《神界》
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总收入超46亿人民币,为啥玩家依然高举反对的旗帜?
3 6 Ke· 2026-01-06 11:26
Core Viewpoint - The controversy surrounding the use of generative AI in game development has led to significant backlash from players, as evidenced by the cancellation of awards for "Light and Shadow: Expedition 33" due to its use of AI during development [3][10]. Group 1: Award Controversy - "Light and Shadow: Expedition 33" won two awards at the Indie Game Awards but had its nominations revoked due to the confirmed use of generative AI in its development [3]. - The Indie Game Awards organization, Six One Indie, maintains a zero-tolerance policy towards the use of generative AI, which led to the disqualification of the game after it was revealed that AI was used [3]. Group 2: Player Sentiment - A survey by Quantic Foundry indicates that 63% of players hold a "very negative" view towards the use of generative AI in game development, with a total of 85% expressing negative sentiments [10]. - Only 7.6% of players showed positive recognition towards the use of generative AI in games, highlighting a significant divide between developers and player expectations [10]. Group 3: Developer Perspectives - Developers like Swen Vincke from Larian Studios have expressed confidence in using AI for creative processes but faced backlash from fans concerned about the implications of AI in game development [5][7]. - Vincke clarified that while AI may assist in early development stages, all final content will still be created by human employees, aiming to alleviate concerns about AI replacing human creativity [5]. Group 4: Financial Impact of AI in Gaming - Recent data shows that games utilizing AI technology on Steam have generated over $660 million (approximately 4.6 billion RMB) in total revenue, indicating a growing acceptance of AI in the industry [18]. - As of now, there are 10,258 games on Steam that employ generative AI, representing about 8% of the total inventory, which has increased from 7% five months prior [18]. Group 5: Future of AI in Gaming - The industry is at a crossroads where the acceptance of AI hinges on developers' ability to enhance game quality while utilizing AI, as players are resistant to perceived "cheap" solutions [12][22]. - Notable figures in the industry, such as Hideo Kojima, advocate for the responsible use of AI, suggesting that it could revolutionize game mechanics and enhance player experiences if implemented thoughtfully [16].
拉瑞安CEO为《神界》用AI辩护,引发粉丝与前员工不满
Sou Hu Cai Jing· 2025-12-20 03:36
Core Viewpoint - Larian Studios' CEO Swen Vincke defended the use of generative AI in the early development stages of the game "Baldur's Gate," which has sparked concerns among former employees and fans regarding the implications of AI in creative processes [1][3]. Group 1: Company Position on AI Usage - Larian Studios has been experimenting with AI for generating creative ideas, creating presentations, writing placeholder text, and concept art design, while acknowledging internal opposition to this approach [3]. - Vincke emphasized that the majority of the company's staff accepts the use of AI, but clarified that no AI-generated content will appear in the final game, as all artistic and textual content will be created by human employees [3][5]. - The company currently employs 72 artists, including 23 concept artists, and is actively recruiting more, asserting that the artworks produced are original and that the use of AI is not intended to replace artists [5][7]. Group 2: Reactions and Controversy - Vincke's statements have led to backlash from fans and former developers, with one ex-employee accusing him of dishonesty regarding the acceptance of AI [5]. - Another former artist expressed concern over the direction of the company, urging respect for the creative talents of employees and cautioning against reliance on AI for creativity [5]. - In response to the growing criticism, Vincke reiterated on social media that the company is not aggressively promoting AI or using it to replace artists, but rather exploring possibilities to enhance their work [7][9].
《33号远征队》包揽TGA九项大奖;《影之刃零》定档明年9月;《明日方舟:终末地》公测定档明年1月 | 氪游周报
3 6 Ke· 2025-12-15 06:57
Game Releases - The action RPG "Shadow Blade Zero" is set to be released globally on September 9, 2026, as announced during the TGA 2025 awards ceremony [1] - "Arknights: End of the World," a highly anticipated 3D real-time strategy RPG, will have its full platform public beta on January 22, 2026 [5] Industry News - 37 Interactive Entertainment announced an investment of up to $2 million in the Lighthouse Founders' Fund L.P., aiming to deepen its strategic layout in the AI and technology sectors [14] - Ubisoft's market value has fallen below $1 billion, currently estimated at approximately $989 million, marking a 13-year low since September 2012 [15] Awards and Collaborations - "Light and Shadow: Expedition No. 33" won nine awards at the TGA 2025, including Game of the Year and Best Narrative, making it the game with the most awards in TGA history [9] - "Genshin Impact" has launched a collaboration event with Duolingo, allowing players to complete special tasks for in-game rewards from December 8 to December 27 [7] Game Issues - "Teamfight Tactics" faced backlash due to a rules loophole in its paid event, allowing 471 players to acquire mythic items at a significantly reduced price, leading to protests from some players [11]