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爆款小游戏的长青“密码”
中经记者 许心怡 吴可仲 上海报道 曾几何时,爆款小游戏就像流星,短时间内吸引大量玩家关注,但随后又迅速沉寂。 如今,越来越多的小游戏长期盘踞在榜单头部,已不再是"昙花一现"。据《中国经营报》记者统计,目 前的微信小游戏畅销榜TOP10中,有2款游戏的运营时间已经超过一年。 小游戏变得"长寿"的原因之一,是其采用了长期运营的App游戏模式,定期更新内容,提高玩家留存 率。对于游戏公司而言,在App和小游戏平台双端发行成为趋势。 "昙花一现"之困 2017年年底,微信小游戏《跳一跳》横空出世,不到一个月累计使用用户数量达到3.1亿,还在2018年 的微信公开课上成为微信创始人张小龙的开场演示项目。 根据第三方调研公司Quest Mobile的数据,2018年3月,《跳一跳》的累计活跃用户数量达到3.89亿,彼 时位列微信小程序用户规模榜单第一名,成为微信成功试水小游戏的项目之一。 多年过去,微信平台上的小游戏层出不穷,《跳一跳》逐渐被大部分玩家遗忘。 2021年1月,《合成大西瓜》出现,一周时间内玩家数量就接近6000万。这是一款玩法类似于《2048》 的游戏,玩家将相同水果合并成橘子、苹果、柠檬,最终合并成西 ...
大厂抢滩的小游戏,不止需要“下一个爆款”
3 6 Ke· 2025-07-04 09:59
Core Insights - The mobile gaming market in China is experiencing significant growth, with mobile game revenue expected to increase by 5.01% year-on-year in 2024, while mini-program games are projected to grow by an impressive 99.18% [1][3][10] - Major platforms like WeChat and Douyin are leading in mini-game user engagement, with WeChat's mini-games reaching over 500 million monthly active users [8][11] - The competition among game developers is intensifying, with traditional game companies increasingly entering the mini-game space to leverage their existing IPs and resources [14][16] Market Growth - The mini-game market is predicted to reach a scale of 61 billion by 2025, driven by the increasing popularity of lightweight, easily accessible games [1][3] - Mini-games are attracting a diverse range of developers, including those previously focused on app or PC games, creating a vibrant market ecosystem [3][6] Platform Strategies - WeChat and Douyin are focusing on retaining users and increasing traffic through mini-games, with both platforms hosting industry events to showcase their ecosystems [4][6] - WeChat's mini-game platform was launched in 2017, and it has since become a fertile ground for developers, benefiting from its social networking capabilities [8][20] User Engagement - Users on WeChat engage with an average of six mini-games monthly, with daily online time increasing by 10% year-on-year [8] - Douyin's mini-games have seen a 130% growth rate, with strong retention and monetization metrics [10][11] Developer Competition - Approximately 70% of listed gaming companies have entered the mini-game sector, leveraging their technological and resource advantages [14][16] - Major gaming companies are increasingly investing in marketing for mini-games, with daily advertising expenditures surpassing those for traditional mobile games [16][18] Monetization Strategies - Mini-games utilize various monetization models, including advertising, in-app purchases, and hybrid models, which are proving effective for traditional game companies [14][23] - The success of mini-games like "Jump Jump" and "Sheep Got Sheep" demonstrates the potential for high returns on low initial investments [20][23] Ecosystem Development - The competitive landscape is evolving, with platforms like Alipay and Meituan also entering the mini-game space, although their focus remains more supplementary compared to WeChat and Douyin [10][11] - The interconnectivity between platforms is being explored, with Douyin allowing links to WeChat mini-games, promoting a collaborative growth environment [26][27]
谁把小游戏玩成了“大蛋糕” 预计2025年,全国相关市场规模将突破600亿元
Shen Zhen Shang Bao· 2025-06-24 18:21
Core Insights - The mini-game market in China has transformed from a low-quality segment to a mainstream player in the gaming industry, with significant revenue growth projected for the coming years [1][5] - The success of mini-games is driven by user behavior changes, platform distribution logic, and strategic adjustments by developers [1][4] Market Growth - The domestic mini-game market size was 27.5 billion yuan in 2021, 50 billion yuan in 2022, and is expected to reach 200 billion yuan in 2023, with a projected 398.36 billion yuan in 2024 and over 600 billion yuan by 2025 [1][5] - The mini-game market's compound annual growth rate from 2022 to 2024 is estimated at 182.3%, indicating a shift from a blue ocean to a red ocean of competition [4] User Engagement - As of July 2024, the total number of WeChat mini-game users reached 1 billion, with 500 million monthly active users and increasing usage duration [2] - Over 240 mini-games on the platform achieved quarterly revenues exceeding 10 million yuan in the past year, showcasing the growing commercialization capabilities [2] Key Success Factors - The success of mini-games hinges on obtaining sufficient exposure and delivering quality gameplay to convert traffic into revenue [2][3] - The "time difference" in information flow distribution allows mini-game developers to acquire users at lower costs initially, leading to potential excess profits if user retention and monetization strategies are effective [4][5] Industry Dynamics - Major companies like Tencent, ByteDance, and Kuaishou are increasingly focusing on mini-games, reshaping the competitive landscape [6] - The entry of large players is creating pressure on new entrants, but established companies with deep user insights and strong content development capabilities may thrive [6] Future Challenges - The gaming industry faces inherent cyclicality, prompting companies to seek diversified growth strategies beyond relying on a few hit games [7] - Companies are exploring innovations such as AI integration and new product forms to sustain growth and reduce dependency on blockbuster titles [7]
小游戏市场爆发式增长 多家上市公司加码布局
Market Growth - The mini-game market, also known as mini-program games, has experienced explosive growth, with a compound annual growth rate of 182.3% from 2022 to 2024, reaching nearly 400 billion yuan in 2024, a year-on-year growth of 99.18% [2][3] - Douyin's mini-game business saw a 130% increase in revenue and a 320% growth in paid user base in 2024 [2] Industry Potential - The mini-game market is expected to become the "second curve" of growth for the gaming industry, alongside the potential for PC games to leverage short video platforms for long-term marketing [3] - Tencent's mini-game platform has reached 1 billion users, with 500 million monthly active users and over 240 games generating over 10 million yuan in quarterly revenue [3] Company Strategies - Companies like Mingchen Health are increasing investments in mini-games, indicating that mini-games will be a key focus for future development [4] - 37 Interactive Entertainment has launched several successful mini-game products, with titles like "Time Explosion" and "Heroes No Flash" performing well in sales rankings [5] - Fuchun Co. plans to continue testing and optimizing mini-game products, aiming for a breakthrough in profitability by early 2025 [5] Monetization Models - The IAAP model, combining in-app advertising and in-app purchases, has emerged as a mainstream monetization strategy for mini-games, challenging previous assumptions about revenue limitations [2][6] - Mini-game developers are focusing on long-term growth strategies, ensuring player experience through thoughtful design and leveraging IP collaborations for sustained engagement [6]