未成年人保护

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初中生借《元梦之心》公屏聊天“组cp”;游戏社交安全亟待加强 | 20款手游未保测评2025①
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-28 09:51
Core Viewpoint - The report evaluates the minor protection mechanisms in 20 mobile games, highlighting improvements in anti-addiction systems and the introduction of social protection measures for minors [1][4][9]. Group 1: Overview of Evaluation - The average score for the 20 evaluated mobile games is 78.30, with the highest scores being 95 for "Honor of Kings" and "Minecraft," and the lowest being 68 for "Under the Cloud" and "Happy Elimination" [4][9]. - The evaluation process involved simulating the actual gaming experience of minors, assessing the anti-addiction mechanisms at different stages: before, during, and after gameplay [4][9]. Group 2: Implementation of Anti-Addiction Measures - All 20 games implemented real-name authentication and age-appropriate restrictions, with 100% compliance in displaying user agreements and age warnings before gameplay [10][11]. - The games enforce time limits for minors, ensuring they can only play during designated hours, and restrict in-game purchases based on age [21][22]. Group 3: Social Protection Mechanisms - The evaluation introduced a focus on social protection mechanisms, addressing the risks minors face in online interactions, such as exposure to harmful content and privacy breaches [2][3][30]. - Most games provide features to block specific users and strangers, but less than half offer options to hide personal game information from unknown players [34]. Group 4: Customer Support Accessibility - The majority of the evaluated games (19 out of 20) have easily accessible customer support, allowing players to reach out for help within five steps [23][25]. - Improvements were noted in the handling of minor refund requests, with only 2 games requiring external channels for processing, down from 9 in the previous evaluation [28].
卡游港股IPO:违规经营卡牌盲盒曾遭央视曝光 未成年人保护不应“纸上谈兵”
Xin Lang Zheng Quan· 2025-05-27 07:40
Core Viewpoint - The company KAYOU is attempting to relaunch its IPO process on the Hong Kong Stock Exchange after facing regulatory challenges and significant financial losses, while also grappling with compliance issues related to the sale of products to minors [1][3][13]. Financial Performance - KAYOU's revenue in 2024 saw a substantial increase of 277.78% year-on-year, surpassing 10 billion yuan, but the company reported a net loss of 1.242 billion yuan, a shift from a profit of 450 million yuan in the previous year [1][8]. - The fair value loss of KAYOU's Series A preferred shares increased dramatically to 3.867 billion yuan, up from a loss of 201 million yuan the previous year, marking a 1823.88% increase [9][10]. Market Position - KAYOU is recognized as a leading company in the pan-entertainment product sector, holding the top market shares of 13.3% in the pan-entertainment products industry and 21.5% in the pan-entertainment toys industry as of 2024 [3]. - In the collectible card segment, KAYOU commands a dominant market share of 71.1%, earning the nickname "King of Elementary School Cards" [3]. Regulatory Challenges - KAYOU's IPO application was initially submitted in January 2024 but was stalled due to requests from the China Securities Regulatory Commission for additional information regarding its equity structure and data security [1][3]. - The company has faced scrutiny for its marketing practices targeting minors, which have been criticized as exploitative, leading to compliance issues that could hinder its IPO prospects [13][16]. Corporate Governance - KAYOU's founder and CEO, Li Qibin, received a total compensation of 1.8 billion yuan in 2024, raising concerns about potential conflicts of interest and excessive remuneration in a highly concentrated ownership structure [11][12]. - The company has been criticized for its stock incentive plan, which was perceived as disproportionately benefiting the founder and related parties at the expense of minority shareholders [10][12]. Social Responsibility - KAYOU's business model has been labeled as "quasi-gambling," particularly in its marketing strategies aimed at children, which could lead to social issues such as compulsive spending and addiction [14][17]. - The company has been under pressure to implement effective measures to protect minors, especially following regulatory guidelines that prohibit the sale of blind box products to children under eight years old [16][17].
九岁棋童轻生,家暴本不应被无视
Nan Fang Du Shi Bao· 2025-05-26 05:00
Group 1 - The tragic incident of a 9-year-old Go player, Zhu Mouxin, jumping to his death has sparked widespread discussion on social media, with reports indicating that he suffered from long-term domestic violence from his father [1][2] - Zhu began his Go training at the age of 4 and had achieved significant success, including winning multiple championships, showcasing a promising future in the sport [1] - The boy's last tournament performance was in May 2023, where he ranked 147th out of 232 participants, with a win rate of 45%, indicating his potential in the competitive Go scene [1] Group 2 - The background of the boy's family, including parental divorce and the father's harsh treatment, has been highlighted as a contributing factor to his tragic decision [2] - There are indications that other parents in the Go community witnessed the father's abusive behavior during competitions, raising concerns about the environment surrounding the child [2] - The existing legal framework, including the mandatory reporting system for child abuse, has been criticized for its failure to protect the boy despite previous reports of domestic violence [3][4] Group 3 - The enforcement of the mandatory reporting system is essential for ensuring the safety of minors in abusive situations, and institutions failing to report such cases should be held accountable [5] - The ongoing public discourse emphasizes the need for proactive measures and legal responsibilities to protect children from domestic violence, rather than reactive responses after tragedies occur [5]
3名性侵害未成年人罪犯,今日被执行死刑
证券时报· 2025-05-16 09:28
今天(16日),经最高人民法院核准,强奸未成年人的罪犯赵某、王某某、陈某某被依法执行死刑。 赵某利用上述虐待、拘禁行为对学员形成的心理控制,采取胁迫、利诱以及拍摄视频等手段,多次对8名未成 年女性学员实施强奸,其中包括3名幼女。其间,赵某逼迫被害人长期服用避孕药,强奸行为导致多名被害人 患有妇科病。此外,赵某还实施了故意伤害、诈骗等犯罪。 第一审、第二审人民法院以强奸罪判处赵某死刑,最高人民法院依法予以核准。 罪犯王某某冒充导演招募小演员强奸未成年女性 2019年9月至2022年5月,罪犯王某某在某网络平台上专门以小学、初中女学生为对象,采用冒充导演招募小演 员或冒充女性未成年人的方式,先通过网络诱骗、胁迫未成年被害人拍摄并发送裸体等不雅照片、视频供其观 看,后以当演员需检查身体等为由诱骗或以公开不雅照片、视频相威胁,将被害人约出实施强奸。 王某某共强奸并猥亵9名未成年女性,其中包括7名幼女、1名精神发育迟滞的未成年女性,在强奸过程中拍摄 视频,以此胁迫继续实施奸淫,对部分幼女长期、多次强奸,并实施严重凌辱行为。此外,王某某还猥亵其他 10名幼女、1名男童。 第一审、第二审人民法院以强奸罪判处王某某死刑,最高 ...
“哪吒”进课堂 法治护苗长
Ren Min Ri Bao· 2025-05-14 22:21
"这样的普法课,孩子们听得懂、记得牢!"四年级一班班主任欧阳老师表示,这种"接地气、冒热气"的 创新普法模式,让法律条文从冰冷的纸面走向师生炽热的心间。 在瑞金,像杨声这样的志愿者共有32名,他们分属22支法治护苗志愿服务队,用创新普法方式为青少年 撑起法治晴空。 瑞金市司法局党组书记曾睿介绍,瑞金市司法局将法治护苗列为重点工程,从课堂教学到校园生活,全 方位织密未成年人法治防护网,这堂充满欢笑与思考的课程,正是法治护苗志愿服务队深耕校园法治服 务的生动缩影。 "就像哪吒和敖丙,我们是不是也该给对方解释的机会?"在瑞金市金穗学校,五年级学生小宇和浩轩因 抢球发生争执,法治护苗志愿者刘芳看到这个场面后,巧妙引用哪吒与敖丙化解误会的情节耐心引导。 最终,两个孩子握手言和。 法治护苗志愿服务队守护的远不止课堂上的40分钟。从宪法晨读的琅琅书声,到操场角落的握手言和, 他们不断织牢校园法治防护网,让法律的种子不仅在课本上发芽,更在同学们相处的点滴中扎根。 "丁零零……"课堂铃声响起,江西省瑞金市解放小学四年级一班教室的屏幕上,哪吒形象呼之欲出。学 生们伸着脑袋,想看看这堂普法课又有哪些精彩内容。 "同学们,今天咱们从 ...
织密安全防护网 网易游戏深化探索未成年人保护
Zhong Guo Xin Wen Wang· 2025-05-06 13:07
随着我国网络游戏产业蓬勃发展,未成年人网络防沉迷问题成为社会关注的焦点。 近日,由中国音像与数字出版协会游戏出版工作委员会指导,伽马数据发起的"2025绿洲守护者"全国公 益行正式启动,进一步调查我国游戏产业在未成年人保护方面的实际状况,并推动基层宣传教育,促进 游戏企业、学校、家庭及未成年人之间的有效沟通。 走入校园共议未成年人保护话题 据悉,"绿洲守护者"全国公益行由行业机构专家、高校学者及企业代表共同参与,通过主题宣讲、座谈 会等形式开展未成年保护专项调研,并已在湖南省、四川省落地。 同时,网易游戏积极发挥技术协同作用,配合严打瞄准玩家群体的新型网络诈骗。基于"AI未成年保护 巡逻系统"上线检测、预警、阻断、举报、智能外呼等五项防诈功能,并联合权威反诈机构启动公益科 普,月均覆盖超2000万人。 联动协作共建未成年网络保护生态 据了解,在《关于防止未成年人沉迷网络游戏的通知》下发后,网易游戏第一时间响应,全面接入网络 游戏防沉迷实名认证系统,并成立"网易游戏未成年人保护中心",系统构建全新的未成年人保护工作机 制。 2024年,网易游戏全线产品在防沉迷系统的基础上,进一步增设"未成年人模式",提供一键内 ...
“可拆卸服饰”等手办被定淫秽物品,12人获刑
Xin Jing Bao· 2025-05-06 02:27
Core Viewpoint - The recent court ruling in Shanghai highlights the necessity for emerging industries, such as the figurine market, to adhere to regulations protecting minors from inappropriate content, emphasizing that artistic creation or subcultures cannot be used as excuses to bypass these protections [1][3]. Group 1: Case Overview - The Shanghai Baoshan District Court convicted 12 individuals involved in the production and sale of pornographic figurines, with sentences ranging from four years and nine months to probation [2][5]. - The controversial figurine in question depicted a female character in a suggestive pose, which was deemed pornographic based on police assessments and testimonies from underage buyers who felt embarrassed to display it [2][6][7]. - This case is reportedly the first of its kind in China where figurines were classified as pornographic material, indicating a significant legal precedent [2][4]. Group 2: Industry Context - The figurine industry, originating from Japan, has seen a rise in popularity due to the growing "two-dimensional" culture, but some businesses have blurred the lines between this culture and soft pornography [4][18]. - As of March 2025, Dongguan, known as the "Toy Capital of China," houses over 4,000 toy manufacturers and is responsible for a significant portion of the global anime derivative products [4][5]. - Following media exposure of the pornographic figurine industry, law enforcement in various regions, including Dongguan, has intensified investigations, leading to the shutdown of several businesses involved in the production and sale of such items [4][5]. Group 3: Legal Implications - Legal experts argue that the ruling serves as a necessary supplement to existing administrative regulations, addressing gaps in oversight within the figurine industry [15][16]. - The court's decision reflects a modern shift in criminal policy, balancing strict penalties for main offenders while allowing leniency for minor participants based on their roles in the crime [15][19]. - The ruling sends a clear message that cultural creativity must not violate public morals, reinforcing the importance of protecting minors from potentially harmful content [15][19]. Group 4: Impact on Minors - A significant portion of the pornographic figurines has been found to be marketed towards minors, raising concerns about their exposure to inappropriate material [18][19]. - Experts warn that the presence of "soft pornography" in figurines can negatively influence minors' understanding of sexuality, potentially leading to harmful consequences [18][19]. - The ruling is seen as a critical step in enhancing protections for minors in the digital age, emphasizing the need for stricter regulations in the figurine industry [19].
抖音:平台探索三方联动未成年人模式,手机终端可一键设置
Bei Ke Cai Jing· 2025-04-23 08:35
近日,新京报贝壳财经举办"网红儿童"现象下的未保(即:未成年人保护)难题研讨会。抖音未成年人保 护专项工作组相关负责人出席研讨会并表示,从平台角度来说,当前较难界定什么是"网红儿童"账号,"除 极少数的青少年创作者外,多数未成年人出镜的账号运营主体是家长,很难通过未成年人出镜内容的比例 来判断界定。并且,多少粉丝体量才能称为'网红'目前业内也没有统一标准。" 中央文明办公开数据显示,我国未成年的网民规模已经接近2亿,未成年人互联网普及率达到97.2%。为提 供未成年人友好上网环境,抖音相关负责人主要从安全与健康使用、风险防范治理、友好内容建设及儿童 公益合作四个方面介绍了抖音未成年人保护体系工作。 据抖音方面介绍,2024年11月,基于《移动互联网未成年人模式建设指南》要求,抖音与华为、小米、 OPPO等多家终端厂商达成共识,探索移动智能终端、应用程序、应用程序分发平台的三方联动形式。"目 前抖音应用端相关能力已开发完成。测试版本显示,手机终端可作为未成年人模式的统一管控入口,家长 在手机终端统一完成设置后,多应用联动生效。" 抖音未成年人模式还于去年新增"内容偏好调节"设置,家长可以根据孩子的兴趣偏好调整个 ...