《球球大作战》

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史玉柱重振巨人网络
Zhong Guo Jing Ying Bao· 2025-10-10 20:48
中经记者 李哲 北京报道 这被外界视为史玉柱回归巨人网络"一线"的信号。当年上半年,巨人网络实现营收14.43亿元,同比增 长35.68%,净利润6.63亿元,同比增长32.95%。 如今,巨人网络的营收和净利润延续增长态势。财报数据显示,今年上半年,巨人网络实现营业收入 16.62亿元,同比增长16.47%;实现归属于上市公司股东的净利润7.77亿元,同比增长8.27%;实现归属 于上市公司股东的扣除非经常性损益的净利润8.07亿元,同比减少8.79%。 其中,2025年1月上线的《超自然行动组》成为巨人网络游戏业务的新增量。该游戏7月同时在线人数突 破100万,稳居iOS游戏免费榜TOP5。 巨人网络方面介绍称,《超自然行动组》由其自主研发,核心创意源于"摸金探险+团队协作"的差异化 定位。作为组队题材游戏,其核心优势在于两大维度:一是多人协作机制带来的强社交裂变性,二是简 单易上手的玩法设计降低了用户进入门槛。 巨人网络方面表示,《超自然行动组》具备长青爆款的特质,有望成为驱动公司中远期增长的重要引 擎。 谈及这款游戏的成功,巨人网络方面指出,《超自然行动组》的研发团队极具活力与敏捷性,始终对玩 家需求 ...
游戏龙头,尾盘1分钟涨停!
Zhong Guo Zheng Quan Bao· 2025-09-10 08:48
Market Overview - The A-share market saw a rebound on September 10, with the Shanghai Composite Index rising by 0.13% and the Shenzhen Component Index increasing by 0.38% [1][2] - The total market turnover was approximately 2 trillion yuan [1] Sector Performance - The oil and gas exploration and service sector experienced significant gains, with stocks like Junyou Co. and Keli Co. hitting the daily limit [4][5] - The tourism and hotel sector also performed well, with stocks such as Caesar Travel and Tianfu Cultural Tourism reaching their daily limits [7][8] - The gaming sector saw fluctuations, with major stocks like Giant Network hitting the daily limit near the market close [9] International Market Trends - The Hang Seng Index reached a nearly four-year high, closing with over a 1% increase [2] - The Nikkei 225 index closed at a historical high, up 0.87% [3] Oil and Gas Sector Insights - Significant breakthroughs in oil and gas exploration were reported, with major reserves found in deep basins and offshore areas, supporting stable production levels [6] - International oil prices have risen due to geopolitical tensions in the Middle East, particularly involving Israel and Hamas [6] Consumer Sector Developments - The film industry is seeing a boost with upcoming releases, such as "731" and "The Volunteer Army: Blood and Peace," which are expected to drive box office performance [7][11] - The short drama segment is expanding globally, covering over 200 countries and becoming a new growth point in digital content [9] Gaming Industry Highlights - In August, 32 Chinese companies made it to the global mobile game publisher revenue ranking, collectively earning $2.04 billion, accounting for 35.1% of the total revenue [10] - The issuance of game licenses in August reached a new high, indicating a stable recovery trend in the gaming industry [11]
继续看好游戏板块,往明年25倍PE迈进
2025-09-09 14:53
Summary of Conference Call Records Industry Overview - The gaming industry is expected to see significant growth in 2025, with an estimated increase of approximately 14% in the first half of the year, and mobile gaming growth at 19%, surpassing the 7.5% growth in 2024 [1][2] - The valuation of the gaming sector has shifted from a range of 15-20 times PE to 20-25 times PE, with leading companies nearing a valuation of 25 times [1][2] Key Points and Arguments - Major companies have exceeded market expectations in product revenue, leading to upward revisions in EPS forecasts for 2025 and 2026, with many companies experiencing growth rates of over 20%, and some even doubling their performance [1][2] - The gaming sector's valuation is expected to transition to 25 times by 2026, driven by clear revenue contributions from single products and sustained high growth [1][5] - The third quarter of 2025 is anticipated to show significant growth, with some companies expected to double their revenue, supported by major product contributions [6][7] Company-Specific Insights - **Giant Network**: The core product "Supernatural Action" is expected to maintain stable revenue post-summer, with Q3 performance projected to at least double compared to Q2. The company is also expected to see close to double growth in 2026, with a valuation of 20-25 times [3][10] - **G-bits**: The company has shown the highest year-on-year growth in Q3, driven by the new game "Sword" and a low base from the previous year. The overseas market performance has also been strong [11][12] - **Century Huatong**: The company has maintained stable revenue levels, with significant contributions from both new and existing products [8][13] Policy and Market Environment - There is a noticeable upward trend in policy support for the gaming industry, with an increase in the number of game approvals and local incentives for game development [4][5] - The market sentiment is optimistic, with a bullish atmosphere contributing to the early transition of valuations towards 2026 [5][6] Emerging Trends - The gaming industry has experienced four significant changes in 2025: improved product quality, increased net profit margins, expanded user demographics, and a shift in business models from project-based to platform-based operations [15] - Companies like Kaiyin Network and Xindong have successfully transitioned to platform-based models, resulting in substantial revenue and profit margin improvements [16][17] Conclusion - The gaming sector is poised for continued growth, with strong performances from leading companies and supportive market conditions. The anticipated changes in valuation and business models suggest a robust future for the industry, with significant opportunities for investment in key players.
中航证券:版号放量叠加AI赋能 游戏行业基本面持续夯实
智通财经网· 2025-09-08 02:22
Core Viewpoint - The gaming industry is experiencing a significant boost due to stable approval of game licenses, a recovery in monthly market conditions, and accelerated AI implementation, forming a triple driving force for the sector [1][3]. Group 1: Industry Overview - In August 2025, a total of 166 domestic games were approved, marking a new monthly high for the year, with 107 mobile games, 39 casual puzzle games, and 1 PS5 game included [1]. - The actual sales revenue of China's gaming market in July 2025 reached 29.084 billion yuan, with a month-on-month increase of 8.14% and a year-on-year increase of 4.62% [1]. - The mobile gaming sector generated 21.36 billion yuan in July, reflecting a month-on-month growth of 6.36% and a year-on-year growth of 0.92% [1]. Group 2: Company Performance - Giant Network (002558.SZ) reported a revenue of 1.662 billion yuan in H1 2025, up 16.47% year-on-year, with a mobile gaming revenue growth of 21.56% and a gross margin of 91.92% [2]. - 37 Interactive Entertainment (002555.SZ) achieved a revenue of 8.486 billion yuan and a net profit of 1.4 billion yuan in H1 2025, with a focus on a diversified and global operational framework [2]. - Kaiying Network (002517.SZ) recorded a revenue of 2.578 billion yuan and a net profit of 950 million yuan in H1 2025, continuing its strategy of long-cycle products and IP reserves [2]. Group 3: Investment Recommendations - The normalization of game license approvals and the release of new products during the summer season are expected to support performance in the short term [3]. - AI technology is anticipated to reshape research and operations, leading to cost reduction and content upgrades in the mid-term [3]. - Long-term growth opportunities are expected from the expansion of gaming products overseas [3].
巨人网络(002558):关注《超自然》长线运营与后续利润释放
Guohai Securities· 2025-09-07 08:34
Investment Rating - The report maintains a "Buy" rating for the company [1][12]. Core Views - The company is expected to benefit from the long-term operation of the game "Supernatural" and subsequent profit releases, with strong performance anticipated in the second half of 2025 [7][11]. - The company announced a cash dividend of 1.50 yuan per 10 shares, totaling 284 million yuan, which accounts for 36.49% of the net profit attributable to shareholders for the first half of 2025 [6]. Financial Performance - For the first half of 2025, the company achieved revenue of 1.662 billion yuan, a year-on-year increase of 16.47%, and a net profit of 777 million yuan, up 8.27% year-on-year [8]. - In the second quarter of 2025, the company reported revenue of 938 million yuan, a year-on-year increase of 28.42% and a quarter-on-quarter increase of 29.64%, with a net profit of 429 million yuan, reflecting a year-on-year increase of 17.49% and a quarter-on-quarter increase of 23.37% [8]. Game Performance - The game "Supernatural" has exceeded expectations, with over one million concurrent users in July and reaching the fourth position in the iOS game sales rankings in August [7][8]. - The "Original Journey" mini-game has maintained a stable monthly revenue of 100 million yuan, contributing to the company's revenue growth [7]. Future Projections - The company is projected to achieve revenues of 4.943 billion yuan, 6.709 billion yuan, and 7.792 billion yuan for the years 2025, 2026, and 2027, respectively, with net profits expected to be 2.346 billion yuan, 3.780 billion yuan, and 4.239 billion yuan [11][12]. - The report anticipates significant profit releases in the third and fourth quarters of 2025, driven by the performance of new game releases [11].
股价创年内新高,巨人网络新旧游戏共进,打破“吃老本”印象
Hua Xia Shi Bao· 2025-09-05 00:35
Core Viewpoint - The gaming sector is experiencing a surge, with Giant Network's stock hitting a new high, driven by strong financial performance and the launch of new games [1][3]. Financial Performance - In the first half of the year, Giant Network achieved revenue of 1.662 billion yuan, a year-on-year increase of 16.47%, and a net profit of 777 million yuan, up 8.27% [3]. - The company plans to distribute a cash dividend of 1.50 yuan per 10 shares to all shareholders [1]. - The flagship game "Original Journey" has added over 20 million new users in the first half of the year, with a stable monthly revenue of 100 million yuan [3]. New Game Launches - Giant Network's new game "Supernatural Action Group" launched on January 23, 2025, has seen significant market acceptance, with a monthly revenue of approximately 49.98 million yuan in June, a 141% increase [6]. - The upcoming game "Moonlight Night CCG" will begin limited testing on September 4, 2023, featuring a 1v1 card battle mode [7]. Strategic Development - The company is focusing on developing mini-games based on existing IPs to leverage user growth and revenue expansion [4][5]. - Analysts suggest that the integration of classic IPs with new game formats can create a sustainable development foundation for the company [8].
「游戏风云」股价创年内新高 巨人网络新旧游戏共进 打破“吃老本”印象
Hua Xia Shi Bao· 2025-09-04 04:44
Core Viewpoint - The gaming sector is experiencing a rebound, with Giant Network's stock hitting a new high for the year, driven by strong financial performance and the launch of new games [2][4]. Financial Performance - In the first half of the year, Giant Network achieved revenue of 1.662 billion yuan, a year-on-year increase of 16.47%, and a net profit of 777 million yuan, up 8.27% [4]. - The company plans to distribute a cash dividend of 1.50 yuan per 10 shares to all shareholders [2]. - The flagship mobile game "Original Journey" added over 20 million new users in the first half of the year, with a monthly revenue stabilizing at 100 million yuan [4]. New Game Launches - Giant Network's new game "Supernatural Action Group" launched on January 23, 2025, and has quickly gained market recognition, with a monthly revenue of approximately 49.98 million yuan in June, a 141% increase [7]. - The upcoming game "Moonlight Night CCG" will begin limited testing on September 4, 2023, featuring a 1v1 card battle mode [8]. Strategic Development - The company is focusing on developing mini-games based on existing IPs to leverage user growth and revenue expansion [5]. - Analysts suggest that the transition of traditional games to mini-game platforms can enhance user engagement and maintain the relevance of classic IPs [6]. Market Positioning - Giant Network is positioning itself to create new core IPs while continuing to leverage its existing successful franchises [8]. - The company aims to avoid relying solely on nostalgia and instead focus on innovative content that appeals to both new and existing players [9].
「游戏风云」股价创年内新高,巨人网络新旧游戏共进,打破“吃老本”印象
Hua Xia Shi Bao· 2025-09-04 04:44
Core Viewpoint - The gaming sector is experiencing a positive trend, with Giant Network's stock hitting a new high for the year, driven by strong financial performance and new game launches [2][3]. Financial Performance - In the first half of the year, Giant Network achieved revenue of 1.662 billion yuan, a year-on-year increase of 16.47%, and a net profit of 777 million yuan, up 8.27% [3]. - The company plans to distribute a cash dividend of 1.50 yuan per 10 shares to all shareholders [2]. - For 2024, revenue is projected to decline slightly to 2.923 billion yuan, a decrease of 0.05%, while net profit is expected to rise to 1.425 billion yuan, an increase of 31.15% [5]. Game Development and Strategy - Giant Network is focusing on both established and new game titles, with the flagship mobile game "Original Journey" successfully attracting over 20 million new users in the first half of the year [3]. - The new game "Supernatural Action Group" launched in January 2025 has shown promising market performance, with a monthly revenue of approximately 49.98 million yuan, a 141% increase [6][7]. - The upcoming game "Moonlight Night CCG" is set to begin limited testing, aiming to explore competitive card gameplay [8]. Market Trends and Insights - The gaming industry is seeing a shift towards mini-games, which are well-suited for long-standing game products due to their social attributes and user engagement [6]. - Analysts suggest that classic IPs can serve as a valuable resource for established gaming companies, provided they are developed in a way that appeals to both new and existing players [9].
巨人网络(002558):收入利润双增长 老游戏长青后续储备新品丰富
Xin Lang Cai Jing· 2025-09-03 00:39
Core Viewpoint - The company reported steady revenue and profit growth in the first half of 2025, driven by the successful launch of new products and strong performance from existing product lines [1][2][3] Financial Performance - The company's revenue for the first half of 2025 reached 1.662 billion RMB, a year-on-year increase of 16.47% [1] - The net profit attributable to shareholders was 777 million RMB, up 8.27% year-on-year [1] - In Q2 2025, revenue was 938 million RMB, reflecting a 28.42% year-on-year growth, while net profit was 429 million RMB, increasing by 17.49% [1] - The company declared a cash dividend of 1.50 RMB per 10 shares [1] Product Performance - The flagship mobile game "Original Journey" successfully launched a mini-game version, adding 5.86 million new users in the first month and surpassing 20 million new users in the first half of the year [2] - The new casual game "Supernatural Action Group" launched on January 23, 2025, quickly gained user traction, reaching over 1 million concurrent users in July and ranking in the top 5 of the iOS free game chart [2] - The game "Ball Ball Battle" introduced a new gameplay mode in May, resulting in over 11 million new users in the first half of the year [2] - The company’s overseas game "Super Sus" maintained stable active user numbers, with significant revenue growth in the Indonesian market [2] Strategic Initiatives - The company is embracing AI technology, collaborating with Alibaba Cloud to develop AI agents and enhance gaming experiences [3] - The game "Space Kill" is set to introduce a new mode featuring mixed competition between users and AI agents in 2025 [3] - The company plans to launch several new games in the second half of 2025, which are expected to contribute to revenue growth [3] Investment Outlook - The company maintains a strong investment rating, projecting revenues of 4.413 billion RMB, 6.841 billion RMB, and 7.730 billion RMB for 2025, 2026, and 2027 respectively, with net profits of 2.056 billion RMB, 3.196 billion RMB, and 3.715 billion RMB [3]
巨人网络(002558):公司信息更新报告:Q2业绩环比高增,新游或驱动业绩逐季释放
KAIYUAN SECURITIES· 2025-08-29 14:13
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][4][12] Core Views - The company achieved a significant quarter-on-quarter revenue increase in Q2, driven by new game releases, indicating strong performance momentum [4][5] - The company's H1 revenue reached 1.662 billion yuan, a year-on-year increase of 16.47%, with a net profit of 777 million yuan, up 8.27% year-on-year [4] - The contract liabilities reached 889 million yuan by the end of Q2, reflecting a 79% year-on-year increase, indicating ongoing strong game performance [4][5] Financial Summary - For 2025, the company is projected to achieve a net profit of 2.293 billion yuan, with a year-on-year growth of 60.9% [4][9] - The revenue forecast for 2025 is set at 4.688 billion yuan, representing a 60.4% increase compared to the previous year [4][9] - The company's gross margin is expected to be 90.5% in 2025, with a net margin of 48.9% [9] Game Performance - The game "Supernatural Action Group" has shown exponential growth in user scale and revenue, ranking in the top 5 of iOS free games and top 4 in iOS revenue charts [5][6] - The game "Original Journey" has expanded its user base significantly, with over 20 million new users in the first half of the year [5] AI Integration - The company is exploring AI integration in gaming, enhancing user engagement and driving revenue growth through innovative gameplay [6]