武侠游戏
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原创世代发布《金庸群侠传》贺岁实机PV
Xin Lang Cai Jing· 2026-02-02 09:45
(来源:北京商报) 同时,游戏设计超百个涵盖历史典故等的主线与支线任务,搭配可逐步解锁的经典内功、外功与轻功系统,打造兼具策略 性与操作感的ARPG战斗体验;更融入绝世神兵、珍稀秘籍等收集元素,以及琴棋书画、钓鱼、烹饪锻造等多元玩法,让 玩家在闯荡江湖中,探寻中华传统文化底蕴,开启跨越时空的武侠之旅。 北京商报讯(记者 程靓)北京原创世代(OTC:TSPH)日前正式发布《金庸群侠传》开放世界RPG游戏贺岁实机PV(含战 斗演示)。作为正版金庸IP改编的开放世界游戏,《金庸群侠传》深度还原金庸先生笔下经典武侠世界:不仅整合《射雕 英雄传》《笑傲江湖》《倚天屠龙记》等多部作品的剧情与核心人物,打造跨越时空的武侠盛宴;更由研发团队实地走访 名山大川,通过扫描技术复刻百余处古迹建筑,为经典IP注入全新技术活力。 游戏创新引入昼夜循环与四季变换动态环境系统,江南春雨、中原酷暑、关陇清秋、西域寒冬的场景变化,直接影响场景 氛围、特定事件与任务走向,让武侠世界更具真实感。 ...
游戏论·年度盘点|邓剑:2025国产游戏回望
Xin Lang Cai Jing· 2026-01-24 03:07
Core Insights - The article discusses the promising landscape of Chinese domestic games in 2025, highlighting significant titles and their contributions to the gaming industry [1][30]. Group 1: Notable Game Releases - "Yanyun Sixteen Sounds," a AAA title released at the end of 2024, explores the historical backdrop of the Five Dynasties and Ten Kingdoms, focusing on the struggles of common people rather than traditional heroic narratives [1][2]. - "Mingmo: Yuanshu Zhi Yu," released in the summer of 2024, combines historical elements with unique storytelling, featuring a protagonist on a quest to revive her sister, showcasing the ambition of domestic games in narrative and gameplay [3][5]. - "Lost Soul" redefines the action genre by introducing a fast-paced combat system, challenging the norms of "Souls-like" games and aiming for a global audience [7][10]. Group 2: Themes and Innovations - "Yanyun Sixteen Sounds" emphasizes a "common people's narrative," shifting focus from grand heroic tales to the lives of ordinary individuals, thus enriching the emotional depth of the game [2][4]. - "All Net Enemies 2: New World" addresses contemporary issues such as privacy and technological dominance, transforming gameplay into a critical reflection on modern society [11][13]. - "S4U: Urban Punk 2011 and the Love Punch" innovatively centers on human emotional logic and communication ethics, contrasting algorithm-driven narratives with a focus on personal interaction [15][16]. Group 3: Critical Reception and Cultural Impact - "The Sultan's Game" serves as a political thought experiment, allowing players to experience the absurdity of power dynamics while critiquing historical narratives [16][18]. - "Dark World: Cause and Effect" explores themes of totalitarianism and the human psyche, marking a significant thematic evolution in domestic horror games [20][21]. - "The Queen's Game: Prosperous World" challenges players with high-stakes decisions, emphasizing survival in a competitive environment, thus redefining the interactive narrative experience [25][26]. Group 4: Future Prospects - The article anticipates the release of upcoming titles like "Crowd" and "Extinction Tide," which promise to showcase even greater quality and ambition in the domestic gaming sector [29][30].
国游出海这一年:夺科隆、拿TGA,给老外一点武侠震撼
创业邦· 2025-12-26 09:06
Core Viewpoint - The article emphasizes the growth of China's gaming industry in overseas markets, highlighting that the actual sales revenue of self-developed games reached $9.501 billion, a year-on-year increase of 11.07% [6]. Group 1: Market Performance - Tencent's international market revenue grew by 43%, marking the highest growth rate since the segment's performance was disclosed [9]. - NetEase's overseas deferred revenue increased by 25.3% to 19.47 billion yuan, indicating that the overseas market is becoming a second growth curve for its gaming business [9]. - By 2025, China's self-developed game overseas revenue is expected to exceed $20 billion, reflecting a significant upward trend in overseas income [9]. Group 2: Leading Companies - Century Games has been identified as the "first factory" for overseas expansion, ranking first in the global mobile game manufacturers list, with notable titles like "Endless Winter" and "Kingdom of Bouncing" contributing to its success [12][13]. - Other companies like FunPlus and Lilith Games also continue to perform well in the overseas market, particularly in the SLG genre, which is popular in emerging markets [14]. Group 3: Game Genres and Player Demographics - SLG games remain a popular category for Chinese games going abroad, appealing to a wide range of players, including those in conflict zones seeking escapism [14]. - Casual games from companies like Habby, which include titles like "Archero" and "Dungeon of the Endless," have also shown strong performance in overseas markets due to their low entry barriers and engaging gameplay [16]. - Lemon Microfun targets ultra-casual players, primarily women, with games like match-3 and simulation genres, catering to players looking for quick entertainment during daily routines [19]. Group 4: Trends in Game Development - The article notes that shooting games continue to be a traditional strong category for overseas markets, with Tencent's "Delta Force" performing exceptionally well [20]. - The second dimension (二游) games, while not mainstream, have a dedicated following in overseas markets, with players attending conventions to connect with others [22]. - The success of titles like "Ming Tide" and "Yuan Yun Sixteen Sounds" indicates a growing interest in Chinese cultural themes, particularly in the martial arts genre, which has gained traction among overseas players [41][43]. Group 5: Future Directions - The article suggests that the combination of martial arts, immersive experiences in second dimension games, and detailed narratives in female-oriented games will shape the future landscape of Chinese games going abroad [48]. - The industry is transitioning from a rough expansion phase to a more refined competition stage focused on quality, culture, and gameplay [49]. - Companies will need to balance global adaptation with local expression to maintain competitive advantages in the international market [49].
200亿出海市场,谁在闷声赚大钱?
Xin Lang Cai Jing· 2025-12-26 05:22
Core Insights - The overseas market for Chinese self-developed games is showing strong growth, with actual sales revenue reaching $9.501 billion in the first half of 2025, a year-on-year increase of 11.07% [1] - Major companies like Tencent and NetEase are experiencing significant revenue growth in international markets, with Tencent's international market revenue increasing by 43% and NetEase's deferred revenue growing by 25.3% to 19.47 billion yuan [3] - By 2025, the overseas revenue of Chinese self-developed games is expected to exceed $20 billion, indicating a robust demand for Chinese games abroad [3] Group 1: Leading Companies in Overseas Markets - Century Huatong has been identified as the leading company in overseas markets, outperforming competitors like Tencent and miHoYo [5] - The 2025 Global Mobile Game Publishers Top 50 list includes nine Chinese companies, highlighting the competitive landscape [6] - Century Huatong's success is attributed to several hit mobile games, including "Endless Winter" and "Truck Star," which are popular in emerging markets [9] Group 2: Game Genres and Player Demographics - Strategy games (SLG) remain a popular genre for Chinese games in overseas markets, appealing to players in regions like the Middle East [9] - Casual games from companies like Haipi Games and Lemon Microfun are targeting light players, particularly women, who play during downtime [11][13] - The overseas player base for SLG games is often described as a "silent group," primarily playing for social interaction rather than gameplay depth [9] Group 3: Trends in the Overseas Market - The overseas market for second-dimensional (2D) games is growing, with companies like miHoYo maintaining a loyal player base despite a decline in spending willingness [15] - The success of games like "恋与深空" (Love and Deep Space) indicates a rising trend among young female players, driven by social media engagement [20] - The emergence of martial arts-themed games, such as "燕云十六声" (Yanyun Sixteen Sounds), suggests a potential new direction for Chinese games in international markets, capitalizing on the popularity of Chinese culture [25][26] Group 4: Future Directions and Challenges - The gaming industry is transitioning from a broad approach to a more refined competition focused on quality, culture, and gameplay [33] - Companies must balance global adaptation with local expression to leverage cultural advantages into sustainable competitive advantages [33]
TGA上宣布定档,梁其伟终于把《影之刃零》端上来了
3 6 Ke· 2025-12-12 15:59
Core Insights - The game "Shadow Blade Zero" has gained significant attention and is set to release on September 9, 2025, following its announcement at TGA 2023, where it was highlighted alongside other major titles [3][6][22] - The game is positioned as a major 3A title in the Chinese gaming market, following the success of "Black Myth: Wukong" [5][21] - The development team, led by Liang Qiwei, aims to create a compelling narrative and gameplay experience that reflects traditional Chinese martial arts and aesthetics [21][28] Game Development Background - Liang Qiwei, the CEO and producer, initially developed "Blood Rain: Dead Town" in 2008, which laid the foundation for his future projects [7][10] - The success of "Blood Rain: Dead Town" led to the establishment of the studio Lingyoufang and subsequent releases in the "Blood Rain" series, which evolved from a narrative-driven RPG to action-oriented titles [12][14] - Lingyoufang faced financial challenges after transitioning to mobile games, prompting a shift in focus and strategy [15][17] Investment and Strategic Partnerships - In 2021, Tencent invested in Lingyoufang, acquiring a 25% stake, which provided the studio with the necessary resources to develop larger-scale PC and console games [19] - The investment allowed Lingyoufang to focus on "Shadow Blade Zero," marking a return to single-player game development after years in the mobile market [19][28] Game Features and Expectations - "Shadow Blade Zero" combines elements of action RPGs with traditional Chinese martial arts, aiming to deliver a unique gameplay experience [21][24] - The game utilizes advanced motion capture technology and features a narrative that continues from the original "Blood Rain" series, with the protagonist facing a time constraint of 66 days [20][28] - The game is anticipated to showcase a blend of visual storytelling and engaging combat mechanics, drawing from both traditional and modern influences [24][28]