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大动作!微信、苹果同日宣布
新华网财经· 2025-11-14 03:01
Group 1 - The core viewpoint of the article highlights the collaboration between Apple and Tencent to enhance the ecosystem of mini-programs and mini-games on the iOS platform, with a focus on improving user experience and developer support [1][3][4]. Group 2 - On November 14, Apple launched the "Mini-Program Partner Program," aimed at helping developers expand their business and improve sales on the App Store, offering a 15% revenue share reduction for qualifying in-app purchases [3]. - A significant agreement was reached between Apple and Tencent regarding a 15% commission for WeChat mini-game payments, indicating a positive ongoing relationship between the two companies [4].
微信官方:乐见苹果推出「小程序合作伙伴计划」
Xin Lang Ke Ji· 2025-11-14 02:32
微信官方还表示,我们欢迎苹果对小程序和小游戏开发者的支持,乐见苹果推出"小程序合作伙 伴计划"(Mini Apps Partner Program)。我们将尽快为开发者提供接入服务,共同建设一个健 康繁荣的生态。 新浪科技讯 11月14日上午消息,今日,"微信公开课"官方公众号发布《关于小程序将在iOS端支 持接入虚拟支付的公告》,官方表示我们持续推动为iOS平台的小程序、小游戏开发者和用户带 来更好的体验。 就在11月13日,有消息称,腾讯已与苹果达成一项协议,该协议规定苹果将处理支付,并从微信 小游戏和小程序付费中抽取15%的分成。 在11月13日晚的三季度财报电话会议上,腾讯高管对于该消息做了针对性回应,他表示,腾讯与 苹果公司有着非常好的关系,并且在不同领域展开合作,也一直在持续的沟通来推动小游戏生态 更进一步的健康发展,让其更加活跃。到目前为止,腾讯对于这一块取得的进展都感到非常的乐 观,可以说是有着有建设性的进展。不过最新消息还请大家等一等官方公告。 11月14日凌晨,苹果正式宣布'Mini Apps 合作伙伴计划',标志着小程序首次进入 iOS 体系,成 为制度化的合规应用形态。该计划为开发者提 ...
X @外汇交易员
外汇交易员· 2025-11-14 01:08
腾讯微信:欢迎苹果对小程序和小游戏开发者的支持,乐见苹果推出“小程序合作伙伴计划”(Mini Apps Partner Program)。我们将尽快为开发者提供接入服务,共同建设一个健康繁荣的生态。🗒️苹果宣布对参与“小程序合作伙伴计划”的App内购销售提供15%的收益抽成减免,印证了此前的消息。 https://t.co/Qa9zsM2XZx外汇交易员 (@myfxtrader):腾讯已与苹果达成一项协议,该协议规定苹果将处理支付,并从微信小游戏和应用内的购买中抽取15%的分成。两位科技巨头之间谈判已超过一年。苹果此前一直要求腾讯堵上被应用开发者将用户引导至外部支付系统的漏洞,从而规避30%的“苹果税”。 ...
苹果官宣15%佣金率,小游戏开发者松一口气
Di Yi Cai Jing· 2025-11-14 00:45
Core Insights - Apple has confirmed a 15% commission rate for in-app purchases related to mini-apps and mini-games, a result of negotiations with Tencent, marking a shift from the previous 30% rate for developers earning over $1 million annually [1][3] - The new commission structure is seen as a compromise that may enhance Apple's revenue from mini-game developers, who primarily generate income through in-app purchases rather than advertisements [4][5] - The global trend indicates a push against high commission rates, with various regions, including the EU and Japan, reducing their respective rates, and ongoing scrutiny of Apple's practices in China [5] Group 1 - Apple has established a 15% commission rate for mini-apps and mini-games, allowing developers to retain 85% of in-app purchase revenue [1] - The previous structure charged a 30% commission for developers earning over $1 million, while those earning less paid 15% [1] - The change in commission rates reflects a dynamic negotiation process between Apple and Tencent, aimed at addressing payment system concerns [3] Group 2 - Tencent's management has highlighted the inherent tension between the gaming industry and app stores due to high commission rates, which they view as a significant burden [4] - The gaming sector's response to Apple's commission structure has been cautious, with a focus on sustainable and fair economic conditions for developers [3][4] - The mini-game development landscape in China is still emerging, with over 80% of developers being small teams of fewer than 30 people, making the commission structure critical for their viability [4] Group 3 - Apple's services revenue, including the App Store, reached $28.75 billion in the latest quarter, a 15% year-over-year increase, indicating strong performance despite challenges to its commission model [5] - Regulatory pressures in various regions are leading to a reevaluation of Apple's commission rates, with the EU's rate dropping to 17% and Japan implementing laws to lower app store fees [5] - In China, consumer complaints about Apple's market dominance and high commission rates have prompted regulatory scrutiny, suggesting potential changes in the future [5]
不止腾讯,苹果应用生态罕见开放,小程序终于「合法」存在
3 6 Ke· 2025-11-14 00:11
Core Insights - Apple has officially launched the Mini Apps Partner Program, establishing a regulatory framework for mini-programs, which are lightweight applications that function between web pages and apps [1][9] - A significant agreement between Tencent and Apple allows Apple to take a 15% cut from revenue generated through WeChat mini-programs and games, facilitating the implementation of the Mini Apps Partner Program in China [3][21] Group 1: Mini Programs on iOS - Mini programs have been marginalized on iOS, lacking access to system capabilities and commercial pathways, relying primarily on advertising for revenue [6][9] - Apple has now recognized mini programs as a legitimate application form, allowing them to be distributed within larger host apps without appearing in the App Store [8][9] - The new framework allows for the integration of advanced commerce APIs, enabling payment through Apple's official channels and ensuring transparency in product listings and transaction records [11][17] Group 2: Revenue Model and Developer Incentives - The revenue share for mini programs is set at 15%, significantly lower than the traditional 30% cut for in-app purchases, making it more attractive for developers [21][25] - This change is expected to stimulate the development of lightweight applications and games, providing a new distribution path for developers [31][34] Group 3: Industry Impact and Future Directions - The introduction of mini programs could revitalize web technologies on mobile platforms, offering new opportunities for lightweight tools and services [31][34] - The potential for WeChat's international version to adopt this framework could lead to new avenues for mini programs outside of China [33] - Apple's strategy appears to be creating a new ecosystem layer that integrates AI and lightweight applications, positioning mini programs as a controllable and scalable solution within its ecosystem [34]
掌趣科技:公司积极布局小游戏赛道
Zheng Quan Ri Bao Wang· 2025-11-11 10:12
Group 1 - The company is actively expanding its presence in the mini-game sector in the domestic market, aiming to launch more mini-game products in the future [1] - In the overseas market, the company is focusing on the SLG (Simulation and Strategy Game) sector, advancing the development and optimization of projects such as "Code H" and "Code S" [1] - The company is committed to accelerating the launch and large-scale deployment of its overseas projects [1]
卧龙新能源集团股份有限公司2025年第三季度报告
Core Viewpoint - The company has reported its financial results for the first three quarters of 2025, highlighting significant developments in its renewable energy and real estate sectors, alongside a decision to recognize impairment losses to reflect its financial status accurately [6][14][25]. Financial Data - The company achieved a revenue of 583 million yuan in the renewable energy sector, with a net profit of approximately 99.29 million yuan, of which 35.27 million yuan is attributable to shareholders [6][7]. - In the real estate sector, the company reported a signed sales area of 56,300 square meters and sales revenue of 422 million yuan, with a net profit of approximately 15.20 million yuan [7][8]. Impairment Provision - The company has recognized an impairment provision of 51.86 million yuan for the first three quarters of 2025, which represents 126.91% of the net profit attributable to the parent company for the year 2024 [14][16]. - The impairment includes 42.68 million yuan for inventory and 1.77 million yuan for contract assets [14][15]. Corporate Governance - The company held its 17th board meeting, where it elected Wang Xiquan as the representative for company affairs and approved the establishment of an audit committee to oversee financial matters [20][23][25]. - The board confirmed that the impairment provision aligns with the principles of prudence and accurately reflects the company's financial information [17][18].
直播预告 | 10月23日15:00,解锁2025手游增长新逻辑:创新破局、共创运营、沉浸体验
QuestMobile· 2025-10-21 02:01
Group 1 - The article discusses the new growth logic for mobile games in 2025, emphasizing innovation, co-creation in operations, and immersive experiences [2] - It reveals insights into the nearly 700 million mobile game players and the "dual-end new normal" that characterizes the market [4][5] - The article analyzes the driving factors behind the growth of blockbuster new games, including strategies like "search, hit, withdraw, and dismantle" [4][5] Group 2 - It highlights the explosive growth of mini-games, with WeChat leading the market and Douyin catching up, showcasing differences in ecological positioning [4][5]
主流媒体客户端在整花活:看短剧、玩游戏
Xin Jing Bao· 2025-10-14 09:47
Core Insights - The article discusses the transformation of mainstream media apps from simple news distribution platforms to multi-dimensional content providers, incorporating short dramas and games to engage users [1][3][10] Group 1: Diverse Exploration - Since 2014, media integration has become a national strategy, leading to a surge in the development of media apps, which were previously limited to basic news dissemination [3][4] - The rise of micro-dramas has become a key tool for attracting and retaining users, with many media outlets now embracing this format for promotional purposes [4][5] - Major media apps are launching interactive features, such as daily check-in activities, to enhance user engagement and loyalty [5] Group 2: Platform Transformation - Media outlets are shifting from merely transferring traditional content online to redesigning their platforms with an internet mindset, indicating a deeper transformation in their operational models [6] - The integration of resources is essential, as seen in the consolidation of various news apps into a single platform to enhance user resource centralization [7] Group 3: Ecosystem Construction - Mainstream media is increasingly recognizing the need for open platforms that allow user-generated content, leading to significant user engagement and a large follower base [8] - User-centric operations are becoming a focus, with media apps evolving into lifestyle assistants that provide various local services, thereby increasing user stickiness [9] Group 4: Deep Integration - The integration of micro-dramas and games reflects a broader multi-dimensional transformation in mainstream media apps, encompassing content, technology, and channel integration [10][11] - The implementation of new technologies like AI in content production is helping to optimize resource allocation and reduce production costs significantly [11]
港股异动 | 飞鱼科技(01022)再涨超10% 7月初至今涨超3倍 公司近日与腾讯计算机订立游戏开发协议
智通财经网· 2025-09-16 03:19
Core Viewpoint - Feiyu Technology (01022) has seen its stock price increase by over 300% since early July, with a current trading price of 0.93 HKD and a trading volume of 22.285 million HKD [1] Group 1: Company Developments - The company has entered into a game development agreement with Tencent Computer, where Feiyu Technology will develop a mini-game based on Tencent's intellectual property [1] - Tencent will pay Feiyu Technology a production fee of 12.5 million RMB for the development of the mini-game [1] - This agreement aligns with the company's strategy in the mini-game sector and is expected to enhance the team's technical capabilities and experience in game development [1] Group 2: Market Position and Future Prospects - The collaboration with Tencent, a dominant player in the Chinese mini-game market, is anticipated to help Feiyu Technology build its industry reputation and foster long-term cooperation with Tencent [1]