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传媒行业深度报告:AI赋能,内容出海乘势而上
KAIYUAN SECURITIES· 2026-03-04 00:25
传媒 2026 年 03 月 02 日 投资评级:看好(维持) 行业走势图 方光照(分析师) fangguangzhao@kysec.cn 证书编号:S0790520030004 政策加码、AI 赋能,内容出海步伐加快 全球数字内容市场空间广阔,国产内容积极出海,其中游戏出海规模领先,短剧 出海收入高增。复盘网文、游戏、短剧出海历程,我们认为内容出海整体趋势为 内容精品化发展,分发逐步由委外代理转为自主控制,国内企业在做大出海市场 的同时,亦在提升产业链价值占比。我们以相关指数成分公司为主要样本,计算 得传媒板块 2019-2024 年境外收入占比由 5.7%提升至 10.4%,游戏板块由 26.6% 提升至 38.5%,影视制作板块由 10.7%提升至 24.6%。展望未来,我们认为博大 精深的中华文化为出海内容企业提供丰富"原料",随文化交流加深,国内企业 或掌握更易于海外理解的内容呈现形式;叠加激励政策持续出台,以及 AI 技术 发展扩大优质内容供给,看好内容出海市场规模加速扩大。 数据来源:聚源 -17% 0% 17% 34% 50% 67% 2025-03 2025-07 2025-11 传媒 沪深 ...
传媒:2月版号供给稳步释放,国内游戏市场持续修复
Huajin Securities· 2026-03-04 00:20
2026 年 03 月 03 日 行业研究●证券研究报告 2 月版号供给稳步释放,国内游戏市场持续修复 投资要点 传媒 行业快报 投资评级 领先大市(维持) 首选股票 评级 一年行业表现 资料来源:聚源 | 升幅% | 1M | 3M | 12M | | --- | --- | --- | --- | | 相对收益 | -11.73 | 1.22 | 5.76 | | 绝对收益 | -10.64 | 3.45 | 25.44 | 分析师 王延森 SAC 执业证书编号:S0910525100001 wangyansen@huajinsc.cn 相关报告 传媒:AI 应用场景逐步落地,投资方向日渐丰 富-华金证券-传媒-行业深度 2026.1.9 传媒:AI 赛道竞争多维深化,生态应用格局加 速演-华金证券-传媒-行业快报 2025.12.12 传媒:长剧内容供给创新,微短剧市场多元发 展-华金证券-传媒-行业快报 2025.12.10 传媒:数字音乐发展迅速,平台赋能消费生态- 华金证券-传媒-行业快报 2025.11.30 传媒:版号创新高注入活力,双端驱动十月市 场增长-华金证券-传媒-行业快报 2025. ...
传媒互联网周报:DeepSeek V4 将发布,持续看好 AI 应用-20260303
Guoxin Securities· 2026-03-03 11:49
传媒互联网周报 优于大市 DeepSeek V4 将发布,持续看好 AI 应用 行业下跌 4.44%,跑输沪深 300,跑输创业板指。本周(2.24-2.27)传媒行 业下跌 4.44%,跑输沪深 300(1.08%),跑输创业板指(1.05%)。其中涨 幅靠前的分别为中信出版、友车科技、ST 华闻、中体产业等,跌幅靠前的分 别为博纳影业、光线传媒、横店影视、幸福蓝海等。横向比较来看,本周传 媒板块在所有板块中涨跌幅排名第 29 位。 谷歌 Nano Banana2 上线,DeepSeek V4 将在下周发布。1)Nano Banana 2 图像生成模型正式上线,带来 2K 默认分辨率和文字渲染能力的大幅提升;2) 2 月 28 日报道,深度求索(DeepSeek)将于下周发布全新多模态大语言模型 V4,是继 2025 年 1 月 R1 推理模型发布后的首次重大更新;3)OpenAI 与亚 马逊达成多年期深度合作,根据协议,亚马逊将向 OpenAI 投资 500 亿美元, 首期投入 150 亿美元,未来还将根据特定条件追加 350 亿美元。亚马逊将在 云计算、数据存储方面为 OpenAI 提供坚实的技术支持, ...
传媒行业月报:Seedance2.0引市场关注,春节档票房不及预期
Zhongyuan Securities· 2026-02-27 08:24
Investment Rating - The industry investment rating is "Outperform the Market" with an expectation of over 10% relative increase against the CSI 300 index in the next six months [59] Core Insights - The report highlights that the Spring Festival box office performance was below expectations, with a total box office of 57.52 billion yuan and 120 million viewers during the holiday period [20] - AI applications have gained significant traction, with notable user engagement metrics, such as over 50 million daily active users for the Yuanbao app and 1.14 billion monthly active users [4][11] - The gaming sector showed steady growth, particularly in the PC segment, which saw a year-on-year increase of 23.46% [12] Market Review - As of February 25, 2026, the media index fell by 3.73%, ranking last among 30 primary industry groups, underperforming the Shanghai Composite Index by 4.45 percentage points [14] - Among sub-sectors, the internet advertising marketing sector dropped by 11.56%, while the film sector saw a slight increase of 0.16% [14][17] - The overall PE ratio for the media sector is 31.36 times, with a historical percentile of 88.2% [19] Industry News - Tencent launched its first independent comic drama app, "Fire Dragon Comic Drama," focusing on AI technology applications in the comic drama field [20] - The report mentions the release of new AI models, such as Seedance 2.0 and Keling 3.0, which enhance content creation capabilities in the film and creative sectors [20] - The report notes that the domestic game market's actual sales revenue reached 324.68 billion yuan in January 2026, with a year-on-year growth of 4.47% [39] Monthly Data - In January 2026, the domestic film market's box office was 1.965 billion yuan, a year-on-year decrease of 69.15% [23] - The average ticket price in January was 38.53 yuan, reflecting a year-on-year decrease of 18.34% [23] - The gaming market's actual sales revenue for January 2026 was 324.68 billion yuan, with a month-on-month increase of 2.99% [39]
传媒行业月报:Seedance2.0引市场关注,春节档票房不及预期-20260227
Zhongyuan Securities· 2026-02-27 08:04
Seedance2.0 引市场关注,春节档票 房不及预期 ——传媒行业月报 传媒 分析师:乔琪 登记编码:S0730520090001 qiaoqi@ccnew.com 021-50586985 证券研究报告-行业月报 强于大市(维持) 传媒相对沪深 300 指数表现 相关报告 《传媒行业分析报告:春节档表现低迷,票房 低于预期》 2026-02-25 《传媒行业月报:AI 流量入口竞争白热,春 节档电影供给丰富》 2026-01-28 《传媒行业分析报告:传媒 2025Q4 基金持仓 分析:重仓股配置力度环比下降,个股配置分 化》 2026-01-27 联系人:李智 ⚫ 行情回顾与估值表现:截至 2026 年 2 月 25 日,2 月传媒指数下跌 3.73%,在 30 个一级行业组合中排名第 30,跑输同期上证指数 (+0.71%)4.45pct,跑输同期沪深 300 指数(+0.63%)4.36pct, 跑输同期创业板指(+0.25%)3.99pct。 子板块中,互联网广告营销板块下跌11.56%,游戏板块下跌4.25%, 出版板块下跌 0.04%,影视板块上涨 0.16%。 2026 年 2 月 1 日 ...
出海厂商:2026年1月中国应用/游戏厂商出海收入Top30榜
3 6 Ke· 2026-02-27 02:33
Core Insights - The article provides an overview of the top 30 Chinese non-gaming and gaming companies in terms of overseas revenue for January 2026, highlighting trends and performance in the mobile application market [1][2][6]. Non-Gaming Companies - ByteDance and YY Group continue to lead the overseas revenue rankings, despite a slight decline in revenue [2][3]. - Ruqi Software returned to the third position, with its app "PictureThis" experiencing a revenue increase of over 52.2% due to successful holiday marketing campaigns [3][4]. - Companies like 合合信息 and iQIYI saw minor revenue growth, benefiting from holiday effects on their office tools and streaming applications [4]. - Daily Yoga's revenue increased by over 50.4% due to a successful New Year campaign focused on "Chair Yoga" [4][5]. - Several companies at the lower end of the ranking, such as Appxy and 大华科技, experienced slight revenue growth [5]. Gaming Companies - The gaming market showed increased activity in January, with top companies maintaining their positions, including 点点互动, Tencent, and 柠檬微趣 [6][8]. - 点点互动's game "Tasty Travels: Merge Game" achieved an estimated revenue of over $16 million, reinforcing its leading position [7][8]. - 悠星网络's games celebrated anniversaries, leading to significant revenue increases of 139.3% and 75.9% for its titles [8]. - 新游 "明日方舟:终末地" from 鹰角网络 made a strong return to the rankings, achieving notable revenue in its first weeks [8][9]. - 心动网络's new game "Heartopia" saw a revenue increase of over 147.9% due to effective marketing strategies [9].
智能科技行业1月报:多模态突破+AI红包大战,双重催化下AI应用赛道价值有望重估
金融街证券· 2026-02-11 13:25
Investment Rating - The report maintains a neutral investment rating for the smart technology industry [2] Core Insights - The smart technology sector is experiencing a significant upward trend, with various ETFs showing strong performance, particularly in the media and AI segments [3][12] - The market for new games is recovering, with both domestic and international supply accelerating, led by major companies like Tencent [4][34] - The AI application landscape is witnessing breakthroughs, with significant investments from major tech companies, indicating a potential revaluation of AI application sectors [5] Market Review - The smart technology ETFs have shown a general upward trend, with the media ETF (512980) leading with a 22.14% increase, followed by the Sci-Tech AI ETF (588760) and the Xinchuang ETF (159537) with increases of 17.39% and 17.21% respectively [3][12] - The technology sector is in an upward channel, supported by factors such as valuation recovery, improved trading structures, and ongoing policy support for technology sectors [12] Industry Dynamics - The gaming market is seeing a revival with major titles being launched, including Tencent's "Counter-Strike: Future" and "All-Star Awakening," which are expected to generate significant revenue [4][34] - The film industry is also active, with six high-quality films scheduled for release during the 2026 Spring Festival, indicating a rich supply for the cinema market [4] Investment Recommendations - Focus on AI application-themed ETFs, as the release of models like Seedance 2.0 and Keling 3.0 marks significant advancements in the multi-modal field, which could lead to accelerated commercialization of AI applications [5]
广发证券:《异环》有望重塑开放世界体验 核心推荐具备二次元产品游戏研发商
智通财经网· 2026-02-10 06:19
广发证券认为,《异环》核心在于强化玩家主体性。这为二次元开放世界创造了全新体验。具体体现 为:在操作上,可选第一人称视角,带来更强的沉浸感;在玩法上,多分支的支线设计让玩家的主动选 择能显著改变进程与结局,从而使其从剧情的"阅读者"转变为内容的"推动者"。 《异环》关注度较高,具备用户基础,且玩法体验丰富 (1)用户基础扎实,市场热度高。据官网数据,游戏预约量已突破2000万;其三测PV在哔哩哔哩的播放 量超过700万,反映出产品通过早期宣发积累了扎实的关注度与用户基本盘。 智通财经APP获悉,广发证券发布研报称,根据伽马数据,回顾过去5年的二次元游戏市场,行业有典 型的供给创造需求的特征,在重点产品发行的年份,市场规模均有显著增长。《明日方舟:终末地》持 续验证二次元开放世界的商业化潜力,当前《异环》测试表现突出,玩家获得更加沉浸的游戏体验,产 品上线有望实现突出流水表现,核心推荐具备二次元产品的游戏研发商。首推完美世界(002624.SZ), 关注头部公司腾讯控股(00700)、储备有《无限大》的网易-S(09999)等。 广发证券主要观点如下: 二次元市场或迎来复苏,《明日方舟:终末地》的成功发行持续验 ...
游戏行业:从“观看”到“推动”:《异环》有望重塑二次元开放世界体验
GF SECURITIES· 2026-02-09 07:52
Group 1 - Industry investment rating: Buy [2] - Previous rating: Buy [2] - Report date: February 9, 2026 [2] Group 2 - The core viewpoint is that the game "异环" is expected to reshape the experience of the two-dimensional open world by enhancing player agency, allowing players to transition from being mere observers to active participants in the narrative [6][34] - The two-dimensional game market is showing signs of recovery, with significant sales growth driven by key product launches, such as "明日方舟:终末地," which achieved over 1.2 billion yuan in revenue within two weeks of launch [6][16][34] - The report emphasizes that the success of "异环" is attributed to its innovative gameplay mechanics, including first-person perspective and multi-branch storylines that significantly enhance player immersion and engagement [19][20][34] Group 3 - The two-dimensional game market has experienced a typical "supply creates demand" characteristic over the past five years, with notable growth in market size during years of key product launches [13][16] - The report highlights that "明日方舟:终末地" has a strong user base, with over 20 million pre-registrations and significant engagement metrics, indicating robust market demand for high-quality two-dimensional products [33][34] - "异环" has introduced a rich interaction experience, evolving from simple dialogue options to deeper relationship-building mechanics, enhancing the emotional and social value of character interactions [27][33]
Sensor Tower:1月《Gossip Harbor》登顶出海手游收入榜 《Mobile Legends》问鼎增长榜冠军
智通财经网· 2026-02-06 06:05
Core Insights - In January, Sensor Tower reported significant growth in overseas mobile game revenues, with Lemon Microfun's flagship game "Gossip Harbor" achieving a 4% month-over-month increase, securing the top position in the overseas mobile game revenue chart [1] - Muto Technology's "Mobile Legends: Bang Bang" saw a remarkable 122% surge in overseas revenue, climbing nine positions to rank 8th in the revenue chart and claiming the top spot in the growth chart [1] Revenue Rankings - "Gossip Harbor" led the overseas mobile game revenue chart in January, with a 4% increase in revenue and a 136% rise in downloads, driven by new seasonal events [1] - "Mobile Legends: Bang Bang" reached nearly $2.4 billion in total global revenue after nearly ten years, reinforcing its position in the global mobile esports sector [1] - "Tasty Travels: Merge Game" from Dd Interactive achieved a 33% month-over-month revenue increase, entering the top ten of the global revenue chart for the first time [2] - "Arknights: Endfield," a new title from Eagle Horn Network, generated over $30 million in its first two weeks, debuting at 17th in the revenue chart [2] - "Dragon Traveler," an international version of a RPG from Zilong Games, ranked 26th in the revenue chart and 4th in the growth chart in its first month [2] Growth Rankings - "Heartopia," a life simulation game from Xindong Network, quickly topped the iOS download charts in multiple countries and ranked 5th in the global simulation game revenue chart [3] - "Genshin Impact" from miHoYo saw a significant revenue spike of 867% in Japan on January 14, following a major update, ranking 3rd in the growth chart [3] - "Arknights" experienced an 81% increase in overseas revenue, returning to the revenue chart at 24th and ranking 7th in the growth chart [3] - "Cell Survivor" continued its growth with a 50% increase in January, ranking 14th in the growth chart [4] - "Haunted Merge: Horror Story" from WhaleJoy Game saw a 285% increase in revenue, entering the growth chart at 17th [4] Download Rankings - "Block Blast!" from Hungry Studio maintained its position as the top downloaded overseas mobile game in January [5] - "Vita Mahjong" from Vita Studio saw a 31% increase in downloads, securing the second position in the download chart [5] - "Tile Explorer - Triple Match" from Oakever Game climbed to 3rd place with a 46% increase in downloads [5] - "Heartopia" debuted at 5th in the download chart and topped the download growth chart in its first month [5]