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AI驱动广告游戏双引擎,腾讯三季度净利润705亿元超预期
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-13 10:44
Core Insights - Tencent Holdings reported a net profit attributable to shareholders of 705.51 billion yuan for Q3 2025, an 18% year-on-year increase, exceeding the expectations of several brokerages which anticipated a range of 660 billion to 680 billion yuan [1] - The company achieved total revenue of 1928.69 billion yuan, reflecting a 15% year-on-year growth, with a net profit of 631.33 billion yuan, up 19% [1] - Tencent emphasized the benefits from its investments in AI, which have enhanced advertising precision and user engagement in gaming, as well as efficiency in programming, gaming, and video production [1] Revenue Breakdown - The value-added services segment, primarily from gaming, saw a revenue increase of 16% year-on-year to 959 billion yuan, with domestic game revenue reaching 428 billion yuan, a 15% increase [2] - International game revenue surged 43% year-on-year to 208 billion yuan, driven by growth in Supercell's games and the performance of new titles [2] - Social network revenue, including video live streaming and paid music subscriptions, grew by 5% to 323 billion yuan [2] - Financial technology and enterprise services revenue increased by 10% to 582 billion yuan, supported by growth in commercial payment activities and consumer loan services [2] User Engagement Metrics - Tencent maintained 114 million video subscribers and increased its music paid subscribers to 126 million [3] - The combined monthly active accounts for WeChat and WeChat reached 1.414 billion, a 2% year-on-year growth, while QQ's mobile active accounts decreased by 8% to 517 million [3] - The advertising business revenue grew by 21% year-on-year to 362 billion yuan, marking twelve consecutive quarters of double-digit growth [3] Cost and Investment - Sales and marketing expenses rose by 22% year-on-year to 115 billion yuan to support AI applications and gaming development [4] - Research and development expenses increased by 28% to 228 billion yuan, setting a new quarterly record [4] - Capital expenditures for the quarter were 129.83 billion yuan, down 32.05% quarter-on-quarter and 24.06% year-on-year [4] Market Performance - As of November 13, Tencent's stock closed at 656 HKD per share, down 0.15%, with a total market capitalization nearing 6 trillion HKD [5]
腾讯控股第三季度收入、净利同比分别增长15%、19%
Xin Hua Cai Jing· 2025-11-13 09:16
Core Insights - Tencent Holdings reported solid revenue and profit growth for Q3 2025, with revenue reaching 192.87 billion yuan, a year-on-year increase of 15% and a quarter-on-quarter increase of 5% [2] - The company attributed its performance to healthy trends in gaming, marketing services, fintech, and enterprise services, alongside strategic investments in AI [2] Financial Performance - For Q3 2025, Tencent's net profit attributable to equity holders was 63.13 billion yuan, up 19% year-on-year and 13% quarter-on-quarter [2] - For the first nine months of 2025, Tencent achieved revenue of 557.40 billion yuan, a 14% year-on-year increase, with net profit attributable to equity holders at 166.58 billion yuan, up 17% [2] User Engagement - As of September 30, 2025, WeChat and WeChat's combined monthly active accounts reached 1.414 billion, a 2% year-on-year increase [3] - QQ's mobile monthly active accounts stood at 517 million, with paid value-added service subscribers at 265 million, reflecting a 0.4% quarter-on-quarter growth [3] Business Segments - Value-added services revenue for Q3 2025 grew 16% year-on-year to 95.90 billion yuan, driven by new game releases and growth in established titles [3] - International gaming revenue surged 43% year-on-year to 20.80 billion yuan, supported by revenue from Supercell games and new PC and console game releases [3] Marketing Services - Marketing services revenue for Q3 2025 increased 21% year-on-year to 36.20 billion yuan, attributed to higher ad exposure and AI-driven ad targeting improvements [4] Fintech and Enterprise Services - Fintech and enterprise services revenue for Q3 2025 rose 10% year-on-year to 58.20 billion yuan, driven by growth in commercial payment activities and demand for AI-related services [4]