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2025H1中国游戏收入、用户数均创新高,游戏ETF盘中强势领涨超2%
Sou Hu Cai Jing· 2025-08-05 03:01
Core Insights - The domestic gaming market in China achieved a record sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [3] - The number of gaming users reached 679 million, also a historical high, with a year-on-year increase of 0.72% [3] Group 1: Market Performance - The gaming sector is experiencing strong growth, driven by the successful launch of new games and the steady performance of established titles [3] - The rise in e-sports and mini-program games is contributing significantly to market expansion [3] - The overall improvement in industry sentiment and accelerated technological advancements are providing robust support for the gaming sector [3] Group 2: Regulatory Environment - The National Press and Publication Administration continues to issue gaming licenses, with 134 licenses granted in July 2025, including 127 domestic and 7 imported games [4] - A total of 884 domestic gaming licenses were issued from January to July 2025, reflecting a year-on-year increase of 20.60% compared to the same period in 2024 [4] - The regular issuance of gaming licenses indicates ongoing regulatory support for the gaming industry [5] Group 3: Investment Opportunities - The current market conditions and the positive outlook for the gaming sector present attractive investment opportunities, particularly in gaming ETFs [5]
游戏大厂一季度现双位数增长 研究指行业增长模式进入新阶段
Jing Ji Guan Cha Wang· 2025-05-27 08:46
Group 1: Company Performance - Tencent's gaming business achieved a revenue of 59.5 billion yuan in Q1 2025, with domestic market revenue at 42.9 billion yuan, a year-on-year increase of 24%, and international market revenue at 16.6 billion yuan, a growth of 23% [1] - NetEase reported a net revenue of 28.8 billion yuan in Q1 2025, with gaming and related value-added services contributing 24 billion yuan, reflecting a year-on-year growth of 12.1% [1] - Both Tencent and NetEase's classic IPs have been crucial in driving stable growth in their gaming businesses, with Tencent's "Honor of Kings" and "Crossfire Mobile" achieving record-high revenue in Q1 2025 [1] Group 2: Industry Trends - The mobile gaming industry is entering a new growth phase, with industry leaders focusing on long-term value rather than short-term gains [2][3] - A report by Moloco indicates that while overall app installation volume decreased by 0.2% over the past year, the paid user conversion rate for top apps increased by 6% [2] - High-value users, representing only 0.02% of global installations on the iOS platform, contributed 20% of total revenue for global iOS and Android games [2]
9块9的AI女友游戏,正在攻陷你的朋友圈
36氪· 2025-04-28 23:58
以下文章来源于定焦One ,作者定焦One团队 定焦One . 深度影响创新。 虚拟恋人游戏已不是新奇事物,但在AI的加持下,该品类隐约有翻红的势头。 2024年10月前后,乙游(女性向的恋爱游戏)厂商自然选择(深圳)智能有限公司进军AI女友游戏,推出首款3D AI伴侣"EVE"。该公司已获得天使投 资,估值已过亿元。 今年3月,米哈游创始人蔡浩宇创立的神秘AI游戏公司Anuttacon也浮出水面,其首个游戏名为"Whispers From The Star/《群星低语》",是一款以AI语音 交互为核心玩法的太空生存游戏,号称主角Stella与玩家的所有反应、情感、动作都是AI实时生成,游戏画面也是实时渲染,玩家的每一句话都将影响故 事的走向。尽管这还不能严格算作是AI女友游戏,但方向仍然值得关注。 老品类遇上新技术。 文 | 李唐 编辑 | 魏佳 来源| 定焦One(ID:dingjiaoone) 封面来源 | 视觉中国 AI女友游戏广告,正在悄悄入侵你的朋友圈。 母胎单身二十年的阿宝躺在沙发上刷手机,朋友圈一则游戏广告引起了他的注意。此时的他还不知道,一次出于好奇的点击,不仅让他打开了新世界的大 门,还即 ...