is $5.99 billion, indicating a +6.1% change, while the next fiscal year's estimate is $9.1 billion, reflecting a +51.9% increase [10] Recent Performance - In the last reported quarter, Take-Two achieved revenues of $1.58 billion, a +17.3% increase year-over-year, and an EPS of $1.09 compared to $0.31 a year ago [11] - The company exceeded consensus revenue estimates two times and EPS estimates in all four trailing quarters [12] Valuation - Take-Two is graded F on the Zacks Value Style Score, indicating it is trading at a premium compared to its peers [16]
Roblox vs. Take-Two: Which Gaming Stock Is in a Better Position Now?
ZACKS· 2025-07-29 16:56
Core Insights - Roblox Corporation (RBLX) and Take-Two Interactive Software, Inc. (TTWO) represent different growth strategies in the gaming industry, with Roblox focusing on user-generated content and social gaming, while Take-Two relies on established franchises for revenue [1][2]. Group 1: Roblox (RBLX) - Roblox has experienced significant user growth, with daily active users (DAUs) increasing by 26% year-over-year in Q1 2025, approaching 100 million [3][4]. - Engagement metrics are strong, with users spending over 21.7 billion hours on the platform, a 30% increase [3]. - International expansion has been crucial, with India and Japan seeing DAUs grow by 77% and 48%, respectively [4]. - The demographic shift shows that users aged 13 and older now make up 62% of DAUs, presenting monetization opportunities [4]. - Developer payouts increased by 39% year-over-year to $281 million, indicating a healthy creator economy [5]. - The top 100 creators earned an average of $6.7 million over the past year, with over 100 developers making at least $1 million [6]. - Operational efficiency improvements led to an 86% rise in cash from operations and a 123% surge in free cash flow in Q1 [7]. - The company is leveraging AI for content moderation and development, enhancing productivity and reducing costs [8]. - Despite strong performance, reliance on discretionary consumer spending poses risks during economic downturns [9]. Group 2: Take-Two Interactive (TTWO) - Take-Two's growth is driven by strong franchises like NBA 2K and Grand Theft Auto, which maintain user engagement and retention [10][12]. - The mobile segment, led by Zynga, is a key growth area, with successful titles generating profits shortly after launch [13]. - Direct-to-consumer mobile monetization strategies are being implemented to improve margins and reduce reliance on third-party app stores [14]. - The long-term outlook is supported by a robust release pipeline, including anticipated titles like Grand Theft Auto VI and Borderlands 4 [15]. - Management is investing in new technologies and partnerships to drive growth and improve margins [16]. - However, the company faces challenges with rising development costs and a potential decline in mobile monetization [17][18]. - The Zacks Consensus Estimate for TTWO's fiscal 2026 sales implies a year-over-year growth of 6.1% [21]. Group 3: Comparative Analysis - RBLX stock has surged 69.5% in the past six months, outperforming the industry growth of 15.9%, while TTWO shares rose 18.3% [22]. - RBLX is trading at a forward price-to-sales ratio of 13.16X, above its median of 8.28X, while TTWO's ratio is 5.61X, above its median of 4.90X [25]. - Both companies have compelling growth narratives, but Roblox's recent momentum and engagement expansion give it a slight edge over Take-Two [28][29].
7月23日电,花旗将Take-Two目标价从260美元上调至270美元;将微软目标价从605美元上调至613美元。
news flash· 2025-07-23 10:30
智通财经7月23日电,花旗将Take-Two目标价从260美元上调至270美元;将微软目标价从605美元上调 至613美元。 ...
Why Take-Two (TTWO) is Poised to Beat Earnings Estimates Again
ZACKS· 2025-07-22 17:11
Core Insights - Take-Two Interactive is well-positioned to maintain its earnings-beat streak, particularly in the upcoming report, with a history of exceeding earnings estimates [1][5] - The company has an average surprise of 13.62% over the past two quarters, indicating strong performance [1] Earnings Performance - For the most recent quarter, Take-Two reported earnings of $1.08 per share, slightly below the expected $1.09, resulting in a surprise of 0.93% [2] - In the previous quarter, the company exceeded expectations by reporting $0.72 per share against a consensus estimate of $0.57, achieving a surprise of 26.32% [2] Earnings Estimates and Predictions - There has been a favorable change in earnings estimates for Take-Two, with a positive Earnings ESP of +13.93%, suggesting analysts are optimistic about the company's earnings prospects [5][8] - The combination of a positive Earnings ESP and a Zacks Rank of 3 (Hold) indicates a high likelihood of another earnings beat [5][8] Statistical Insights - Research indicates that stocks with a positive Earnings ESP and a Zacks Rank of 3 or better have a nearly 70% chance of producing a positive surprise [6] - The Earnings ESP compares the Most Accurate Estimate to the Zacks Consensus Estimate, reflecting the latest analyst revisions [7] Upcoming Earnings Report - The next earnings report for Take-Two is expected to be released on August 7, 2025 [8]
GTA 6 Delay Makes Take-Two Valuation Tough: Video Game ETF CEO Says 'Long-Only Holders Need Patience'
Benzinga· 2025-07-18 16:52
Core Viewpoint - Take-Two Interactive Software's stock valuation is heavily influenced by the anticipated release of "Grand Theft Auto VI," now scheduled for May 26, 2026, which has led to a significant shift in revenue forecasts and stock performance [1][2][6]. Group 1: Release Date and Market Expectations - The release of "Grand Theft Auto VI" has been officially set for May 26, 2026, moving it out of fiscal 2026 and into fiscal 2027, allowing the development team to finalize what is described as their "most ambitious title ever" [2]. - Prediction markets indicate a 68% chance of the game being released before June 2026, an 84% chance before August 2026, and a 94% chance before 2027 [3]. Group 2: Pricing Strategy - Analysts expect the game to be priced higher than typical releases, with standard editions around $80 and deluxe editions exceeding $100, reflecting the franchise's strong market position [4]. - The higher pricing strategy is not expected to impact the overall gaming sector significantly, as most publishers will continue to release games at $70 and monetize through post-launch content [5]. Group 3: Stock Valuation and Performance - The delay of "Grand Theft Auto VI" has caused Take-Two's stock to drop by 7% to 10%, translating to a $2 billion reduction in revenue forecasts for the current year [6]. - Despite the short-term challenges, sell-side targets for Take-Two's stock remain clustered around $235 to $240, anticipating a $3 billion-plus launch year in fiscal 2027 [6]. - Take-Two's stock is currently trading at $228.66, with a year-to-date increase of 25.8% in 2025, within a 52-week range of $135.24 to $245.08 [6].
Should You Buy Take-Two Stock Around $235?
The Motley Fool· 2025-07-15 00:22
Core Viewpoint - Investors are optimistic about Take-Two Interactive's future, particularly with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost the company's performance [1][3]. Financial Outlook - Take-Two's stock is currently trading at a forward price-to-earnings (P/E) ratio of 87 for the fiscal year ending March 31, 2026, which is projected to drop to 25 for fiscal 2027, reflecting expectations for strong sales from GTA VI and other titles [5]. - Management anticipates net bookings to grow approximately 5% in fiscal 2026, reaching between $5.9 billion and $6.0 billion, with nearly half of these bookings expected from Zynga's mobile titles [7]. - Analysts project a 52% revenue growth for fiscal 2027, estimating it will reach a record $9.1 billion, driven by the sales of GTA VI [8]. Growth Projections - Wall Street analysts forecast that Take-Two's revenue could reach $10.9 billion by fiscal 2030, indicating a compound annual growth rate of 14% over the next five years [10]. - The company has a long-term growth strategy with 25 titles planned for release through fiscal 2028, which includes existing franchises and new mobile titles [11]. Earnings and Consumer Spending - A significant portion of Take-Two's revenue, approximately 75%, comes from recurrent consumer spending, which includes virtual currency and in-game purchases, indicating strong potential for margin growth [12]. - Analysts expect adjusted earnings to grow at an annualized rate of 39% over the next five years, potentially reaching $16.03 per share, which could lead to a share price of $400 if the stock maintains a P/E ratio of 25 [13].