《命运:崛起》
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【网易-S(9999.HK)】游戏营收低于预期,递延收入高增,关注2026年新游表现——25年三季报业绩点评(付天姿/宾特丽亚)
光大证券研究· 2025-11-23 00:04
Core Viewpoint - The company reported a revenue of 28.36 billion yuan in Q3 2025, showing a year-on-year growth of 8.2%, which was below Bloomberg's consensus estimate by 2.96% due to product launch timing and revenue recognition delays [4] Group 1: Financial Performance - The gross margin improved to 64.1%, an increase of 1.2 percentage points year-on-year [4] - Adjusted net profit reached 9.55 billion yuan, slightly exceeding consensus estimates by 0.43%, despite higher-than-expected marketing and management expenses, which were offset by adjustments in SBC expenses [4] Group 2: Deferred Revenue and Future Growth - The company's deferred revenue for Q3 2025 reached 19.47 billion yuan, a year-on-year increase of 25.3% and a quarter-on-quarter increase of 14.8%, significantly surpassing the consensus estimate by 41% [5] - Strong player recharge willingness during new game launches is expected to gradually confirm revenue, laying a solid foundation for revenue growth in Q4 2025 and Q1 2026 [5] Group 3: Game Business and Global Strategy - Revenue from games and related value-added services was 23.33 billion yuan, slightly below consensus estimates by 2.3%, with a year-on-year growth of 11.8% [6] - Domestic game revenue showed resilience, with "Dream of the Westward Journey" PC version setting a new peak concurrent user record of 3.58 million [6] - The company continues to release new game reserves, with titles like "Fate: Stars" driving overseas mobile game revenue growth [6] - The global strategy is being accelerated, with new game "Fate: Rise" topping iOS download charts in multiple regions [6] Group 4: Investment Strategy and Shareholder Value - Marketing expenses for Q3 2025 were 4.46 billion yuan, exceeding consensus estimates by 12.1%, primarily for new game promotions [7] - R&D expenses were 4.54 billion yuan, with a R&D expense ratio of 16%, down 0.9 percentage points year-on-year [7] - Operating cash flow was strong at 12.9 billion yuan, a year-on-year increase of 21.6%, with net cash reserves of 153.2 billion yuan [7] - The company announced an extension of its share repurchase plan of up to 5 billion USD until January 2029 [7]
网易-S(09999):2025年三季报业绩点评:游戏营收低于预期,递延收入高增,关注2026年新游表现
EBSCN· 2025-11-22 07:34
Investment Rating - The report maintains a "Buy" rating for the company [5] Core Insights - The company's Q3 2025 revenue reached 28.36 billion yuan, a year-on-year increase of 8.2%, which was below Bloomberg consensus expectations of 2.96%, primarily due to product launch timing and revenue recognition delays [1] - Deferred revenue surged to 19.47 billion yuan in Q3 2025, a year-on-year increase of 25.3%, significantly exceeding consensus expectations by 41%, indicating strong player willingness to pay during new game launches [1] - The company is focused on long-term investment strategies and shareholder value, with a strong cash flow performance and a cash reserve of 153.2 billion yuan [3] Revenue and Profit Forecast - The company forecasts revenues of 114.5 billion yuan, 123.6 billion yuan, and 132.2 billion yuan for 2025, 2026, and 2027 respectively, with Non-GAAP net profit estimates of 39 billion yuan, 41.4 billion yuan, and 44.5 billion yuan for the same years [4][9]
网易、库洛、沐瞳、完美世界作品获“游戏奥斯卡”TGA提名
Nan Fang Du Shi Bao· 2025-11-18 08:05
Core Points - The Game Awards (TGA) announced its nominations for 2025, with several Chinese game developers receiving nominations, highlighting the increasing recognition of Chinese games in the global market [1][5] Group 1: Nominations and Awards - TGA features 29 regular awards, with six games nominated for "Game of the Year," including titles like "Light and Shadow: Expedition 33" and "Hades 2" [1] - "Light and Shadow: Expedition 33" stands out with 12 nominations, including "Game of the Year," "Best Game Direction," and "Best Narrative" [3] - Other notable nominations include "Ming Chao" for Best Mobile Game and "Mobile Legends: Bang Bang" for Best Esports Game, showcasing the diversity of genres represented [3] Group 2: Industry Insights - Analyst Zhang Shule noted that the frequency of Chinese games appearing at TGA is increasing, indicating a shift from occasional successes to a more consistent presence across multiple genres [5] - TGA, often referred to as the "Oscars of the gaming industry," has been held annually since 2014, recognizing excellence in various aspects of gaming [5] - The awards ceremony is set to take place on December 11 in Los Angeles, further emphasizing the event's significance in the global gaming industry [5]
花旗:网易一季度游戏收入强于预期
news flash· 2025-05-16 01:33
Core Viewpoint - Citigroup reports that NetEase's game revenue of 23.4 billion RMB in Q1 exceeded expectations, driven by successful games like "Yanyun Shiliusheng," the positive momentum since Blizzard games' return, and the steady performance of the "FWJ" series [1] Group 1: Financial Performance - NetEase's Q1 game revenue reached 23.4 billion RMB, which is stronger than anticipated [1] - The revenue growth is attributed to the contributions from successful titles and the return of Blizzard games [1] Group 2: Future Outlook - New games such as "Destiny: Rise" and "Marvel's Midnight Suns" are expected to expand the user base as global player awareness increases in Q2 and Q3 [1] - Citigroup has raised the target price for NetEase's American Depositary Receipts from $118 to $156, maintaining a buy rating [1]