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Does Rising Engagement on Roblox Translate Into Financial Strength?
ZACKS· 2025-08-28 16:10
Key Takeaways Roblox daily active users rose 41% to 111.8M, with hours engaged jumping 58% to 27.4B.Bookings grew 51% to $1.44B, supported by viral hits and a 6% rise in payer monetization.The stock has gained 44.7% in three months, though 2025 earnings estimates have weakened.Roblox Corporation ((RBLX) continues to prove that strong user engagement can fuel meaningful financial performance. In second-quarter 2025, the platform reported 111.8 million daily active users, up 41% year over year, while total ho ...
中旭未来(09890) - 自愿公告最新业绩发展之游戏產品《新月大陆》
2025-08-28 14:58
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確 性或完整性亦不發表任何聲明,並表明概不就因本公告全部或任何部分內容而產生或因依賴 該等內容而引致的任何損失承擔任何責任。 ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) (前稱ZX Inc. 中旭未來) (股份代號:9890) 自願公告 最新業績發展之遊戲產品《新月大陸》 本公告由貪玩(「本公司」),連同其附屬公司及中國經營實體1 ,統稱為(「本集 團」)自願刊發,旨在知會本公司股東及有意投資者有關本集團之最新業務發展。 本公司欣然宣佈,基於經典遊戲IP「奇蹟MU」,本集團將運營及發行一款「奇蹟 MU」新的手機遊戲《新月大陸》(「新遊戲」)。 《新月大陸》是一款基於「奇蹟MU」這一經典IP開發的全新手遊。「奇蹟MU」於 2002年由韓國網禪公司發佈上線後風靡全球,「奇蹟MU」早已超越單一遊戲的 範疇,成長為一個承載玩家深厚情懷、蘊含巨大商業潛力的超級IP。近年來, 「奇蹟MU」IP不斷推陳出新,從端遊延展至頁遊、手遊等多種形態。該IP下的多 款衍生產品在市場上斬獲佳績,創造出亮眼的流水成績。《新月大陸》在玩法 T ...
Are Consumer Discretionary Stocks Lagging Perdoceo Education (PRDO) This Year?
ZACKS· 2025-08-28 14:41
Investors interested in Consumer Discretionary stocks should always be looking to find the best-performing companies in the group. Perdoceo Education (PRDO) is a stock that can certainly grab the attention of many investors, but do its recent returns compare favorably to the sector as a whole? A quick glance at the company's year-to-date performance in comparison to the rest of the Consumer Discretionary sector should help us answer this question.Perdoceo Education is one of 253 individual stocks in the Con ...
SEGG Media backed Veloce Media Group boasts strong quarter with blue-chip partnerships for newly acquired Quadrant
Globenewswire· 2025-08-28 13:15
Core Viewpoint - SEGG Media Corporation is experiencing positive growth following its strategic investment in Veloce Media Group and Veloce's acquisition of Quadrant, which is enhancing its portfolio in sports, gaming, and digital media [3][4][6]. Group 1: Company Growth and Strategy - SEGG Media's investment in Veloce has led to significant growth across competitive operations, digital media platforms, and immersive content divisions [4][6]. - Quadrant, co-founded by Formula 1 driver Lando Norris, has secured landmark partnerships with major companies such as Electronic Arts, T-Mobile, Lego, NordVPN, Revolut, and Swarovski, indicating its rapid growth and strong market positioning [5][6]. - Veloce reported £12.8 million ($17.5 million) in revenue for the financial year ending June 2024, representing a 153% increase compared to the previous year, driven by the Quadrant acquisition and an expanding portfolio [8]. Group 2: Future Prospects - The new global partnerships secured by Quadrant are expected to be a significant driver of future revenues for SEGG Media [6]. - SEGG Media has a call option to acquire a 51% majority stake in Veloce, solidifying its commitment to being at the forefront of next-generation sport and entertainment [9]. - Veloce operates the world's largest racing and gaming media network, generating over 750 million monthly digital views and engaging a rapidly growing Gen-Z and millennial audience [7].
Snail Games Advances Multi-Label Publishing Strategy with New Milestones, Events, and Upcoming Releases
Globenewswire· 2025-08-28 12:30
CULVER CITY, Calif., Aug. 28, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today highlighted a series of portfolio milestones across its publishing labels. These developments underscore the Company’s ability to activate across multiple platforms, genres, and industry events, reinforcing Snail’s ongoing strategy of broad market engagement and growth. Snail Games alongside Studio ...
X @Bloomberg
Bloomberg· 2025-08-28 09:50
The Switch 2 is about to get another competitor in the increasingly crowded handheld gaming market https://t.co/Zru7mk6HhN ...
The 2025 Zhejiang Service Trade Gamescom was successfully held
Globenewswire· 2025-08-28 07:07
Group 1 - The Zhejiang Service Trade Gamescom 2025 was hosted by the Department of Commerce of Zhejiang Province from August 20 to 22, showcasing the innovative achievements and cultural charm of Zhejiang's gaming industry [1][7] - The exhibition featured key participants including NetEase and other local companies, highlighting a diverse range of products such as home video game software, online games, mobile games, AR/VR devices, and digital cultural IP [3][4] - The event emphasized the theme of "Digital Empowerment, Cultural Globalization," promoting the brand appeal of "Zhejiang Services, Serving the World" and showcasing the strength of its digital trade capabilities [1][3] Group 2 - Notable gaming products showcased included NetEase's "WHERE WINDS MEET" and "Once Human" by Hangzhou Hehan Culture Communication Co., Ltd., which aims for a global release [4][6] - The exhibition provided opportunities for Zhejiang enterprises to engage with global players, senior users, and game media, fostering integration and development within the global gaming industry [7]
Azerion publishes Interim Unaudited Financial Results Q2 and H1 2025
Globenewswire· 2025-08-28 05:30
Core Insights - The company reported a strong performance in Q2 2025, with Revenue and Adjusted EBITDA increasing by 6% and 8% respectively, while overall EBITDA more than doubled, reflecting the impact of previous consolidation programs and investments in AI-led efficiency [1][9]. Financial Performance - Total Revenue for Q2 2025 reached €147.4 million, up 6% from €138.7 million in Q2 2024 [9]. - Adjusted EBITDA for Q2 2025 was €18.9 million, an increase of 8% compared to €17.5 million in Q2 2024 [9]. - EBITDA for Q2 2025 stood at €14.0 million, showing a significant increase of 109% from €6.7 million in Q2 2024 [9]. - For the first half of 2025, Total Revenue was €275.4 million, a 7% increase from €258.4 million in H1 2024 [9]. - Adjusted EBITDA for H1 2025 was €30.5 million, up 12% from €27.3 million in H1 2024 [9]. - EBITDA for H1 2025 reached €21.8 million, a 91% increase compared to €11.4 million in H1 2024 [9]. Strategic Focus - The company is undergoing a transformation to simplify its structure and focus on core assets, reinforcing digital advertising as its primary business [3][5]. - The divestment of Whow Games for €65 million is part of this strategy, allowing the company to concentrate on its Advertising Platform and enhance profitability through efficiencies and AI [4][6]. - The continuing operations, particularly the Platform segment, have shown record-breaking performance due to recent consolidation and integration efforts [6][8].